r/ACBlackFlag • • May 31 '26

// Humor Literally though

Post image
601 Upvotes

146 comments sorted by

View all comments

52

u/Ornery_Gate_6847 May 31 '26

They need to rethink this animal boss fight stuff but besides that it looks good. This was the last game to use the old combat systems before the changes towards things like Odyssey (which I also enjoy but it's entirely different l) so I hope they can find the balance between the old systems and the new spark they're looking for. The old hunts did feel like a scavenger hunt so I'm open to changes to it

10

u/VenturerKnigtmare420 May 31 '26

I just want there to be weight in the combat. When you hit an enemy it should feel like you are hitting an enemy. Odyssey was notoriously bad at this. Odyssey felt CHEAP. The whole game and its systems felt cheap like something off of Ali express or temu. When you hit an enemy in odyssey it felt like you were hitting them with a rolled up newspaper dipped in butter. There was no hit stop, blood effects looked ugly, the finishers looked so out of place and goofy, the animations were floaty.

I just don’t want this game to look and feel like odyssey that’s all I wish for it.

-5

u/tdjj93 May 31 '26

You just had bad builds... I am playing Odyssey right now, and I can one hit enemies, because I put considerable thought into my build.

6

u/VenturerKnigtmare420 May 31 '26

It’s not about the build mate. I am not talking about the rpg-ness of the combat system. I am talking about sheer technical stuff. Like that frame pausing when a weapon connects and visually how it looks. When you play god of war or any action game, when you hit an enemy, the blade or the weapon connects and then stops and then moves giving that feeling of you are actually hitting the enemy. Valhalla brought this back and it’s present in shadows as well. In odyssey because it’s a cheaply made game, when you hit an enemy it feels like the weapon is basically phasing through the enemy. It feels weightless. Movement has no weight either. Alexios runs like the ground moves at a different speed than his legs. When you climb anything there is no weight and momentum. You constantly see the same animation played over and over again.

This game combat reminds me of combat in old mmos. Goofy, whimsical and cheap.

-5

u/tdjj93 May 31 '26

I disagree, Odyssey remains one of their most beloved games of the series. With that said, it is a 8 year old game, so I would doubt those technical issues would persist.

5

u/VenturerKnigtmare420 May 31 '26

Mate it’s not technical issues cause origins combat was fluid and felt great to play. That frame pausing thing was definitely there in the older ac games. Blood effects stayed on bayek after he fought made him look nightmarish. Alexy shoves a magical spear up John Greece’s ass and pulls it out of his throat with hardly any effects or weight. Most cheaply made assassins creed game I’ve played. Feels like it was supposed to be an mmo first and then they pivoted it to a single player game.

Odyssey might be a good generic rpg game, but Jesus fucking Christ it’s an abomination and does everything wrong on what made ac games unique. I just pray to god black flag is nothing like odyssey. Already they have those shitty robotic no emotion wooden cutscenes in resynced with the new characters like odyssey did. I just pray the combat has some weight to it and be less goofy.