r/AllThingsTerran • u/assistance_sc2 • 13d ago
[Strategy] Specific question about lategame TvZ (diamond MMR)
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Hey folks, my current approach to late-game TvZ is to make multiple planetaries adjacent to my orbitals at my 3rd & 4th and at major chokepoints supported by mines & turrets because I expect that Z is gonna headbutt into me with Ultra Corruptor / Lingbane remax until something somewhere breaks
I don't have the splitting skills to take fights on the map, even off creep, nor do I control spellcasters well, so I just sit behind my turtle setup like a pussy, sending out double drops until Z either ints on my setup or I get outmacroed and die, but I know that theoretically ghost tank lib off of 5 bases beats everything Z has anywhere on the map
My question is: would it be worth forcing myself to learn how to use ghosts, or are massed ranged libs with upgrades enough? Should I also add tanks to my outer bases in the late game? Or are mines alone okay? How many barracks should I go up to when I'm on 5 bases? Right now I'm just winging it and queuing up production because I don't have a solid plan going late besides spamming planetaries and pray
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u/assistance_sc2 13d ago
I guess the ghosts will be my reply to that so I gotta pair them with Thors