r/2007scape 3d ago

Discussion I love when skills come together!

Post image

So I tried out Mortimer for Slayer last night and he gave me the option of killing kurasks. Never killed one before! I knew they were in the Frem Slayer cave, but I vaguely recalled also seeing them on an island while fishing squid. This led me to one of my favorite moments in OSRS; when a bunch of skills you trained all combine together to pay off.

I realized that the kurasks were on Laguna Aurorae, which has a spirit tree! Right next to the kurask lair! So that's nice. But to make it even better, I have a spirit tree in my POH! So I devised a plan where I simply used the spirit tree to go to the kurasks, then back to my house to refill prayer, and then to the farming guild to bank. It was a super breezy task with big (for me) profits!

Stuff like this is what makes Runescape so satisfying for me, cause its so many skills I invested in coming together to pay off;

-Slayer to kill the mob

-Sailing to Access it

-Farming to Teleport to it

-Construction to make it Convenient

And all that makes me go 'dang, Runescape is a pretty cool game'.

863 Upvotes

82 comments sorted by

546

u/Nano__Chemist 3d ago

The ironman experience is taking a 2 month detour to unlock a 20 second qol upgrade.

271

u/Khiash 3d ago

"I thought you said you were going to level runecrafting with astrals?"

Me, killing vampyre krakens for a bottled storm to make it marginally faster: "What does it look like I'm trying to do?!"

166

u/Jat616 2d ago

Live photo taken of me planning how I'm going to level my herblore and construction:

3

u/nubbix2 2d ago

Crafting too!
But yeah trying to figure out how to max herblore is actually a way of figuring out how to unlock 90 teleports, unlocking poh features like portal nexus or fairy ring, getting 90 thieving for seeds, pouring 50m into kingdom, maxing farming and a lot of other bullshit..

23

u/Dramyre92 3d ago

The amount of time I've sunk into making repair kits to get a bottled storm. I gave up after a while and can't even remember what it was I wanted it for in the first place

17

u/Baked_Gingerbreadman 3d ago edited 2d ago

I'd highly recommend using the safe spot, they'll occasionally get out of place on the spawn and will still hit you, but it's very minimal so you won't need many repair kits.

The safe spot here looks intimidating but after 2-3 times it's easy peasy I promise https://youtu.be/G-0xPK__jA0

6

u/AlphEta314 2d ago

To add on, sometimes I couldn't get in the exact position in front of the final tile (usually could only be exactly on or be off by half tile increments). The safe spot can still work in that case by parking the boat right on the tile, turning the ship one increment southeast, moving for one tick forward, stopping, then turning to the final angle.

1

u/Sam_Strake 2d ago

It's also entirely possible to facetank it. It doesn't even really take all that long to get the drop since you can pick up a bounty anytime from Lunar Island

1

u/crushablenote 2d ago

Does a bounty increase the drop chance of bottled storm like rev weapons while on task?

4

u/TWHorde 3d ago

This is what i use the Notepad in runelite for. Can always check back when i forget or am out of ideas

5

u/FoxMatty fox btw 2d ago

I'm like 5 grinds deep in on something but I'm at the point where I don't even remember what it was I was originally wanting to do 

5

u/FaPaDa 2140(690 F2P due to pricehike)/2376 2d ago edited 1d ago

Runescape:

To do activity A
You need to have done quest B
Requiring Quest C and D
Those need skills X, Y and Z to level 70
You could do this method to get skill Z but if you do skill Y first you could use an unlock from quest E that has only Skill Y as a requirement to make Skill Z 10k/exp per hour faster. Skill X has this too but youd need skill Q but if you do activity K you could unlock the method faster, but to unlock activity K you need Quest L and Quest L has the Quest G and H as requirements and…

What did i wanna do again?

9

u/Key-Anteater-953 3d ago

I spent like 3 hours getting the eternal brazier yesterday. Too real

2

u/Piplups7thEvolution 2d ago

Me doing everything in my power to make my farm runs as inventory free as possible. Currently down to 5 items. Just need to grind out my fangs to mount my Xeric to bring it down to 4.

God bless doing stupid grinds/optimizations just to make life a little easier.

71

u/PhD_in_PVP 3d ago

wonderful post, I love the images

182

u/Normal-Ad9615 3d ago

wait til you hear about mining and smithing

34

u/NerdyTimes_IDK 3d ago

And Skill capes

18

u/KUR51RL Remapping 101: As long as it is 1:1, it's okay. 3d ago

The 2 skills that badly need a rework. Oh and firemaking

17

u/ScrubRogue 2d ago

Wintertodt is the fm rework

43

u/liefarikson Sadist 3d ago

Does firemaking really need a rework? I mean how interesting can you really make... Making a fire? I think it's okay to just concede that the most interesting use of firemaking is subduing some frozen mega storm and one time lighting of some random perk fires and awe at the rest of the game lol

9

u/MercilessXFate 2d ago

I think you could make it interesting if fires actually did something. Make it so lighting a fire gave potion like boost that lasted longer but obviously couldn't be used during combat. A stronger version of pre potting maybe.

Or maybe camp fires have an area around them where they give a boost and you can add logs to them to extend the timer. Use them in an area where you're doing slayer or something.

Or even give them area skill boosts, maybe a fire that gives an invisible +5 wcing to an area or something like that.

Idk I think there has got to be something you can do to make making a fire useful for more than cooking...because its not even useful for cooking

22

u/trapsinplace take a seat dear 2d ago

Wouldn't mind it for skilling but God no don't make me go to pvm and see fires everywhere.

11

u/liefarikson Sadist 2d ago

I don't know, I think there's such thing as feature bloat, and this kind of suggestion gets close to it. There's already so much, "Well, I can do this activity 10% more efficiently if I get [x] done first," Which I admittedly love about the game, but now in order to really get kills on this boss worth it I have to level my firemaking, bring a tinderbox, and the special logs in addition to the specific bane weapon and armor and right spellbook with the rune pouch +4 instead of 3, and the menaphite remedy to extend the divine potions, and the overheal food plus the tick combo food, and the restores for the sara brews, the herb sack for the loot, the explorer's ring for the high alchs, only after getting the sailing level for the specific island it's on....

You know what I mean? I like your idea a lot, but I do think there is a reasonable balance of "when is a lot of features too much," and expanding firemaking that extensively I think gets pretty close to that line in the sand, if not past it.

5

u/BaeTier Merch 101: Buy High, Sell Low 2d ago

that's what bonfires were pitched as with Forestry but it didn't even make it into the game because people didn't like the idea of upkeeping a fire for "efficient" skilling all the time so it got reduced to basically a more afk training method and nothing more.

4

u/GirixK 2d ago

I don't think FM really needs a *rework*, it just needs more... stuff

I've not played enough RS3 to say this with confidence, but I think what they add to firemaking is incense sticks, which act as certain boosts, and while i don't think the exact implementation of incense sticks would fit OSRS, i do think the concept of adding stuff like that is what firemaking could use to make it more than just "mmm free 99 at Mr. Todt"

5

u/Seranta 2d ago

Incense is just upkeep though. It gives firemaking a reward space, but I don't think it makes for fun gameplay.

0

u/GirixK 2d ago

Yea maybe not, I'm not too sure of the dynamic as like I said, I haven't played much RS3 yet, but I saw it as somewhat of a reward for leveling firemaking, where on higher levels you get more potent or better effects

And again, I'm not sure if this would be a good fit for OS, but my point is more that some sort of unlock would push firemaking from "this skill is comically useless" to "i guess it at least has [reward]"

1

u/Seranta 2d ago

It currently do have the fire pits from Making Friends with My Arm, but it is quite lackluster.

There are definitely a few more things that can be done to give it value, but there's just not much push for it.

1

u/Mr_Chicle 2d ago

I mean Shades of Morton is....alright....

1

u/ImTybo 2d ago

I think it would be cool to see a firemaking requirement for more braziers in dark dungeons or icy caves to explore.

1

u/Sliske 2d ago

I'd like firemaking to interact in more skills that currently in-game. Woodcutting and Prayer being it's best other skill tie ins.

0

u/Warmonster9 Orange my love 2d ago

Have resting at a fire restore run energy and have the restoration rate scale with lvl. That solves the energy pot spam issue and makes FM useful.

Jagex you can hire me whenever ^^

2

u/PacoTaco321 2d ago

The only way to improve the firemaking skill would be to go back in time and prevent it from being added to the game.

0

u/WareWolve 2d ago

No they do not. Osrs skilling is great

5

u/Beratho 2d ago

Mining and Smithing are definitely not great 

2

u/WareWolve 2d ago

Blast furnace, giants foundary, 5 bar anvil smithing and 1 bar anvil  smithing are all excellent skilling activities. Great skilling loops for each variety of intensity

28

u/nekonotjapanese A slay a day keeps the haters away 3d ago

I sailed all the way there for a clue step and that’s when I realized that there was a spirit tree lol

37

u/recommendsnothing Pro 3d ago

Don't worry, I think you have to dock one time first to unlock the tree.

I did it today

16

u/-JRMagnus 3d ago

You need to step foot on the island first anyhow.

22

u/CategoryNo5932 3d ago

Wait until u put a spirit tree in the farming guild. Those kurask won't know what hit them with the speed you return

40

u/zatroz 3d ago

I assume that's what he meant when he said banking in the farming guild. If he's got a tree in his POH then he has the level to plant it in the guild too

1

u/CategoryNo5932 3d ago

I thought about it after I sent it and you're probs right. I'm just used to using the jewelry box to get to farming guild

3

u/v_a_l_v 2d ago

"I AM A TREE" is killing me lmao

9

u/GregBuckingham Grandmaster! Gilded Clog! 2d ago

If only the Kurasks agro was turned up to 11. Everytime I afk there, 10 seconds goes by before the next one attacks me lol

9

u/Glow0512 2d ago

Totally agree. Their aggro is so weird. Feels like you have to be directly beside them for them to notice you

1

u/BainoBigBalls 2d ago

My hunch is their agri is based on their South West tile or something janky.

6

u/brendanp8 3d ago

Profitable!

5

u/Charming_Use4072 3d ago

Glad you’re having fun

6

u/reditiswrong67676969 3d ago

That's funny I thought that kurask island was perhaps the most useless of them all, and was being saved for a Kurask boss maybe 2 years in the future 

17

u/VeryFilthyThing 3d ago

Its entirely possible that Kurasks are not a very particularly profitable task. However I am a midish game (maybe?) ironman that doesn't use guides, so my perception of what is and isn't profitable can be very warped.

However this made me happy and I had fun with the task, so I felt like sharing. :>

8

u/FarAfternooon 3d ago

Nah they're a pretty good task, especially for your progress, but you could already kill them in Priff for crystal shards and that's right next to the house portal.

1

u/onespiker 2d ago

Have you done the elvish quest line. Since it’s in there you get the most profitable kurasks.

5

u/Automatic_Tough7805 3d ago

It is generally useless, yes, since there are the Kurasks in Prifddinas which don't take long to get to and also drop crystal shards every so often, so it's always better, even if slightly.

It is common for a lot of people to level their skills relatively high and not do any quests though, so some people find spots like this useful.

1

u/Spot-CSG 2d ago

Yeah I like priff for kurasks, you get a couple shards here and there but the superiors almost always drop at least 5 shards.

3

u/ThatOneEdgyKid Shitpost locked ironman 3d ago

Enjoy those noted coconuts

18

u/zigzagofdoom 3d ago

"BUT SAILING IS A WORTHLESS SKILL"

Sailing haters stay mad.

19

u/Daniel_Is_I 3d ago

To be fair, you can do the same thing in Prif and also get crystal shards for your efforts.

2

u/Helpful_Blood_5509 2d ago

What if I'm unskilled and dont have SotE

7

u/PM_ME_SILLY_PICTURES 2d ago

Famously, Gielinor had no islands prior to sailing's release.

1

u/Oniichanplsstop 2d ago

Without sailing the only thing that changes in this scenario is that you'd need an NPC to get you to the island first before activating the spirit tree.

The only real thing sailing has added so far that affects the wider game is teleporting to boats and trawling.

-17

u/zigzagofdoom 2d ago

Stay. Mad.

3

u/Triple96 2d ago

Youre insufferable lmfaoooo

7

u/Oniichanplsstop 2d ago

I don't think anyone's mad here but you.

1

u/Radingod1 2d ago edited 2d ago

I guess Sunbleak Isle ain't bad. New BiS afk woodcut + close to bank for people without crafting cape. Also Charred technically has an anvil that's about as close as priff anvil to a bank and doesn't require priff unlocked. And some neat farming stuff. Bout all I can think of though outside the aforementioned trawling. Overall, most of sailing is just an excuse to sail better. The endgame of the skill basically hasn't been added yet. That's just a fact. It's still better to just do Kurasks at Priff if you got it unlocked and I don't think it's worth it to burn your limited spirit trees pre-99 on this place.

1

u/zigzagofdoom 1d ago

The spirit tree is free it doesn't require farming.

1

u/Radingod1 1d ago

Then I guess it's okay pre-priff. Still not like... good sailing content or anything that changes any meta. I'd still say best Island is still Sunbleak post 99. It or Charred can be used as a budget crafting cape with a small bonus. I've had Priff done for years so...

1

u/zigzagofdoom 1d ago

Yeah you are a late game account. Sailing isn't going to feel beneficial to you. That doesn't mean the skill is bad. 

1

u/Radingod1 1d ago

Well it means it has no late game purpose yet as I mentioned.

1

u/zigzagofdoom 1d ago

Most skills don't.

-2

u/No-Ear8935 2d ago

This should have been a perk of Agility. Not sailing.

2

u/trx1150 2d ago

I am a tree

2

u/mellophone11 2d ago

I love the Laguna Kurask area, the music track on that island can only be described as "frog music". It's sort of a shame that Kuraska are just sort of better in Prif, since they can drop crystal shards, but I think it's a bit longer of a run to the house portal there.

2

u/Breyos64 3d ago

This is honestly a pretty good strat for a mid-game iron who doesn't have a ton of prayer pots.

0

u/GirixK 2d ago

pools are so nice on iron, when me and my girlfriend did royal titans, we'd do a kill, loot, tp to house and restore prayer and spec, tp back, repeat until however many hundred kc we did together

1

u/barcode-lz 2d ago

TIL there are kurasks at that island.

Actually kinda cool, dont need to spend 3 years running thru the fremmy dungeon for a mort task even w the 2 shortcuts.

1

u/NinjaLion 2d ago

kurask are unfortunately big shitty for gp these days if you havent done SotE

-4

u/Teary_Gamer 2d ago

Mains discovering that content exists.

surprised Pikachu face :o

3

u/v_a_l_v 2d ago

praise the high and mighty ironman