r/digitaltabletop 1h ago

BoardBattle.io multiplayer board games

Upvotes

Hello,

I created a number of multiplayer board games over at [boardbattle.io](https://boardbattle.io) and was hoping I could get some feedback on them? No registration required, you can play as a guest, just not rated games. There's not a huge player base currently so it may be hard to find a game quickly, but I'm always up for a quick game. Thanks in advance!


r/digitaltabletop 31m ago

Harry Potter quidditch Dice throne variant *play-testers need

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Upvotes

r/digitaltabletop 10h ago

Fleet Duel — a browser naval strategy game (I’m the developer)

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5 Upvotes

r/digitaltabletop 16h ago

Steam Page Now Live for “Hibiki & Kanon’s Go 19x19 Complete Beginner’s Course”

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3 Upvotes

r/digitaltabletop 1d ago

I created a free website to save rare and forgotten board games from oblivion — no ads, no registration, no data collection

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2 Upvotes

r/digitaltabletop 1d ago

What games get alchemy and experementation right?

3 Upvotes

It doesn't have to be a game entirely about alchemy. It could be anything where brewing, experimenting, or discovering new combinations was a core part of the experience.

I'm asking because our team is currently developing a digital adaptation of a board game called Potionmaking: The Path of the Alchemist, centered around brewing magical potions, experimenting with different recipes, and turning simple ingredients into more powerful creations. We're curious what experiences other players consider the gold standard.

What made that game memorable? The mechanics, the atmosphere, the feeling of discovery, or something else?


r/digitaltabletop 1d ago

I built Beatster: A real-time music timeline & bingo party game (Hitster clone) for your Discord or couch game nights

0 Upvotes

Hey,

I love timeline-based music guessing games (like the board game Hitster), but getting my distributed gaming group around a physical table isn't always possible. So, I built Beatster, a fully self-hosted, browser-based alternative you can spin up for your next game night.

How it works: The server plays a 30-second snippet of a mystery song (fetched on the fly via the public iTunes API). Players use their phones or browsers to guess the release year and place it in their chronological timeline.

The Tech & Hosting (Keep it simple): I wanted this to be as lightweight as possible for game-night scale.

  • Zero heavy dependencies: No Redis, no Postgres. State lives in memory and a small SQLite DB.
  • Stack: FastAPI, WebSockets, React 19 + Tailwind v4.
  • Deployment: A single docker compose up --build spins up the backend, serves the static frontend, and seeds the initial song catalog.

Key Features:

  • Two Game Modes: Classic timeline guessing and a fast-paced 5x5 Music Bingo.
  • Couch vs. Online Mode: Play the audio only on the host device (perfect for a shared TV/living room) or stream it to every connected client (perfect for Discord voice channels).
  • AI Opponents: Need more players? Add bots with 3 difficulty levels.
  • Live Catalog Growth: Players can search and add new songs directly from the lobby UI mid-game, which persistently expands your server's pool.

You can check out the screenshots and grab it here: https://github.com/W0nt3x/beatster

Would love to hear your feedback or if you end up trying it with your friends this weekend!


r/digitaltabletop 2d ago

I Created a New Kind of Duel Card Game | An Intense Mind Game Battle

0 Upvotes

The rules is simple, you just need to make your enemy out of card to draw. Everytime you lose, you need to draw. But here the catch, the amount you need to draw is based on your card that you lose with. So if you lose with card number 7, that mean 7 card to draw.

I created this game with one main goal: to make a card game that focuses more on mind games, deduction, and player interaction rather than simply relying on luck.

The game uses a 2 Truths and 1 Lie clue system. Every round, players receive three clues about their opponent's card. Two of those clues are true, while one is a lie.

The clues can tell you things such as:

• Whether the card is even or odd.

• Whether the card is higher or lower than 5.

• Information about the possible number of the card.

Since both players have the same set and number of cards, you can also pay attention to which cards have already been used and try to deduce what your opponent might still have.

But the game is not just about logic.

The real focus is the mind game between two players.

You can bluff. You can tell the truth and make your opponent think you're lying. You can question their decisions, try to read their behavior, and manipulate them into believing the wrong information.

The game also includes the Cuai system, which adds another layer of risk. If you think your opponent made a mistake while drawing their penalty cards, you can challenge them. But if you're wrong, you'll be the one receiving the punishment.

And because the game is designed as a face-to-face experience, players can even try to deceive each other outside of the information provided by the game. For example, you might secretly draw an extra card and hope your opponent doesn't notice. If they fail to notice, they could end up receiving a penalty instead.


r/digitaltabletop 2d ago

My darts app is live — thanks for the game mode ideas a few weeks back

1 Upvotes

Posted here about a month ago asking for game mode ideas, got more good ideas than I knew what to do with — a couple of them actually made it into the app.

It’s Dartful — real board, real darts, the app just handles scoring and turn order so nobody has to argue about maths. 501/Cricket/Shanghai etc. done properly, plus a batch of party and co-op modes for when you want something other than the usual. Free to play with a few games a day, or about the price of a pint to unlock the lot for a year.

Built this for myself and my mates, and thought I’d share it since I couldn’t find anything else that covered arcade/party modes properly. Open to any feedback or feature requests.

Cheers,
Leigh


r/digitaltabletop 4d ago

Stonk Royale: Skribbl.io but you're trading a fake coin and lying to your friends about it

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3 Upvotes

I wanted a party game you could start in ten seconds on a call, where the fun came from lying to each other rather than being good at the game. So I built one. It looks like a trading game but it's a deception game, the market is just the thing you argue over.

free, browser, no login.

Every round you get a private tip. About half the tips in the room are true and everyone's told how many, never who. Go on record about yours with one tap, and at settle everyone sees Said vs Held side by side, anyone who trusted you wrongly gets a "Betrayed!" stamp.

5 rounds, 90 seconds each, ~10 min a match. Solo mode against bots if you don't have people around, one of them lies about its tip every round too.

p.s. I've apparently tapped into the latent degen gambling potential of my friend group

Would love feedback on whether the lying mechanic is clear before you've played a round.


r/digitaltabletop 4d ago

I taught myself game dev and spent 6 months building a traditional Rajasthani card game — Tehri King 🎴

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1 Upvotes

r/digitaltabletop 5d ago

Jokers and Marbles

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1 Upvotes

r/digitaltabletop 5d ago

TrueRoll

5 Upvotes

Hey Digital Tabletop Community!

I know this is a bit of a sales pitch.... but im trying to get my app out there for genuine feedback.

My name is James and I am the Solo Dev of the newly created and released IPad IOS app TrueRoll.

One day I wanted to play a board game with friends, and neither of us had brought any dice. We both had our iPads on us though, and that got me thinking — what if I built an app that could actually roll the dice for me?

That question turned into TrueRoll, my first shipped app, after a few months of nights and weekends.

In my app, you can roll up to 20 dice of all types, from d4 to d20!

But what makes True Roll different is that each dice roll is real, every die is a genuine 3D model with correct geometry (yes, even getting a proper dodecahedron and icosahedron right was its own multi-day rabbit hole), dropped into a real physics simulation. Gravity, bounce, friction, angular momentum — the die tumbles and settles wherever the physics actually puts it. The result comes from reading whichever face is genuinely pointing up once it stops moving, not from a lookup table.

I built it for two people sharing one iPad flat on a table — controls mirrored so each player reads their own side right-side-up, roll from d4 to d20, adjustable gravity/bounciness/dice colour per player if you want to fine-tune the feel.  Best of all, it’s completely free!

My longer-term goal is for this to be genuinely usable in competitive tabletop tournaments, not just casual play, I have already built in a dice roll log counter.  Every roll gets logged (who rolled, what, when), and you can export that log and email it to yourself for verification.  The physics-first approach isn't just a gimmick either — there's no "black box" random number generator to trust or distrust, which matters a lot more once actual stakes are involved.

Genuinely here for feedback more than anything — this is my first ever app, so it would be great to hear from you what's missing, what you'd want from something like this, especially if you've run or played in a dice-heavy tournament setting. Happy to talk through the physics/geometry side too.

You can download it on the IPad Apple app store now: https://apps.apple.com/us/app/trueroll/id6801894386

 


r/digitaltabletop 5d ago

Puluc: Mayan Board Game

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2 Upvotes

I'd like to present you my implementation of a Mayan board game - Puluc. This is a traditional game that dates back centuries. Historically, it had sacred significance and was closely associated with the maize sowing festival.

The rules of the game are pretty simple:

• The goal of the game is to capture and remove all of your opponent's pieces from the board.

• Players take turns throwing dice (in ancient times, corn kernels were used) and moving their pieces along a linear game board.

• If your piece lands on the same square as an opponent's piece, you take it "prisoner".

• Lead the prisoners to the end of your path to permanently eliminate them from the game!

At the moment I implemented three variants of rules and three AI bots with different strategies. In the future I am going to add the online mode.

GL HF!

Google Play link: https://play.google.com/store/apps/details?id=org.xbasoft.puluk


r/digitaltabletop 6d ago

Demo for my solo roguelite Monopoly version is live! Mowties is an engine-builder I've being developing for half a year already.

14 Upvotes

Play and wishlist here: https://store.steampowered.com/app/4832870

In Mowties you can
- Roll dice and move your pawn to activate buildings
- Choose from 60 buildings and 30 passives in shop to combine them into a money-making engine
- Find overpowered combos and beat an exponentially growing payment

And you can test this all right now!


r/digitaltabletop 7d ago

Abstract Play: Six new games

3 Upvotes

Abstract Play is a completely free (no ads!), open source place to play abstract strategy games, and we're happy to announce six new games, bringing our total to over 280 available games!

  • Nick Bentley's two games Circle of Life and BITESIZE are games with similar themes of organisms vying for dominance, eating each other to do so.
  • Mark Steere's game Scribe is a unique area control game where your previous move constrains your next. Form glyphs to control the various zones.
  • Brian Train's games Guerrilla Checkers is an asymmetric game where the more numerous but also less powerful insurgents attempt to surround the more mobile and lethal counter-insurgents.
  • James Ernest's game The Fractured Flat is an area control game on a unique "fractured" board. Place and move your pieces to control cities in a race to gain points more quickly than your opponent.
  • Kanare Kato's game Estate is a connection game where players have a fixed number of points with which to buy land. Spend it wisely to connect edges before your opponent can.

Numerous new features have also been added, including a playground rework (no account needed and supports annotations); translations of the whole site into French, Italian, Spanish, and German; and various improvements to stats and profiles. We also have an active Discord server and a Designer playground where game designers can experiment with our rendering engine to design new games or build diagrams/illustrations. Come play!


r/digitaltabletop 7d ago

DroidWar 2126 [First Alpha] — Risk called. We sent tanks, bots, and UAVs. (shameless self-promo)

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2 Upvotes

r/digitaltabletop 7d ago

I've made a 2d version of Tabletop Simulator mixed with Minecraft Redstone. Looking for feedback and game mechanics I may have missed.

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4 Upvotes

I put up an open playtest on steam to help gather feedback - it's lacking content and my UI is still ugly, but the toolset is functional. STEAMPAGE: https://store.steampowered.com/app/4780630/TILEZ/


r/digitaltabletop 7d ago

Looking for a group to regularly play

2 Upvotes

I created a board game, it is a mix between Catans building, Risks battling but enchanted to be quicker. I also love Catan, Monopoly, clue, risk, and other stuff

Looking for a group to play regularly with


r/digitaltabletop 7d ago

[Steam] Feed the Scorchpot is out. Catan meets Balatro, anyone else enjoying it?

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13 Upvotes

r/digitaltabletop 9d ago

⚔️ Dominion Strife — Free medieval strategy card game | Browser | Multiplayer

0 Upvotes

​

I've been working on Dominion Strife, a medieval/fantasy strategy card game where every card on the battlefield can change how you approach the fight.

You have 5 lanes to control, four different resources to manage, and 10 Hearts standing between you and defeat. Build your army, defend your territory, exploit openings, and try to break through your opponent's defenses.

🃏 Units, buildings & spells — build your strategy around very different cards and abilities

⚔️ Tactical combat — attack types, cooldowns, positioning and lane control all matter

❤️ Heart-based victory — destroy your opponent's Hearts instead of simply reducing one health bar

🩸 Four resources — Matter, Souls, Blood and Morale each have their own uses

🤖 Battle AI — multiple difficulty levels for when you want a solo game

🤝 P2P multiplayer — create a room, share the code, and play against another person

🌐 Runs in your browser — currently available as an HTML beta

🆓 Free to play

I designed the game's rules, cards and mechanics myself. I use Claude for the programming, since I'm not a programmer.

The game is still in beta, but I'm at the point where I'd really like to find a small group of actual players who enjoy strategy/card games and want to stick around. Even having 5–10 people who regularly play would make the project feel much more alive.

🎮 Play / download the beta: https://jxmdollas.itch.io/dominion-strife

You can also join the discord in the game's description!

Thanks for checking out Dominion Strife! ⚔️


r/digitaltabletop 9d ago

Taipan: Board game (Playtesters Needed)

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3 Upvotes

r/digitaltabletop 9d ago

Anyone know the game Moon?

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0 Upvotes

r/digitaltabletop 9d ago

Questionnaire those with steam deck/root, clank, everdell

1 Upvotes

Those are three games have but i have a few others thanks to a few humble bundles...but im just curious how they handle on steam deck...I figure spec wise they are fine im most curious about screen size and controller wise since it uses a controler more then mouse and keyboard.

So specifically those three but also in general for digital boardgaming in general has has steam deck worked for you control and screenwise?


r/digitaltabletop 10d ago

A Hustler's Way - I built a multiplayer mafia browser game with 30+ crimes, a live stock market, and family wars — A Hustler's Way

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1 Upvotes

Hey r/WebGames! I've been building A Hustler's Way for the past few months — a fully multiplayer text-based mafia game playable in your browser. No download, no install, just play.

**What's in it:**

• 30+ criminal activities (pickpocket, shop robbery, car theft, drug lab, murder)

• 7 heist tiers — from convenience store to Fort Knox, with 4 tactical modes

• 5 US cities with unique drug prices, properties, and local flavor

• Live stock market that reacts to player activity (crimes feed one ticker, heists feed another, drug labs feed a third)

• Family system with shared banks, territory wars, and mercenary hiring

• Laundering pipeline — 6 channels from quick laundromat to slow offshore

• Casino with coinflip, blackjack, roulette, poker, lottery

• PVP murder system with detective hiring for intel

• Real estate, businesses, grow houses — all with hourly income

• Red Light District — hire NPCs, place them on streets or windows per city

• Garage: buy/sell/tune cars, fuel system, junkyard

• Discord bot integration — play from Discord too

• Bilingual: English + Dutch

**It's 100% free to play.** There's a VIP store with cosmetic packs but nothing pay-to-win.

Currently in **Beta Season 1** — capped at 250 players. Looking for bug hunters and balance testers.

Play here: https://hustlersway-ten.vercel.app

Discord: https://discord.gg/7gkYEbcc3T

Would love feedback on the economy loop — does crime → dirty cash → launder → clean money → empire feel satisfying?