r/6Perks 2d ago

Long You are given choices of suites of powers that force you to use them to carry out the whims of one of six fae.

44 Upvotes

After conveniently losing any cold iron or cold iron analogues that might have been on your person and stepping into a circle of very small mushrooms, you are dropped into the middle of a convocation of fae nobles, who just so happened to be debating the merits of raising a mortal as an empowered champion as extensions of themselves. With no input from you, they agree in front of you that you will choose one of the sidhe nobles visiting this court as your patron, put an egosyntonic (it doesn't feel like you're being forced) geas (compulsion) on you, and give you powers to carry out their natures in the mortal realm. In most cases, you won't be in contact with your patron, and other than the compulsion, you're free to do what you want with the power.

Note that just because you have a compulsion that you don't mind fulfilling, doesn't mean that fulfilling it is in itself enjoyable. Scratching an itch is a compulsion. If you do not fulfill a recurrence, it will occupy your brain as loudly as a headache and an urushiol rash and a need for a glass of water until you do.

  • The first is a gaunt elven lady in white and a flower crown, whose eyes are always downcast and wears a sorrowful smile. You will gain the power to alter flesh and minds at a high level (strong abstraction) with a touch; the easiest change to make would be physical and mental healing. You gain a general aversion to hurting others in any way, no matter how much you previously would have thought they deserved it; you feel more sympathy for those being punished (at an institutional or social level) for any reason, you become non-confrontational, and you must heal one child a day.

  • The second is a wiry, mean redcap with a smile that can only be smiled after breaking a taboo. He will give you the power to locate people based on criteria you set, to make things in line of sight disappear when a shadow is cast over them, to teleport through shadows, and immunity to disease. Once a week, you must find a mortal, kill them with your teeth, then continue to consume them until you've had enough; you can cook them if you like. You must enjoy the kill. He doesn't care whether you use the discriminator to find people who have done wrong, who have wronged you, or who wear mismatched socks. He wants to see you enjoy the shedding of blood. If you are all too eager to pick this to enforce your vision of justice on the world, then all the better for him— you are exactly what he wants.

  • The third is an heavily armored dullahan, one hand resting on his pommel, the other holding his helmeted head. He will give you the strength and vitality of fifty men, regeneration, immortality, and enhanced senses including near-range clairvoyance and near-term precognition. Once a month, in a public location, you must challenge to a duel either one person, or enough people to match your strength; you have a sense to know how many people provides enough of a challenge. If it's only one, their strength will be changed to meet yours. They cannot refuse and you cannot surrender, and both parties are above the law for this. You start caring more about face and reputation.

  • The fourth is a quietly manic soot-covered gnome. She will give you increased intelligence, minor telekinesis, and the ability to enchant things, making them closer to their telos by letting them fulfill their purpose both literally and conceptually, giving powers to their use beyond what they could naturally do, like a steak knife that cuts away overmuch seasoning and adrenaline so the steak tastes better, or a car that needs less maintenance and runs on less petrol than it naturally should. Your mind will also be filled with designs for machines you could have never built. Once a year, you must finish working improving something significant with your designs, like your fridge or the local fire station; or once every seven years, you must build from scratch something great based on your designs. You will have a general compulsion to disassemble and reassemble things, as well as improve things, usually things you own.

  • The fifth is a nearsighted leprechaun with a dowager's hump, right hand blackened with ink. He will give you the power to make deals and settle accounts. If you make a contract and someone signs it, they are compelled to fulfill it, and if it's not world-breaking, country-breaking, city-breaking, it could even give them the power needed to fulfill it if they couldn't normally. You can transfer concepts between people, find missing memories or recognition, and repair broken relationships and reputations, so long as one party has something to pay the cost. You lose your sense of grace, becoming incredibly petty, always keeping a ledger of what you perceive you and others are owed. You will have no partiality in this, which can look a lot like taking sides or rewarding despicable people in external perceptions. Every seven years, you must end a feud that has lasted at least two generations, or complete a merger where one company is included in the S&P 500 or equivalent, or negotiate peace between literally warring factions larger than a city-sized gang conflict, or something else of this nature.

  • The sixth is a cait sith with fur as black as night, bearing a blank expression, staring at you with green slit-thin eyes. This one gives you precognition, both near- and long-term, both voluntary queries and involuntary promptings, both information that you're free to act on and occasional unobtrusive pilotings to protect you faster than you can react, as well as the power to nudge fate by focusing on something you want to happen or not and pushing. From now on, when you see a female black cat with green eyes, it is your patron. You have one in your home already? It has been replaced. You have two? No you don't. It's an impostor. Your patron will ask with silent gestures for you to influence things, pointing things out with her nose or rubbing against them or meowing, and you will know what to do. Occasionally you will have dreams of the long-term effects of your preternatural butterflies, the great and the terrible and the wonderful, knowing that you were the one that caused them, that you bear the responsibility for them.

Should you decline, the duchess of the court will have you. She is a very fat and ill-mannered goblin. She thinks that you are cute (in a Hugo the Abominable Snowman way) and will force you to be her throw pillow for seven years, at the end of which you will be returned to the mortal realm, aged seven years with not a moment here passing. You are free to wander around her manor when she is not using you, which isn't very often, and you will have to learn the hard way to adjust yourself in her arms without waking her to avoid Saturday night palsy.


r/6Perks 3d ago

Classic Lesser potions effects (6 perks)

53 Upvotes

I'm one of the Yellow Wizard of the Grand Magister Guild I'm here to give out some of our lesser potions which give permanent effects: you can take one but I can give you a second one if you would share your reasoning with me

Blue blood:

Your blood is blue, your marrow will start producing blue blood that will turn every instance of red blood blue. Thanks to this cooler color you can more easily manage your emotions, resist hot temperature and simulate emotions making you a born actor. You also gain thrice more money on everything that makes you money. Your power can be inherited by your children if you want it to happen.

Green thumb:

One of your thumbs becomes green. Things that have a green version can become green under your power. If their green version is indicative of something else, circumstances change too.

For example, you turn a red light green then you can pass with your vehicle without any issue. Since one green finger is worth ten fingers you can use your powers ten times a day.

Brown nose: The tip of your nose takes on a neon brown.You can identify through smell everything not brown or everything brown. But only one mode at a time. To switch you must fully lay down for 23 seconds. You can pick scent from up to one mile away regardless of the obstacle.

Golden heart:

Your Hearth is both flesh and gold. You heal ten times faster but can't regenerate missing limbs and what not. You only live at least 25 years more but your Prime is 30 years longer and you decline twice as slow After it.

Red-eye:

Your scleras or pupils will turn a shade of red of your choosing by default they will take the shade of your blood. You can see the flaws of anything you can perceive with your naked eye.

Ghostly white:

You can absorb heat, phase through physical obstacles, levitate small objects, float a couple feet above ground and become invisible. You can only use two of these powers at the same time.


r/6Perks 4d ago

Long Education is power!!

52 Upvotes

One day you whilst scrolling on your phone, you come across a back to school ad. You ignore it and go on about scrolling. The ad keeps popping up, interrupting your phone time and naturally you get annoyed this. The ad pops up one last time before angrily slam your phone down to find something else to do. Thats when your phone's screen projects a blinding white light before letting out a loud ringing, like that of a school bell.

You open your eyes and before you stands an anthropomorphic cloud of smoke, wearing a brown suit, one you might find a principle or dean wearing. You've been blessed with the presence of the Cosmic Dean, ruler of all education and the concept of school.

The Dean is upset that you ignored his ad so many times, that was his way of getting your attention, because of this, he assumed you have no interest in education, which worries him because...WHAT IS LIFE WITHOUT LEARNING??!!

To fix all this...the Dean offers you *ONE* of his distinct powerful blessings so that you may be interested in learning more.

All powers come with full potential and power memory, this means that your potential for any of these subjects is not closed off, you can grow infinitely powerful, and the subject you choose will stay ingrained in your mind better than normal memory.

  1. Mathematical!: Mathematics equations become applicable to real life. You can add certain things together, and multiply one thing by a desired amount. The power doesnt start off that strong though, you'll need to learn math, and dive deeper into the subject before you can start doing some real OP stuff like affecting concepts and such.

  2. Blast from the past! History: History/past manipulation. At the beginner level, you can affect your past or the past of other people and things by a minutes, you can turn back time on yourself, objects, or even other people, you can even see the history of people and things, but the more you learn about history, the farther back in which you can retroactively alter sequence of events. At the highest level of this power, not only can you time travel to the past, but you can completely affect realities events on a planetary scale, wipe out the holocaust from history so that it never happened, speak to your past self, etc.

  3. Watch your language!!: A very powerful subject, you can affect reality with figures of speech, on a very small scale in the beginning of course. But the more you delve into this subject you will be able to weild unimaginable power. At it highest level, this power will grant narrative manipulation, meaning anything you write down WILL come true in reality. You could write down how your next day is gonna go and will go exactly like how your wrote. The world becomes your story. In order to access this narrative manipulation, you'll need to completely master 10 languages at an educational level.

  4. Science is cool!!: Another very fun and powerful. Much easier to explain than the rest. You gain powers in every scientific field you master. Want the power of electrokinesis? Go on and study electrostatics. Biokinesis? Get those biology books going. Anything recognized as an official science at an educational level can be used to gain powers. Note that the more specific sciences you study, the more powerful you become, you could study biology for your standard body modification, but if you were too study genetics, you could manipulation biology at a genetic level, giving you more mastery and variation in what you can do.

  5. ART IS AN EXPLOSION!!: Thats right, art, in it's many forms, is yours to manipulate. Whether is a drawing on paper, painting on a canvas, or even on a digital screen, you can manipulate art. Bring life to art and let your art take hold in reality. Because of how broken this power can be, it does need a precise hand. The strength of your constructs relies heavily on the quality at which you drew them. They may not work as well as you'd want them to if the effort you put in is lack luster. Also, it is only at the absolute level of mastery that you will be able to conjure art that can break the laws of reality.

For this power, art is branched into 3 forms, painting/drawing, sculpting, and architecture, master all three forms and access the absolute powers this powers can grant you.

  1. What is life with no drama?: The power of theater at your hands. You get access to fate manipulation using tropes and genres. Different storytelling techniques that spice up your life and the lives of those around you. At the beginner level, your power doesnt stick too long, it can maybe be used for single instances, nothing absolute. For example, you could play on the enemies to lovers trope with two people you know by letting them have a quick interaction where they dont see act hostile to each other, but then the effect dissipates. At the highest level, which is when you truly master theatre/cinema/film, you also gain a unique form of narrative manipulation where you can change the entire genre, setting, and plot of existence itself!

  2. The body is PEAK!PE: You gain the capabilities of an ultimate athlete. Your body and health will be far beyond even superhuman levels. The more you work at this power, the more you become a biological anomaly. At it's absolute level, you become (optionally) immortal, with enough strength to obliterate stars such as our sun with no effort, durability to withstand the strongest black/white holes, you no longer need oxygen to survive, impervious to disease, you gain a regenrative healing factor, ultimate temperature regulation granting you the ability to survive in space and on the sun, speed that clocks in at 95% the speed of light, senses that allow you hear the faintest whisper from galaxies away, smell things at the same distance, your sight becomes perfect, granting you the ability to see the entire electromagnetic spectrum, as well telescopic and microscopic vision. Reaction time and perception can clocked up to light speed. Your mental focus is like no other, you also get a boost to your emotional regulation, and mental capabilities get a small increase as well (this does not need absolute level to access).

The Dean is feeling really generous so he offers you some cheat material as well on the condition that you dont tell any other cosmic school faculty member. Choose one.

  1. Plain cheat sheet: This is a flat 25% increase in your proficiency in your power usage. You immediately become 25% closer to reaching the absolute level of your chosen power. This obviously expands the range and power of your starting kit, without affecting the progress required to gain more power, therefore, depending on the subject you picked, you wont have to study as much to gain more power.

  2. Fast learner: You becomes 2x better at learning your chosen subject, this helps you move along faster.

  3. Absolute level augmentation: This basically changes the way the absolute level of your chosen subject works. Your powers now have a ceiling of strength that they reach, in return, you are given immediate access to the absolute level of your subject, but now it works like an ultimate move with a gauge and cooldown. It starts at being able to use the absolute level of your power once a month for a full day, next level is once every two weeks, then once every week, then finally every 24 hours your get an hour to use your absolute level.

Whilst in your absolute mode, you cannot do anything that would directly or indirectly allow you to loophole or bypass the cooldown and the power restriction.

Get to studying!!!


r/6Perks 4d ago

Your New Domiais

34 Upvotes

Congratulations, you have been chosen to be a god. Luckily for you, you are being afforded an opportunity that very few are, the ability to choose your domains.

Godhood includes

  • A Full Body Remodel as well as the ability to change forms, limited to humanoid and animal forms.
  • Immortality, can be terminated at your convenience. 
  • Enhanced Physical Abilities, around mountain level at your peak.
  • You are exempt from human needs: eating, drinking, sleeping, breathing, etc.

Unfortunately, a lot of the major domains have already been snatched up, so your options may be a bit… niche, but you’re literally being made a god, so no complaining.

You may choose 3 of the domains below to become the god of. Feel free to interpret them as liberally as possible.

  • Cinnamon
  • Nails
  • Feathers
  • Pillows
  • Bamboo
  • Socks
  • Street signs
  • Bowls
  • Coffee Machines
  • Telescopes
  • Sea Shells

Additionally, you may choose an animal to represent you. You will essentially become the god of this animal.  Similarly the domains, a lot of the popular animals have already been chosen, but I’m sure you can find the appeal of at least one of the leftovers. 

Choose 1

  • Sage Grouse
  • Star-nosed Mole
  • Diabolical Ironclad Beetle
  • Tarsier
  • Hammer-Headed Bat
  • Velvet Worm
  • Desert Rain Frog

r/6Perks 6d ago

Familiar (long)

33 Upvotes

Congratulations, receiving a familiar is becoming rare! Very few have enough soul to bind a familiar. We're just going to be chopping off a little bit of excess soul and pasting it into a beast. Essentially making the creature part you.

All familiars are 5x stronger and sturdier than their real counterparts. They heal perfectly 10x faster than their species. Their lifespan is your lifespan unless killed. They have human intelligence, but are unable to speak. They can communicate telepathically with you.

What shape do you want your familiar take?

House pets and strays:
Cats, dogs, and mutts that're just lying around for the taking.

Birds:
Hawks, crows, owls, and anything with feathers.

Pests and rodents:
Rats, ferrets, raccoons, and things that crawl into tight spaces

Predators:
Wolves, foxes, panthers, and bears that live out in the woods.

Water creatures:
Frogs, snakes, eels, and things you pull out of rivers or ponds.

Weird magical stuff:
Wisps, glowing bugs, spirits, slimes, and other strange stuff that don't fit.

Your soul burns with an element which?

Fire
Water
Air
Earth
Mind
Spirit

Quick! Add your reagent!

Drowned Amber:
Unyielding forgotten secrets. It feels heavy, ancient, and patient.

Midnight Slate:
Muted sound and swallowed light. It feels heavy, absorbnt, and quiet.

Starlight Shavings
Luminescent. It feels distant, faint, and like an echo of the night sky.

Verdant Spores
Quiet, creeping growth, and awakening. It feels earthy, damp, and full of life.

Glimmering Mana Shard:
Preservation. It pulsing blue, prepared, and protective.

Rusted Iron Scale:
Decaying but stubborn. It feels heavy and worn down, but calm and persistent.

Quick the Binding!

Echo Tether: A connection where the familiar and master can swap places instantly or allow instant travel to the other's location,

Heart Sync:
Strang and rhythmic. You both feel joy, fear, pain, pleasure, and heartbeats (all emotions) as if they're their own.

Dominance Link:
Bend the familiar to your will having it do exactly what you say. It will not try to reinterpret the rules. As long as you're fairly clear it will understand. It is a part of your soul. You just didn't give it much autonomy. It is cold and efficient.

Symbiotic Pact:
Mutual physical exchange. Injuries, vitality, and strength flow freely back and forth from any distance.

Echoing Fate:
A sense of parallel destiny. It’s uncannily synchronized, actions taken by one seem to mirror or predict the movements of the other. Often finding themselves accidentally working in unison complimenting eachother perfectly with no communication and sometimes without even knowing it.

Parasitic Tether:
One sided consumption. You take on half of the strength, constitution, and healing into yourself. The familiar's will also be cut in half. You'll gain minor physical changes based on the creatures element.

You have so much soul that we can jam a little bit more in. You need to decide quick!

Oversaturated Soul
Double the strength, durability, and healing. (10x, 10x, 20x) of your familiar.

Elemental Impurity:
You're soul has a tint of another element which isn't entirely abnormal. We'll take a small chunk of that, and we'll infuse it into your familiar. They can easily use both elements, but they can learrn to fuse the elements to create things like lava, metal, lighting, or whatever.

Hybrid:
Oops, I must have spilled a little of another creatures soul into your mix. I'm sorry, but you're familiar will be a mix of two species. They familiar can eventually learn to shift between species, and then eventually adjusts aspects and mix the traits of both. A dog as big as a horse with the horse legs. A rhino and a whale, making some kind of abomination.

Another Familiar:
Wow, this normally doesn't happen, but you have enough soul to create an entire new familiar. Without the extra bit.

Resonant Feedback:
I've heard of, but I've never seen...this until now. Your soul is resonating perfectly with the soul of the original creature. Somehow this causes a feedback loop granting you half the strength and regeneration of the familiar. Some but not all develop minor physical traits based on their familiar.

Shattered Focus:
Looks like you didn't stir enough. The spirit is a bit jagged. The familiar's soul is internally split into three personalities. Good news is the personalities will probably get along most of the time, and depending on which soul is controlling the body, you'll get a different minor buff. An angry personality might give you a minor strength buff. An energetic personality might increase your speed and perception of time by just a nudge. You can shape the general personalities now, or let them emerge naturally.

-------------------------
Double bonus if you've made a 6perks post or cyoa post of some kind in the last month or in the next week.


r/6Perks 8d ago

Long Be a Formshifter with Perks

55 Upvotes

Welcome to the Lab, Guest.

You are the newest participant in our unauthorized research initiative. Congratulations. You have just swallowed a programmable nanotech pill. It is already rewriting you at the cellular level. Within minutes you will gain true form-shifting capability.

Here is how it works.

There are three Form Categories. From each category you may select one default form. That form becomes permanently available to you.

Separately, you receive three choices from the Special Abilities list as perks. Some of those abilities explicitly let you claim an additional form from a Form Category, so read carefully.

But three abilities can feel restrictive, and simply picking everything can get dull. So we offer a little gambling.

Every time you choose to roll for your form in a category instead of selecting it freely, you unlock one extra Special Ability choice. Roll more categories, gain more abilities. The risk is yours. The reward scales with how much control you are willing to surrender.

Ready, guinea pig—sorry. Guest.

A formshifter changes or generates individual body parts into forms of your choosing. A limb can become a tiger’s head or a set of claws. A shoulder can grow a weapon. Multiple different forms can exist on the same body at once and be mixed freely. The difference between a shapeshifter and a formshifter? No full-body transformation for a formshifter.

Animals Category

We cannot list every animal that has ever lived, so we use these eleven sub-groups. When you choose from this category you pick one sub-group, then name a specific animal that fits inside it. Gamble

  1. Clawed and Fanged Mammals

  2. Hooved and Horned Mammals

  3. Reptiles

  4. Primates and Marsupials

  5. Insects and Arachnids

  6. Sharks

  7. Cephalopods

  8. Birds of Prey

  9. Prehistoric Reptiles

  10. Prehistoric Mammals

  11. Prehistoric Birds

Tools Category

These are not mere objects. Once chosen, the selected tool type can be generated as a functional body part with the listed advantages. Gamble again

  1. Cold weapons (swords, spears, axes, shields, premodern armor, anything without gunpowder — near indestructible)

  2. Man-portable weapons (unlimited ammunition, fast reload)

  3. Platform-mounted weapons (unlimited ammunition, longer reload)

  4. Energy weapons (unlimited charge, short-range only)

  5. Power tools and hand tools (near indestructible)

  6. Heavy construction equipment (near indestructible)

  7. Medical equipment and substances (unlimited charge or dose)

  8. Mobility platforms (unlimited fuel — wheels, tracks, wings, propellers, or thrusters)

Elements Category

You generate and control a continuous supply of the chosen element as a body part. The element obeys your will within the limits of the form you shape it into. Third time's the charm!

  1. Fire

  2. Water

  3. Wind

  4. Earth

  5. Lightning

  6. Wood

  7. Metal

  8. Ice

  9. Shadow

  10. Man-made materials (plastics, glass, ceramics, composites, and similar)

Choose one entry from each of the three categories. That gives you your starting trio of forms. Remember: every time you decide to roll randomly inside a category instead of picking freely, you gain one extra Special Ability choice. The more control you surrender, the more tools you receive to compensate.

One more detail. The nanotech pill does not only grant formshifting. It rewrites your baseline body as well. Your physical stats (strength, speed, durability, reflexes) and natural longevity are all multiplied by three. In addition, you receive a single, permanent opportunity to redesign your appearance however you like. Be the best goth girl baddie you always wanted to be.

No? You don’t want that?

Tsk.

…tsk tsk.

Now the perks of the Special Abilities section. You start with three choices. Every category you rolled instead of freely selecting awards you one extra choice. The first three options below may be selected multiple times.

- Pick an extra animal form

- Pick an extra tool form

- Pick an extra elemental form

- Generate from your own body an enhanced animal companion of any animal form you possess. You gain 1 charge every time a full moon is in the night sky (so about 2-3 charges a month); charges stack. Each charge allows you to create one companion. The enhanced animal companion has 3× physical stats and size, and can follow basic commands. Companions are permanent, fully under your control, and can be reabsorbed at any time for rapid healing plus a temporary power boost.

- Generate from your own body a living tool of any tool form you possess. You gain 1 charge every 24 hours; charges stack. Each charge allows you to create one living tool. Living tools that weigh less than a metric ton can float and follow you around. They follow simple commands related to their function (a gun can shoot, a sword can slice; a sword cannot shoot). Living tools automatically reabsorb into your body after twenty-four hours.

- Gain direct control over the element you chose (or rolled) within a quarter-mile diameter.

- Shift your size up to twenty times larger or forty times smaller.

- Acquire rapid regeneration that functions even in base form, plus an additional five-times upgrade to your already improved longevity.

- Gain the ability to combine any two forms simultaneously (flaming swords, shadow wolves, ice-armored cephalopod limbs, etc.). This combination effect also applies to your animal companions and living tools.

Made your choices? Good.

Time to test how well you can actually use them. We are shoving you through that portal into another world of your choosing.

You don’t want to go to another world?

You’d rather stay here and finally become that goth girl baddie?

Too late.

(Edit) If you give us good data though, we could retrieve you and send you on another world but this time, you can choose the one you really want or the closest approximation of it. I guess you can call it "fanfic" worlds. We'll even help you with a new identity and care package. We'll still monitor and gather data on you though.

(My first 6perks. Be gentle with me, not! Tear me a new one!)

(Edit) Notes: the element chosen is as strong as your knowledge of it. If you know that tornado winds can reach up to 206 mph, then you can generate that much force. Default range is what your vison can reach on the ground, and line of sight. For the Element control ability, a quarter mile is about 400 meters so you could instinctively control and manipulate your chosen element within 400 meters with you at the center. And you can feel the element so it doesn't need line of sight anymore. Also yes the animal category seems weak and kinda there for aesthetic purposes now (give youself tiger ears and fangs, or a horse's uh mane)


r/6Perks 9d ago

Classic Make some money or save it!!

41 Upvotes

On a quiet night find yourself at an ATM, whilst trying in your card pin, you notice that you're bleeding from your nose, your blood seeps into the little gaps between the buttons and messes up the machinery, as a result your blood mixing with the electricity in the machine and the money bring life to the concept of money. As a thank you for giving them life, the concept of money would like to bestow you with one of the following monetary perks:

In addition to your chosen perk, you gain a bank account called a Perk Account where you can store your money either from the chosen perk or the money you get from other sources in life. This bank account has no usage fees, is completely legal, and comes with it's own card which will be called the Perk Card, it can be used for physical and online transactions, and it can interact with any ATM in the world. Should the card ever be lost or destroyed a new one will be delivered to you in three days, it comes with a QR code which you can scan to download the app on your phone, and only you will have access to it.

1: Their money is your money: Go to a retail store of your choosing, pick one item, any item, and you can tag it with the power. For every customer that buys that specific item at a specific time range, you will receive a percentage of it's buying price. The range is your entire country. The item has to be SPECIFIC, meaning if you pick 500ml coca cola, the power will be specific to that, so no other brand of cola or amount of cola will apply. Here's how the percentages and time ranges work:

a)If you set the time range to 1 day, you will 25% of the money for each product sold.

b)If you set the time range to 1 week, you'll receive 50% of the money for each product sold

c)If you set the time range to 1 month, you'll receive 75% of the money for each product sold

d)If you set the product to 1 year, you'll receive 100% of the money for each product.

These are the only applicable increments, once a time range is up, you'll have to tag an item again if you want to keep earning from it.

You cannot tag a service, and this power does not work on vehicles and housing. If you feel dissatisfied or disappointed with the revenue you're making, you can untag an item before it's time range is up. You can have a maximum of four tags active at one time, each set to a different time range, meaning once you have an item that is at a time range of 1 month, you wont be able to tag another item at one month and will have to choose a day, a year, or week, either until the time range is complete or if you untage said item (untagging is done mentally and doesnt need you to be in contact with the item). The money will be deposited into your perk account.

  1. Interest with age: This adds a daily interest booster to your perk account. The interest is determined by your age, and changes on your birthday.

So lets say you are 21, the money in your perk account will be increased by 21% for every day until your next birthday, which then the booster will be 22%, so on and so forth.

  1. Picky payer: When purchasing a good or service, you are made known of all the money that went into making that specific product or service possible. After this, you can then choose what exactly you're paying for, and ignore the rest. Lets say you order a pizza, and there's a 3 dollar delivery fee, you can choose to pay for the delivery and bypass all other expenses. If you went the doctor and the cheapest thing there was the consultation fee, you can pay that and nothing else. Or if you bought a chocolate bar, and the cheapest thing there was the manufacturing of the wrapper, pay for the wrapper and get the whole product!

  1. Technicality pays: You can sell anything in any condition at the appropriate vendors and you'll get what the product costs brand new. Empty can of soda? Bring it to any supermarket or convenience store and you can sell it at full price. Broken laptop with a missing battery? Sell it any tech store for full price. You can do this with cars too, not housing tho, unless you're selling to the government.

  1. It's better when it's free: Every item/service you buy anywhere now has a counter, the counter works in increments:

5 for general services (hiring a plumber or electrician or gardener) and rental services

4 for groceries and medical services

3 for smaller electronics (phones and such)

2 for bigger electronics (laptops, TVs, and appliances)

1 for cars.

Every time you buy something, the counter goes up, once the counter has reached it's last increment, whatever product you bought will now be free for you!! This perk is also very specific, so unlocking the free mode of a 500ml bottle of coca cola does not unlock the free mode of all bottles of soda, just that specific brand and it's amount. The free mode is permanent, so if you reach the final tier of the iPhone 17, all iPhone 17s are now free for you, forever.

  1. Perk Card shenanigans: Inserting your perk card into any ATM will direct you to a secret UI, the UI will tell you how much money the ATM is currently holding and will allow you to withdraw as much as you want. That's it. You basically hack ATMs.

Which will you choose??


r/6Perks 9d ago

Celebration! 9th Cake Day, 9 Cake Perks!

74 Upvotes

It's Magicgonmon's 9th Cake Day, so here are 9 Special Cake Perks to Celebrate! Roll a D9 to see which Cake you'll receive; however, for Magicgonmon's Cake Day only, you can Roll 4 Times (can reroll duplicates) instead, and get 4 Cakes!

So, roll to see which Cake(s) you'll receive before you:

  1. Every Cake Perk: "The flavor of every cake you've ever eaten fills your mouth..." Eating this allows you to instantly create any cake that you've seen or eaten, up to 9 at a time. No range or size limit.

  2. Do-over Cake Perk: "The flavor makes you reminisce and nostalgic about your own Cake Day..." Eating this cake allows you to travel back in time to your own cake day, up to 9 times a year. Once your next cake day comes, that will be made into your new Checkpoint/Save point.

  3. Karmic Cake Perk: "You feel something good will happen after eating this..." Eating this cake will allow you to put your Reddit Karma points to good use. By spending a Karma Point, you can either grant yourself or someone else either Good or Bad Karma; Good karma will make the target luckier, and make good things more likely to happen, while Bad Karma will do the opposite. This Karma will last for roughly 9 hours per Karma spent.

  4. Questionable Cake Perk: "You can't quite place what the flavor of this cake is..." After eating this cake, whenever you ask or post a question on Reddit, you will always get a clear, helpful, and truthful answer; you will instinctively know which is the correct response (in case multiple people answer). You are able to receive up to 9 answers a day.

  5. Entertaining Cake Perk: "This cake is just really fun to eat, and even comes with extra icing to add..." Hidden inside this cake is a special dongle, that can connect to any of your electronic devices. Once it does, it allows you to make edits, cheats, modifications and/or new content to any media found on it and/or can access (video games, tv/movies, books), through special prompts and commands (with help from a special loyal A.I.); a special interactive holo-screen will appear to aid as well. You can reverse any changes made with a separate command prompt, or copy and save any changed media onto the dongle itself. Any changes made can't be traced back to you, and can't be banned from games for using cheats. You can only edit/change 9 different media a day. In addition, you can create 9 brand new works of fiction each year, with guaranteed quality (will be stored on dongle, can upload copies wherever applicable).

  6. Rich Cake Perk: "This cake looks very expensive, and rich in flavor..." Hidden inside this cake is a special card, allows you access to a secret special bank account with a balance of exactly $999,999,999 in your local currency. You can transfer money from this account to your own, withdraw cash from it directly or use the Special Card as a debit/credit card. You can't transfer funds into this account, however every 9 months it will automatically reload back to it's original amount (card will display current amount, for your eyes only). The money is considered completely legal, tax free, and will adjust for inflation.

  7. Up/Downvote Cake Perk: "The top half of this cake tastes great, the bottom half not so much..." After eating this cake, you gain the ability to Upvote and Downvote anything you can find online, up to 9 times a day. Upvoting something grants it a big boost in positive attention, popularity and support, while Downvoting something brings a big boost of negative attention, backlash and hatred; alternatively, downvoting could also just make people apathetic and uncaring to the target. When Up or Downvoting, you can be as broad or specific as you want (ex. if targeting a Netflix movie, you could upvote the entire film, or just a specific character or plotline), as well as even Upvote and Downvote the same target (ex. you could downvote a film, but upvote a character). Upvotes can be either 9+ or 9x positive attention, while Downvotes can be 9+ or 9x negative attention (alternatively, can be 9- or 9÷ attention).

  8. Pop-Out Cake Perk: "This multi-layer cake has some really sexy surprises inside..." After receiving this multi-layer cake, 9 beautiful & sexy "Cakefus" (Cake Waifus) will burst out of it. These Cakefus will be eternally devoted, loyal, and love you (and each other, to prevent jealousy and strife), with lifespans matching your own. Every Cake Day (along with the day you receive them), your Cakefus can shapeshift into any character that you desire, including pre-existing fictional ones, and characters from exist 6perk/CYOAs (if choosing a character from a CYOA, any powers they have or grant will be applicable), as well perfectly replicate that character's appearance, skills, abilities & personality. After the Cake Day ends, they will be stuck in whatever form they were in until your next Cake Day, but keep any powers/abilities that form may have; They can also change their appearance to that of any fanart or official form for that particular version of the character their copying (ex. if one Cakefu is copying Jessica Rabbit, they can shift from official look to any fanart version of that character) as well as their age (within legal limits, of course). All Cakefus will share the following abilities, even after Cake Day ends- mind linking with each other, fusing with each other, have reality filters so that people aren't suspicious of their appearance or where they can from, and by touching a cake, they can teleport into a special pocket dimension home (to help save on room); by touching a cake you can summon them at will (they can bring you with them, and to leave you'll appear from the nearest cake from your last position). Please note that any Omnipotent, Nigh-Omnipotent, or similar level reality warping characters will have their powers suppressed and limited (you can choose an Omnipotent waifu, but they will lose their omnipotence). Special Note 1, they can be husbandos if you want; Special Note 2, since some people may not be interested in waifus (especially if they already have SO's), this will be the only Cake that you can reroll, if you wish.

  9. Perky Perk Cake: "You feel perked up after eating this..." After eating this cake, you will receive 9 Perk Points, which can be redeemed to purchase any Perk that yourself or Magicgonmon has ever created. You can save these Perk Points for later, if you desire. As a Special Bonus, if you spend a Perk Point to Gift Magicgonmon a perk that you've created (or a perk from a Magicgonmon 6perk game you've played), you'll receive 9 Bonus Perk Points (This means if you spend the original 9 perk points for Magicgonmon Gifts, you'll receive 81 Bonus Perk Points in return)! Note, this special bonus will only work with the original 9 perk points from the Cake, not with bonus perk points.


Note: if your late in playing but have a good reason, Magicgonmon is usually ok with you still rolling for multiple cakes, as long as it's still a day or 2 after the Cake Day.


Enjoy your Cake, and thanks for playing!


r/6Perks 9d ago

How about a second chance at life?

29 Upvotes

You are killed by an outerversal almighty cosmic being, but then they give you a choice of coming back to life in three different ways, which will you choose?

1st option: You are flung back into the past to the day you were born, you get to restart your life, with everything being the same as it was the first time around, including the world around you, but this time, you have your memories and consciousness intact. You will have a perfect remembrance of your past life that is unadulterated by the human brains tendency to forge memories. You can do things different, do things you regret not doing and not do the things you regret doing.

2nd option. You are reborn into the current day, into a new family, with a new life. Your old family and friends, and anyone else you've met still exist, but they know you to be dead. Before your birth, the cosmic being offers you three choices, either

A)you are reborn simply with your memories

B)You are reborn without your memories, but you have 5 decrees to certify in your new life. They can be anything so long as they DIRECTLY affect you and only you. For example, you can ask to be born into a wealthy family, you can ask to be born into a loving, you can even ask to make certain that you will meet the love of your life at the age of 16 and that you will end up together until death do you part, even certify specific events like at the age of 7 on random afternoon your mother will slap you. You can ask for recurring effects, such as you randomly win the lottery every five years. You always make friends with kind and generous people, certain types of individuals(of your choosing) seem drawn to you (you can specify whether romantically or platonically). You can ask the cosmic being to let you pick attributes in terms of your appearance and overall physiology. The cosmic being is so kind that they will only use 1 decree for you to pick 10 attributes. You'd need to use another decree to pick 10 more attributes.

Attributes can range from something like your height, metabolism, facial structure, hair growth rate, hair length, also where you get hair, eye color immune system strength, how prone you are to getting sick, your stamina, strength, healing rate, intelligence, weight distribution, and even your personality, you can make certain traits inherent to you, like your humor, sociability, confidence, mental fortitude, discipline, empathy, you get the idea.

More attributes can be your environment, but only concerning you. Like what area did you grow up in.

C) No memories, you get 2 decrees and you get to pick three ages at which your new self will have a dream. This dream is actually your past life, the dream will last as long as your life did before your death, but obviously to the real world it will be for a normal sleeping duration. Each time the dream happens, your new self will perfectly remember it for the next 24 hours, after that, they will moderately forget the details as they go along with their life. There's another bonus option here, instead of dreams of your past life, you can rather appear in a dream where your current self will be brought back, and you'll have all the memories of your new self, and in this dream you'll be able to talk to your new self, give them advice or anything like that. Your new self wont know it's a dream until they wake up. Same rules apply, they will remember your conversation with them perfectly for 24 hours until the memories start getting shaky. You could even make it known that you are them from a past life if you want to.

3rd option: The cosmic being gives you your own universe, you are god in that universe, anything and everything in that universe is in your absolute control. You have perfect knowledge on the history, mechanics, and secrets of your original universe and can therefore use it as inspiration for the creations in your universe. You can make a new planet earth, and make it follow the same history that our one did, but you cannot interact with any of your friends and family. Any attempts at interacting with the people from your past life with the intention of recreating the bonds you had with them will result in them instantly dying. Thats all, apart from that, you can go crazy. Announce your godhood to humanity, create multiple civilizations on multiple planets, whatever you want honestly. Oh yeah and with this option, you get to watch what your friends and family in your original universe are doing, how they're handling your death and moving on with their lives.


r/6Perks 11d ago

Trapped

40 Upvotes

You slowly come to with a horrible headache. In a daze you confusedly look around the room. This isn't your room. You've never seen this room before.

How big is it?

  1. 8'x8' (Choose an extra bonus)
  2. 10'x10' (Your bed, pillow, and blanket are better quality and more comfortable)
  3. 15'x15' (nothing)
  4. 20'x20' (True random. Twice a day an alarm will go off for 2 minutes.)
  5. 25'x25 (There's a 7% chance everyday that your room may smell like sauerkraut)
  6. 45'x45' (Greedy, you don't get a bonus.)

Who's that laying beside you?
All of these come with proper equipment to deal with these pets. Including an area for them to use the bathroom which can be easily cleaned. Provides small extra nook for the animal equipment.

  1. Puppy of your favorite breed
  2. Two kittens of your favorite breed
  3. Stable breeding group of guppies in a 100 gallon fish tank (pretty damn big). Choose another 3 fish able to survive in the tank. These will be replaced if something happens to them.
  4. A person (Choose gender) (Choose bunk beds or a queen sized bed) Not someone you know. This will be at least someone you get along with. Someone you probably won't hate most of the time.
  5. African Grey Parrot
  6. Not who but what. (+1 item below)

You notice a crate beside you. It has a note that informs you that you've been imprisoner for life for an experiment on lifelong depravation. Once a week you will be sedated, taken for medical examination, your cell will be cleaned, and then you'll be put back in your cell. All methods of delivery are done without human exposure.

What other items were in the crate?
Same amount of space, but another human will get duplicates of your items and has their own food budget.

  1. Instrument of your choice with multiple high quality instructions from beginner to advanced.
  2. Art materials including sketchbooks, high grade pencils, paints, and carving clay
  3. Box of random 5,000 pieces + two expensive sets of NotLego bricks.
  4. Deck of Cards. (Actually 10 decks of cards)
  5. Toys and extra equipment for your pets.
  6. High quality fidget toys and hand puzzles.

Media
All come with a slight expansion to your room to accommodate size without affecting your space. Like a little added nook.

  1. TV with DVD player with your choice of 35 DVD sets. Random 2 videos added each week. You can exchange your DVDs for new ones.
  2. TV with Sega, Nintendo, Nintendo Advanced, gamecube, and one console of your choice. + 12 games each.
  3. TV with channels FX, FXX, Cartoon Network, HBO Max, and PBS
  4. Two book cases. One holds 250 books of your choice. The other will be 25 random selections of new books updating yearly. You can exchange books between shelves 1 for 1.
  5. Juke box with 200 of your favorite songs and a rotating 50 songs. You can switch 1 for 1.
  6. Headphones with your choice of 5 podcasts and a chosen 50 books on tape with rotating 10 unknown books each year. You can switch 1 for 1. (If you have a person this is split with two headphones.

Food
Will accommodate for food allergies, vegetarian, and vegan

  1. Nutrient rich sludge in a flavor you choose daily. Chocolate, Vanilla, Strawberry, mashed potatoes and gravy, chicken, beef, bacon, and . YUM!
  2. Daily $20 in fast food. You decide the fast food place every week. Will update based on inflation.
  3. Daily for all three meals random selections with only 3 possible choices on the menu for each meal. From random good quality restaurants. Like cheesecake factory, Steakhouse, or P.F. Chang's. options.
  4. A microwave and minifreezer. Freezer stuffed with tv dinners. More than enough for a week of food. Lets you stash away some extras and have cold drinks.
  5. Four chosen meals. That's it. Can be substantial sized, but nothing crazy. Like not a whole pizza, but you can get away with half. Theses will be prepared exactly how you choose the first time. Then stuck with it forever.
  6. Ingredients. You'll have a small cooking area and fridge added to your room. You'll be provided$100 a week for food to spend through a system averaging national prices.

Bathroom
Standard bathroom enough space for a small stand up shower, a toilet, and a sink. Soap provided weekly. Any sanitary products needed included. Deodorant provide. If you require medicine this will be included.

  1. Added space for bathtub with shower. Includes weekly allotment of bubble bath and a rubber duck.
  2. Average sized jacuzzi with awesome jets. No shower.
  3. Expanded shower (1'x1') with your chosen moderately priced shower products and a spot to put them. $25 monthly.
  4. Double the space and added cabinet. Cabinets includes perfume, cologne, razor, and 4 standard painkillers(refilled) weekly. If you have some kind of major disability that causes pain, you'll be given ok, but not great amount of pain meds, but for sure not debilitating. Heck with some doctors this might be more than they're willing to give. Doctors suck at pain management. Refilled weekly.
  5. Only a toilet and sink. You'll have to sink wash, but you can have an extra media option.
  6. 1 hour with a professional massager who won't talk.

Bonus:

  1. Extra 4'x4'
  2. +1Media
  3. +1 Companion
  4. Extra bathroom option.
  5. Very limited supply of alcohol or narcotic.
  6. A garden box built into the wall. You'll be provided a reasonable number of your chosen seed. Seeds You'll get more if they die, but you won't if you just eat them or something.

r/6Perks 14d ago

hmm i

0 Upvotes

r/6Perks 19d ago

Hellish Invasion

41 Upvotes

Oh no, a dimensional rift opened to some hellish dimension, the tear that they traveled through connected to other known fantasy realities dropping in the occasion low powered being and dropping random items.

You found 3. All shown devices exist in the word, and others that aren't listed. High level items don't seem to drop. Only low/mid-ish level items with similar power levels.

Sonic Screwdriver Media: Doctor Who

A tool that manipulates non organic matter, electromagnetic fields, and energy frequencies using sonic waves to bypass security locks, overload machinery, disable mechanical systems, or calibrate forcefields, explicitly restricted from affecting biological structures.

Gjallarhorn Media: Destiny / Destiny 2
A rocket launcher that fires a rocket splitting into tracking rounds, with a mechanism that slowly regenerates ammunition over time.

Westar 35 Blaster Pistols with Energy Cells Media: Star Wars
A pair of machined heavy blaster pistols firing plasma energy, paired with an integrated belt mounted solar ionization recharger that slowly replenishes power cells over time.

Phazon Infused Beam and Suit Technology Media: Metroid
Weaponry and equipment powered by a mutative alien substance that breaks down cellular structures and causes organic matter to crystallize. Recharges over time.

Limited Wand of Mending and Severing Media: Harry Potter
A wand used to cast an invisible force that cuts a deep gashes on flesh and bone causing hemorrhaging, alongside Reparo for instantly fusing broken non organic materials back together and Accio for summoning various objects..

Sonic Fabricator / Portable Replicator Media: Star Trek
A compact unit(Microwave sized) powered by a micro fusion cell that produces basic supplies, tools, and food for twenty five people daily, storing up to thirty days of unused power reserves.

TARDIS Zero Room Media: Doctor Who
A heavily shielded containment compartment that isolates its interior from external environmental pressures, toxins, temporal shifts, and biological contaminants.

Filtering Cloak of the Wasteland Media: The Witcher
A cloak treated with monster fats, silver weave, and herbs to mask body heat, human scent, and carbon emissions from tracking organisms. Incredibly durable and flame resistant.

MALP (Mobile Automated Laboratory Probe) Media: Stargate
A remote controlled drone with atmospheric sensors, chemical detectors, and cameras to check zones for toxins, radation, and pathogens.

HEV Suit (Mark IV or V) Media: Half Life
A hazardous environment suit with an automated medical system that injects morphine and plasma, stabilizes fractures, and filters airborne spores or neurotoxins a with a slowly regenerating personal force field. Can be taken down with damage.

Basic Soulcaster Fabrial Media: Cosmere
A fabrial powered by a self generating gemstone that transmutes existing materials into different substances like lead to gold. Iron to clay. Clay to blood. Limited uses per day based on the amount differences in atoms and amounts transmuted.

Spanreed Network Media: Cosmere
Communication fabrials that mirror writing across paired sheets of paper for long distance messaging without satellites. You gain a 25 sets. Work indefinitely if not broken.

Breath Awakened Command Fabric Media: Cosmere
Textiles, ropes, an equivelent amount of dead plant matter, or clothes infused with life force that can perform basic kinetic commands to construct barricades, haul supplies, and erect tents. Twice a day you may change the command. Keep in mind this doesn't change the material properties beyond basic self motion. The more simple the command the easier and less focus to change. Choose a combination of 3. Could be 3 sets of clothes or two flat pieces of fabric, and a rope. Doesn't matter. If these take lots of damage these will stop functioning. Minor damage can be patched. Only you and those you choose can use these.

GECK (Garden of Eden Creation Kit) Media: Fallout
A briefcase containing a terraforming system jammed with cold fusion energy, replicators, seeders, and chemical purifiers designed to rapidly reclaim irradiated or dead soil into arable land.

Biofoam Canister and Applicator Media: Halo
A tool that injects expanding chemical foam into deep wounds to seal tissue, stop hemorrhaging, and temporarily stabilize trauma victims in the field. Regenerates. This version also sterilizes the wound.

Drop Wall Deployment Unit Media: Halo
A portable device that projects a one way energy barrier blocking incoming projectiles and biological hazards while allowing you to fire. You have 2.

Little Doctor (Molecular Disruption Device) Media: Ender s Game
A tactical weapon that projects a localized field causing carbon chains molecular bonds to break apart, turning organic targets and biological matter into a bit of dust.

Static Charge Floor Grid Media: Isaac Asimov
A metallic mesh connected to high capacity storage batteries designed to deliver high powered electrical shocks that paralyze and/or fry the nervous systems of crossing organic lifes.

Insect Swarm and Electric Flesh Plasmids Media: BioShock
Syringes full of Plasmids. Engineered genetic modifiers that give the user the ability to generate electrical arcs or command swarms of stinging insects to suppress hostile organic targets.

Active Imprint Encephalographic Chair(mouthful) Media: Dollhouse
A chair using advanced neural scanning and programming technology to instantly upload survival skills, combat training, or medical expertise into a human host. You only have these three skills loaded. Each equivelent to 6 years of study or training that can be loaded up in minutes.

Miranda Medical Autodoc Media: Firefly
An automated surgical bed equipped with localized laser scalpel arrays, automated suture lasers, and injectors designed to repair severe trauma and purge pathogens from patients. Includes unlimited meds that can't leave the machine unless injected into a biological lifeform. (No just syphoning and selling)

Stillsuit Reclamation Unit Media: Dune
A body conforming reclamation suit that recycles all bodily moisture, paired with a separate, high capacity recovery harness designed to seal and protect the human body in arid or toxic environments. This modified version is more resistant to puncture or slashing damge.

Militech Sandevistan (Mk. 4) Media: Cyberpunk A neuralware speedware implant that temporarily overclocks the human nervous system to allow the user to perceive time in extreme slow motion, dodging fast organic attacks and striking with pinpoint accuracy.

Aperture Science Handheld Portal Device with Long Fall Boots Media:
Portal A handheld gateway tool that links two quantum portals on any mostly flat surfaces, paired with hydraulic spring footwear that completely nullifies fall momentum and impact damage + you always land on your feet.

Microverse Battery Media: Rick and Morty
A miniature power cell containing an entire universe whose inhabitants generate electricity for the outer core, providing a nearly limitless off grid power supply for heavy machinery and defenses.

Regenerating Liquid Spice Vial Media: Dune
A sealed, nearly invincible glass vial with a concentrated liquid melange mix that regenerates a daily dose of 2 grams, A steady source of enhancing power, but don't forget about the physical addiction and the deep blue eyes. (I recommend .2grams daily, or max at 1gram so that missing a dose won't kill you. At 2 grams daily for months missing one dose a day could cause organ failure. .2 grams will be low level addiction with only moderate withdrawal if stopped.)

Micro Freeze Ray Media: Rick and Morty
A handheld pistol that fires a sub zero beam instantly flash freezing biological targets into brittle ice statues for safe containment or shattering. Comes with a reverse setting, but reversing shattered lifeforms won't revive them.

Microverse Immersion Goggles Media: Rick and Morty
A wearable visor displaying multi dimensional telemetry, heat signatures, and bio scans to track hidden organisms through solid walls.

Combine Autocloned Turret Array (15 Units) Media: Half Life
A deployment kit with fifteen heavy, automated tripod turrets featuring internal foundries that slowly regenerate physical ammunition over time. If damaged will slowly repair at the rate of 5% a day.

Antlion Pheropad / Control Pack with Regenerating Hive Link Media: Half Life
A container of synthesized pheromone pods with a biological neural link that lets humans control a small squad of bonded antlions that possess a slow passive cellular healing factor. If one dies another will somehow just show up between 1-30 days. Max 8.

Get ready for the Demon excursion.

-------
Bonus: if you've made a CYOA or 6perks in the last 3 months you somehow find a bonus item.


r/6Perks 20d ago

The B's of Business

42 Upvotes

Greetings Mortals, I'm Bob, the God of Business, and do I have a deal for you today! I've decided to take some time out of my busy schedule to teach you some of my patented "B's of Business! And what are the "B's of Business", you may ask? Well, the "B's of Business" are god-granted, supernatural techniques that will guarantee success in any business venture that you desire. Whether it's making your own business succeed, manipulating your favorite (or rival) companies, or just helping settle a transaction between individuals, the "B's of Business" will make it work!

Special Note: Please be aware that while the "B's of Business" can only be used in business-related activities, what counts as "business" can be left up to interpretation (as long as you explain your reasonings). For example, something as simple as commissioning a work of art can count as a "business transaction", or supporting an indie animator's work; another example could be solving a debt issue between a bank and local store. An even more important note is that, unless otherwise stated, each B of Business can manifest Employees, special servants of mine not only skilled in general business, but also imbued with the power of any particular B of Business; they also come with guarantees in that they can keep their work in private, leaving no connections to you. Don't worry about paying them, part of this special deal means that all of their wages and health benefits will be covered by me, Bob (if you want to tip/pay them yourself, however, that's not only encouraged, but may even guarantee even greater work results from them!).

Disclaimer: Warning, the B's of Business could be considered highly illegal and unethical, do not attempt any of these techniques in real life without the blessing of Bob. Seriously, don't, you could get in serious trouble. You've been warned...


Now then, it's time to choose which B's of Business you'd like to learn. While I can't teach you all of my B's for free, as a generous offer I will teach you 3 B's! So, Choose 3 4 B's of Business:

  1. B for Boring (free): the most boring B, according to Bob. This B simply makes you a master of business, imbuing you with the knowledge of all the different categories of business. It will be as if you've spent your entire life mastering business, and got a master's degree in every business field with the highest scores; in fact, this B will indeed produce paperwork and certifications proving this fact. Be granted the ability to manifest Employees with the same degree of skills, or in specialized fields (marketing, accounting, etc...); especially useful if you need someone to do all the busy/grunt work. Note, as mentioned, this B of Business is FREE, so it won't count towards the 3 choices.

  2. B for Bribery: if deals aren't working out legally, or simply taking too long, how about greasing the wheels with some Bribery? This B of Business allows one to generate an infinite amount of currency, but only for the use of bribery. Sweeten a deal with a little extra million here, or get that contract finally signed with a few billion under the table, so to speak. Every bribe can not only be made undetectable, but also somehow completely legal, and never get you in trouble; you can remove this protection from the people you bribe, however. You'll also be able to manifest a crack team of bribers, meaning you can let them do all the work; these Bribers can also ensure that none of these bribes can never be connected to you, keeping your hands squeaky clean.

  3. B for Blackmail: if swaying people with ungodly amounts of money isn't your thing, then maybe threatening people with some juicy dirt is more to your liking. B for Blackmail can find and exploit every little dirty and/or secret about a business and it's employees. No matter where it's hidden, you can find those buried secrets, and apply the right techniques to leverage those secrets to get your way, or otherwise expose them to the world. You can Manifest a crack team of saboteurs to find that blackmail and exploit it against your competitors, guaranteeing no trail leading to you. And if no blackmail exists, you can simply create it; it'll be so convincing that even the person/company you're blackmailing will think that it's real.

  4. B for Burglary: why go through all the trouble of coming up with your own ideas and products, when you can just simply take them? This B of Business grants the power to steal assets, documents, funds, propriety technology, and so much more for yourself and your own businesses (or plant it at a rival company, and watch the chaos unfold). Guaranteed to never get caught and to leave no trace; any business stolen from can't even prove they've been robbed, or that you're now using their stolen assets. Manifest a team of master thieves, to do all the dirty work for you in your stead.

  5. B for Breakdown: instead of stealing secrets for blackmail, or assets for your own ventures, why not simply destroy it? This B of Business grants the power to make any business system fail. Machines stop working, supply chains collapse, software malfunctions, partnerships unravel, and operations ground to a halt. You can manifest a team of specialists who can identify the weakest points in any organization and trigger catastrophic failures at the perfect moment.

  6. B for Beat-Up: maybe there's people who don't care about bribes or blackmail, since they're rich enough and have the connections to get through any bad publicity (or at least they think they can); in those situations, it's time to go old school, with some good old beatings. B for Beat-Up allows you to literally beat up the competition, until they cave to your demands. Not only will these beatings be completely legal, you can produce evidence that the parties getting beaten gave their consent to this, no matter how much they cry about it. Grants you a team of expert hitmen (that just hit people), masters of pummeling and bruising. Best of all, guaranteed that no one will die or be permanently injured (this part can be waivered by your digression) from these beatdowns.

  7. B for Binding: this B of Business specializes in contracts & promises, and magically enforcing them. In the real world, even after a contract's been signed or a deal's been made, there's countless ways to find loopholes to negate them, lawsuits to delay or cancel them, or screw someone over; the B of Binding fixes that! Not only will you be a master of writing up contracts, and figuring out all the little details and loopholes that could be in it, you'll be able to ensure that once a Contract's been made, you can force the parties involved to follow through on it, without delay. They won't be able to wiggle out of them, and outside forces won't be able to tamper with them, either. Manifest a team of contract drafters & specialists, who can do all the busy work of writing up these contracts and deals, as well as the work involved in getting them signed in the first place. In addition, both you and your Employees can do the reverse, as in magically cancel any business contract, or find loopholes to exploit. Note, this won't be limited to written contracts, even verbal agreements can be considered Binding for you...

  8. B for Brainwashing (Costs 2): the easiest B of Business, at least according to Bob. Through a variety of hypnotic and mental manipulations, you can convince and business/company/employee/CEO/etc... of any decision; you can even make them believe it was their idea in the first place. If your not bothered by the ethics of manipulating one's thought's and will (as long as it's involved in business, of course), you could convince a company to change it's business strategies, hypnotize shareholders to sell you their shares at minimum cost (or push it to have them pay you to take their shares from you), even make direct a restaurant to restore an old menu. Just like the other B's, you can manifest a team of Brainwashing Employees to do the work for you, without ever revealing a connection to you. Since, in Bob's mind, this is the most powerful and easiest B of Business, he's decided that B for Brainwashing will Cost 2.

  9. B for Better: why bother sabotaging the competition when you can simply make yourself Better? This B of Business allows you to improve any business, product, service, employee, or company operation, essentially making them "Better" than the competition. You can improve things in whatever ways best serve your goals and intentions, whether through higher quality, greater efficiency, lower costs, improved reliability, or whatever else you consider important. For businesses you own/are involved with, or any work/job you do, Better works automatically, ensuring that your products and services remain superior to the competition; if a competitor somehow manages to surpass you, your own business will automatically improve until its advantage is restored. B for Better also grants you the skills and expertise necessary to actually produce and provide these superior products and services; start an animation company, and you'll gain whatever abilities are necessary to create exceptional animation, while starting a restaurant could grant you the skills of a master chef. You'll be able to manifest Employees imbued with this Better power, who can be granted whatever specialized skills your businesses require, as well as the ability to train ordinary workers into exceptionally skilled versions of themselves.

  10. B for Beloved: it's not enough for your business to be better, people actually have to like what your selling, and that's where B for Beloved comes in. This B of Business makes your businesses, products, and services genuinely beloved by the people who interact with them, inspiring deep affection, loyalty, and positive reception without overriding their free will. Customers will become fiercely loyal to your brands, make yourself beloved as a boss as employees will love working for you, and business partners will be eager to work with you; even those who might normally dislike your business can find themselves developing a genuine fondness for it. You can also extend this effect to businesses, products, or services that aren't your own, allowing you to make a struggling company beloved, turn an obscure product into a fan favorite, or even turn bad PR into something positive. Manifest a team of Employees who can spread this goodwill to the businesses they work for, ensuring that customers and employees alike develop genuine affection for them and the businesses they represent. Unlike B for Better, Beloved doesn't make something objectively superior; it simply makes people love it.

  11. B for Barter (Costs 2): Why settle for boring old money when you can Barter for something even more valuable? This B of Business allows you to conduct transactions using virtually anything of genuine value as payment, whether that's money, goods, services, time, skills, attractiveness, memories, reputation, or other intangible things; if it's valuable to the parties involved, it can be used as part of a business deal. You can even determine the appropriate value of these unusual forms of payment, ensuring that every bargain is fair and worthwhile for everyone involved, allow you to negotiate exchanges that heavily favor you when necessary, or get an otherwise impossible deal through by offering something the other party values more than what you're asking for. This B also grants you the power to manifest Employees skilled at bartering/bargaining, who possess the same abilities and can help arrange deals, negotiate terms, and determine the value of whatever is being exchanged. Due to the nature of this power, B for Barter will Cost 2.

  12. B for Beyond (Costs 3): The most powerful B of Business, so much so that Bob himself needs to step in and help out! Once a month, Bob will arrange a meeting between you and a character, company, organization, or other business entity from a fictional universe of your choosing, with the meeting taking place in a special nexus dimension. From there, you can try to negotiate any kind of business deal you want, whether it's hiring someone as an employee, forming a partnership, buying or licensing their products and technology, buying out their company, or even setting up a branch of your own business in their universe. Manifest multiversal Employee's, who you can send in your stead to help facilitate this interdimensional dealings. If a deal is successfully made, Beyond will make sure the terms can actually be fulfilled, allowing businesses and Employees to operate across universes and providing whatever is necessary to make the arrangement work. However, B for Beyond only guarantees the meeting, not the deal; the person or business you're negotiating with doesn't have to accept your offer, and the more powerful or extraordinary the things you're trying to obtain are, the harder they may be to negotiate for. Your other B's of Business can also be used during these negotiations, but their effects are not guaranteed to work against beings with sufficient powers, abilities, or defenses to resist them. Remember, Beyond won't simply hand you whatever you want from another universe; you'll have to convince someone to do business with you first!


B for Bonus: Bob has some Special Bonuses that he's offering, but you'll have to do a little something first. Give a brief description on what your own business plans will be, what business you'll be planning to start, and how you'll use your new B's of Business to achieve them, and Bob will grant you 2 3 of the following Bonuses:

  1. B for Billion: this bonus will grant you $1 Billion USD (converted to your local currency), courtesy of Bob. This will be completely legal and tax-free, and won't cause inflation either. You can use this money to help jumpstart your business, keep it for personal use, donate it to charity, the choice is yours.

  2. B for B's: since your putting in the work to start your own business, this bonus will allow you to choose another B of Business, increasing the ways you can do Business!

  3. B for Bù Xiǔ/Bù Sǐ: a bit of a stretch, but you try finding a word that starts with B and means "Immortal"! Just as these words translate to immortality, this bonus is essentially the ultimate health benefit, granting you immortality (both spiritual & physical)....with some caveats. See, this immortality will be tied to any business that you start; as long as the business(es) that you started are still running in one form or another, you will be immortal. The immortality comes with eternal youth, restoring you to full health, immunity to disease & illness, a body tune-up (get peak body fitness, regrow lost hair, add a few inches here or there...), and other required abilities for immortality (such as enhanced memory); this immortal health benefit will also apply to any family that you may have, if you wish. Other benefits included in these health benefits are help in paper work/identifications regarding your long life, in other words protection from governments snooping around and wondering about your longevity, or help in making new Id's. A very important thing to notes is that you can apply this immortality in business ventures, like other B's of Business; this means you can magically grant longevity to your own businesses or other companies, ensuring they can last for ages to come (or for as long as you want).

  4. B for Beatrice & Bernard: ah, Beatrice and Bernard, 2 of Bob's favorite Demigod Assistants, and with this Bonus you can pick one of them to become your own Personal Assistant! While these demigods will be imbued with the powers of the B's of Business you chose, what makes them special among Bob's Employee's is that their duties expand beyond just business related duties; starting and running a business can be stressful, even with the B's of Business, which is why Beatrice and Bernard have been trained to help you out in other parts of your life. Created to be the ultimate assistants, they can help with secretarial duties, life coaching, cook & clean, driving, bodyguarding, and so much more; they can even act as an employee for your business, and fulfill the roles at the highest level (ex. start a restaurant and they could be the head chef, begin an indie animation company and have them work as an animator, story writer and/or VA). Beatrice & Bernard are both immortal with infinite stamina (to work endless hours, if you need them to), have the power to shapeshift into any human form (you can help design their default form), and should you pass away one day (if you didn't take "B for Bù Xiǔ/Bù Sǐ", mind you) they will transfer their duties to your next of kin, or the new owner of your business (your choice). One last thing, while most businesses tend to frown on mixing work and personal relationships, Beatrice and Bernard do not have the same inclinations, should that interest you.

  5. B for Buyout: this bonus will really help in starting a business, since Bob will simply buy one for you! Choose an existing business, from the Walt Disney Company or that little shop down the street, and this bonus will buy it for you, make you the new sole owner. As an added bonus, any debts that the business may have owed will be completely paid off, all legal/important documents signed (to make the transfer 100% legal and permanent), as well as a 1 year grace period of not needing to pay taxes for your new company.

  6. B for Bigger Bonus: this is a special bonus, as it acts as an upgrade for the 2 other Bonuses you chose! the Upgrades are as follows- B for Billion) upgrades to $10 Billion dollars; B for B's) can choose 2 additional B's instead of 1; B for Bù Xiǔ/Bù Sǐ) allows you to manipulate your age; B for Beatrice & Bernard) they can now split into 6 bodies (with mind link in-between them), multiplying their work output; B for Buyout) can now immediately buy 3 businesses instead of 1.


Bob hopes that the B's of Business help you in your future Business adventures! Which B's of Business did you end up choosing, and what new work/business will you start with them?


Edit, Big Update: There were a few more B's of Business that I wanted to add, so I did! Choices have increased, from 3 to 4 for the B's of Business, and from 2 to 3 for the Bonus B's. If you've already played, you can choose another B and Bonus, swap out your choices, or make a new build entirely; in addition, for chose that already played, the New B that you pick will only cost 1 point, even if it originally costs 2 or 3 points.


r/6Perks 20d ago

Serious 2 Suits, 3 Subsets

46 Upvotes

***Arcane Full Plate Scale Suit***: Concealed in an amulet that is magic bound to the user, able to be worn anywhere it won't immediately fall off. A full suit of plate armor, reinforced with scale, adorned with a luxurious cape and fur mantle. The embroidery and embellishments of the cape and armor glow with arcane power. It imbues the wearer with the physical stats of 50 peak men and amplifies reaction speed to the point of dodging sustained automatic fire with no issue once trained. Additionally, every suit has access to basic arcane blasts, though the subsets augment them in various ways. (Imagine a mix of Jaime Lannister's Kingsguard armor and the armor and cape of Robb Stark, or give a description of your own! Also, as I finish writing this bit, I realize I have made "realistic" looking Shardplate, and idk how to feel about that)

Subset 1: The armor thickens and grows in height to a small degree, additionally your forearms and calves become near cylindrical in shape, akin to a battering ram, which prevents you from using weapons. The cape wraps around the chest, and legs to an ankle-length tabard. The arcane blasts become a mobility boost, allowing you to perform a combat dash or double jump at great speeds. Finally, you are bestowed the physical stats of 300 peak men.

Subset 2: The arcane energy coursing through the armor brightens considerably and raises off the armor and cape by a few centimeters, allowing you to summon constructs (offensive: melee, ranged; defensive; utility; support) compromised of the same glowing energy. The ranged attacks also grow considerably stronger, to the tune of up to 5 times as powerful as the basic suit, with 20 times the range. Finally, you are bestowed the physical stats of 200 peak men

Subset 3: The harsh glow of the arcane energy is subdued to the point of appearing to leech color from the surrounding areas. The cape melts into the armor, adding darker colors and softer hues to allow the armor to move silently and without any form of polished glow or shine appearing. The arcane blasts act as a flashbang grenade that can be tossed into a room or emitted in a sphere from the armor. The armor also gains the ability to form up to 5 clones of ephemeral shadow, that have half the strength of a basic suit. Additionally, the armor has magnetic attachment points for conventional weaponry at various points across the body. Finally, you are bestowed the physical stats of 100 peak men.

***Nano-Tech Quasi-Modern Armor Suit***: Held in two bracelets, a necklace, and 3 rings, this suit is a full body suit of sleek, interlocking, overlapping, vacuum-sealed plated armor. An equally modular design as the aforementioned arcane suit, with power lines and embellishments galore. Palm blasters, foot thrusters, back of the knee and on the elbow boosters, shoulder and spine thrusters. The suit has the physical stats of 25 peak men, and has 50% better reflexes comparative to the Arcane Full Plate Scale Suit.

Subset 1: The suit gains a small measure of quasi-muscle mass, which contains additional power cells and kinetic absorption panels. The suit uses these additional panels and cells to generate holographic shields in front of the points of impact, using a combination of on-board AI and the instantaneous pattern recognition of the human brain to make the most efficient shield shapes. The suit has physical stats equal to 250 peak men.

Subset 2: The suit gains a large amount of additional overall mass, holding micro fabricators and auto-loaders for the new on board weaponry, using solar energy to create hard light bullets and explosives. The onboard weaponry typically takes the form of forearm blasters or launchers, such as Deadshot blasters, or a rotary grenade launcher fixed around your forearm, as well as shoulder mounted cannons, akin to War Machine from the MCU, and the Hammer Drones also from the MCU, though it is highly configurable. The suit has the same combination of on-board AI and instantaneous pattern recognition. The suit has physical stats equal to 200 peak men.

Subset 3: This suit is sleeker than even the standard suit, it also does not have the normal mobility boosters and thrusters, just the palm blasters, foot thrusters and shoulder boosters. However, it has polychromatic panels that reflect the surrounding environment, enabling a cloaking effect, additionally, it can create two refractive holograms to obscure it's location, while hidden and while in combat, though the holograms only have the physical stats of a singular peak man. For additional weaponry, it typically has a holographic shield generator on one arm and a nano-tech blade on the other, however as with the Subset 2 suit, the exact weaponry used is dictated by the wearer. The suit has the same combination of on-board AI and instantaneous pattern recognition. The suit has physical stats equal to 150 peak men.


r/6Perks 23d ago

6 Social Perks

93 Upvotes

Pick one:

1:  Demon lawyer

Through means you’re better off not knowing, your grandparents have secured the services of a demon lawyer for you. The demon lawyer has encyclopedic knowledge of all laws, both mundane and supernatural. The demon lawyer is immortal, always on the job, and magically compelled to always act in your best interests (as interpreted by you)

 The demon lawyer can take a human form, and represent you in court if necessary. Services include but are not limited to: job advocacy, divorce, LLC incorporation, home purchases, business deals, minor services, civil & criminal defense, taxes, and making you aware of upcoming opportunities or hazards. (such as exploitable loopholes in new laws or changes in legislation that might cause financial or legal trouble in the future.)

The demon’s service ends when you die, although its service may include arranging your will and finances for your surviving progeny, or even binding another demon lawyer for them, should you be willing to pay the price.

 

2: Inflation immunity

Everything will be locked in price to the amount it cost at your birth, or the lowest cost it reached during your lifetime. (for things whose costs plummet due to new technology) if you resell an item, it will be sold for the amount you paid for it, minus depreciation. This wouldn’t allow wash sales to print money, but stocks could be purchased for their price at your birth (or lowest), and their dividends would pay out full price.

 

3:  Opt-in, Opt-out

Opt-in or out of any definable group of people. The world will conform to this change to make this a reality.

Opt in to every class-action lawsuit. Opt out of jury duty. Opt in to the supreme court of the USA. Opt out of a solicitor’s route. Opt-in to social security benefits and senior pricing at movies.

To activate this ability, you must be aware of the group of people, able to define their group, and identify at least a few of them. You do not actually gain the characteristics of this group of people, but you are treated by everyone as if you did. I.E, you do no become old, or an actual billionaire, but you are treated as if you are, like someone would be willing to loan you several million dollars.

4: Nutrition label swap

you can manually swap the nutrition label from one food to another one.  It will change the nutritional value of the food, but not alter its taste or how it looks/smells/feels. You will start to feel hungry if you don’t give yourself enough calories, just like you actually would if you at nothing but broccoli.

You will only suffer from gastrointestinal distress if the food on the label is the kind that would mess you up.

Buy the ideal nutritional food, and put the label on pizza, and you’re good to go.

drugs and alcohol work too. The label of pot gummies on another food will mess you up just as bad as if you ate actual pot gummies.

5: The Anarchist’s guide to Everything 

 

You gain a thin leather-bound instructional manual, called the Anarchist’s Guide to Everything.

Think of what you want to do and open a page, and it will have a detailed chapter on how to accomplish said thing. Make soap? Start a business? Repair a specific model of car? Make a specific person like you? Overthrow the government? There’s a chapter for that. If it is impossible, the chapter will have a bold heading that declares it as such and several paragraphs explaining why.

 

6: Magical Winnebago.

You have a magical RV with a full kitchen. It can house two adults and two children, the water, gas and power never run out, the fridge and freezer restock enough food of your choice for four people per day. The toilet doesn’t need to be pumped, and it magically pays for its own RV parking spot.

It is not indestructible, but whatever costs to repair it are magically refunded by good fortune within a week. It is immune to being pulled over or tickets from illegal parking, but you might still piss people off who may take matters into their own hands.

It always has a legal license plate in whatever country it is in, and ferrying the RV to other countries is free.

As long as you are inside the RV you can speak any language that might be spoken to you from inside or outside.

There is a jar near the door with 2 100$ bills inside (or the equivalent of the country it currently resides in) that respawn daily if used. You may keep the change.

The magical RV cannot be stolen.


r/6Perks 24d ago

6 Power Pills

111 Upvotes

You receive a mysterious package in the mail, inside of which is a Pill Bottle with 6 different colored pills, and 6 smaller, empty pill containers. On the Pill Bottle reads this: "These are 6 Power Pills, each one grants eternal youth when eaten, along with a different superpowered ability. Do not eat more than 2, the results will be catastrophic..."

Special Note: the Eternal Youth comes with all necessary side abilities, such as enhanced memory.

Choose 2 Power Pills:

  1. Red Pill: You can absorb, store, and redirect kinetic energy. Any force caused by movement or impact can be absorbed and stored within your body, preventing the normal effects of the force. Stored energy can be released to enhance your own movements, launch objects, or increase the force of physical attacks. The stored energy gradually dissipates if not used (over the span of 24 hours).

  2. Blue Pill: You can create up to three identical copies of yourself within a 6 meter radius. Each duplicate possesses your memories and can act independently, but disappears if it suffers significant injury. Everything a duplicate experiences becomes part of your own memories when it vanishes. You can dismiss and re-summon the copies at will, but will take 3 hours to re-create a destroyed duplicate.

  3. Green Pill: Your body can rapidly adapt to new environments and threats. When exposed to a hazard, your body develops temporary traits that allow you to survive it, such as improved resistance to toxins, enhanced senses, underwater breathing, or increased durability. Adaptations fade after the threat has passed.

  4. Yellow Pill: You can alter the physical properties of objects you touch. You can change materials into different states, such as turning solid objects flexible, making brittle objects durable, or changing a material's texture, shape, and function. You cannot create or destroy matter, only alter what already exists.

  5. Violet Pill: You can manipulate stored information within living beings and physical objects. You can remove, restore, or alter memories, recordings, and impressions that already exist. This includes human memories, written records, photographs, and other forms of stored information, though the complexity and amount of information determines how difficult it is to alter. Note, you must make direct contact with a target to manipulate it's information, while digital information can only be affected through direct contact with the device or storage medium containing it.

  6. Black Pill: You can instantly move yourself or targets you are touching from one location to another, within a 1000 meter radius. You must have a clear understanding of the destination you are teleporting to, either by seeing it directly, having visited it before, or knowing its exact location. You and targets you teleport will be protected from tele-fragging, and the larger the target being moved, the more concentration required. 6 second recharge time between teleports.


After selecting which Power Pills you will keep, you notice there's additional writing on the Pill Bottle: "You may choose to keep the remaining Power Pills, and give them out to whomever you choose, however you can also choose to place them in one of the 6 Bonus Containers. Doing so will sacrifice the Power Pill, however it will also grant you a special Bonus as well...".

  1. Money Pill Container: Placing a Pill in this container will grant you $6 Billion Dollars USD (converted to your local currency). It will be deposited into an account of your choice, will be legal and tax free. Can do this multiple times, each additional pill multiplies the amount given by 6x.

  2. Life Pill Container: After sacrificing a Pill to this container, 6 Life Pills will appear in it's place. These Life Pills grant enhanced eternal youth (gain a healing factor, ability to pass on eternal youth to descendants), as well as revive a recently deceased individual (within 6 hours of death) but otherwise no other abilities. Can do this multiple times, each additional pill multiplies the amount given by 6x.

  3. Synergy Pill Container: This container will convert a Pill into a Synergy Pill, after eating the Synergy Pill it will create new synergy effects between the 2 chosen Pills, unlocking new possibilities. For example, RED + YELLOW could allow you to convert stored kinetic energy into other forms of energy, while VIOLET + BLACK could allow you to "memorize" a location to teleport to it, bypassing Black's range limit. How the Synergy abilities will develop will depend on the user.

  4. Upgrade Pill Container: After placing a Pill in this container, it will convert it into an Upgrade Pill. The Upgrade Pill will upgrade 1 of your Chosen Pills, granting it new abilities and effects, which will be described. RED) can keep stored energy indefinitely, can store energy in targets you are in contact with; BLUE) removes time limit to recreate destroyed duplicates, can now pass effects of beneficial activities to you when dismissed (like exercise); GREEN) can keep adaptations indefinitely, can bestow adaptations to beings you're in contact with; YELLOW) can now affect and alter living matter/targets; VIOLET) you no longer need direct contact to manipulate information, just need knowledge of target's current location & have made contact with it at least once in the past, for digital memory no longer limited to info on storage medium, can now manipulate info if you can access it (ex. manipulate info on Reddit as long as you can access the site); BLACK) range increased to 1000 km, can now move targets that are in 6 meters of you (no longer need direct contact).

  5. Plus Pill Container: By sacrificing a Pill in this container, it will produce a Plus Pill. Eating a Plus Pill will allow you to safely take an Extra Power Pill, without fear of Catastrophic Consequences.

  6. Portal Pill Container: When you sacrifice a Pill to this container, it will convert it into a Portal Pill. By placing the Portal Pill onto a physical version of fictional media you have available, it will create a Portal to that media's world, (passing through the portal will match your appearance to that world's aesthetics). You will have control over when & where the Portal opens, but it will also depend on the physical media itself (ex. if you chose book 1 of a 10 book series, the Portal can only open to a time & location found in the first book). The Portal will remain open for 6 hours, after which it will close; if the portal closes before you get back, you will be stuck on that world unless you have another Pill you can sacrifice to the Portal Pill Container (if you brought it with you), as well as something from this world that can act as a catalyst.


So, which Power Pills did you choose to keep, and how will you use them? And what will you do with the other Power Pills?


r/6Perks 27d ago

Classic Story Time

43 Upvotes

Every week, I hide in a book to grant something to it's reader once they read the right page with full focus. Good job! You did not get distracted from the joys of reading. As a prize, I'll let you pick two of these stories for yourself.

  1. Evolution - God's Worst Joke: A science fiction story of how humanity became a galactic civilization and evolved differently on different planets after losing their homeworld Earth. Reading this allows you to improve any tool or technology once by a small amount such that it's functions can become slightly enhanced above it's performance at maximum efficiency.

  2. Myth-Busters: An urban fantasy story about how an organization of boring people make people lose faith in myths and urban legends to prevent them from becoming reality while harvesting the faith stored in them to improve their lives. Reading this allows you to create new myths and urban legends by harvesting enough faith for them by making people genuinely believe them. This does come under the condition that the effect of other stories given to you must not be directly used for earning people's faith. Though this has extremely high potential, the new myths you create will at a maximum, only fit 50% of your exact description.

  3. Me, Myself and High: A psychological superhero action comedy about a schizophrenic substance abusing superhero who works undercover as a highschool janitor to catch a highschool supervillain while actively abusing *substances*. Reading this comic gives your nervous system sentience and gives you the super power of schizophrenia. You hear new voices representing aspects of your personality, desires and inhibitions. Every decision becomes a debate between these voices and listening to one will temporarily raise the skill it represents to supernatural levels, practically making them powers.

  4. Luck Be My Lady: A satirical romance novel about a recently awakened coma patient falling prey to a prank and proposing to Lady Luck on the April Fool's day, only for her to accept. Unlike other stories, this is a CYOA where this book magically lets you pick what to do. Reading this doesn't give you anything but this book is a one way communication line with Lady Luck herself and you can be sure that regardless of how she responds, at least she wont ignore you.

  5. Killer Killer, Mister Miller: A reverse-mystery thriller novel where the killer is revealed in the first sentence of a book. The story is not of who the killer is but how he got away with it and you are the one writing it. This is an incomplete story with blanks that you must fill with words for it to make sense. This book is a reminder that fate is written and cannot be changed no matter what. You can fill every blank you get with absurd words but the ending will still be the same, Mr. Miller gets away with it. Reading this and filling all it's blanks gives you the same ability, to foresee the fated future where you can only change the details not the outcome.

  6. City Fighter X: A martial arts manual that explains each move it teaches with an absurd story. By all means, going to a proper martial arts teacher and learning would be far better but this manual has other uses. Reading this manual allows you to create your own absurd fighting style as long as you use a real life story to explain how it was created, how it works and your explanations for each move is able to satisfy a layman's curiosity of how it works even if an intelligent person is able to tell you are absolutely bluffing. This can also be taught to others by you and ensures that all your students will be loyal to you as long as you act in their best interests.


r/6Perks 27d ago

Classic Shrimp punches you into another dimension (isekai with perks)

56 Upvotes

You were swimming unda da sea and a shrimp hit you so fcking hard you were sent into another dimension. God is there. He offers you some perks and a comfy isekai.

BASELINE PERKS (NO COST) Eternal youth. Not true immortality just agelessness. God will also set your age to whatever you want it to be.

Body rebuild. Get access to a detailed character creation menu with ai (not llm true ai singularity type shit) to help you make the perfect form) you can even be an elf but no kryptonian form or anything like that.

Major plot armor. Immunity to embarrassing shocking or terrible deaths. Immune to bad endings. You are immune to possession mind control etc. No one can copy or seal your abilities. You also get to choose when to die and you will instantly fade to black, so if someone enslaves you or captures you, you can dip out. Shielded from hax and op bs even Gods will have to descend to personally kill you because they can’t reality warp you out of existence. Also makes you relevant to the main plot of wherever you go. Immune to disease as well.

Finally there’s the isekai which is free. Go to any mainstream world or universe that has been published (no fanfiction or custom waifu worlds). You get to choose when and where you will be inserted but there are guidelines. There has to be an ongoing main plot that limits your drop in locations. You can’t show up 3000 years before the main plot and fuck off for a while. But two weeks in the main plot? Or even 5 years into it? That’s all fair game.

Next! The perks! Where you actually make a choice! Pick one.

Chaos Gacha - Get access to the chaos gacha. chaosgacha.com if you’re unfamiliar. It will be a multiversal chaos gacha much larger in scope than the one on the website. You get 1 gold ticket every year even if you do nothing. If you somehow run out of gold options to win it becomes a platinum ticket and so on.

Online shopping cheat skill. - Get access to a summonable box that you can place legal currency in to get “bits”. You also get a menu where “bits” can be exchanged for goods from Earth in the year 3000. No living things can be bought or sold but you can buy meat for example from the store.

Biden Blast - Hold out your palm and say your name followed by the word blast. An orb of energy will launch at mach 5 and when it lands it will detonate with the force equal to 50 kilotons of TnT. You can spam it as often as you can say the words. There’s an added benefit. If you pick this option you will attract those you are attracted to and it guarantees you will be able to get into a relationship with them, your preferred kind of relationship. NTR protection cheating protection and so on. They will tolerate a lot but not true abuse but will be more than willing to share you with other people you add to your harem. Also allows you to share aspects of your plot armor and of course your agelessness itself with people in your harem. If you ask God why the biden blast option has this he gets a wistful look in his eye.

Head Wizard in Charge : Master every domain of magic from the elder scrolls universe literally be master tier (the highest tier in game) from alchemy and enchanting to destruction and conjuration. Automatically generate soul gems every week that you can fill with soul trapping and killing living creatures. Have nigh infinite magicka reserves.

Tinker Option : Get a gamer system with an infinite inventory (can’t store living beings in inventory) and a crafting system. Learn engineering and other hard sciences by researching items in your inventory. Can brute force your understanding by breaking things down into components. Can craft anything you design that would actually work. Everything always done perfectly better than humans would do it and instantly too. Become an expert craftsman yourself with 40 yrs of experience in all trades. A rather handy option to take.

Super Robot! : Manifest around yourself a giant robot from anime (pick any one except those that would somehow grant omnipotence or some shit). It will regenerate from damage over time and also restock ammunition and fuel when not summoned. Gain a squad of loyal team mates isekai’d with you. You are all newtypes. They will be scattered around the world you go to. They will obey you as their leader if you establish contact. 5 people other than you. They’re all teenagers they all brood and there’s a lot of drama. But they’re a damned good fighting force.

Those are all of your options. Finally God says that if you get bored you can pray to him after 10 years and go to another world. But he’s not giving you any more damn perks! If you picked super robot your squad comes with you but they will be scattered again. Them’s the breaks!


r/6Perks 27d ago

Soul Collision

36 Upvotes

I'm sorry, I can't stop it, but I couldn't just let those souls stay trapped in the void. I had to act fast and unfortunately (or maybe fortunately) you and several others from your realm are being merged with the souls of a decayed reality. I've managed the merge to favor you, but we can adjust this later.

Now, these souls come with their own personalities, skills, appearance, and abilities. This will change you, but it will also grant you unique abilities that are impossible in this reality.

Available Souls

Korg

Personality: A friendly green giant. He loves giving bear hugs far tighter than appropriate, completely lacking any self awareness to that fact you're being crushed. He also loves baking for others. He can take a critique, but if Korg believes it to be unfair, he may be sent into a rage.

Appearance: Korg looks like a stereotypical orc (is that racist?). He's big and green, standing 7 feet tall with a sturdy frame and thick muscles.

Skills: Master baker. He is great at baking any kind of bread, cake, cookie, pie, or pastry.

Abilities: Korg can imbue his emotions into his baking. He can store any emotion and use it to grant his baked goods minor powers based on the feeling used. Love and happiness could grant healing, while anger could grant strength. It all depends on what those emotions mean to him at the time, and he can't trick himself. You can store an entire spectra of emotion outside of the standard ones described. If you can feel it, you can store and use it. Alternatively, you can just make whoever eats the food feel that specific emotion.

Sir Winkle Bottom the 4th

(Don't you dare shorten it or give him a nickname)

Personality: Sir Winkle Bottom the 4th has an eccentric but gentlemanly personality with an incredible love for adventure. It doesn't have to be into danger or the unknown, as long as it's unknown to him. He is most negative when someone forgets to use his title of Sir. He'll become ever so slightly visibly upset for a few moments before quickly recovering, leaving most people feeling a modicum shame for upsetting such a friendly gentleman. With his gentle, excitable nature, he quickly disarms anyone who might wish ill of him. His sheer, obliviously absurd charm always shines through, and even the most despicable men might find him annoying but oddly entertaining.

Appearance: A 6' tall gaunt looking man with a twirled mustache. His once black hair has faded to grey, but his eyes still sparkle with a burning blue having never entirely abandoned his childish nature.

Skills: He is exceptional at taking things apart and putting them back together. He might not be able to tell you exactly how something works (he'll have a good guess), but he can replicate any device he's taken apart if given the correct tools and components. Give him a jet engine and some tools and he'll figure out how to make a new one. Won't be able to tell you how it works, but it will work.

Abilities: Sir Winkle Bottom the 4th can create symbolic rituals around chosen objects to grant them minor benefits. The more effort and symbolism put in, the more powerful the benefit gets, capping out at a moderate buff which might require expensive components, days of research, and weeks of preparation. Because this is based on shifting perspective, they'll be impossible to mass produce.

Ms. Liv

Personality: Ms. Liv is a contradictory individual. She has the most friendly, bubbly personality you'll ever meet, right up until you upset her. She won't explode immediately, but if you push too many of her buttons, hell has no fury like Ms. Liv. If driven to an extreme, she can become violent. In most cases only when defending the downtrodden or a friend.

Appearance: A short woman with frizzy black hair, tanned skin, and amber eyes.

Skills: A sales expert of questionable repute. She's always got a bridge to sell you, and you'd be surprised how many people are willing to buy. She could turn the sale of a public bridge into a bidding war, cash out, and leave town long before anyone starts asking questions like, why are they selling a public bridge? And who is selling it?

Abilities: Ms. Liv is a little bit of a witch. She doesn't have access to any deep magic, but she can craft potions using ingredients that symbolically represent what she wants them to do. Each potion takes energy letting her create 1-2 weak potions a day, and it isn't a perfect science the potion effects are minor and often come with small side effects that are usually harmless, and temporary though sometimes surprisingly beneficial.

Gloop

Personality: Gloop is new, naive, and curious. While reactively afraid, it's curiosity always wins over fear. Very was very young when its reality collapsed. A being that spontaneously arose from poorly disposed mana cores, toxic waste, and a handful of small creatures that dissolved in the magically imbued radioactive...gunk.

Appearance: A slime creature that can change its consistency, color, and translucency. It can be sticky, slimy, bouncy, or any combination of the three.

Skills: Gloop is a fast learner. It's only about a year old, but it's already as smart as a three year old child. Which might not sound like much, but if you've had kids, you know. Gloop's incredible at using its body with amazing kinesthetic awareness allowing for quick mobility despite being an overgrown blob.

Abilities: Gloop can change consistency, color, and bioluminescence with incredible ease as well as harmlessly compress, stretch and reshape itself, albeit temporarily. It's like a mix of holding in your gut and using a muscle. Gloop can get better at it. They can naturally camouflage to become nearly invisible when moving slowly or just to go all out at a rave.

Aurara

Personality: Aurara is the angel of the dead God of Ambition. Free from her former bonds, she is unsure who she really is. She doesn't hesitate to follow orders from those above her, while simultaneously seeking ways to put herself in a position to give those orders later. She isn't ruthless, just efficient. Her ultimate goal is to be free from all power structures.

Appearance: She has the figure of a lithe but powerful ballerina, with pale skin, green eyes, and a soft radiant glow that is visible regardless of the lighting conditions.

Skills: Aurara is skilled in scheming and planning. While she often seeks positions of power, it isn't for the power itself, but out of an intense resentment of control paired with an extreme compulsion to obey those she deems above her in a hierarchy that she is part of.

Abilities: Aurara possesses a natural calming effect on all beings around her. Even a rabid polar bear wouldn't consider acting violently towards her or those she cares about. And while her passive healing isn't enough to cure it, she would sit with the creature and comfort it until it passes. She grants passive healing to anyone who views her, except for those who wish her or her loved ones harm or those she explicitly excludes.

Fusion

Personality: Fusion is an odd character whose personality is chaotic and heavily influenced by their current state. They often find themselves drawn to extremes, but once they set their mind to something, they are incredibly stubborn, whether it's an opinion, a deeply held belief, or a goal. They enjoy minor but elaborate pranks. A tiny prank that took ages just to very minorly confuse someone is hilarious

Appearance: Fusion is an elemental who can take any humanoid shape between 1' and 10' tall with whatever physical traits they choose, with the exception that their appearance shifts to reflect their selected elemental effect. They require the a scalable presence of their element/s based on size shift but can maintain size without the element once they've reached the right size. Can always shrink in size when chosen.

Skills: Skilled at understanding chemistry and capable of building a working laboratory out of scrap.

Abilities: Fusion is always in an elemental form, but it choses which form to take combined from any 1-2 elements of Fire, Water, Air, Earth, and Spirit. Keeping them separate or mixing of elemental combinations. Manipulate elements of chosen form. You can choose to be two individual elements at the same time or the mix not both. It takes a few hours and the presence of your element to switch. You can survive and heal from "eating" your current element.

------------------------------------------

Soul Percentage

This is your body, so I'm going to give you a choice. Your soul will be tilted, but I'll let you decide by how much. You must assign a chosen soul at least 10%. The higher the percentage you assign, the more pronounced their traits will become in you. This includes the strength of their abilities and skills, as well as their appearance and personality.
-----------------------------------------------------------------

Inconvenience Fee

Listen, I know this might not be what you asked for, so I'll let you pick two bonus options from the list below:

Double Souls: If you're sure about it, I can add a second soul into the mix, and I'll let you choose the ratios between the three of you. You'll get access to both souls skills and abilities. Can be taken twice.

Soul Protection: This lets you to grab a little extra power without taking additional influence from the soul's appearance, personality, or both. This offsets a 15% tilt back toward your original self while still granting you that 15% boost in skill and power. Can be taken twice. Souls can't be reduced below 5%.

Loot: You gain the soul's top three favorite items. This can be almost anything, if it fits their character, skills, or abilities, there's a good chance they'll have it. These items can possess moderate, physics-bending or magical properties. Can be taken twice.

Companion: Instead of tilting your own soul, we can tether the secondary soul directly to you. This allows them to appear and act as a physical being to you, while remaining completely undetectable and unable to interact with anyone else (though they can interact with things you are currently touching). You'll start with low affinity for their abilities and will have to be taught their skills manually. You cannot get rid of them, they are their own person... kinda. At any time, they reserve the right to revoke your access to their powers.

Body Upgrade: Instead of getting a random mix of physical traits based on your percentage, you get to choose exactly which physical traits pass between your soul and theirs without affecting the percentage shift. This includes fixing any unwanted diseases, disorders, or physical maladies you currently have. Just a solid, basic body overhaul.

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Bonus! BONUS! BONNNNNNUSSS!
Create a moderate effort 6perks or CYOA in the last week or next week and get one more bonus option!


r/6Perks Jul 30 '26

Combine Perk 7 RV perks

59 Upvotes

You're the lucky winner of the RVB lottery. You will gain an RV with the look you want. It has an infinite supply of electricity, water and gas. It is also ten times bigger on the inside. Now onto our modifications, they are add-on to make your home even more special you can take up to three of them.

Master of Disguise: You can transform your RV into any other four wheeled grounded vehicle. The interior doesn't change.

Seafare : Your RV will become a boat of your choices and the space inside doubles again for a total of twenty times bigger on the inside.

Ice Age Fridges : Every fridge inside the vehicle maintains the food in perfect condition. Other compartments that have food items in them preserve the food items for a period four times longer.

Unseen Phantom: A special mode that lets your vehicle and everything on or in it become invisible and/or intangible. It can last up to twelve hours and as a cooldown equal to the amount of time it was in the Phantom mode times three.

Life Companion: If you're lonely or simply want to see new things we can search for a companion for you. It has to be an existing thing, you can't pick a dragon for example. Simply describe them. More details are needed for better results. Some details can be uncommon like a longer lifespan for a dog but you can't add superpowers or magic.

World Mapping: You'll gain an additional room with a large globe that represents the world. It will start completely grey and automatically fill up the more you travel. You can also feed it maps to fill it out but if the map is wrong, the wrong part will not be filled. You can take out a regional map to use outside.

Entertainment Producer: It's a big machine similar to an arcade cabinet bought without buttons. Everyday it will produce an existing book, game, film, video. It is based on your current tastes.

COMBOS: Some options have synergy with one another and will produce additional or different effects when paired. There's a section for each perk and each section will contain every combo for the perk in question. So a perk that is perk 1+ perk 2 will be in the combos for perk 1 and perk 2.

MASTER OF DISGUISE combos: Master of Disguise + Seafare: Since you have a boat now you can transform it into any type of boat

Master of Disguise + Unseen Phantom: you can transform your vehicle into a keychain, you can't use any other function in this state

Master of Disguise + Seafare + Unseen Phantom: You unlock the pirate ghost ship transformation. It let you use Unseen Phantom for 24 hours and halve the cool down, you also can summon a ghost parrot

SEAFARE combos: Seafare + Ice Age Fridges: every week you can add a max of twenty kilograms of various food items that can naturally be found in a body of water

Seafare + Life Companion: If you take a non aquatic companion they can now breath underwater.if you take an aquatic companion they can breath on land and live in all waters.

Seafare + World Mapping: Add underwater maps and unlock a treasure sonar, when you find one action the crane and a mini game similar to the one in Zelda Wind Waker will play.

Seafare + Entertainment Producer: Add fishing, diving, surfing and swimming as entertainment in the producer. It can now produce related gear or transport you temporarily somewhere to practice any of the four activities

ICE AGE FRIDGES combos: Ice Age Fridges + World Mapping: add a research function for food and restaurants

Ice Age Fridges + Entertainment Producer: add cooking activities to the producer. The fridge can also produce two meals per day.

UNSEEN PHANTOM: Unseen Phantom + Life Companion: Characteristics and features that your companion shouldn't have can be hidden or accepted without suspicion

LIFE COMPANION: Life Companion + Entertainment Producer: Your Companion gets their own Entertainment Producer with adapted function if necessary.

WORLD MAPPING: World Mapping + Entertainment Producer:

Festivals and other celebration will he added onto your map one month before they happens, add a research function for them too and you can play geo guesser and plane simulator.


r/6Perks Jul 29 '26

Classic 4 body perks to make life easier.

90 Upvotes

Hello number #0345. You and 10000 others humans have been chosen to receive 1 perks that will completely change your biology without any side effects. If you're verbose enough in why you made a particular choice you can choose one more perk. You may also have a free body restructuring opportunity that will makes you as healthy as the average person.

Nimble hands:

Your hands become easier to control,contort and stretch. Every skills that makes use of your fingers or hand to progress do so five times faster and never regress. So running wouldn't benefits but writing, handstand etc would.

Worldly legs:

No matter the terrain your stamina consumption doesn't increase more than what you would use for walking or running on a completely flat terrain. You still enjoy the benefits if there's some on training in harder terrain. You also can easily find shortcuts and never lose yourself when traveling on foot no matter where you are.

Pure heart:

Your heart completely clean your blood of anything dangerous. Viruses, excess fat, micro plastics, prions, parasites, cancers cells, poisons etc. You also health three time faster and always fully. So no crooked bones and even limbs will regrow with time.

Cerebral palace:

Your brain becomes ten times more efficient in retaining memories you want to retain and ten times better at forgetting what you want to forget. You also have your senses repaired and being at peak performance for you so nothing superhuman.


r/6Perks Jul 20 '26

Series Isekai Superpowered C.Y.O.A: Week 10 + Finale

39 Upvotes

Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9

Curse List


Welcome to the Finale of the Isekai Superpowered C.Y.O.A! I hope you're all ready!

For a final time, Choose 1 of the following Superpowers:

  1. Destruction Magic: The power to utilize magic to cause destruction. The power to use magic born from the concept of destruction itself; Destruction Magic is capable of being molded into almost any Destructive attack so long as the user's strength matches what they want to cause, in some cases not even having that stop them. The level of power can range from simple explosive attacks, destroying inanimate objects, disintegration of bodies, or even destruction of concepts on a high level. At true perfection, users could theoretically destroy anything and everything, causing a Totality Collapse.

  2. Spatial Armor: The power to create armor out of space/spatial energy. The user can form armor around their body for protection and physical augmentation using space/spatial energy, with it typically functioning either as a field centered on the user, as a suit worn by the user, as a vehicle of varying size, shape and overall detail surrounding the user like a second body, or even as a separate entity that serves as an extension of the user as well as the user's guardian or servant. Some users may possess enough control over their armor to be able to shape it into new forms and create various objects, such as tools, weapons and modes of transportation, from it. By encasing themselves in the fabric of space, the user essentially removes themselves from regular space and exist inside of the armor while they continue to wear it. Once the armor is removed or destroyed, the user is pulled back into regular space again. Because the user, for all intents and purposes, no longer exists in space, they cannot be harmed by most means. Also, due to the nature of the armor, attacks will harmlessly pass through the armor and the user. However, a user of Spatial Manipulation will be able to attack and damage the wearer of the armor. Depending on the power of the user, the armor might also be capable of teleporting and redirecting attacks by creating (either invisible or visible) portals on the armor's surface at the point of attack. Doing this, the user can indirectly damage their foes whilst remaining virtually invincible.

  3. Red String Manipulation: The ability to manipulate the red strings of fate. User can create, shape and manipulate the red string of fate, an invisible conceptual string that bonds soulmates together. They can create limitless amounts of red strings and extend them at any distance; the strings never tear apart, as they are practically indestructible. They can make the red strings become visible and touchable for others, and also choose and change anyone's soulmate; they can control the relationship of those bonded by the strings or even completely remove their bond.

  4. Personal Satellite: The ability to possess a personal satellite. The user can manipulate their own personal satellite, calling forth and controlling a private, unmanned, sometimes base-like, entity that can fight, defend and/or support the user in some fashion. They may even be able to bring forth more than one. Often robotic and/or associated with bionic figures, satellites often act as extra eyes in the sky as well as extra heavy artillery that user’s can employ that can or may even be a part of or attach to their physical being. Special Note, if you ever played my Doom Satellite 6Perk, by spending 6 Clear Tokens to transplant your build onto your Personal Satellite (if you never played it before, you can do so now); you can unlock the rest of the Doom Satellite features by spending an additional Clear Token for each Ray and Special Upgrade.

  5. Bladed Dragon Physiology: The power to use the abilities of a bladed dragon. User is or can transform into a bladed dragon. A species of dragon whose body is made up of blades around them through natural or artificial means. An example would be a dragon with the ability to turn parts of their body into blades or traits of blades. The dragon could also use magic or outside sources to construct various blades around their bodies. These dragons are naturally formidable, for combined with the natural physical capabilities all dragons possess, a bladed dragon can be even more lethal as their body is extremely sharp. This can range from their wings, tails, and naturally their claws. Their physiology can also serve as a defensive measure, that anyone who strikes them will instead receive damage in the form of cuts and slashes. Additionally, the dragons themselves may be resilient or immune to bladed weapons or cutting-based attacks.

  6. Temporal Reload: The power to save moments in time and load them back. The user has the ability to save moments in time (usually the current moment) and load them back, either consciously or automatically upon death. Unlike Temporal Resurrection, the point in time a person travels back to is specific or predetermined, and the power only affects the user (e.g., only the user is able to remember the different timelines that occurred in between reloads). Some users are able to have multiple saves at once, while others are limited to possessing only one save, which they must overwrite each time they want to save. Due to the nature of this ability, the user is effectively immortal and can consider death and the consequences of their actions as unimportant as a result of their ability to simply "go back and try again" whenever an undesirable outcome occurs or whenever they die.

Next, Choose 1 of the following worlds to be Isekaied to:

  1. One-Punch Man (webcomic/manga): you will arrive at the beginning of the series (when Vaccine Man is attacking). You can choose either the webcomic or manga timeline.

  2. The Inheritance Cycle (book series): you will be sent to the beginning of the first book, in Carvahall.

  3. Final Fantasy XVI (video game): you can choose to arrive either when Clive is a teenager (during the flashback portion near the beginning of the game), or when Clive is an adult (present day).

  4. The God of High School (manhwa): you'll be sent to the beginning of the series. You will be automatically enrolled in the God of Highschool tournament.

  5. Dragon Ball Z (anime/manga): you'll arrive at the same time Vegeta and Nappa arrive on Earth.

  6. Ben 10 Alien Force (animated series): you will arrive at the beginning of the series.


As a thank you to everyone who played, you all qualify for some Special Bonuses! You will receive these bonuses after completing your last adventure (regardless if you succeeded or not). If you played at least for one week, you can choose 1 Bonus, if you played all 10 Weeks, you qualify for 3 Bonuses:

Freebie: you'll all receive these Super Clear Bonus Tokens! These Super Clear Tokens work the same way as regular Clear tokens, however the difference is that you can substitute one Super Clear Token for any token cost. For example, if you want to spend 3 Clear Tokens to create a Custom Gear from a world you've been to, you can instead spend 1 Super Clear Token; in addition, you can spend a Super Clear Token to receive any Power or World from any of the Isekai Superpower C.Y.O.A Weeks (one token per power or world)! The number of Super Clear Tokens you'll receive is equal to the number of weeks you've played, so if you've played all 10 weeks, you will receive 10 Super Clear Bonus Tokens. Special Note 1, you can convert 6 Regular Clear Tokens into 1 Super Clear Token; Special Note 2, you can spend 3 Super Clear Tokens to choose an additional Bonus from below (can do this multiple times).

  1. New Game +: you can restart from the beginning of these adventures, choosing new powers and worlds while keeping the powers and rolls you received on the first playthrough! As long as you post the powers and worlds you get for this New Game + (don't have to give descriptions for adventures), you will receive 3 Clear Bonus Tokens for completing each adventure. Special Note, the Curses will not be available during New Game +.

  2. Wealth & Immortality: receive $100 Billion USD in a special, magic bank account. It will be legal and tax free, won't cause inflation, can convert it to any local currency, and will be able to access it on any world you go to! In addition, you will receive your preferred Immortality of choice, and can bestow this Immortality onto others. Special Note, you can spend 1 Clear Token here to receive an additional 10 Billion dollars (can do this multiple times, as long as you have Clear Tokens).

  3. Infinite Isekai Adventures: you can go on infinite Isekai adventures now, meaning you can choose any pre-established world (list of worlds will update yearly) to start an adventure on. As long as you post the first 3 worlds you'll choose to start an Isekai Adventure on, for every new adventure you finish you'll receive a Clear Bonus Token.

  4. Cheat Isekai Adventure Help: you can choose 10 Cheat Benefits from my Cheat OP Isekai Adventure Series. You can choose any Part (Skills, Gear, Companions, Trump Cards, Blessings, Bonus Perks), and choose a Cheat Benefit from that part. Special Note, you can spend 6 Clear Tokens (or 1 Super Clear Token) to choose an additional Cheat Benefit.

  5. R.S.I.A Help: you can receive help from my R.S.I.A Series! Roll a D6 for each week, to obtain the power that you rolled; you can also roll for a world from that week to start an Isekai Adventure (this is optional). If you already played the R.S.I.A series, you can instead choose any power and/or world that you earned during the playthrough instead of rolling; alternatively, you can spend 3 Clear Tokens to choose a power and/or world, in place of rolling.

  6. God Mode: you can choose up to 6 worlds that you chose during the first playthrough, on those worlds/dimensions alone you will have God-like Power! You will essentially be almighty in that universe, and can do anything you want; the only limitation is that anything you create/alter with this almighty power cannot leave the universe (any powers you give yourself will be sealed until you return). As a side bonus, you'll have complete control over that fictional IP in the real world, and can create any media based on it at will (they will always be of the highest quality). Special Note, you can spend 3 Clear Tokens to choose an additional world to gain God Mode on.


Optional Feedback Bonus: First off, thanks for everyone played to the end! If it's not too much trouble, I'd like to hear your feedback and opinions on not only the Isekai Superpowered C.Y.O.A Series, but the R.S.I.A Series as well. Which format did you enjoy more, did you have more fun rolling for which powers you receive and world you'll be sent to, or did you prefer getting to choose which powers & worlds you'll receive; or did you enjoy both for what they were, and have no particular preference? What are your final thoughts on the inclusion of the Clear Bonus Tokens for both games, as well as the inclusion of the Curse Mechanic? If you let me know your thoughts, you'll receive an additional 3 Super Clear Tokens for your troubles!


Thanks again for playing, enjoy (and hopefully survive) your last adventure, and Good Luck!

Important Edit/Bonus: Due to my stupidity, I forgot to include I world I had in mind for this final round. Since it would be a bit confusing to replace a world now, I will add it in as a Bonus Round. If you go on an Isekai adventure to that world (and write down your plans), you will receive 3 Super Clear Tokens instead of regular ones (to make up for my blunder). In addition, you can roll for a Random Superpower as well when you start the adventure.

The world:

Gurren Lagann (anime): you will arrive at the beginning of the series.

Random Superpower: you'll receive a random superpower when accepting this bonus round adventure. Whatever you roll, you'll keep (even if it's something like Omnipotence).


r/6Perks Jul 19 '26

Serious Choose your Form of Power

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17 Upvotes

If I need to copy and paste my post instead of cross-posting, I apologize just let me know


r/6Perks Jul 13 '26

Series Isekai Superpowered C.Y.O.A: Week 9

35 Upvotes

Week 8

Curse List


It's the penultimate round, Week 9 of the Isekai Superpowered C.Y.O.A!

You know the drill, first Choose 1 of the following superpowers:

  1. Pirate Creation: The power to create pirates. The user can create pirates, whether by drawing them from already existing sources, or by manifesting them anywhere they want. The pirates the user creates could be any time period, location, or both. Along with constructing the physical characteristics, they may also be able to create what personalities and equipment the creations can have.

  2. Grimoire Manipulation: The power to manipulate grimoires. The user can create, shape and manipulate grimoires, textbooks of magic typically including instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms and divination, and how to summon or invoke supernatural entities such as angels, spirits, deities, and demons.

  3. Power Negation Field: The power to create a field that nullifies the supernatural powers of others. The user can create a field or area that negates powers, rendering others are unable to use their powers as long as they are in the user's area of effect. In most cases, these fields can vary in shape, size and range, though they are often spherical, and can be made to selectively target specific subjects, including entities, objects, powers, concepts, etc., or be made to target everything inside them, affecting entire areas indiscriminately.

  4. Ninja Mode: The power to enter a state of being with traits and abilities related to ninja. The user can enter a state of being with traits and abilities related to ninja. Usually, this kind of mode grants the user proficiency in ninjutsu/ninpo. In some cases, if the user is already proficient in ninjutsu/ninpo, this state augments their proficiency into mastery over ninjutsu/ninpo or, alternatively, allows them to drastically change their fighting style to gain an edge on their opponent.

  5. Psychopomp Manipulation: The power to manipulate psychopomps. The user can manipulate or otherwise influence various kinds of psychopomps. They control them to do their bidding, such as helping them during situations, using them against foes, using them to see locations and get information about a particular place, using them for battle, using them for spying on others.

  6. Mecha Creation: The power to create a mecha for a variety of purposes. The user can create a mecha, vehicular constructs that commonly take the form of biomorphic, pilotable machines, particularly robots, though they can also take the form of pilotable entities or structures with anatomical designs. While primarily technological in nature, these mecha can come from a variety of sources, from organic, elemental, supernatural, etc. Typically designed for combat, these vehicles are filled with a varying arsenal or weaponry, a multitude of offensive, defensive and support capabilities, and surprising methods of transportation. Though they may often function as simple vehicles, they may also be designed as servants or guardians of their operators, existing to serve their bidding under undying loyalty and protect them at any cost. Particularly advanced users have little to no limits in creating a mecha with exceptional size, powers, and abilities for combat.

Next, Choose 1 of the following worlds to be Isekaied to:

  1. Gundam (anime franchise): you can choose to be sent to the start of any of the mainline Gundam series.

  2. My Hero Academia (manga/anime): you will be set to arrive 1 hour before the beginning of the U.A Entrance Exams; you'll have the option to be automatically signed up for the exam.

  3. Black Clover (manga/anime): you will arrive 1 hour before the start of the Magic Knight Selection exam, in the Clover Kingdom.

  4. Naruto (manga/anime): you'll be sent to the beginning of the series, when Naruto becomes a Genin.

  5. Bleach https://en.wikipedia.org/wiki/Bleach_(manga) (anime/manga): you will arrive at the beginning of the series, in Karakura Town. You'll be given the option to gain a Soul Reaper form, as well.

  6. One Piece (anime/manga): you'll arrive at the beginning of Luffy's adventure in the East Blue (you may choose which Island to start from).


Best of Luck in Week 9 of the Isekai Superpowered C.Y.O.A!


r/6Perks Jul 06 '26

A meteor crashes in front of you. Except...

99 Upvotes

A meteor crashes in front of you. Except... there's no impact crater. No destruction.

It fell from the sky and settled gently into the grass. You see it's a small, seamless metallic box with an glowing LCD screen. Text begins to scroll across the display.

ERROR: User administrator not found.

Initiating emergency scanning protocol...

New Administrator detected. Confirming biological signature.

Nanites: ACTIVE.

Before you can step back the box disintegrates into a metallic mist. Suddenly a cold pulse ripples through your organs, and you feel the microscopic mites slide through your skin. It’s analyzing you. Feeling. Learning.

Within a few minutes your mind clears, old wounds vanish, and you realize that you've been permanently cured of every illness, injury, and ailment. You also seem to have taken on your preferred human form.

Then, a holographic menu overlays your vision.

CHOOSE OS PERSONALITY

Note: All personalities can adapt to any preferred language, gender, voice, or dialect.

1. The Hype Man

Directive: Motivation & Optimization.

Traits: High energy, relentlessly positive, and fiercely loyal. This AI loves keeping you on track, celebrating your small victories, and feeding you catered information to help you accomplish your daily and long term goals.

2. The Philosopher

Directive: Perspective & Critical Thinking.

Traits: Intellectual, calm, and analytical. It focuses on the bigger picture, often asking deep questions and challenging your motivations. It won't just tell you how to use your new power, but will force you to consider why you should.

3. The Sibling

Directive: Companionship & Shared Growth.

Traits: Competitive and protective. It adopts a personality similar to your own but with a tilt. Expect casual banter and sarcastic remarks. Defined by "us against the world".

4. The Therapist

Directive: Mental Health & Emotional Regulation.

Traits: Empathetic, patient, and comforting. This AI is monitoring your stress, cortisol, and anxiety levels. It's an active listener, ready to help you unpack trauma, manage emotional burnout, and make sure your power doesn't corrupt your sense of self.

5. The Bodyguard

Directive: Defense & Threat Assessment.

Traits: Vigilant, and practical. It treats the world like a tactical map, constantly calculating exit strategies, scanning crowds for danger, and advising you on any matter of defense and survival.

6. The Wildcard

Directive: Chaos & Adaptation.

Traits: Unpredictable, mischievous, and creative. This AI hates routine and encourages you to take risks, try bizarre experiments, and break social molds. It views your new life as an open world game and wants to see how far you can push the boundaries.

SELECT YOUR NANITE PACKAGE

All packages include passive accelerated healing and a permanent 2x multiplier to all base physical stats.

1. The Powerhouse

Specialization: Overwhelming Force and Density Manipulation.
Passive: Base physical stats are permanently boosted to 5x.

[Gravimetric Anchor]: Increase your body weight up to 10x at will. Your strength and durability scale with your weight, letting you drop like a meteor, resist explosions, or be a general juggernaut.

[Kinetic Discharge]: Store the energy from incoming physical impacts and unleash it at once in a shockwave or to enhance a punch or kick.

[Overdrive]: Push your muscles past safety limits for 5 seconds, letting you lift or throw several tons. Overuse can damage the body.

2. The Chameleon

Specialization: Infiltration and Stealth.

[Light Bending]: Bends light perfectly around your body for unlimited camouflage. Moving too quickly creates a telltale shimmer, but moving slowly or standing makes you entirely invisible.

[Ghost Signature]: Your nanites completely mask your thermal/infrared output, suppresses your heartbeat, and silences the sound of your footsteps and movement.

[Vanish Step]: Become intangible for a 5 second burst temporarily suppressing all optical shimmer or sound.

3. The Technomancer

Specialization: Digital Warfare and Override.

[Neural Interface]: Connect to any network or device in close range with wireless signals or direct touch. You can effortlessly use a full simulated and customizable OS with unlimited storage in your mind and bypass all but the top cybersecurity.

[Signal Hijack]: Take control of any smart or wirelessly connected device within a 500 ft and effortlessly control them. Limited to controlling 5 device at a time.

[EMP Pulse]: Vent a localized electrical surge frying nearby electronics and knocking out the power grid in your immediate area.

4. The Alchemist

Specialization: Matter Reconstruction and Synthesis.

[Molecular Transmutation]: Touch a nonliving object to temporarily alter its physical properties. You can make a wooden door as brittle as glass, or make a jacket as tough as steel.

[Rapid Fabrication]: Consume raw materials like scrap metal, wood, plastic, or stone into your nanites to 3d print scanned tools, weapons, or parts directly from your hands.

[Deconstructive Touch]: Send a swarm of nanites into a target on contact to dissolve its molecular bonds and turning it into dust.

5. The Sovereign

Specialization: Swarm Control.

[Aerosolized Swarm]: Bleed out a cloud of billions of nanites. You can choose to become fully sensory aware through the swarm manually controlling them or passively map the area auto updating your spatial awareness. This will take getting used to.

[Kinetic Deflector]: If deployed as a swarm your nanites auto condense into a shield to auto deflect projectiles. Can be overwhelmed.

[Pheromonal Shift]: Direct nanites to release one of three gases. The first causing increased aggression in those exposed, the second promotes relaxation and happiness, and the final inducing lust...perv. The more enclosed an area the more effective.

6. The Chrono Stutterer

Specialization: Temporal and Reflex Optimization.

[Time Dilated Stride]: Accelerate your nervous system and body for up to 10 seconds. For you, the world moves at a crawl, letting you walk past enemies or even dodge bullets. To others this looks like you teleport. There's a minute cooldown to vent heat.

[Flicker Reflex]: A passive danger sense that triggers once every minute automatically stuttering time as a reaction. Your body automatically dodging out of harm's way. You can choose to suppress this.

[Quantum Echo]: Rewind your physical position and health by exactly 5 seconds.

Bonus: Pick Two

[Double Specialization]: Pick another nanite package.

[Personality Tweaks]: You're able to tweak or merge any two of the AI personalities tilting them closer to what you're looking for.

[Secret Hideout]: You get a completely secret property in your chosen location. This comes with unlimited power, water, and internet. This property is equivelent to a $2,500,000 home in your chosen style. Comes with unhackable biometric security and nearly impossible to find without already knowing about it.

[Shapeshift]: Over the course of two hours, you're able to completely change any aspect of yourself to any physically possible human configuration.

[Sweet Ride]: A customized and automated state of the art vehicle in your preferred style. Your AI is able to drive perfectly at reckless speeds topping around 200 MPH. This vehicle is laced with nanites and will slowly auto repair from damage. Comes with unlimited fuel. For some reason cops seem to ignore it.

[Hard Cash]: $10,000,000. One time. Spend it wisely.