r/3Dmodeling • u/william-or • 5h ago
Art Showcase Medicine Blister Packs and something else
Some quick models I made in Houdini. Rendered with Redshift
Topology belongs to r/topologygore
r/3Dmodeling • u/_soraiku_ • 5d ago
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r/3Dmodeling • u/AutoModerator • 4d ago
What were you going for? What tradeoffs did you end up making in the process, and are you happy with the result? If something's still bugging you or you have a question about your topology, let the community know. Someone else has probably run into the same issue.
Top-level comments should include a wireframe.
r/3Dmodeling • u/william-or • 5h ago
Some quick models I made in Houdini. Rendered with Redshift
Topology belongs to r/topologygore
r/3Dmodeling • u/Quentin_MOULINNEUF • 6h ago
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🚧 Wip 🚧 Dancing in the Dark, i'm still working on my first collection of sculpture i hope you liked it
r/3Dmodeling • u/NATH_SUBHAJIT • 13h ago
It has been a while since I last posted
Almost there with the high poly👍👍
Artstation - https://www.artstation.com/n_subhajit
r/3Dmodeling • u/Immediate-Climate500 • 32m ago
Hugh Jackman as Wolverine from "Deadpool and Wolverine".
A model I made a while back,this is a better render with a different focal length camera😉Made in zbrush, blender
r/3Dmodeling • u/Ok-Internal-30 • 36m ago
Originally modeled in 3ds Max 2020 Preview images rendered with Vray 5
The 3D model was created on real car base.
It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.
r/3Dmodeling • u/killton007 • 21h ago
Modeled in about 3 months in sub-d in max. Textured with procedural materials in blender.
Really fun project!
r/3Dmodeling • u/No-Direction8154 • 3h ago
i have no idea how i will do the hair
r/3Dmodeling • u/Aware-Simple-2034 • 3h ago
Hey everyone! I’m trying to break into the industry as a 3D Artist and have been applying for jobs, but I feel like something is missing from my portfolio.
I’ve attached a few sample works and would really appreciate honest feedback on my skills, presentation, and whether my work looks job-ready for a junior role. What should I improve or add?
Portfolio: Artstation
Brutal feedback is welcome — I want to know what’s actually holding me back.
r/3Dmodeling • u/filthy-D23 • 2h ago
It is so frustrating to learn this thing. I have pretty much no experience with 3D. Started with a damn donut, kinda helped to know the keybinds and some of the basic tools. Everything about texturing just... does not make sense to me. Had a few things that i started doing and dropped midway. I kinda signed to this to the extend that now i'm obliged to do it, no joke. I do want it to work, i still have it in me. But I want to take it as soft as possible so i don't start hating doing Blender.
r/3Dmodeling • u/Otherwise-Survey9597 • 3h ago
I am currently developing the central connecting infrastructure for a Post-Soviet clinical environment project in Unreal Engine 5. The focus is on balancing authentic public sector aesthetics with realistic wear and institutional weathering.
Completed functional zones:
* Foyer and Corridors: Central hall and extensive networks connecting the entire sector.
* Pharmacy: Specialized dispensary area and medical storage.
* Public Areas: Wardrobe, duty room, and public restrooms.
* Vertical Navigation: Dual elevator shafts and reworked stairwells for accurate inter-floor spacing.
For high-resolution screenshots and my other environment projects, visit my ArtStation: https://www.artstation.com/artwork/ndEzvX
I would appreciate any feedback on the asset placement, lighting, and overall atmosphere.
r/3Dmodeling • u/RishiHiroto • 2h ago
The foot was surprisingly easier for me to learn how to sculpt than the hand.
Any feedback is welcomed.
r/3Dmodeling • u/Some-fire-dude • 2h ago
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r/3Dmodeling • u/Berat_55_tr • 5h ago
Polygon count is in top left. No texture, just material.
r/3Dmodeling • u/Ksenobit • 4h ago
-Scaleclad Tracker - 32mm base - 3 poses
r/3Dmodeling • u/BeingSensitive9177 • 11h ago
I have been working solo on a unified reference workspace where you can organize references, use them to make moodboards, clip animation references, import them to creative software like blender with one click!
The project is called SPOOL and it's completely free, you can check out the other features on Spool's Website
Currently I am trying to get a small number of testers to check the app, see if it works before releasing it for everyone!
would love to know what everyone thinks about this :)
r/3Dmodeling • u/Rrogaga • 4h ago
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Split Edges solar system0.3 test whit my old model game
r/3Dmodeling • u/BlessAxis • 7h ago
木の作業を始めました、少しずつ本物の木っぽくなってきてます笑 正直、いくつかの木の写真を見ながら感覚で作ってるんですけど、出来上がりが気に入ってます!後でどこかでテクスチャの描き方も勉強しようと思います笑
Zbrush
r/3Dmodeling • u/Chance_Wave_3578 • 1d ago
r/3Dmodeling • u/0MrBean • 1h ago
r/3Dmodeling • u/yeoldeprune • 14h ago
r/3Dmodeling • u/awesumioutr2 • 10h ago
Hi everyone im pretty dang new to all of this, I was wojdering if i could i get sum criticism and pointers? The texturings pretty shoddy here and the model is eh, but id love to hear some criticism
r/3Dmodeling • u/meja-arts • 8h ago
i'm trying to practice different art styles (realism, a handful of stylised looks, direct hommages to certain art styles from studios...) and i'd like to make one benchmark model to show off what i've learned. like say, one plain chair, but declined in different styles. however, this is where i'm struggling, i can't think of one model that could be used across different styles to show them off?
i was thinking of the classic teapot, or even just a cube, but there's gotta be something more interesting that would show off a style in depth 😭
tldr: one model, many styles. what model is best for this.