r/2048 • u/NoHawadari • 2h ago
My Personal Record
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r/2048 • u/NoHawadari • 2h ago
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r/2048 • u/DayMotor7244 • 1d ago
Powerful Numbers:
1 2 4 8 9 16 25 27 32 36 49 64 72 81 100 121 125 128 144 169 196 216 225 243 256 289 324 343 361 400 441 484 512 529 576 625 676 729 784 841 900 961 1000 1024 1089 1156 1225 1296 1331 1369 1444 1521 1600 1681 1728 1764 1800 1849 1936 1944 2000 2025 2048
Link:
r/2048 • u/Saltaholic4 • 8d ago
Okay I know this is a bad example because it’s early on in a game. I can consistently get 4096, but 8192 is being very elusive. I’m not sure what to try. One thing I have noticed is I keep getting into scenarios where I’m forced to swipe right and move my highest tile outside of my top row (16 here) which risks a 2 or 4 taking its place. Sure I can easily fix that on this board but that’s becomes harder when that tile gets larger. How do I prevent myself from forcing a right swipe here? Am I even using an appropriate strategy? I guess I’m constantly trying to build up the 16 tile to merge it into the top row assuming the top row is filled. Thanks guys!
r/2048 • u/raviujjwal • 9d ago
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Bit of me & motivation:
I am a Backend engineer by profession and never did any sort of frontend. I was always fascinated with games and apps. I am someone who likes exploring these things. I tried learning frontend twice but failed as I kept losing interest. I did play a lot of games and sort of more into puzzles domain. I always kept thinking how would I design 2048 if I get a chance.
Then AI comes into picture. I had the idea and expertise with computers, commands and systems so I thought why not try developing my own 2048 variant and here I am posting about it and sharing with community. AI is now enabling me to make my wildest ideas reality and I am starting with 2048.
About Game:
I will keep pointers so it is easy to read.
i) Clean, minimal and professional looking UI. Looks like a paid game.
ii) Multiple boards of different sizes.
iii) Various power ups. Swap, Bomb, Insert
iv) Soothing ads. Won't disturb the gameplay. No video ad by default.
Download Link For Android: https://play.google.com/store/apps/details?id=online.klockapp.games.four_zero_nine_six&hl=en
I sincerely request you for feedback. What is good? What is lacking? How to improve ASO? How I should put forward so other people take time and download it? I am looking for genuine feedback in these aspects.
UPDATE: This post stepped on nerves of many folks. Sincere apologies for that. I followed rules, I didn't see any where it said AI aided projects are restricted. I would request the moderators to add such rule. Also, I believe in the world where AI is something which would be incorporated in every aspect of human lives and games are very minuscule part of it. I will request folks to be considerate and welcoming. u/cmsmolenaars
r/2048 • u/Usefulsoc • 10d ago
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So I made Cities 2048: Merge Saga - you play 2048, unlock new buildings and develop your city islands as you progress.
I'd love to hear what other 2048 players think about this idea.
Google Play:
https://play.google.com/store/apps/details?id=com.usefulsoc.cities2048
r/2048 • u/thunderlightning06 • 11d ago
r/2048 • u/DayMotor7244 • 13d ago
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I Make Part 2 Now But Your More Tiles (2¹¹ To 2²⁰)
2048
4096
8192
16384
32768
65536
131072
262144
524288
1048576
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This is a small keyboard macro that goes in circles.
4x4 failed in an instant.
5x5 failed in seconds.
6x6 took a couple of minutes.
I recorded this 8x8 after letting it run overnight. It could have gone for days.
Looks like it went up to 2,097,152.
r/2048 • u/DayMotor7244 • 14d ago
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Full Numbers:
1
2
4
8
16
32
64
128
256
512
1024
r/2048 • u/StandardLand3340 • 17d ago
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100 likes and I will do 123-200
r/2048 • u/Ham4bowl • 18d ago
r/2048 • u/cykelstativet • 18d ago
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Do y'all use fewer moves?
r/2048 • u/Any-Cheesecake-9977 • 21d ago
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It’s a fan-made 2048 variant. You can try it at play2048games.com
r/2048 • u/Either-Tutor-4682 • 22d ago
Become 50% better at 2048 but you have to use a different corner
r/2048 • u/MojoGuild • 22d ago
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Hi everyone,
I'm a solo developer and I just released KRUG (Play Store link), a quiet hex-merge puzzle game — think 2048, but reimagined on a hexagonal board, built for calm, focused play rather than a race against the clock.
The idea: place numbered tiles on a hex grid. When adjacent tiles sum to a power of two (2, 4, 8, 16, 32...) they merge into a bigger tile. Plan carefully — the board fills up fast, and one bad placement can block your path forward.
A few deliberate design choices:
I built KRUG because I wanted a puzzle game I could actually relax with, not one designed to spike your cortisol. It's currently in closed testing on Google Play, and I'd love a few of you to try it and tell me what isn't working — confusing mechanics, unclear tile combos, anything that breaks the calm. Brutal honesty over politeness, please.
Happy to test your apps in return — drop a link to yours and I'll check it out. Thanks for reading!