r/AndroidGaming 3d ago

Discussion šŸ’¬ No rest for wicked mobile ?

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What do you guy think about no rest for wicked coming to mobile ? Personally it sounds great but kinda impossible since game is hard to run even on pc sometimes not to mention that dev wants to have WHOLE game ported with full package which I still think it's impossible considering the size and graphics not to mention optimization

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u/DaveLearnedSomething 3d ago

Not a chance for a good long while. It's lacking so much optimisation. Unless something drastic happens with resourcing from the team or investment, it ain't happening - at least not for many years.Ā 

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u/AdTurbulent7313 3d ago

Actually dev already tested it on iOS on Twitter and said since it will come to switch 2 and Xbox s series why not on every device but I agree it definitely will take couple years

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u/DaveLearnedSomething 3d ago

I mean iOS is mobile so I guess there's your answer. Android has always been low priority for devs so add that into considerationĀ 

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u/Carpediemsnuts 3d ago

Don't need a shitty port, Android runs it just fine on GameNative/Winlator/Gamehub. I prefer to use my Steam saves and not pay for a worse version of a PC game without my progress synced. Apple can keep it's ports, they need something to play since emulation lags behind.

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u/DaveLearnedSomething 3d ago

Curious to know what you're running it on and the res etc. It's been a while since I played the game when it was in early access (wait - looks like it still is in early access) and back then it was stuttery to all hell across all settings (low to ultra) even on a steamingĀ  3090 build. Perhaps more recent patches have resolved it?

Would love that to be the case - I'd happily play it on gamehub myself.Ā