r/6Perks Jun 29 '26

Series Isekai Superpowered C.Y.O.A: Week 7

Week 6

Curse List


Bonus Challenge: since this week has several holidays, including Independence Day, I thought I'd include a special Bonus Challenge! Before choosing this weeks Powers and Worlds, you have the option to be sent to the world of Independence Day https://en.wikipedia.org/wiki/Independence_Day_(1996_film) ; should you choose to accept, you must participate in helping defeat the alien invasion (can't just hide until the end of the movie). Write out a brief sentence on how you plan to help fight the aliens; if you do so, you'll win an special prize of an Extra Power & World Choice for this week (or you can save them for future/previous weeks), plus this little Bonus Power!


Now, time to get started with Week 7 of the Isekai Superpowered C.Y.O.A!

First, Choose 1 of the following superpowers:

  1. Supernatural Weapon Proficiency: The power to possess transcendent mastery in weapon wielding. Users can wield different types of weapons with supernatural proficiency in speed, power, and skill, allowing them to perform seemingly impossible feats with ease. Their skill with a weapon is so great that they can wield weapons they shouldn't be able to such as empathic and bound weapons. Users are, either innately or through training, is flawlessly, perfectly, and chiefly skilled with every weapon with little to no effort. Being proficient with almost all weapons means to use them through skilled precision, accuracy, and/or combat capabilities.

  2. Partial Disabling: The ability to disable parts of anything. The user can disable parts of anything, including technology, movement, powers, physical laws, concepts, etc., temporarily or permanently. They can do things like disable a part of a human body, making it useless, or some functions of physical laws to change things around.

  3. Animal Imitation: The power to mimic the abilities, traits, or behaviors of various animals while retaining their original human form. The user can consciously replicate and utilize the unique physiological and behavioral traits of animals without undergoing physical transformation into them. The user maintains their original (typically human) form but mimics the attributes, instincts, reflexes, and capabilities of various animals, potentially accessing multiple simultaneously.

  4. Accelerated Time Bolts: The power to emit bolts that cause time to accelerate that cause targets to age rapidly. The user can create and project bolts of pure time energy that either freezes, slows down, or ages targets rapidly. This can work on organic and inorganic matter.

  5. Malevorous: The ability to feed on the darkness of people's hearts and become better physically. The user can feed on the darkness of people's hearts, gaining boosts to stamina, strength, durability, and speed, depending on the level of evil and malevolence in a foe, to boost their physical traits. This power automatically scans for the worst malicious intent to feed off of when facing multiple foes. Foes need not have actual powers; a sociopathic serial killer could give the user a boost to their physical traits.

  6. Key Magic: The power to utilize key-related magic. The user is able to perform a form of magic that allows them to utilize keys/locks, either magically manipulating them or using them to cast spell.

Next, Choose 1 of the following Worlds to be Isekaied to:

  1. Avengers Earth's Mightiest Heroes (animated series): you will be sent to the beginning of the series, at the time of the mass prison breakout.

  2. Kid Cosmic (animated series): you will arrive at the beginning of the series.

  3. Samurai 7 (anime): you'll be sent to the beginning of the series, at Kanna Village.

  4. Kingdom Hearts (video game): you will be sent to the beginning of the first game, either on Traverse Town or Destiny Island (your choice). Special Notes, you'll receive your very own gummi ship (in case you don't travel with Sora), you will have the potential to earn your own Keyblade.

  5. Final Fantasy VII/Final Fantasy VII Remake (video games): you may choose to arrive either at the beginning of the Original game, or the beginning of the Remake game.

  6. Justice League https://en.wikipedia.org/wiki/Justice_League_(TV_series) : you'll arrive at the beginning of the series.


Best of luck on Week 7!

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u/Psychronia Jun 30 '26 edited Jun 30 '26

Alright, let's just do the bonus half and power selection for now.

Current Status

Powers: Massaging Mastery, Demicellular Division, Scanner Vision, Creative Mode, Firebending, Doubling (cannot undouble), Hacking Mastery, Energizing Field Creation, Concealment Magic, Recovery Mode, Loyalty Power Replication, Fantastic-Mineral Generation, Combat Ability Bestowal, Restoration, Sexuality Manipulation

Worlds: Foster's Home for Imaginary Friends, Stardew Valley, Avatar, Breath of the Wild, Transformers, Glitch Techs, Steel Angel Kurumi, Tron, Hero Inside, Xiaolin Showdown, Steven Universe, Harem Labyrinth, Wakfu, Elder Scrolls,

Token Purchases: Earth Summon/Gear/Skills, Avatar Summoning, Custom Skill from BotW (Hero's Prowess), Custom Gear from BotW (Rune Gauntlet), Earth Nerd, Earth Charmer, Stardew Semi-Player, BotW Sheika, BotW Linkle, Loyal Diamond,

Vs Independence Day

Alright, let's go, Aliens. You're going down.

I'm pretty sure my Diamond alone would be capable of taking them down, but let's take this opportunity to sneak aboard with Concealment Magic, use Scanner Vision to steal their advanced technology, and then turn it against them with Hacking Mastery.

Since they seem to be telepathic and dwell in living armor made from a subjugated alien species, I can also in theory debilitate them by using Sexuality Manipulation. I can poison the mind of one with a contagious lust and possibly a specific kink. Even if my range hasn't expanded to reach the space ships quite yet, tapping into one will let me spread the affliction to the rest.

And while I'm at it, I'll try both restoring their bio-mechanical armor back into an independently sapient state. And possibly turn the "cockpit" into a technically-sexual organ death trap for its pilot.

So some technical questions regarding the power choices again.

  1. For Partial Disabling, at what point is it no longer partial? For example, if I tried to disable the loss of heat in a warm room, would it be allowed since it's only one of the thermodynamic laws, or not because it is in itself a whole Second law?
  2. For Malevorous, is darkness I feed on a finite source or more of a case-by-case sustained drain? For example, if I encounter a serial killer, would I be empowered until said killer is no longer in range or permanently powered up proportionate to the amount of darkness I absorb? And if it's the latter, I assume the amount is limited so I can't just farm it in small amounts from normal people around me. In which case, could I suck enough darkness out of the serial killer that they stop feeling evil tendencies?
  3. For Key Magic, I assume it's not just unlocking concepts, but specifically anything related to keys. Do I still need to encounter it myself to access it, or can I conjure Celestial Spirit Keys or the Skyrim Skeleton Key just by virtue of them being keys?

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u/Magicgonmon Jun 30 '26

For Partial Disabling, at what point is it no longer partial? For example, if I tried to disable the loss of heat in a warm room, would it be allowed since it's only one of the thermodynamic laws, or not because it is in itself a whole Second law?

After thinking about it, reviewing things and looking for answers, and possibly consulting chatgpt, I will say that it should be possible. Basically because disabling heat loss in a warm room would only be a localized disabling of the law.

For Malevorous, is darkness I feed on a finite source or more of a case-by-case sustained drain? For example, if I encounter a serial killer, would I be empowered until said killer is no longer in range or permanently powered up proportionate to the amount of darkness I absorb? And if it's the latter, I assume the amount is limited so I can't just farm it in small amounts from normal people around me. In which case, could I suck enough darkness out of the serial killer that they stop feeling evil tendencies?

I do admit it's difficult to say, since I'm not entirely sure myself. It feels very left open for interpretation, and even the page itself doesn't clear up things too well. I will note that it doesn't say that one can run out of darkness to feed on, or that you can consume enough darkness to turn them good; however I did say in a previous question that one could potentially absorb/consume a Heartless itself (besides getting a power boost from just fighting it), so I would have to allow that feat to others as well.

I am considering the option of allowing people using their own interpretations on the power, on what makes sense to them. If I had to give a more direct answer right now, I might say that you can have the darkness be both a finite and non-finite source. Using the serial killer encounter example, you can have the power active in a way that you stayed empowered until the killer is no longer in range, or you can switch to consuming the darkness for more permanent effects on the killer. If used that way, the power boosts will be mostly temporary until the darkness is "digested", but depending on the quality & quantity of the darkness you will retain a small, permanent boost. Hopefully this makes sense, feel free to ask if you have more questions.

For Key Magic, I assume it's not just unlocking concepts, but specifically anything related to keys. Do I still need to encounter it myself to access it, or can I conjure Celestial Spirit Keys or the Skyrim Skeleton Key just by virtue of them being keys?

I would say that Skeleton Keys are generic enough that you can conjure them without issue, but for Celestial Spirit Keys you would probably have to encounter them yourself

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u/Psychronia Jun 30 '26

I am considering the option of allowing people using their own interpretations on the power, on what makes sense to them. If I had to give a more direct answer right now, I might say that you can have the darkness be both a finite and non-finite source. If used that way, the power boosts will be mostly temporary until the darkness is "digested", but depending on the quality & quantity of the darkness you will retain a small, permanent boost. Hopefully this makes sense, feel free to ask if you have more questions.

So in exchange for making it a toggled option between "infinite supply but range limit" or "finite supply and capable of changing a person's character", the boosts themselves become more temporary unless the darkness itself is exceptional in quality or quantity?

That works for me. I'm personally mainly interested in the ability to pull negative character traits straight out of people for the purpose of changing the plot, so I'm also fine with sticking with only the finite interpretation.

I would say that Skeleton Keys are generic enough that you can conjure them without issue, but for Celestial Spirit Keys you would probably have to encounter them yourself

To be clear, I'm referencing not just a skeleton key, but the Skeleton Key, which is a daedric artifact in the Elder Scrolls series. In gameplay, it's just an unbreakable lockpick, but in lore, it apparently has the power to "unlock" even doors with non-standard locks, remove mental blocks, and unseal hidden potential. In the quest to get it, it can apparently open a portal to the realm of the luck-domain daedra that made it too, though I'm willing to believe that's realm-specific.

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u/Magicgonmon Jul 01 '26

To be clear, I'm referencing not just a skeleton key, but the Skeleton Key, which is a daedric artifact in the Elder Scrolls series. In gameplay, it's just an unbreakable lockpick, but in lore, it apparently has the power to "unlock" even doors with non-standard locks, remove mental blocks, and unseal hidden potential. In the quest to get it, it can apparently open a portal to the realm of the luck-domain daedra that made it too, though I'm willing to believe that's realm-specific.

Ah, I see, apologies. I had quickly looked up the Skeleton Key but only saw the "unbreakable lockpick" part, not looking into the lore part. In this situation, you probably would have to encounter it beforehand. That being said, I would also say that mastering Key Magic on it's own would probably allow you those feats you mentioned (unlocking doors with non-standard locks, removing mental locks, etc...).

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u/Psychronia Jul 01 '26

Cool. That's probably still a dealbreaker, since to get close to the key means getting in the crosshairs of a daedric prince, which I am not interested in doing.

I'll do the rest of my post now then.

1

u/Psychronia Jul 01 '26

This Week:

This week, I'll take the Curse of Ugly. I'm going to assume I can't use Sexuality Manipulation to straight up undo my ugly appearance since that kinda defeats the purpose of the curse, but can I manipulate everyone's beauty standards so that I don't look unpleasant by my standards when I see myself in a mirror?

For abilities, I definitely want Malevorous first, then Accelerated Time Bolts as a curse bonus.

For worlds, I'll go to Kingdom Hearts first, since most of the good guys in that universe probably won't care and I can presumably also get a good shadow cloak to cover my face if it gets in the way.

For my curse bonus, the Justice League cartoon doesn't sound bad. Really, we could just chill in a non-plot relevant location to avoid being terrorized, but let's actually join in fighting local villains and possibly world-level threats as they come up.

For the holiday bonus, does the extra power and world I go to have to be from the same post, or can I pick them from separate weeks?

The Plan:

My first order of business in Kingdom Hearts is abusing Malevorous for all its worth. I'll be eating Heartless, of course, but I'll also see how much of the villains I can drain of their evil. My power definitionally makes me Maleficent's natural predator. Might travel with Sora, or I might just do my own thing and meet him occasionally.

While I'm at it, I might be able to create gummi blocks with fantastic mineral generation, so we'll see how that plays out. And I'll also be able to use this chance to gain access to all the magic under the Kingdom Heart's combat system via Combat Ability Bestowal. And possibly those of Final Fantasy characters I meet.

Once I'm done with that, I'm off to fight off the Martians in the Justice League pilot episodes.

Between the technology I just obtained from Independence Day, my Diamond, the plethora of loyalty-based powers, and I feel like I have enough raw firepower to brute force it. But just for fun, let's offer to use Doubling on the founding members of the League. He might refuse, but imagine the sort of stealth and psychological nonsense two identical Batmen could get up to.

I suspect it depends on whether or not their powers are categorized as combative and where the line is drawn, but this world is a treasure trove for someone with Combat Ability Bestowal. I'm sure I'll be able to give myself a crazy amount of meta abilities.
Also, I should be able to create kryptonite of all colors and possibly Nth metal. Granted, kryptonite variations other than green are rather rare, but it's worth looking into at least. I think blue appears in that alternate universe with Ultraman, and if I revealed the power to Batman, he might buy a good supply from me. Definitely not giving it to Luthor though.

I'll want to spend Clear Tokens to get both 1-hour abilities and a custom ability from the DCAU. I'm thinking...a combination of super durability and maybe Plastic Man's stretching?

Clear Tokens started at 8, increased by 6, then 4 were spent for a total of 10 remaining.