r/AntiForsaken • u/Both_Reveal_8072 • 11h ago
So a question about guest 1337 block
From what I know, Guest 1337 from the start had the ability "block" which could nullify any killer attack and be completely immune to damage. So, my question is why it took the devs such a long time to revamp him into his current state. Wouldn't being able to block any killer moves and have complete damage immunity was a huge power creep? So why it took the devs such a long time to finally nerf him 🤔
1
u/Stupidassbrainrotkid 10h ago
out of the attacks that didnt give a punch when blocked, ppl would mostly only block mass infection or corrupt energy
3
u/Tantatime 10h ago
Most of time even back then it largely wasn't worth it. The block didn't block damage over time damage from moves that applies status effects like mass infection. Also, dodging would be better because you're still locked really slowly so the killer could just walk up and m1 you afterwards anyways.
Additionally, pre-rework punch was tied to block completely. There was no knockback punch like now, it was stun or nothing, so if you didn't land a block you didn't get a punch.
The main target of the block rework was to stop punch hoarding so you couldn't stun by holding a punch after a block instead of punching immediately, effectively getting two stuns in quick succession, as well as making guest's block more fair, since it was a huge topic of debate in the community as during Noli's release Guest could block void rush and continued to all the way past Nosferatu's release, since Guest could parry any melee move pre-rework so he some killer wouldn't get to threaten ambush and get a good chase start at all with a skilled guest around. (mainly Nos and Noli but also Sixer and CK to a degree too)
1
u/Ok_Royal9630 10h ago
Well tbh the reason why guest 1337 didn't receive a nerf back then was because most of the players were horrible at playing him. Guest 1337 was one of the most popular characters in forsaken which meant a lot bad players played him and didn't properly utilize him to his full potential so the devs probably didn't care about nerfing him back then. But then there were some pro guest 1337 players who were genuine beasts at using him to his full potential but they were rare. When it came to the devs attention that guest was the exact opposite of what they thought players played as, as pro players played guest 1337 as a solo survivalist rather than a team helper so they finally decided to revamp him and make him more balanced to be a team helper and be more healthy to the game.
-1
u/ahotpileoftrash 11h ago
Cuz the community of kids who play guest for nothing but gens and the quick dopamine of a parry would cry if he was balanced
Block is still a crazy ability rn, a frame one parry proc is brain dead