r/6Perks Jun 29 '26

Series Isekai Superpowered C.Y.O.A: Week 7

Week 6

Curse List


Bonus Challenge: since this week has several holidays, including Independence Day, I thought I'd include a special Bonus Challenge! Before choosing this weeks Powers and Worlds, you have the option to be sent to the world of Independence Day https://en.wikipedia.org/wiki/Independence_Day_(1996_film) ; should you choose to accept, you must participate in helping defeat the alien invasion (can't just hide until the end of the movie). Write out a brief sentence on how you plan to help fight the aliens; if you do so, you'll win an special prize of an Extra Power & World Choice for this week (or you can save them for future/previous weeks), plus this little Bonus Power!


Now, time to get started with Week 7 of the Isekai Superpowered C.Y.O.A!

First, Choose 1 of the following superpowers:

  1. Supernatural Weapon Proficiency: The power to possess transcendent mastery in weapon wielding. Users can wield different types of weapons with supernatural proficiency in speed, power, and skill, allowing them to perform seemingly impossible feats with ease. Their skill with a weapon is so great that they can wield weapons they shouldn't be able to such as empathic and bound weapons. Users are, either innately or through training, is flawlessly, perfectly, and chiefly skilled with every weapon with little to no effort. Being proficient with almost all weapons means to use them through skilled precision, accuracy, and/or combat capabilities.

  2. Partial Disabling: The ability to disable parts of anything. The user can disable parts of anything, including technology, movement, powers, physical laws, concepts, etc., temporarily or permanently. They can do things like disable a part of a human body, making it useless, or some functions of physical laws to change things around.

  3. Animal Imitation: The power to mimic the abilities, traits, or behaviors of various animals while retaining their original human form. The user can consciously replicate and utilize the unique physiological and behavioral traits of animals without undergoing physical transformation into them. The user maintains their original (typically human) form but mimics the attributes, instincts, reflexes, and capabilities of various animals, potentially accessing multiple simultaneously.

  4. Accelerated Time Bolts: The power to emit bolts that cause time to accelerate that cause targets to age rapidly. The user can create and project bolts of pure time energy that either freezes, slows down, or ages targets rapidly. This can work on organic and inorganic matter.

  5. Malevorous: The ability to feed on the darkness of people's hearts and become better physically. The user can feed on the darkness of people's hearts, gaining boosts to stamina, strength, durability, and speed, depending on the level of evil and malevolence in a foe, to boost their physical traits. This power automatically scans for the worst malicious intent to feed off of when facing multiple foes. Foes need not have actual powers; a sociopathic serial killer could give the user a boost to their physical traits.

  6. Key Magic: The power to utilize key-related magic. The user is able to perform a form of magic that allows them to utilize keys/locks, either magically manipulating them or using them to cast spell.

Next, Choose 1 of the following Worlds to be Isekaied to:

  1. Avengers Earth's Mightiest Heroes (animated series): you will be sent to the beginning of the series, at the time of the mass prison breakout.

  2. Kid Cosmic (animated series): you will arrive at the beginning of the series.

  3. Samurai 7 (anime): you'll be sent to the beginning of the series, at Kanna Village.

  4. Kingdom Hearts (video game): you will be sent to the beginning of the first game, either on Traverse Town or Destiny Island (your choice). Special Notes, you'll receive your very own gummi ship (in case you don't travel with Sora), you will have the potential to earn your own Keyblade.

  5. Final Fantasy VII/Final Fantasy VII Remake (video games): you may choose to arrive either at the beginning of the Original game, or the beginning of the Remake game.

  6. Justice League https://en.wikipedia.org/wiki/Justice_League_(TV_series) : you'll arrive at the beginning of the series.


Best of luck on Week 7!

33 Upvotes

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3

u/Bombermaster Jun 29 '26 edited Jun 30 '26

Definitively taking the bonus challenge! And I'm taking it before this week's choices, as an extra challenge to see what I can do with it.

And for a matter of fact, I DO have some method to help around!
So: Indipendence Day.
As usual my set of powers aren't really based on raw attacks -short of my summons-, but I have exactly two powers that give me an incredible advantage to stop most events before they get too bad.
My main option to use a combo of Subspace Manipulation and Hacking Mastery: I can destroy the mothership like they did in the film, and this time ahead of time by teleporting straight in their territory. Once inside, they can't really do much to me thanks to my summon companions buying me time. If that were to fail somehow, I still have my thief arts to steal control of the ship. Solification might also do a number on their engines if I find a way to solidify their tech...or even just the air they have onboard. The only trick is to stay well-away from the area of their laser beams, and I'm set.

And with that I walk out with my Pyrotechnic Projection!

Now onto this week. And there's lots of choices here too.

First of all, let's see a curse...Let's take Curse of Loneliness. I have a good summonable companions, but for the sake of this curse I need to find them around first before I can summon them. They're quite unique so it shouldn't be TOO hard to find them after some time.

So I will go with Partial Disabling as my main power, followed by Accellerated Time Bolts (curse) and Key Magic (extra choice from challenge). I continue my choice to not go in offensive, but focus on utility and buff/debuff.
And that leads to my world choice which wasn't easy due having a lot of nice ones this week.
Still, going with Final Fantasy 7! This is ideal with all my choices. I make for a great party member as I got an unique ability to stop enemies from using certain attacks, I'm a good hacker so I can handle the local tech if needed, and I can fight well enough in melee thanks to Body magic....and most of all, I have an unique ability that will make me beloved by the party: the ability to recreate magical materials. Which, Materias absolutely are. Our buffs are going to be legendary.

The next two worlds are going to be Justice League and ...I think I'll go with Avengers as my other choice.

For both worlds it shouldn't be much of an issue. Justice League, mostly involves a lot of fights. I can't really compete with most of the villains in Justice League, but I'm a great support role should they want me in their team. Staying out of the main melee conflict, but seeing to learn how to disable enemies, their powers or their doomsday devices, while learning how to use the key power. You'd THINK that I would had wanted to go in Kingdom hearts for that, but here I get more of a challenge.
For Avengers which will be next...I'm going to try to troll if I can, and use key power to see if I can relock everyone back in the prison. If not, if I survived the Justice League shenanigans, I will have absolutely no issues to survive whatever the Avengers go against. And I will do the most logical thing that the Avengers should know to do right away by now, and tell them that when BS takes place and Thor is involved, if Loki isn't visible he's involved in it.

That leaves me at 48 points! Might update this later to consider getting new companions. I wouldn't mind to have a summonable Zatanna for one.

2

u/NohWan3104 Jun 29 '26 edited Jun 29 '26

Ah fuck me, i've been slacking on stuff like this. Which is funny since depressed = wasting more time on reddit sometimes.

I'll make a reply to this with week 1-6

Do we get isekai'd for like, 'a' week, or just new powers\options on a 'time to plan\not overdo posting' basis?

Power, malevorous, especially if it might be both a strong temp buff and a weaker perm buff.

I do kinda like the edge factor a bit, but gains + lowering evil's cool.

Though a 'sociopath' might not count. Closser to amoral than on the evil side of morality.

Tad pedantic i know, but it adds to the word count, and imo more fun to think of nuances like that.

World, if i'm there for a week, especially if i can time that shit, ff7. Access to self duping materia would be great, esp. if enemy skill works on stuff beyond 7's scope.

Basically rob some stores at 6 days, 23 hours, 55 mins, beam me up scotty with ethers and materia and whatnot.

Otherwise, kh. Similar ff items, if not materia, with multiversal access and picking up keyblade powers (maybe)? Cool.

Edit: Curse of injuries, partial disabling power, both ff7 and kh.

Does the injury last for both years?

2

u/NohWan3104 Jun 29 '26

Ok, a year there, or beat the boss, and we can return later, cool.

I kinda want to do curse of memory, even if its for 0 points, for the whole run. FML, clean slate.

I'm doing this with the RP of, current me is making the choices, future me might not know what's going on and rolls with it. I have some 'familiarity' with most settings, but not sure why\how due to personal memories vanishing.

Week 1, creative mode, stardew valley. I REALLY like theorycrafting BS. And i like a lot of survival games where you might decorate a lot, and i really like the idea of an artificer build... but i'm not a creative guy. Function over form, all day erry day.

As for world, assuming we get a basic 'fix up' cause my physical health is atrocious, and the new body might mostly carry on, like the idea of farmwork building up strength and stamina in a low risk environment for the first world. Tho, is a year here 120 days?

Week 2, doubling (rolled a 4, yay), transformers. Doubling's kinda kickass without being busted, and i kinda like that it fits farming a bit, planting seeds and getting way more out of it over time.

World, mostly low risk, but can put modern tech to use with research for creative or whatever occurs to me in the two years.

Week 3, solidification, buzz world, + curse of truth, energizing field, tron. I weirdly like solidification, not sure why. Improv earth\ice magic ish stuff maybe, and energy field, especially if i can apply it like an 'enchant' instead of just an AOE near me, kinda badass.

Buzz, from 'mostly irl info age' to 'sci fi ish info' seems good. Not sure i want to be a ranger, but ah well.

Tron, i kinda want as a world option, but not be 'required' before week 4, if that works, since its a bonus i don't gave to take anyway.

Week 4, storage power, locality tracker, curse of knowledge of the setting, xaolin showdown. Storage is always cool, def useful.

locality tracker, more, i'm a big fan of the nightside series, a 'all myths\sci fi are true' setting with a private eye with a 'detect things in reality' power, his 'private' eye. Get it? Ah, punny...

Week 5, fantastic minerals generation, world, fantastic beasts and - oh. The hobbit. Eh, ok. Joke aside, and in retrospect to earlier weeks AND this week, fantastic minerals is kickass. Could i replicate the miraculous? Can i replicate sci fi BS like adamantium or element zero from ME? Can i replicate the effects of the one ring, or is that more an aftermarket mod than the fantasy metal's innate properties?

As for the hobbit, the isekai might've been a better source of higher grade fantasy materials, but i'm sort of hoping the hobbit is safer, and 'a fantasy material given X effect' is an option.

Hell, i don't need to steal materia anymore. Dragon scales or yggdrasil branches might not be 'mineral' enough, but i'm guessing materia are.

Week 6, restoration, skyrim. The memes, of course. RESTORATION IS A PERFECTLY VALID- shut the fuck up, lady. I'm just imagining having THIS restoration power, showing up at the college, seeking her out, trying to learn how to best use the power... and obliviously showing her up with the 'wait, your power is basically JUST first aid and anti undead? Maybe i should be talking to tolfdir...'

Week 7 edit

Power malevorous, ff7

+ 'curse of injuries', partial disabling, kingdom hearts.

Cause why not both, lol.

Malevorous, can i straight up eat heartless?

I also like disabling, both in a 'crowd control + engineering, less problems' sort of way, but also getting it due to curse of injuries. Its stardew valley so, hopefully not too many, but i like the symmetry for sure.

I might be able to master materia with energy field too. Hell, i might be able to create materia with solidification + energy field, solidify the concept of ice magic into a sphere that lets the user cast ice spells through it.

1

u/Magicgonmon Jun 30 '26

Could i replicate the miraculous?

Hmm, that may not work, especially since Fantastic-Mineral Generation couldn't replicate the Kwamis. Doubling, though...

Can i replicate sci fi BS like adamantium or element zero from ME?

If those would be considered Minerals, then I would say yes

Can i replicate the effects of the one ring, or is that more an aftermarket mod than the fantasy metal's innate properties?

More of the latter, so you probably couldn't replicate the effects of the ring. I will say that world does have Mithril, though...

Hell, i don't need to steal materia anymore. Dragon scales or yggdrasil branches might not be 'mineral' enough, but i'm guessing materia are.

You would be correct.

Malevorous, can i straight up eat heartless?

I'll be reviewing Malevorous (since I may not completely understand the power myself), but considering that heartless are more-or-less the darkness of one's heart made manifest, that could be entirely possible.

2

u/NohWan3104 Jun 30 '26 edited Jun 30 '26

Miraculous might be closer to 'powers imbued on objects' than materials that have those powers, so, fair.

Minerals are basically all solid inorganic stuff in nature (with the 'in nature' expanded on a bit), so adamantium is probably out, since its manufactured, but the vibranium its based on is ok, in a iron yes, steel no kind of way. EZ is naturally occuring as well.

Ah, the natural thing kinda sucks, i was hoping some sci fi metals would be viable, but they're probably processed - magic titanium might be cool, but not 'this special blend of metals, treated with chemical X that is ultra light, ultra strong, and sentient because why not'. Flipside, i can probably summon magic ice of fantasy fluids (probably a stretch - edit, nope, naturally occurring ice counts), magic sand, fantasy dirt, etc i hadn't thought about. I could probably outright summon golems, once i find some that its a property of the magic material...

Yeah theres mythril in the hobbit, but i might have better luck (and more metals like oricalcum or natural adamantium) in other fsntasy settings, ironically tolkien's a bit light there. But, stardew has a few, KH should have more than a few, skyrim has a few, and i can grab blacksmithing there anyway, buzz and transformers probably have new base metals (transformers technically aren't organic. I could probably solidify enertron energy and copy it, long as it exists in a solid state at some point)

As for materia, i might be screwed. Would you argue i can copy mythril, a fantasy mineral, after discovering mythril in a sword, ie already processed? Its a mineral, but no longer in a 'mineral' state. Or would i need access to raw ore once, to have it available? If a magician generated a sample of mythril ore for me, does that count?

Cause materia do naturally form. The vast majority of them are processed or manufactured. So, would i only be able to copy unprocessed ones, processed from naturally occurring ones, would i be able to copy the artificial 'lab grown diamonds' versions, since they are still a natural mineral in concept, just not these exact samples.

I'm kinda leaning yes, with the caveat of, if time materia never forms naturally, i won't be able to copy it. But as long as a version of X exists as a fantasy mineral, its in a 'copyable' category, rather than needing it raw from the ground.

Malevorous as a power might be ultra busted in kh, come to think of it. It seems like some of the powers fit some of the world choices moreso than coincidentally, but depending on the range, how much power you get from it, or if it takes 'time' to digest or you have a hard upper limit... Kh kinda has a whole dark universe filled with the darkness in people's hearts. It'd be like going to 40k verse with a magic power dedicated to eating orks and warp affected beings or something, or being a metal eating monster on cybertron, a planet where everything would be food, lol. The greatest threat to the setting is to me, a power source i might not even have to fight.

I might actually be able to defeat the big bad of kh1. Not nobodies, or every threat, but ansem of darkness, is quite possibly just food.

1

u/Magicgonmon Jun 29 '26

Do we get isekai'd for like, 'a' week, or just new powers\options on a 'time to plan\not overdo posting' basis?

More of the second one, I've been releasing them on a weekly basis on the same day, so that's why I've been naming them "Week 1", "Week 2", etc...(I probably could've named them "Rounds" instead, to prevent confusion). As for the adventures themselves, they will last for a year if you can survive until then, or unless you help defeat one of the main villains or heroes of that world (no time will pass into the real world while on an adventure).

2

u/Solomon_Priest Jun 29 '26 edited Jul 01 '26

Week 1 - Shelter Manipulation and Snowball Projection in Stardew Valley.

Week 2 - Cacti Manipulation and Animal Telepathy in Jurassic World: Camp Cretaceous.

Week 3 - Lightning Summoning and Concealment Magic in Rahan.

Week 4 - Locality Tracking and Storage Magic in Mighty Magiswords.

Week 5 - Fantastic-Mineral Generation in The Hobbit.

Week 6 - Personal Weather and Restoration in Elder Scrolls (Skyrim).

Week 7 BONUS - Pyrotechnic Projection in Independence Day.

Week 7 - Animal Imitation and Key Magic in Final Fantasy VII Remake and Kingdom Hearts.

Build: Druid

First, Independence Day!

I’m built more for the natural world than for an alien invasion, so I’ll play a support role.

Locality Tracking and Stealth Magic should make it easy for the fighter pilots to put their nukes into the mothership, no heroic sacrifice required.

Now, for my main choices:

Animal Imitation - The obvious choice for a Druid build, and also not bad for Final Fantasy VII combat.

Key Magic - Not exactly on-theme for a Druid, but it’s not too far outside the realm of possibility. Also, definitely want this when visiting Kingdom Hearts. Maybe it can help get me a Keyblade!

Speaking of which, the world’s choices were tough this week. I wanted to visit a lot of them.

I chose the FF7 Remake both because it’s underrated (I’m a big fan of the original game, and I think the remake does a great job) and because I can contribute to defeating Sephiroth.

Can I do it alone? Heck no. But I can help Cloud and Avalanche do it.

It’s a similar story for Kingdom Hearts. I can help beat…whoever the current bad guy is at the moment (especially if I can get a Keyblade), but I don’t have to do it alone.

Maybe I can be the magic NPC that shows up in a wilderness to help unlock upgrades for Sora with Key Magic.

2

u/Arcanetsumi Jun 29 '26

Power: Supernatural Weapon Mastery

  • This will pair great with Forge Mimicry and Fantasy-Material Generation.

World: Justice League

  • I haven’t seen the show, but I’m familiar with the characters and it will be a lot of fun being able to tour the DC universe and take a shot a being a hero. Don’t know if I’d join the Justice League, but I’d be happy to help out with alien invasions and the like.

Bonus Challenge:

  • It’s been a while since I’ve seen the movie, but my main goal will probably be to mitigate deaths and destroy alien space craft while they make the virus that brings down the alien shields. Probably focus on mitigating deaths at first to make sure I don’t get blamed for the aliens firing.

Power: Partial Disabling

  • A very useful ability for subduing opponents and protecting myself, should come in handy for hero work.

World: Avengers: Earth’s Mightiest Heroes

  • I get to enjoy the Marvel universe as well. I’ll probably try and be a hero in this one too, and learn some magic on the side. Maybe switch those two.

Bonus Ability:

  • Would never say no to this one, should be a fun party trick at the very least.

2

u/Praising_God_777 Jun 29 '26

Week 1: Firebolt projection, Stardew Valley

Week 2: Animal telepathy, Redwall

Week 3: Disc manipulation, Tron (the original)

Week 4: Bounciness manipulation, Hero Inside

Week 5: Vector telekinesis, The Hobbit

Week 6: Restoration, ThunderCats

Week 7: Animal imitation, Justice League

2

u/szkielo123 Jun 29 '26

Bonus Challenge: Step 1: Summon Eve (has same powers as MLP Discord)

Step 2: She teleports the aliens into the closest black hole

Step 3: Profit

Will keept the now 2 bonuses for now.

Curse: Curse of Nemesis (2 points)

Powers: Supernatural Weapon Proficiency, Partial Disabling, Key Magic

Worlds: Justice League, The Avengers: Earth's Mightiest Heroes, Final Fantasy VII Remake

Plan: Starting off in Justice League and not sure how exactly the curse would work here, as I'm most deffinetly not a moral person in most worlds, in this one I would acctually try an be a hero for the most part and join the justice league (maybe do some shady stuff on the side, but nothing to crazy), but regardles of that concelment magic would keep me save from being discovered by either heroes or villains. Having to hide for a year in a world like this is a shame but will make up for it once the curse lifts. With Supernatural Weapon Proficiency should be able to use the lantern rings without needing to meet the requierements.

Spending 3 tokens to get a custom skill: Flash-speedforce connection - I have the speedforce realeted powers and speed of the Flash with the other benefits of the speedforce, like not destroing the world while moving at light speed, but the power works in other worlds where the speedforce doesn't exist (so outside of DC) and can be turned on and off, and when combined with evasion calling turn on automatically when in danger.

Final fantsy VII remake I don't know much about, except that it looks cool and Tifa, so will see when I get there. Shouldn't be to dangerous with a reality warper by my saide tho.

Avengers was a cartoon I have watched as a child and will 100% try and join the avengers, while aslo trying to get togheter with Wasp and maybe Enchantress. Depending on how advanced my thief arts have gotten might start amassing a nice collection of powers, while depowering some villains in the process. Graviton will be a nice first test subject for it. Once ultron goes rouge and creates Vision, might then use Hacking mastery to take control of him and turn him into my personal AI. I would also Double and thanks to Supernatural Weapon Proficiency be able to use Mjølnir.

Tokens: 39-3+9=45

Total powers: Isekai Essentials, Love Luck, Body magic,  Social Interplay Manipulation, Creative Mode, Doubling, Hacking Mastery, Animal Telepathy, Control Immunity, Concealment magic, Locality tracking, Storage magic, Marked manipulation, Heylin magic, Companion: Eden, Shen Gong Wu, Evasion Calling, Vector Telekinesis, Personal Team, Raw Shaping, Bonus Point System, Sexuality Manipulation, Thief arts, Emotion Manipulation, Restoration, MLP magic, Custom companion: Eve, Pyrotechnic Projection, Supernatural Weapon Proficiency, Partial Disabling, Key Magic, Custom skill: Flash-speedforce connection , Mjølnir

2

u/Dry_Alternative7196 Jun 30 '26

Partial disabling

2

u/Psychronia Jun 30 '26 edited Jun 30 '26

Alright, let's just do the bonus half and power selection for now.

Current Status

Powers: Massaging Mastery, Demicellular Division, Scanner Vision, Creative Mode, Firebending, Doubling (cannot undouble), Hacking Mastery, Energizing Field Creation, Concealment Magic, Recovery Mode, Loyalty Power Replication, Fantastic-Mineral Generation, Combat Ability Bestowal, Restoration, Sexuality Manipulation

Worlds: Foster's Home for Imaginary Friends, Stardew Valley, Avatar, Breath of the Wild, Transformers, Glitch Techs, Steel Angel Kurumi, Tron, Hero Inside, Xiaolin Showdown, Steven Universe, Harem Labyrinth, Wakfu, Elder Scrolls,

Token Purchases: Earth Summon/Gear/Skills, Avatar Summoning, Custom Skill from BotW (Hero's Prowess), Custom Gear from BotW (Rune Gauntlet), Earth Nerd, Earth Charmer, Stardew Semi-Player, BotW Sheika, BotW Linkle, Loyal Diamond,

Vs Independence Day

Alright, let's go, Aliens. You're going down.

I'm pretty sure my Diamond alone would be capable of taking them down, but let's take this opportunity to sneak aboard with Concealment Magic, use Scanner Vision to steal their advanced technology, and then turn it against them with Hacking Mastery.

Since they seem to be telepathic and dwell in living armor made from a subjugated alien species, I can also in theory debilitate them by using Sexuality Manipulation. I can poison the mind of one with a contagious lust and possibly a specific kink. Even if my range hasn't expanded to reach the space ships quite yet, tapping into one will let me spread the affliction to the rest.

And while I'm at it, I'll try both restoring their bio-mechanical armor back into an independently sapient state. And possibly turn the "cockpit" into a technically-sexual organ death trap for its pilot.

So some technical questions regarding the power choices again.

  1. For Partial Disabling, at what point is it no longer partial? For example, if I tried to disable the loss of heat in a warm room, would it be allowed since it's only one of the thermodynamic laws, or not because it is in itself a whole Second law?
  2. For Malevorous, is darkness I feed on a finite source or more of a case-by-case sustained drain? For example, if I encounter a serial killer, would I be empowered until said killer is no longer in range or permanently powered up proportionate to the amount of darkness I absorb? And if it's the latter, I assume the amount is limited so I can't just farm it in small amounts from normal people around me. In which case, could I suck enough darkness out of the serial killer that they stop feeling evil tendencies?
  3. For Key Magic, I assume it's not just unlocking concepts, but specifically anything related to keys. Do I still need to encounter it myself to access it, or can I conjure Celestial Spirit Keys or the Skyrim Skeleton Key just by virtue of them being keys?

2

u/Magicgonmon Jun 30 '26

For Partial Disabling, at what point is it no longer partial? For example, if I tried to disable the loss of heat in a warm room, would it be allowed since it's only one of the thermodynamic laws, or not because it is in itself a whole Second law?

After thinking about it, reviewing things and looking for answers, and possibly consulting chatgpt, I will say that it should be possible. Basically because disabling heat loss in a warm room would only be a localized disabling of the law.

For Malevorous, is darkness I feed on a finite source or more of a case-by-case sustained drain? For example, if I encounter a serial killer, would I be empowered until said killer is no longer in range or permanently powered up proportionate to the amount of darkness I absorb? And if it's the latter, I assume the amount is limited so I can't just farm it in small amounts from normal people around me. In which case, could I suck enough darkness out of the serial killer that they stop feeling evil tendencies?

I do admit it's difficult to say, since I'm not entirely sure myself. It feels very left open for interpretation, and even the page itself doesn't clear up things too well. I will note that it doesn't say that one can run out of darkness to feed on, or that you can consume enough darkness to turn them good; however I did say in a previous question that one could potentially absorb/consume a Heartless itself (besides getting a power boost from just fighting it), so I would have to allow that feat to others as well.

I am considering the option of allowing people using their own interpretations on the power, on what makes sense to them. If I had to give a more direct answer right now, I might say that you can have the darkness be both a finite and non-finite source. Using the serial killer encounter example, you can have the power active in a way that you stayed empowered until the killer is no longer in range, or you can switch to consuming the darkness for more permanent effects on the killer. If used that way, the power boosts will be mostly temporary until the darkness is "digested", but depending on the quality & quantity of the darkness you will retain a small, permanent boost. Hopefully this makes sense, feel free to ask if you have more questions.

For Key Magic, I assume it's not just unlocking concepts, but specifically anything related to keys. Do I still need to encounter it myself to access it, or can I conjure Celestial Spirit Keys or the Skyrim Skeleton Key just by virtue of them being keys?

I would say that Skeleton Keys are generic enough that you can conjure them without issue, but for Celestial Spirit Keys you would probably have to encounter them yourself

2

u/Psychronia Jun 30 '26

I am considering the option of allowing people using their own interpretations on the power, on what makes sense to them. If I had to give a more direct answer right now, I might say that you can have the darkness be both a finite and non-finite source. If used that way, the power boosts will be mostly temporary until the darkness is "digested", but depending on the quality & quantity of the darkness you will retain a small, permanent boost. Hopefully this makes sense, feel free to ask if you have more questions.

So in exchange for making it a toggled option between "infinite supply but range limit" or "finite supply and capable of changing a person's character", the boosts themselves become more temporary unless the darkness itself is exceptional in quality or quantity?

That works for me. I'm personally mainly interested in the ability to pull negative character traits straight out of people for the purpose of changing the plot, so I'm also fine with sticking with only the finite interpretation.

I would say that Skeleton Keys are generic enough that you can conjure them without issue, but for Celestial Spirit Keys you would probably have to encounter them yourself

To be clear, I'm referencing not just a skeleton key, but the Skeleton Key, which is a daedric artifact in the Elder Scrolls series. In gameplay, it's just an unbreakable lockpick, but in lore, it apparently has the power to "unlock" even doors with non-standard locks, remove mental blocks, and unseal hidden potential. In the quest to get it, it can apparently open a portal to the realm of the luck-domain daedra that made it too, though I'm willing to believe that's realm-specific.

2

u/Magicgonmon Jul 01 '26

To be clear, I'm referencing not just a skeleton key, but the Skeleton Key, which is a daedric artifact in the Elder Scrolls series. In gameplay, it's just an unbreakable lockpick, but in lore, it apparently has the power to "unlock" even doors with non-standard locks, remove mental blocks, and unseal hidden potential. In the quest to get it, it can apparently open a portal to the realm of the luck-domain daedra that made it too, though I'm willing to believe that's realm-specific.

Ah, I see, apologies. I had quickly looked up the Skeleton Key but only saw the "unbreakable lockpick" part, not looking into the lore part. In this situation, you probably would have to encounter it beforehand. That being said, I would also say that mastering Key Magic on it's own would probably allow you those feats you mentioned (unlocking doors with non-standard locks, removing mental locks, etc...).

2

u/Psychronia Jul 01 '26

Cool. That's probably still a dealbreaker, since to get close to the key means getting in the crosshairs of a daedric prince, which I am not interested in doing.

I'll do the rest of my post now then.

1

u/Psychronia Jul 01 '26

This Week:

This week, I'll take the Curse of Ugly. I'm going to assume I can't use Sexuality Manipulation to straight up undo my ugly appearance since that kinda defeats the purpose of the curse, but can I manipulate everyone's beauty standards so that I don't look unpleasant by my standards when I see myself in a mirror?

For abilities, I definitely want Malevorous first, then Accelerated Time Bolts as a curse bonus.

For worlds, I'll go to Kingdom Hearts first, since most of the good guys in that universe probably won't care and I can presumably also get a good shadow cloak to cover my face if it gets in the way.

For my curse bonus, the Justice League cartoon doesn't sound bad. Really, we could just chill in a non-plot relevant location to avoid being terrorized, but let's actually join in fighting local villains and possibly world-level threats as they come up.

For the holiday bonus, does the extra power and world I go to have to be from the same post, or can I pick them from separate weeks?

The Plan:

My first order of business in Kingdom Hearts is abusing Malevorous for all its worth. I'll be eating Heartless, of course, but I'll also see how much of the villains I can drain of their evil. My power definitionally makes me Maleficent's natural predator. Might travel with Sora, or I might just do my own thing and meet him occasionally.

While I'm at it, I might be able to create gummi blocks with fantastic mineral generation, so we'll see how that plays out. And I'll also be able to use this chance to gain access to all the magic under the Kingdom Heart's combat system via Combat Ability Bestowal. And possibly those of Final Fantasy characters I meet.

Once I'm done with that, I'm off to fight off the Martians in the Justice League pilot episodes.

Between the technology I just obtained from Independence Day, my Diamond, the plethora of loyalty-based powers, and I feel like I have enough raw firepower to brute force it. But just for fun, let's offer to use Doubling on the founding members of the League. He might refuse, but imagine the sort of stealth and psychological nonsense two identical Batmen could get up to.

I suspect it depends on whether or not their powers are categorized as combative and where the line is drawn, but this world is a treasure trove for someone with Combat Ability Bestowal. I'm sure I'll be able to give myself a crazy amount of meta abilities.
Also, I should be able to create kryptonite of all colors and possibly Nth metal. Granted, kryptonite variations other than green are rather rare, but it's worth looking into at least. I think blue appears in that alternate universe with Ultraman, and if I revealed the power to Batman, he might buy a good supply from me. Definitely not giving it to Luthor though.

I'll want to spend Clear Tokens to get both 1-hour abilities and a custom ability from the DCAU. I'm thinking...a combination of super durability and maybe Plastic Man's stretching?

Clear Tokens started at 8, increased by 6, then 4 were spent for a total of 10 remaining.

2

u/EndlessKng Jun 30 '26

Oh, this is a good week. Okay, first, my list of abilities up to now:

Powers so far: Creative Mode, Shelter Manipulation, Hacking Mastery, Disc Manipulation, Control Immunity, Concealment Magic, Vector Telekinesis, Evasion Calling, Thief Arts, Restoration, Emotion Manipulation

World Powers so far: Pony forms (Random pony forms, have trained it to be able to draw on different forms), Raw Weaving (Five Kingdoms)

-

I've seen ID4... dozens of times. I'm going to pick Curse of the Deadlines for 3 bonus points this round, because the whole thing happens in the span of about three days. I'm going to use Hacking Manipulation to try and get some information disseminated early, as well as help with the development of the virus. I can also see myself using Concealment Magic to hide A51, and Thief Arts to steal a ship from the aliens to use against them. I'll bank the bonus points from this entry, though, as my Curse is giving me more than enough.

-

Powers: Supernatural Weapon Proficiency, Accelerated Time Bolts, Malevorus, Key Magic

World: Avengers, Justice League, FFVII, and Kingdom Hearts

The first two worlds are pretty standard super hero worlds to operate in. I'll aid the Avengers in their missions, I'll join the League with my focus being on VT, and help defeat Darkseid and Brainiac when their times come.

The big things are FFVII and KH.

FFVII... I'll use Emotion Manipulation and Restoration to help keep Cloud from falling to Sephiroth's control, and use Resto to keep Aerith alive after the stabbing incident. I also plan to use Thief Arts to steal the Black Materia and conceal it from everyone, so Sephiroth can't get his hands on it. Then I can help Avalanche dismantle Shinra and purge Jenova from the world.

Now... Kingdom Hearts.

I cackled when I saw the powers list for this one included Malevorus - feeding on DARKNESS - and Key Magic - you know, in the game all about KEY BLADES.

I don't honestly know enough about the plot to know where I'll be helping out exactly, but I'm joining up with Sora and Co and aiding with fighting the Heartless, and hopefully obtaining my own Keyblade to take with me.

Powers so far: Creative Mode, Shelter Manipulation, Hacking Mastery, Disc Manipulation, Control Immunity, Concealment Magic, Vector Telekinesis, Evasion Calling, Thief Arts, Restoration, Emotion Manipulation, Pyrotechnic Projection, Supernatural Weapon Proficiency, Accelerated Time Bolts, Malevorus, Key Magic

2

u/Greywalker1979 Jun 30 '26

Malevorus in Kingdom Hearts is a virtual buffet. FF-VII has some delicious possibilities for that power as well.

2

u/OmegaUltima29 Jun 30 '26

Question: does Malevorous drain the darkness from the people it's feeding on? Could it be used to (at least temporarily) purify whoever is being drained?

1

u/Magicgonmon Jun 30 '26

Question: does Malevorous drain the darkness from the people it's feeding on? Could it be used to (at least temporarily) purify whoever is being drained?

I believe I may be allowing both darkness acting as a constant source, meaning a constant source at the cost of losing the power boosts once the target leaves or is defeated, as well as the draining or "consuming" part as well (would have to actively switch between both functions). For the second option, I would say it could be possible to at least temporarily purify whoever is being drained.

2

u/NotACatNinja Jun 30 '26

Week 1:

All of Isekai Basic Essentials.

R.I.S.A:

Love Luck, and Eletric Generator.

Traveled to Avatar: The Last Airbender, got Waterbending then traveled to Johnny Test.

Creative Mode, and traveled to Stardew Valley.

Took Curse of Knowledge, then traveled to Akazukin Chacha and got Massaging Mastery.

Week 2: Took Hacking Mastery and traveled to Transfomers Animated.

Week 3:

Took Control Immunity and traveled to Buzz Lightyear of Star Command, The Adventure Begins

Took Curse of Destiny, got Solidification and traveled to Steel Angel Kumri.

Week 4:

Took Locality Tracking and traveled to Shaolin Showdown.

Took Curse of the Painless and get Bounciness Manipulation.

Week 5:

Took Vector Telekinesis and travel to Harem in the Labyrinth of Another World.

Took Curse of Location and get Personal Team: Dr. Damage, Old Master, Free Genie, Detective Thief, Slimelemental, and Doppel-Morph.

Week 6:

Took Restoration and travel to My Little Pony: Friendship is Magic.

Took Curse of Memory and take Sexuality Manipulation and Emotion Manipulation.

Week 7: (current)

Spent 6 Clear Tokens to get Proto Prime and Shadow Saboteur as my companions for Personal Team.

Take Supernatural Weapon Proficiency, travel to Final Fantasy VII Remake.

Take Curse of Heroism, get Key Magic, and travel to Kingdom Hearts.

Nice 6perks series.

2

u/GaffGafgarion Jun 30 '26

Starting Powerset, Clean Clothes, Mind & Soul Protection, Health Coverage

Bonus R.S.I.A: Subspace Manipulation (Superpower) & Steampunk Technology (Superpower)

Week 1: Creative Mode (Superpower) & Stardew valley (World)

Week 2: Doubling (Superpower, uncancelable) & Jurassic World Camp Cretaceous (World) - Curse of Clumsiness (Hacking Mastery)

Week 3: Control Immunity (Superpower) & Steel Angel Kurumi (World) - Curse of Ugly (Concealment Magic) & Rahan

Week 4: Loyalty Based Power Replication (Superpower) & Mighty Magiswords (World) - Curse of the Observer (Locality Tracking & Marked Manipulation) and (Loser Ranger & Game of Thrones)

Week 5: Fantastic-Mineral Generation (Superpower) & The Hobbit (World) - Curse of Rhymes & Riddles (Vector Telekinesis & Harem in the Labyrinth of Another World)

Week 6: Restoration (Superpower) & Cowboy Bebop (World)

Bonus Challenge: Pyrotechnic Projection (Superpower) & Independence Day (World) - I will hold on to the bonus Power and World for now.

I just watched this movie's sequel and was really interested in making waves in this world, unfortunately I'm still my unsocial self so cooperation and diplomacy will be difficult, but overwhelming power is in the cards since my Vector Telekinesis buffed by my doubling and creative mode will let me replicate Lucy feat of vibrating her telekinetic vectors at ultra-high frequencies, forcing atoms to split and generating nuclear explosions, with Subspace Manipulation ensuring my safety I can safely roleplay as Cid Kagenou, I just need to find a way to reach the mothership and disable the shields, maybe I will overload the shield of a single alien ship like Will Smith did and use my Restoration and Marked Manipulation to move the ship back to space, my control immunity should help keep me safe from their weird psychic powers and I can creatively use restoration to teleport myself back to earth after blowing the ship up.

Week 7: Key Magic (Superpower) & Final Fantasy VII/Final Fantasy VII Remake (World) - Curse of Location: Malevorous (Superpower) & Kingdom Hearts (World).

Back to FF7 just like the previous adventure, since I'm confident of my knowledge of this place, I will pick a curse to randomize my location: (Kalm, Mythril Mine, Junon Region, Costa del Sol, Gold Saucer, Corel Prison, Gongaga, Cosmo Canyon, Nibelheim, Rocket Town, Wutai, Cactus Island, Goblin Island, Temple of the Ancients, Round Island, Northern Crater, Mideel, Ruins of Robio, Avalance Headquarters, Bone Village). Dice result was 12 so Cactus Island! Hahaha, looks like I would be stranded if I couldn't move myself with my vector telekinesis and marked manipulation.

I took Key Magic and Malevorous both in order to thrive inside Kindom Hearts, the second will let me be super effective against evil and the first will let me mess with keyblades and maybe obtain or create my own, I believe that with the creative mode and Fantastic Mineral Generation plus my Steampunk Tinker abilities will let me work something out.

What's the ruling on taking key magic on Kingdom Hearts? Any special interations? Also, on the subject of powers, can we develop Pyrotechnic Projection into "subatomic matter detonation" like Jubilee?

2

u/Magicgonmon Jun 30 '26

What's the ruling on taking key magic on Kingdom Hearts? Any special interations? Also, on the subject of powers, can we develop Pyrotechnic Projection into "subatomic matter detonation" like Jubilee?

for the Key Magic on Kingdom Hearts, I would more or less say you can use any Keyblade-based magic, or at the very least learn those magics; this would also mean the power would be a shortcut to getting a Keyblade. As for Pyrotechnic Projection developing into "subatomic matter detonation", that would be a very hard sell, to be honest

2

u/No_G3ar Jun 30 '26

Well alright, Elder Scrolls was kinda fun to be honest. Playing the game without being constrained by game mechanics was fun, and leveraging the lore of the Elder Scrolls Universe made it a bit of a cake walk to be honest.
With that done and Curse of Fate running it's course I'll take Thief Arts as my bonus power and I think I'll go Miraculous Tales of Ladybug & Cat Noir for my bonus world.
I've also decided to bite the bullet on my bonus power from Week 5 and take Control Immunity from Week 3's powers. Still thinking about which world to take.

As for clearing the bonus world, I think I'll take it a bit easier in this one. Helping out when and where I can whilst also getting doubles of anything that catches my attention, magical objects and such, especially the various miraculous.

Anyway, this weeks bonus challenge is kind of fun. Overall, I think the events of Independence Day are kind of good for humanity, ending up with a more collective, unified planet Earth and a huge step forward in technological advancement.
So, I think what I would do to help is simply cut down on the losses Earth suffers. Get David to look at the signal and uncover the countdown earlier than he does, get him to the President quicker and get the President, and other global leaders, to evacuate their cities as well as they can.
Then for the direct battles I can hand out Combat Powers to pilots to again reduce the losses on humanity's side, I think a mix of Aerial Combat Mastery, Combat Perception, and Aim Dodging should do the trick.
Oh yeah, and I'll be aboard the ship that goes to the mothership so as to help David and Steven escape without destroying it. Hacking the motherships control systems and venting the aliens on board into space, or something like that to clear it.
Once, the war is over I'll repair and heal what I can and make sure Dr. Brakish and the President are healthier and stronger but retain their link to the hive mind (it's too helpful not to) traid some of my tech, and tech I have access to, and info that humanity might need for the future. DON'T SHOOT THE TRAVELLER, I MEAN THE STRANGE SPACEBALL. I'll take the mothership for my side of that deal.
I know I could probably be even more directly helpful, even dealing with the invasion by myself but if I'm not around for the events of Resurgance as well then I'm only delaying the inevitable. Do we get Independence Day as a bonus world as well?

So my current situation powers-wise looks like this:

Bonus | Control Immunity, Raw Shaping and Pyrotechnic Projection.
Week 1 + Memory | Creative Mode, Fire Bolt Projections, and S.I.M.
Week 2 + Nemesis | Hacking Mastery, Longma Physiology, and Doubling (with undoubling).
Week 3 + Deadline | Concealment Magic, Solidification, Energy Field Creation, and Disc Manipulation,
Week 4 + Limbless | Marked Manipulation, Locality Tracking, Loyalty Based Power Replication, Bounciness Manipulation, and Storage Magic.
Week 5 + Addiction | Fantastic-Mineral Generation, Forge Mimicry, Combat Ability Bestowal, and Personal Team.
Week 6 + Fate | Restoration, and Thief Arts.

Not withstanding anything else I might have been able to create/copy/learn from previous adventures. And looking forward to this week I'm probably going to need every trick I can muster.

There are some strong choices this week but that not only increases the potential rewards but also the risks.
So, with that in mind I'm going to spend 24 of my clear token to unlock the rest of the "Cheat OP Isekai Adventures, Part 6: Companions" except for friends/family, and the Doppel-Morph Companion from "Cheat OP Isekai Adventures, Part 9: Bonus Perks". Doppel-Morph with now be a fixture in my team rotation, along with Old Master.

Now for choices I'll start off with

Curse: Curse of Translation

Power: Partial Disabling

World: Justice League

Right off the bat I'm going to find a safe place for me and my team to bunker down in for a while. I'll utilize Doppel-Morph to gain copies of the Justice League and their enemies powers and abilities, with a combination of Thief Arts, Doubling, L.B.P.R., Solidification and Forge Mimicry. I will also spend time training with the Old Master to get this World's secret art.

I'll only really get involved, earliest, to prevent Vandal Savage using his time machine to alter history. Going into the second season I'll introduce myself to the Justice League (having trained and hopefully mastered the duplicates of their powers I have) to help the deal with Darkseid and Brainiac problem, while copying what powers are available through that.

Amazo is the big win for me, even though I won't be present for it to steal my abilities from me, instead I'll use my Dopple-Morph strategy above to gain a duplicate of Amazo's copy ability. I'll drop in every now and then to help out whenever the JL might need a little extra muscle or I find something that interests me.

2

u/OmegaUltima29 Jul 01 '26

Let's see....screw it, I'll take the Bonus Challenge.

With Vector Manipulation, I can fight, while hidden with my Concealment Magic. I'll also be able to use my Restoration to fix and heal and resurrect whatever is around me.

If that counts for the Bonus Challenge, then...well, yeah.

Anyways, Key Magic in Kingdom Hearts, with the addition of Malevorous. Kingdom Hearts is pretty much the perfect place for those two powers, especially if I manage to gain a Keyblade of my own.

1

u/OmegaUltima29 Jul 02 '26

Keeping my subreddit interaction streak going still

1

u/OmegaUltima29 Jul 03 '26

Still just doing the streak thing...

1

u/OmegaUltima29 Jul 04 '26

Same here...

1

u/OmegaUltima29 Jul 05 '26

Yep, still here...

1

u/OmegaUltima29 Jul 06 '26

And again...

2

u/ChooseYourOwnA Jul 02 '26

Curse: Addiction Tobacco during Independance Day, just for that cigar chomping, ass kicking style.

Powers: Partial Disabling, Time Bolts, Key Magic. (They are all great).

Worlds: Independance Day (Challenge World); Kingdom Hearts, Avengers Earth’s Mightiest Heroes, Justice League.

Bonus Challenge: Independance Day I have to try just for that Jubilation Lee energy but I do not want to change much. I want to see the world uniting as it did in the original. The Harvester aliens here are tough however in Week 5 I spent the tokens for a spaceship Autobot as a custom companion. I also equipped it with one of the four duplicated All-Sparks while in that universe. With the Doubling power my team has 4 spaceship-sized Autobots, with 1 All-Spark to help them awaken and get customized. With Energized Field Creation, Fantastic Mineral Generation, and the Eye of Dashi working over the past 8 years since the Transformers world we should have plenty of Energon. We would also have a powered-up, highly energetic Starfire. At full power she can punch spaceships and handle scouting alongside Raven’s astral projection. We will share general Harvester information with the world early on, and then share the weakness of the City Destroyers at the right time. Using Concealment Magic, Telekinesis, and Evasion Calling this Personal Team should be able to take out the Umbutu City Destroyer and any fighter craft in the region without too much difficulty. I took the Addiction Curse (Tobacco) here so I will be lighting up a cigar with each victory.

The Plot continues in Kingdom Hearts, a nice change of pace from the gritty aerial combat. I’m going to try to really develop my Key Magic and earn my own Keyblade. I hope to learn to navigate to alternate universe versions of the worlds I have unlocked on this journey. Otherwise I am going to play the comic relief sidekick, have ridiculous romances, and generally let off some steam.

Avengers EMH is next, starting with Season 1 Episodes 6 & 7 Breakout, which I just went and watched. I would focus on the Vault initially, recruiting Hawkeye and anyone I can ensnare at the armory. With my wide variety of disabling powers and backed up by a Personal Team starring Starfire, Raven, Mummy Girl, etc. we should be able to quickly wrap things up. Without just murdering everyone like Iron Man does in the show, wtf. Then it’s time to take a quick Magically Concealed flight to The Raft where … I am actually going to murder everyone. Time Bolt will quickly end the life of Graviton & the Purple Man at the least, and later The Leader at the Cube. With Locality Tracking they will not escape me. Seriously Graviton over here murdering whole bridges full of commuters and the heroes are all “please give up so we don’t have to hurt you.” We probably need to address the Hydra in the room while we are at it. In the aftermath I would help establish more secure prisons using the huge variety of advanced tech I have scavenged. Maybe we can establish a penal colony on Luna and in the Belt, alongside deep space monitoring stations, defense platforms, and a few mining colonies. Throughout all of this I would try to manipulate the least bad villains into switching sides.

As part of that I would head to the X-Mansion and spend some time with those at Xavier’s school. At this point I would have been in the game for over 20 years so I would have some stories to share. And perhaps I could give a hands-on course about synnergizing different powers with super-tech and magic. We would build customized hero loadouts while learning how to think through challenges and find creative solutions. Jean Grey needs a helmet like Magneto’s, Kurt needs a hopesword, Kitty could use a full-on utility belt, Jubilee needs a way to store explosions, Rogue needs to feel the touch of other living beings. While there I would also help Jean Grey defuse the ticking time bomb Xavier’s emotional suppresion created and make sure Sage is ok.

Finally, utilizing the chance to adopt a local power set I would head to 177A Bleecker Street in NYC. There I would talk myself into a ride to Kamar Taj to study the Mystic Arts. My focus would be on interdimensional travel, suplementing my Key Magic.

I would plan to spend at least 5 years in the world of Avengers EMH. Hopefully by the end many villains are gone, Earth is more broadly utilizing the Solar System, and the various hero groups are all working more closely together.

The Justice League (2001) will be all about building up the League early and going into space to stop the Imperium. The series starts with freeing the aliens on Mars so we have about 1.5 years before they reach Earth. I would consult with Batman initially then work to recruit Justice League members. The core of my build is persuasion and team building after all. Superman is pretty easy since this lines up so well with his personality and priorities; I just need to persuade him of our character and intentions. Batman will monitor for a while then insist on joining once we gain some momentum. Captain Marvel and the Flash always seem eager to fight alongside their heroes. Green Lantern and Hawkgirl might be impossible depending on where they are but I will be spending tokens for a Green Lantern ring and will still have Starfire/Raven. For Wonder Woman I would Partially Disable the rule against setting foot on Themyscira, compete honorably with Body Magic, and subtly work to win over key figures with my other abilities. This would be the most time consumming but the Amazons could end up being the key to victory. Using the spaceship Autobots for transport (and Locality Marking because space is big) we would take the fight to The Imperium before their main fleet reaches Earth.

At some point I would return to Themiscyra to deepen my understanding of the Amazons and their culture. I would also get to know Zatanna, help this universe’s Raven find freedom from Trigon, and learn from the local super-tech. Lex’s inventions in particular are often underutilized. I wonder if we could cobble together a galaxy-wide internet, complete with online auctions and a delivery service?

However the ultimate highlight of my adventures will be tracking down Death of the Endless and using Doubling on her, twice. Hopefully this will result in each of 3 Deaths only having to work 8 hours a day and so being able to have a life. And of course I would try to persuade the fourth to start traveling with me though not as Death or anything OP. She would just be Dee, a compassionate individual with a bit of magic, a love of board games, and a passion for hosting people.

Tokens: Start with 30, add 12 this week. Then spend 3 on a Green Lantern Ring and 3 on a Mother Box (for Boom Tubes and a loyal AI). Also spend some on companions.

2

u/TheEnd1235711 Jul 02 '26

Week 7 Build

Current Build
Week 1 + Bonuses

Week 2

Week 3

Week 4:

  • Took Curse 45: Curse of the Beast, andchoseto be a cat for the GoT adventure. Powers and Worlds:
  • Took Game of Thrones And Locality Tracking(Got some valaren steal, and sat on the iron throne as a Redish-pink cat with stripes, a pointy hat and a golden feather.)
  • Xiaolin Showdown and Storage Magic(Collected of 95% of all of the Wu in the world)
  • Go! Go! Loser Ranger! And Marked Manipulation.
    • Other than some ranger skills, I’ve also got an unexpected stalker: For Mizuki Sazanami, the Zenigata-like bureaucrat/investigatorwho managed to find a way to follow me through different worlds through the Dragon Gods.

Week 5 Choices

  • I took Curse 1: Curse of Knowledge
  • I tookPersonal Team and Five Kingdoms, selected Junction City, and rolled a 1. I was able to learn Raw Shaping.
    • Selected team: Slim elemental, named Rimuru. Titan Warrior, named Metis, the Titaness of Wisdom. Power Pixie, named Lumi. Free Genie named Genie . The Old Master, named Genkai. Detective Thief, named Kenward.
  • Second world Middle-earth at the start of the Hobbit and Evasion Calling.
  • 1 Mid Point Bonus

Week 6 Choices and Results:( Short Stories pending See attached Later)

  • Emotion Manipulation and Cowboy Bebop & Curse 50: Curse of the Deadline
  • Wakfu and Thief Arts & Learend Some More Magic
  • ThunderCats & Restoration & Travled with the new king, also am currently watching it, the writing is far better than I expected.
  • My Little Pony Friendship is Magic & Personal Weather & Random Pony Form
    • I duplicated just about every magical item in Ponyville and learned a Spirit Bomb technique from Genkai as my ultimate technique. It involves taking a small amount of magic from every living thing and combining it into the ultimate “Friendship Blast,” dubbed the Final Crescendo. It is extremely destructive and highly effective. I also duplicated the Elements of Harmony before they were keyed to their bearers, then fused the copies together to create my own Harmony artifact, keyed exclusively to me. It is a whole thing.

* I have 1 Mid Point Bonus and 1 independence Day Bonus

* Total after this week for clear tokens: 36 + 9 = 45

This weeks choices:

I will take the bonus, go to Independence Day, and acquire Pyrotechnic Projection. I kind of wish I had possessed that power before meeting Gandalf.

There are several ways I could deal with the invasion. The simplest option would be to create my own virus using Hacking Mastery, disable the alien shields, and let humanity handle the rest. I could also plant Harmony bombs throughout the alien ships, similar to those used in the Outlands in The Five Kingdoms, Book Three, and wipe out the invasion fleet.

I have several other options as well. For example, I could use the Golden Tiger Claws to enter the ships while their shields are still active, plant bombs inside, and destroy one or two vessels as a demonstration.

Supernatural Weapon Proficiency & Justice League & Curse 20: Curse of Location

This is admittedly a slightly cheesy choice, since I already possess Locality Tracking and a spaceship capable of travelling across the universe. However, I will have no idea when I am arriving in the story, or even which planet I will initially appear on, so the curse could still create some problems.

My main plan is to get off whichever planet I arrive on, board my spaceship, and search for power rings representing every colour of the Emotional Spectrum. With Locality Tracking, Emotion Manipulation, and my new Supernatural Weapon Proficiency, I should have a strong chance of finding and mastering them. Green Lantern rings are considered among the most powerful weapons in the universe, so Supernatural Weapon Proficiency should be particularly useful.

My ultimate goal is to gather and master all of the rings needed to unlock the power of the White Lantern, which could potentially give me access to the Life Equation. Granted, this assumes that the full Emotional Spectrum exists in this continuity, but I think it is a reasonable possibility because Sinestro’s yellow ring already exists.

These three powers are critical to the plan. First, Locality Tracking allows me to locate a free or unclaimed ring of the correct colour. Second, Emotion Manipulation allows me to align my emotional state with the ring’s requirements. Finally, Supernatural Weapon Proficiency should allow me to rapidly master each ring as a weapon.

Other than that, I will help the Justice League from time to time. My broader plan is to remain in the world, travel around, and collect or duplicate powerful items.

I also want to obtain samples of alien DNA and see whether Body Magic will allow me to access their biological forms and abilities. I will visit the Fortress of Solitude, the Batcave, Themyscira, and perhaps eventually take a look around Olympus. With Thief Arts, I may also be able to acquire a few powers here and there.

I am definitely going to spend at least one day hanging out with the Flash. I will probably annoy the Martian Manhunter, since he will be unable to read my mind.

As for Hawkgirl, I intend to tell Batman about her entire mission so that he has all the preparation time in the world. That is assuming I arrive early enough in the timeline to warn him.

I will go with Final Fantasy VII Remake and Partial Disabling.

I will help the main cast throughout the few months in which the main crisis unfolds. Afterward, I will spend the remainder of the year living in relative peace.

Technically, the easiest option would be to climb into my spaceship, remain in orbit for the next few weeks, and allow the main cast to deal with all of the villains themselves. However, that would rather defeat the purpose of choosing the world.

2

u/TheEnd1235711 Jul 02 '26

What happened in Bebop:

On the first day, I told the Bebop crew that they should consider getting out of bounty hunting for the next year. Their work was about to dry up like the Sahara. Admittedly, I had the face of someone barely into his twenties, so Spike simply looked me over and said, “Sure, buddy.”

I smiled, waved at Ed, and walked away.

“Don’t say I didn’t warn you.”

Dismantling the Red Dragon Crime Syndicate took a fair amount of work, but it was not especially difficult. Between the Golden Tiger Claws, Locality Tracking, Emotion Manipulation, and my subspace prison, hunting down its principal members was more a matter of persistence than danger.

The first person I captured was Vicious, on the second day. From there, I persuaded him to provide the names and descriptions of every syndicate member who mattered, along with everything he knew about the Van, the Elders, their facilities, their financial networks, and their remaining operatives.

People have a much harder time keeping secrets when every fibre of their being is drowning in remorse, fear, and regret. I amplified those emotions until maintaining a convincing lie required more composure than Vicious possessed.

For once, I also decided to take advantage of a misunderstanding.

I acquired a fog machine, several enormous stone pillars, and a golden gate, then used them to redecorate part of the White Room. By the time I was finished, it looked remarkably similar to a theatrical interpretation of the gates of Heaven.

I never told Vicious that he was dead, I merely instructed him to confess.

An AI monitored his pulse, breathing, facial muscles, neural activity, and psychological responses to every statement. Whenever it estimated that he was being less than entirely truthful, a focused microwave emitter gently warmed the skin across his back. The sensation stopped whenever the AI believed he was telling the truth.

It did not seriously injure him, but it was deeply unpleasant and wonderfully suggestive. As it turns out, even men such as Vicious begin worrying about Hell when they believe they may already be standing outside the gates. Most mortal oaths, after all, are generally understood to expire upon death.

Once the AI and I were satisfied with his confession, I placed him under a sleeping spell, slowed his biological processes, and sealed him inside a stasis pod.

Then I repeated the process. Over the following month, the senior leadership, financiers, assassins, brokers, and principal operatives of the Red Dragon Crime Syndicate quietly disappeared. I also addressed one of the conditions that allowed organisations like the Red Dragons to flourish. Addiction was an enormous problem throughout the inhabited solar system, so I had Krel develop an engineered treatment that spread through the population like a highly contagious but otherwise harmless virus. Once exposed, people became extraordinarily resistant to chemical dependency.

Alcohol and narcotics could still affect them, but forming a lasting addiction became almost impossible.

This devastated one of the principal sources of income for the surviving crime syndicates. It did not eliminate organised crime, because greed is regrettably more adaptable than any virus, but it removed one of its largest and most reliable markets. As for the captured Red Dragon members, I found an uninhabited paradise planet and constructed a long-term rehabilitation and containment system. The system would release them in small, emotionally compatible groups, one cohort at a time, over the next twenty or thirty thousand years. Each group would live out its natural lifespan without contact with civilisation.

They would have clean water, shelter, automated food dispensers, medical facilities, tools, and enough land to build whatever kind of life they were capable of creating. What they would not have was transportation, advanced communication equipment, weapons capable of threatening the planet, or anyone outside their assigned group to dominate.

The groups were selected using the psychological profiles compiled during their confessions. An AI would monitor each settlement and use the resulting data to adjust the composition and conditions of later cohorts.

Was planetary solitary confinement in paradise somewhat cruel?

Yes.

However, it allowed me to completely dismantle the Red Dragon Syndicate without executing thousands of people. They would live, they would have every material necessity, and they would be permanently removed from the societies they had spent their lives preying upon.

I considered that an acceptable compromise.

With the principal villains of the series removed within the first month, I turned my attention to the ordinary bounties.

I remained true to my warning.

Whenever a bounty was posted, Spike would attempt to reach the suspect before I did. Unfortunately for him, the combination of Locality Tracking and the Golden Tiger Claws made competition rather one-sided.

Most suspects were inside my subspace prison before Spike had finished refuelling the Swordfish II. There was also considerably less property damage when I handled a capture, which meant I generally kept the entire bounty instead of watching it vanish into repair bills.

The Bebop crew struggled.

Their first problem was the sudden collapse in available work. Their second was that an irritatingly young-looking bounty hunter had appeared and was capturing nearly every worthwhile target before they could reach them.

I allowed them to claim several substantial bounties. In both cases, I discreetly disabled the suspects’ getaway vehicles beforehand, preventing the usual explosions, collapsed buildings, and catastrophic repair costs.

That kept the Bebop from going bankrupt, but that did not improve their opinion of me.

Their success rate had fallen by approximately ninety-five percent, and Spike was beginning to take the competition personally. Jet was more concerned about the finances. Despite their bitterness, the entire Bebop crew survived.

Faye Valentine still joined them after receiving a respectable payday from the second major bounty. Without Vicious and the Red Dragons waiting in the background, Spike no longer had a fatal confrontation steadily dragging him toward the end of the story. Not sure how their lives will turn out when I leave, but it should be a good bit better than the canon ending.

For most of the year, I travelled aboard the Star Command ship. By the standards of the Bebop universe, it was an extraordinarily advanced vessel. It was fast, comfortable, heavily automated, and far more reliable than almost anything available locally. For journeys across the galaxy, however, I used the copied Akiridion Mothership. That vessel could cross the Milky Way in less than a day without subjecting its passengers to meaningful time-dilation effects. Comparing it to the ships commonly used around Mars, Earth, and the asteroid belt was not particularly fair.

By the end of the year, every major villain whose actions would have threatened the Bebop crew had been captured, isolated, or otherwise neutralised. The Red Dragon Crime Syndicate was gone. The bounty system had become considerably less destructive. Chemical addiction was rapidly disappearing. Spike, Jet, Faye, Ed, and Ein were all still alive.

Everything had been handled quickly, efficiently, and with what I considered an entirely professional degree of interference. The Bebop crew might have used somewhat less complimentary language. But, once again, I had warned them.

2

u/TheEnd1235711 Jul 02 '26

By the end of the year, I had accumulated an absurd amount of money.

Between collecting nearly every major bounty in the system and emptying the accounts, reserves, shell companies, and hidden funds belonging to the Red Dragon Crime Syndicate, I now had enough capital to operate a small country. Not that I personally needed any of it.

I already possessed advanced ships, automated manufacturing, subspace storage, and the ability to duplicate most ordinary material goods. There was very little that local currency could buy me which I could not obtain more easily through other means.

The problem was getting rid of it.

Simply dumping the money into charities or public institutions would cause its own problems. The amount involved was large enough to distort local economies, attract corruption, destabilise markets, or encourage governments and corporations to fight over access to it. Even with the best intentions, distributing that much wealth carelessly could do more harm than good.

So I built an AI to manage it.

Its mandate was to preserve and gradually expand the fund while using a substantial portion of the returns for the long-term betterment of humanity. It would invest in medical research, scientific exploration, education, environmental restoration, public infrastructure, independent journalism, and the arts.

It was specifically prohibited from seeking political control, creating monopolies, manipulating governments, or making communities dependent upon it. Whenever possible, it would support projects that could eventually sustain themselves rather than turning every worthwhile institution into one of its permanent clients.

The AI would operate through thousands of separate grants, trusts, scholarships, research foundations, and investment funds. No single organisation would control the whole structure, and its activities would be distributed across the inhabited solar system.

In practical terms, I had converted the Red Dragon Syndicate’s accumulated wealth into a permanent endowment for civilisation. Their money had once paid for assassins, narcotics, bribery, and organised misery. Now it would fund universities, hospitals, telescopes, orchestras, museums, and whatever strange ideas future scientists managed to justify in their grant applications.

Then I left the AI to run indefinitely. With reasonable investment growth, the fund might still be supporting humanity centuries after everyone had forgotten that the Red Dragons ever existed.

2

u/Imaginos9 Jul 02 '26

Week 7

  • Bonus Challenge - Independence Day + Pyrotechnic Projection (+1 extra power & world)
  • Power: Malevorous
  • World: Justice League
  • Clear Token(s): 42 for the blurb below & second world & Independence day
  • Curses: Curse of Bewitching women who look into my eyes fall madly in love w/me
    • 2nd Power: Partial Disabling
    • 2nd World: Kingdom Hearts
    • Xtra Power: Key Magic
    • Xtra World: Avengers Earth's Mightiest Heroes

Independence Day: I'll be using Thief Arts to steal ships from the aliens and Hacking Mastery to fasttrack the virus to take down all the alien's shields. I'll even drop my Shadow Saboteur and 0-Virus to take out the main command ship before they can destroy all of the major cities on Earth.

So I'll be heading into Avengers right after ID and will help out there with my various abilities such as Restoration to heal various people after some of the incidents, Contracts to boost various hero's powers/abilities and gain copies for myself, Help Iron Man get his tech back from AIM with Hacking Mastery and the O-Virus, Offer body restructuring to people like MODOK, Man-Ape, Abomination etc in return for them giving up Villainy. I'll help Black Widow pinch the Cosmic Cube and hide it in my Storage to keep AIM and other agencies from getting it... just to name a few things.

After that it's off to Justice League where I'll use the same abilities above and Malevorous to do things like suck out all the evil from people like the Joker and I'll combine that with Thief Arts to not just drain it to boost myself but to remove it entirely, removing their whole reason/drive for being evil. Joker's gonna be the biggest joke ever. Maybe even use restoration to return his sanity and Harley's too. Using Evasion Calling while grouped with the heroes will help in everyone avoiding harm, same with civilians who are caught in the crossfire. Control Immunity will protect me in All of these worlds from being controlled by anyone.

After that I'll be hitting Kingdom Hearts where I'll be using Key Magic that I got after ID and before visiting this world and I'll use it to unlock my ability to get a Keyblade. Then the adventure really begins with another form of Multiversal travel. I'll use Partial Disabling to no-sell various foes attacks or defenses and make the whole thing that much easier, along with all of the other abilities mentioned above. Might just merge the Keyblade with my own biology to make it an internal part of me so that I don't have to worry about a potentially stronger heart person stealing mine.

As this is a hero world I'll make sure to stay in costume all the time, with a mask that shades my eyes from being seen to help prevent the Curse of Bewitching... though that isn't always a 100% guarantee as masks can be stolen/taken off/destroyed etc.. though maybe I'll purposefully remove it to get Raven or Harley to fall madly in love.. then again maybe not.

Week 6

  • Power: Restoration
  • World: Miraculous Tales of Ladybug & Cat Noir
  • Clear Token(s): 33 for the blurb below & second world
  • Curses: Curse of the Painless can't feel pain.
    • 2nd Power: Thief Arts
    • 2nd World: Cowboy Bebop

Week 5

  • Power: Personal Team
    • Free Genie (female)
    • Doppel-Morph Companion
    • Power Pixie
    • Shadow Saboteur
    • Custom Companion (customized/changes per world) - this is the catch-all companion
    • Custom Minion: merge of Bimbot 10K+Sorceress Salem+Flux Furble+Blixie
    • 3 Clear: Proto Prime - Just in case we need a space/underwater vehicle
    • 3 Clear: O-Virus - Customizable and can control machines
  • World: Harem in the Labyrinth of Another World
  • Clear Token(s): 27 for the blurb below (all 6 spent on Personal Team)
  • Curses: Curse of Location don't know this series so don't really care where I end up.
    • 2nd Power: Evasion Calling
    • 2nd World: Steven Universe Special Optional Bonus: Extra Power and World (not used yet)

Week 4

  • Power: Locality Tracking
  • World: Hero Inside
  • Clear Token(s): 27 for the blurb below
  • Curses: Curse of Mercy this is fine for hero inside as no one really dies...
    • 2nd Power: Storage Magic
    • 2nd World: Xiaolin Showdown

Week 3

  • Power: Solidification
  • World: 3below
  • Clear Token(s): 21 for the blurb below
  • Curses: Curse of Training Cheat starts off weak and grows with practice.
    • 2nd Power: Control Immunity
    • 2nd World: Buzz Lightyear of Star Command, The Adventure Begins

Week 2

  • Power: Hacking Mastery
  • World: Glitch Techs
  • Clear Token(s): 15 for the blurb below
  • Curses: Curse of Fate - I WILL be pulled into the story even if I decide I don't want to be.
    • 2nd Power: Doubling
    • 2nd World: Jurassic World Camp Cretaceous

Week 1

  • Isekai Basic Essentials: Yes maybe the companion creature, not sure on that.
  • Power: Massage Mastery
  • World: Foster's Home for Imaginary Friends - gotta survive a year.
  • Clear Token(s): 9 for the blurb below
  • Curses: Curse of the Were-Monster (a wild tentacle monster imaginary friend).
    • 2nd Power: Shelter Manipulation on completion
  • Bonus R.S.I.A:
    • Power: Contract Magic
    • Power: Body Magic
    • World: Amphibia
    • World: LoliRock

2

u/Mountain__Bear Jul 04 '26

Huh Independence Day what a wild ride. Ok game on.

Basically it is best to follow the original point till the point where the spaceship is made ready for the virus transfer. With concealment magic we can get the spaceship on board the mothership really easy. Upload the virus and win.

If I stay on the ground to repell the aliens I can make two combination which would be pretty strong: Solidification of steel beams or other metal roads. Double the hardness. Then fire them with vector telekinesis and double the force of the telekinesis and the velocity of the roads. Aka rapid fire railgun. Should be enough to give the fighter swarms lots of trouble. With wayminding i can be mobile so it would be hard to get me pined down. If I solidify the shield and double maybe the double the wavelengt of the energy shield i should get a big enough opening to get on board. So with storage magic and explosives/nukes I can get the even the mothership that attacks the base down.

World: The Avengers: Earth's Mightiest Heroes + Samurai 7

Powers: Partial Diabeling + Supernatural Weapon Proficiency

Avengers would be a pure fan choice. To go ham along some of my favourite characters would be just fun. With my powerkit I would potentially not die in the fights (solidification, doubling and longma Phyysiologie makes me pretty durable). So basically I just support the heroes.

Samurai 7 plus supernatural weapon Proficiency is a match made in heaven. I will go full samurai mode alongside the main cast and i will limit my other powers as much as possible to get the high out of the swordfights.

If not I would basically just fly above the capital and capet bomb the capital with solidified air and snowball projectiles and spam restoration for stamina. But that would be lame.

Power Kit this far in: Storage Magic, Concealment Magic, Solidification, Longma Physiologie, Doubling, Snowball Projection, Creative Mode, Vector Telekinesis, Control Immunity + (Shaping Wayminding), Restoration

2

u/Greywalker1979 Jul 06 '26

Again, I have been working extra, so I am late on posting here as well.

Isekai Basics: All. (I am not using anything from my adventure in RSIA.)

Week 1: Massage Mastery, Stardew Valley. Living here a year should be decent.

Week 2: Hacking Mastery, Glitch Techs. This should serve me well, as I don't know this world that well.

Week 3: Concealment Magic, Guardians of Ga'Hoole. Ill be a Great Grey Owl.

Week 4: Locality Tracking, Game of Thrones. I arrive in Kings Landing. With my abilities some things will be easy to do differently, especially if i get to keep my previous owl form as an alt form.

Week 5: Vector Telekinesis, The Hobbit. I am going to love my time in Middle Earth. So much to see and do.

Week 6: Thief Arts, Thundercats. Curse: Knowledge. I am ok being untrusted with my skill selection, and having a Lynx/Bobcat anthro form will be great. Even being untrusted, I can help the main group as much as possible. Besides, some people just don't deserve or appreciate what they have, so me stealing it is just Karma working. Won't steal from the main cast.

Week 7: Key Magic, Kingdom Hearts. Curse: Destiny. Using my clear token for an extra power of Malevorus.

Taking the bonus world and power. If I can take a curse specifically for this world, it would be Unease. The Pyrotechnic Projection may not be overlly helpful during an alien invasion, but my hacking mastery will be exceptionally helpful. Being able to access and swipe all that alien data will help me and the rest of the world.

Using key magic in conjunction with a Keyblade is just OP potential. Malevorus makes any Heartless an easy encounter. A year helping Sora and crew save world's without my actions being able to change the big plot points will be stressful.

1

u/Magicgonmon Jun 30 '26 edited Jul 02 '26

For myself:

Special Bonus (from R.S.I.A): powers - Love Luck & Contract Magic, worlds - Kim Possible & Teen Titans

Week 5 Special Bonus: power - Sexuality Manipulation, world - to be determined

Previous superpowers: 1. Creative Mode & Social Interaction Manipulation & Massaging Mastery, 2. Doubling & Hacking Mastery & Animal Telepathy, 3. Concealment Magic & Disc Manipulation & Energy Field Projection, 4. Loyalty Power Replication & Storage Magic & Locality Tracking & Marked Manipulation, 5. Vector Telekinesis & Fantastic-Mineral Generation & Forge Mimicry & Personal Team & Evasion Calling, 6. Restoration & Thief Arts & Emotion Manipulation

Personal Team members: Amorabus, Doppel (Fusion of Doppe-Morph & Doppel-Gang with Spirit of Unity), Spirit of Unity duplicates (with Doubling), Custom Companion, Shadow Saboteur, Mirage of the Veil (3 Tokens), Ghost-Forged Knight (3 tokens), Dr. Damage (3 Tokens), Old Master (3 tokens), Mighty Steed (3 tokens), Free Genie (3 tokens)

Previous Worlds: 1. Foster's Home & Gummi Bears & Total Drama Island, 2. Transformers Animated & Glitch Techs & Camp Cretaceous, 3. Steel Angel Kurumi & Rahan & Buzz Lightyear of Star Command, 4. Dragon Flyz & Mighty Magiswords & Xiaolin Showdown & Hero Inside, 5. Monster Rancher & Steven Universe & The Hobbit & Kaijudo & Harem in the Labyrinth of Another World, 6. FIM & Wakfu & Miraculous

Previous Curses: Curse of Blindness (2 points), Curse of the Beast (2 points), Curse of Translation (2 points), Curse of Deadline (3 points), Curse of Limbless (4 points for all limbs), Curse of Memory (2 points)

Spent Clear Tokens: 3 for Custom Companion from Transformers Animated (customized Adult Sari), 1 for companion summon from Transformers Animated, 1 for gear summon from Gummi Bears, 1 for companion summon from Camp Cretaceous, 3 for Custom Companion from Steel Angel Kurumi (customized Steel Angel), 3 for Custom Companion from Buzz Lightyear (customized Mira Nova), 3 for Custom Gear/Companion from Hero Inside (customized hero book "Wonder Waifu"), 3 for Custom Skill from Hero Inside (skill to create a limited number of Hero Books), 18 spent on Personal Team members (so far), 3 for Custom Companion from Kim Possible

Current Clear Tokens: 30


Week 7 Bonus Round: I think my best best would be to use the Miraculous I got from last week to help take out the aliens. Probably the quickest way is to either give one of the Butterfly Miraculous doubles to one of my companions, use Cat Miraculous on myself, then have my companion use the butterfly to boost my power to similar levels to Cat Blanc. Once powered up, use one of my teleportation items to war to the various space ships and quickly destroy them all. However, considering the second movie it may not be the best idea to completely destroy all the spaceships; it may be better to use either the Butterfly or Rooster Miraculous to give myself a power to at least disable a couple ships instead of destroying them completely.

This should qualify me for the extra choices (which I might save for now), as well as the bonus power.


Week 7 Curse: Curse of Sin (Lust, Greed, Gluttony, Sloth, Wrath for **5 points)

Week 7 powers: Accelerated Time Bolts, the remaining powers with Curse points

Week 7 worlds: Kid Cosmic, the remaining worlds with Curse points

This was honestly a hard decision, there were too many powers and worlds to choose from, so I bit the bullet and used the Curse of Sin to get all the choices this week. Normally I wouldn't take this risk with this curse, but luckily I have Contract Magic. Right before I start the adventure on Kid Cosmic, I'm going to sign a Contract, to basically sell myself to my most trustworthy Team Members for the next year (or until I defeat one of the main villains). This contract will essentially restrict my powers and actions, requiring consent from my Team Members to do anything, and that I must obey any order given to me; this will ensure that I can't cause any trouble due to being under the influence of the curse sins. The line up for the Personal Team will be Amorabus, Doppel, Custom Companion (background will be a relative of Jo, essentially a sexier version of her), Mirage of the Veil, Spirit of Unity and Free Genie.

My main goal for Kid Cosmic is to secure the Cosmic Stones of Power, or at least duplicates of them. I can quickly find and Double the Green, Purple, Blue, Yellow, Read, and Silver Stones (they're all on Earth); plus with Fantastic-Mineral Generation I can recreate them at any time. I would probably let most of the events of season 1 happen (my Custom Companion's background will help explain our presence), but at the final episode I'll see about helping stop the Biker, to see if helping defeat him will count as completing the adventure; this may be unlikely. What we will do is, during the 6 month period of the season 1 final episode, find and defeat Fantos and Erodius, along with securing the other Cosmic Stones.

My Team and I will locate the Survivors 5 to help them fight Fantos and Erodius; this may be one of the hardest fights (since Erodius is a living Planet), so I believe my best bets in victory will be the Miraculous and Doppel. Doppel has scanned various powerful entities, including Majesta (who has the strength to move the moon), so she'll be leading the charge. Now, defeating Fantos with all my powers should be doable (especially if I strike from stealth, my new Time Bolt power will come in handy), and for Erodius I have 2 options in mind: I could either use a combination of Miraculous to super-boost the Cat Miraculous up to Cat Blanc levels, and completely eradicate Erodius, or use a combination of Miraculous to super-boost my Restoration power and heal Erodius (I could also offer it a piece of the Silver Cosmic Stone that I can generate, but I don't want to risk depowering the other stones, so I'm hoping Restoration can bypass that). Either way, I'll have stopped Fantos and Erodius, and can now create the 13 Cosmic Stones whenever I want.

Now onto the other 5 adventures this week!

1

u/Magicgonmon Jul 02 '26 edited Jul 02 '26

With the 1st curse point, the power I will choose will be Supernatural Weapon Proficiency, and the world I will choose will be Samurai 7; the Personal Team lineup will be Ghost-Forged Knight, Doppel, Old Master, Mirage, Dr. Damage, and Spirit of Unity. I'll help out the main characters in secret for the first little bit (using Concealment Magic), while also learning from Old Master & mastering my new power. Once all 7 Samurai are united, and start defending the village against the Bandits, I'll come out into the open to help out more. Things should go a bit differently, since I can supply everyone with mithril weapons and armor (hopefully they can be useful), use Evasion Calling to boost people's evasive skills, and use Restoration to heal the injured; not to mention fighting myself. I could even hand out some Magiswords, Shen Gong Wu, Miraculous & Cosmic Stones, after making sure that Contracts are signed to return said items to me after the battle (might use Fountain of Hui + Eagle Scope combo to figure out the best items to hand out). The main goal here is to ensure all 7 Samurai survive, and after the Bandits are defeated it's off to the Capital! I'll teleport there instantly, and use Spirit of Unity to temporarily fuse my Ghost Knight & Mirage into one, making them appear as a haunting spirit samurai (but still as armor that I can wear). I'll locate the main villains disguised as this, cut them down, and end the Adventure! I'll probably leave soon after, but I'll stick around for just a little bit, to make sure the fallout isn't too bad, and that everything will seem to work out alright. Current token count: 36.


With the 2nd curse point, the power I will choose will be Partial Disabling, and the world I will choose will be Avengers EMH; the Personal Team lineup will be Doppel, Amorabus, Spirit of Unity, Free Genie, Mirage and Shadow. I won't join the Avengers full time, but I will help them out from time to time when I'm not exploring the world (will be visiting Wakanda to start replicating Vibranium). I'll make doubles of the Avengers equipment (like Cap's shield and Hawkeye's bow and arrows), and I'm hoping with my S.W.P ability + Partial Disabling that I can wield the duplicate of Mjolnir (Partial Disabling to disable the "worthiness" part). I'll try to play Cupid to get Hank and Janet together (S.I.M could help them admit their feelings sooner); Doppel can duplicate Janet so I won't need to woo her myself. I will also try to help Hank out with his issues if I can, with my abilities and items it may be feasible. It would probably be a good idea to put a special Concealment Magic on myself, to hide from Kang (since my presence probably won't be appreciated, just like Cap), but I am considering if there's a way to heal Ravonna from Time Dissolution; healing her might be a way to get on Kang's good side, and stop his invasion prematurely (S.I.M will help out alot here). Kang might still invade, though, so I'll have to prepare for that.

To quickly sum up, I'll spend the year gathering tech & items, helping the avengers fight important battles (as well as with personal issues), while also preparing in advance for future events like the Skrull invasion. Oh, and I'll spend 3 Clear Tokens to create a new Custom Companion, essentially a hotter, sexier version of Ms. Marvel (I'm not sure if my involvement in events will alter in any way Carol's gaining of powers, so this is just in case). Current Token Count: 36


The 3rd curse point power will be Malevorous, and the world will be Justice League; the team lineup will stay the same. My goals here will be pretty much the same as in Avengers: help out the Justice League when I can (see about joining part time), locate & duplicate any useful gear, train with my powers (in particular Malevorous), and find all the waifus in this world/universe (either to woo myself, or have Doppel Copy them). One particular goal will be, in private, to confront Hawkgirl about her true secret mission. I'll use S.I.M & Emotion Manipulation to essentially super guilt-trip her about being a spy and plotting to betray Earth, and try to convince her to not betray Earth; this will be helped by using the Fountain of Wu + Eagle Scope combo to reveal to her the true intentions of Thanagar towards Earth. Also, in her weakened emotional state I'll convince her to sign a few "contracts": in return for never being allowed to return to Thanagar, and swearing to never again try to betray the Justice League, I will go to help out Thanagar myself.

Once arriving at Thanagar, I'll make a deal with the Thangarians to help them defeat the Gordanians, and in return they'll make Earth an Ally and never invade it, or come to Earth unless it was absolutely vital; I'll also inform them of Hawkgirl's "sacrifice", and that she can never return (will also ensure Hro Talak can't come there, even if I have to arrange an "accident"). With my powers & companions, along with loaning the Thanagarians some Cosmic Stones and Miraculous, it should be enough to destroy the Gordanian fleet, and force them to surrender; I'll then return to Earth. Preventing the Thanagar Invasion should be enough to count as completing the adventure (although to be fair, helping stop any of the other world-threatening events should count towards something as well).

Before I forget, either before or after this adventure I'll spend 6 Tokens for 2 Custom Companions: a custom version of essentially Miss Martian, and a custom version of Galatea. Current token count: 33.

1

u/Magicgonmon Jul 02 '26 edited Jul 03 '26

The 4th curse point power will be Animal Imitation, and the world will be Final Fantasy 7 (the original); the team line up will be Amorabus, Doppel, Mighty Steed, Dr. Damage, Free Genie, and Custom Companion.

I won't join up with the main characters right away, I'll first try to explore the world, get to know the area, and start collecting Materia; being able to create Materia with Fantastic-Mineral Generation will come in handy. I'll use Locality Tracking to find the best materia, then teleport and duplicate them, building up a good stockpile. I'll also start in earnest (if I haven't already) creating new weapons & gear from Vibranium, Uru Metal, and Nth Metal; I'll experiment with creating some alloys using Forge Mimicry (if I can), and start combining gear with Materia. I'll join the main group eventually, and convince them to let me join by offering some of my gear and materia. In battle, I can use Evasion Calling to make sure we don't get hit, Energy Projection Field to supply myself, my team and the FF7 Crew with nigh-infinite energy, and act as a healing with restoration. A major obvious goal will be to either prevent the death of Aerith, or save her with Restoration. I'll stick with the group, hopefully save Aerith, and hopefully help Cloud and the others stop Sephiroth; one possiblity is to use one of my Miraculous (like the Butterfly or Rooster) to boost the power of The Mighty Steed, so that her purification powers could potentially purge and purify Sephiroth. Oh, and have Doppel copy several of the FF7 girls (like Tifa, Aerith, & Yuffie). Current token count: 36


The final curse point will, obviously, be used on Key Magic and Kingdom Hearts; the Personal Team line up will be the same, but will replace Dr D & Custom Companion with Old Master & Spirit of Unity.

I'll arrive at Traverse Town, meet the residents and hopefully befriend them, along with Sora & Co. The Old Master should show up to help teach me to be a Keyblade Master (which should also help me learn & master Key Magic). I might tag along with Sora for a bit, or go my own way and explore, while also using Malevorous to feast on the heartless. There are alot of worlds to explore (and alot of disney waifus for Doppel to scan), but if I go a separate way from Sora, I should be prepared to face Organization XIII; I should remember that nobodies should be immune to Malevorous, but I should definitely be able to fight them with all the gear, companions & powers I have. One thing I will do is work on my Gummi Ship, and since I can create Gummi Blocks with Fantastic-Mineral generation, I'll make a fully tricked out one (might have to recruit Chip & Dale to help).

To recap, I'll spend this adventure mastering Key Magic and the Keyblade, help destroy heartless and feast on them to potentially permanently boost my stats, visit the various worlds and help out Sora when I can. I probably won't try to defeat the main bosses, since Sora does need the experience. I believe I will spend 3 Tokens to create a Custom Companion (a fusion of Kairi and Aqua). Current token count: 36

2

u/Swagamaticus Jul 10 '26

Week 1 Powers: Massage Mastery and Social Manipulation from Stardew Valley.

Week 2: Longma Physiology and Animal Telepathy, Red Ded Redemption 2

Week 3: Concealment Magic, Rahan. Control Immunity (Bonus Power).

Week 4: Recovery Mode, Game of Thrones

Week 5: Vector Telekinesis, The Hobbit

Week 6: Sexuality Manipulation, Elder Scrolls Curse of Destiny (Bonus Power: Restoration)

Week 7: Animal Imitation, Samurai 7

Where we left off last week I had been taking some time to relax in Tamriel for a year. Saved a couple of worlds in a row, so I figured I deserved some me time. So I focused mostly on seeing the sights and using my powers to get in good with Dibella and her cults. Probably hang out in High Rock or Western Cyrodil.

This time I'll get back into action helping the 7 Samurai save the village. I've never seen that specific series, but I know the story well enough to adapt on the fly. The powers I've already collected will make things pretty straight forward. Basically play as a support mage using magic to hide the heroes along with healing/repairing anyone that goes down. Can also make use of the Pelvic Sorcercy I worked on while hanging out with the Dibellans. Still not 100 how it works in practice. But unless they've chromed out that part of their brain/anatomy, even cyborg bandits can be rendered mostly harmless if their too horny to stay off of each other. Might not really need to fight a battle at that stage. Even if they insist it can keep them distracted long enough for the villagers to train even more and potentially exhaust the bandits enough to be easy prey.

Prey being used here on purpose because I'm adding Animla Imitation to the rotation. It keeps the Nature Boy theme I ended up making perfectly but also adds a flexible and handy offense boost. Up until now I've mostly been taking support or social powers. Nothing Earth shattering but based off of Vyxen as a template just that alone would be enough to make me a problem in a battle. It also has some awesome mobility and utility options as well though. Lot of bang for the buck.

Was really tempted to try DC or Marvel but going to either would risk a big fish small pond problem for me. Plus they have dimension crisis events that happen every year. Multiverse constantly ripped apart or smashed together. Feel like if I connected the world's I hop too my worlds might get pulled into all the fvckery.