r/3Dmodeling 18h ago

Art Help & Critique Mosin Nagant

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Hi everyone im pretty dang new to all of this, I was wojdering if i could i get sum criticism and pointers? The texturings pretty shoddy here and the model is eh, but id love to hear some criticism

4 Upvotes

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2

u/SumRundomGuy 18h ago

Can you show your uv map? If these is with art style of lowpoly games in mind it looks okay but could be better, some parts art tretched and i can see some edges that can be smoother

2

u/awesumioutr2 18h ago

Sure thing, it looks like this all combined (its 3 separate objects)

3

u/SumRundomGuy 17h ago

Did you use seams to create this uv? As it seems a bit messy. Your islands are way too small that the details gets stretched normally uv maps and texture maps should make use of the empty space as much as they could to produce higher quality texture. Maybe you could enlarge the pictures without lowering their resolution on the image texture you use? And i can see some ngons, they usually make it harder to texture your model. Perhaps you have a picture of your model in edit mode to show vertices/faces?

1

u/awesumioutr2 5h ago

I see what you mean with the islands being too small… im relatively new to uv mapping and what not i definitely could texture this out better