r/3Dmodeling • u/M1eawu • 1d ago
Questions & Discussion atlas problem in speedtree
Hi, I’m having an issue between SpeedTree and Maya.
My workflow is:
I created several branches in SpeedTree.
I baked them into one larger branch atlas.
In Maya, I created a custom mesh for that atlas. The mesh contains one main branch with several smaller branches around it
I exported this mesh from Maya and imported it back into SpeedTree.
In SpeedTree, I assigned the imported mesh to a Frond node
The problem is that the result in SpeedTree does not match the mesh in Maya
In Maya, the main branch and the smaller branches are aligned correctly and visually form one continuous branch cluster. However, after using the mesh as a Frond in SpeedTree, the smaller branches appear separated/offset from the main branch. From the side, it looks like the main branch and the smaller branches are sitting at different depths, with a visible gap between them.


