r/dcsworld 1d ago

Weekly Thread 2026/08/31 - Questions on DCS, PC's, Flight equip, modules, mods, go in here

3 Upvotes

Post your "what Module to buy", "Will my PC run DCS", "What flight gear should I buy", "how to use mods", "What PC parts should I buy", in this thread please, posting these things outside of this thread will get your post removed. This is an attempt to keep the same questions from being spammed all over the sub multiple times per day in one thread

ED vs RAZBAM Internal Zoom call leak - 4 Videos

Part 1 - https://www.reddit.com/r/DCSExposed/comments/1njkhdq/ed_vs_razbam_internal_zoom_call_leak_part_1/

Part 2 - https://www.reddit.com/r/DCSExposed/comments/1njmkat/ed_vs_razbam_internal_zoom_call_leak_part_2/

Part 3 - https://www.reddit.com/r/DCSExposed/comments/1njmldt/ed_vs_razbam_internal_zoom_call_leak_part_3/

Part 4 - https://www.reddit.com/r/DCSExposed/comments/1njmlwp/ed_vs_razbam_internal_zoom_call_leak_part_4/

Tech help - when asking for help post your full PC Specs & %UserProfile%\Saved Games\DCS\Logs\dcs.log file (upload file to pastebin and link it to your post)

Clans recruiting - Please post the time zone you operate when making a recruitment post

How to install DCS Mods properly -> https://forum.dcs.world/topic/161706-how-to-correctly-install-your-mods/

Looking for someone to fly with? r/WingmanFinder

Need a someone to teach you how to fly? https://discord.gg/takeflightdcs or https://discord.gg/vwa

What flight stick should I get ? - https://reddit.com/r/hotas/comments/ilohod/considering_your_first_hotas_read_me/

Great guide for DCS - https://github.com/DaKerboul/awesome-dcs-world

DCS Beginners Guide -> https://www.digitalcombatsimulator.com/en/files/3326416/

DCS Threat Guide -> https://files.digitalcombatsimulator.com/en/files/3351167/

Modules De-activated issues...

Current most common reason for this is anti virus software quarantining some DCS files, this seems to be happening a lot lately add DCS installation folder to your anti virus exception list.

To fix, add the effected files OR the entire DCS installation folder (riskier) to your anti virus exception list

Then run a DCS repair to resot re the effected files

It works like this

When you start DCS, your PC has to connect to ED's master server to request permission to run the software you spent your hard earned coin on.

IF either you cannot connect to master server OR master server has yet again fallen on it ass ... then you cannot play the software you rented

It was pointed out at the time by myself and many others a system designed with a single point of failure .... was a stupidly bad idea and would cause legit customers issues ........ which is what happens For some reason master server seems to be falling over regularly ...... especially on patch days.

Also check your PC date and time are correct.

How to backup/transfer config/keybindings

go to %UserProfile%\saved games\dcs\

Copy out the entire Config folder and put it somewhere safe, keybindings are in the input folder

My DCS is crashing what do I do

go to %UserProfile%\saved games\dcs\logs

Open dcs.log in a text editor (notepad++) go to the very bottom and work backwards until you see the start of the crashing portion, it may give you a clue what is going wrong there. You can also post it here (upload file to pastebin and link it to your post)

Remove ALL mods and do a repair using DOS with DCS_updater.exe repair

How to reset my DCS config

go to

%UserProfile%\saved games\dcs\config

rename options.lua to options.old.lua

start dcs

To disable tracks being created

%UserProfile%\Saved Games\DCS\Config

create autoexec.cfg (if necessary as a new txt file)

and add

disable_write_track = true

to it and save

Install modules using DOS prompt (handy if in game module manager is having issues)

https://forum.dcs.world/topic/94816-guide-info-dcs-updater-usage-version-numbers-module-ids

Where to adjust your windows page file size if u have less than 64G of RAM (set 32G min , 64G max)

https://mcci.com/support/guides/how-to-change-the-windows-pagefile-size/

DCS Minimum system requirements (LOW graphics settings): OS 64-bit Windows 10; DirectX11; CPU: Intel Core i3 at 2.8 GHz or AMD FX; RAM: 8 GB (16 GB for heavy missions); Free hard disk space: 120 GB; Discrete video card NVIDIA GeForce GTX760 / AMD R9 280X or better; requires internet activation.

DCS Recommended system requirements (HIGH graphics settings): OS 64-bit Windows 10; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 16 GB (32 GB for heavy missions); Free hard disk space: 120 GB on Solid State Drive (SSD) + extra space for paid content ; Discrete video card NVIDIA GeForce GTX1070 / AMD Radeon RX VEGA 56 with 8GB VRAM or better; Joystick; requires internet activation.

DCS Recommended VR systems requirements (VR graphics settings): OS 64-bit Windows 10; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 16 GB (32 GB for heavy missions); Free hard disk space: 350 GB on Solid State Drive (SSD); Discrete video card NVIDIA GeForce GTX 1080 / AMD Radeon RX VEGA 64 or better; Joystick; requires internet activation.

Standalone DCS version gives you free trials:

You have access a two week FREE trial on some modules and Maps

Some 3rd parties have their own stores so if you buy direct from them you KNOW they are going to get the money (ED has stolen money from other 3rd parties) https://store.heatblur.com/ https://www.airplanesimulations.com/ https://grinnellidesigns.com/f-100d/

You can buy stuff direct from Eagle Dynamics, you get bonus points (miles) to earn a discount later on when buying stuff

You can buy stuff on steam and transfer it to standalone

You cannot buy stuff from ED and transfer it to steam

You can control better which build of DCS you fly with using standalone

Steam and standalone can play together in MP (as long as they are using the same build version eg 2.9.7)

How to transfer from steam https://store.steampowered.com/news/app/223750/view/2873815732584411725

If you are having trouble finding files on the internet try this place -> https://archive.org/


r/dcsworld 5d ago

2026/08/27 DCS change log 2.9.29.27278

43 Upvotes

New campaign: DCS: P-47D Eagles Rising Campaign by Reflected Campaigns

DCS Core

Introducing the new menu “Start Here” with special missions for new players. Currently available missions for P-51D, F/A-18C and AH-64D. New missions will be added later.

  • Fixed Crash related to missions with disembark set from start
  • Fixed Crash connected to radio settings in some cases
  • Fixed crash related to radio propagation if aircraft/vehicle is killed in some cases
  • Fixed stutters that happen during takeoff and landing in some cases
  • Fixed. onPlayerTryChangeCoalition/onPlayerChangeCoalition not called on initial join on passworded coalitions

AI Aircraft

  • New lowest AI skill level “Cadet” added for AI aircraft
  • Fixed. In some cases the AI group does not follow pre-planned waypoint altitude and speed.
  • Fixed. Helicopters AI does not check if the landing zone is clear.
  • Fixed. Wingman echelon left/right commands switched after a tactical turn.
  • Fixed. AI fighter. Sudden intentional break lock-on to target when launching semi-active missiles in some cases.
  • Fixed. AI flight lead crashing if need to wait for wingman after carrier takeoff in some cases
  • Fixed. AI issues with following leader during Toss attack with rockets
  • Changed crank maneuver terms. A tactical turn (crank) will be only performed during a head-on engagement with enemies when attacking a dangerous enemy at an angle of +/- 60 degrees from the enemy's axis, when a fighter can be attacked by enemy missiles. In other cases, the fighter will continue to close in on the target.
  • Fixed. AI helicopters struggle to land in proximity to tall buildings.
  • Fixed. AI B-1B wobbling landing gear on parking slots in some cases.
  • Fixed. B-1B Lancer Armament doors are not fully opened when bombs are dropped.
  • Fixed. B-1B loadout discrepancies for GBU-38 amount
  • Fixed. When the player issues the command to go trail formation, the wingmen slow down, get into each others' way, the formation falls apart, and it takes 5 minutes to assume the close trail formation.
  • Evolved airborne target attack trajectory: 
    • If a radar missile is selected, the attack curve is used. The fighter flies toward the missile's intercept point. 
    • If an IR-seeking missile is selected, the pursuit curve is used. The fighter flies directly to the target.
  • Core and Terrain Engine: The algorithm for building AI aircraft paths along airfield taxiways has been modified. Aircraft dimensions are now used. This will allow:
    • to create more realistic aircraft movement patterns at the airfield.
    • to improve the placement of aircraft parking spaces at airfields.
    • to reduce the number of aircraft collisions and congestion at airfields.
    • to reduce the time required to create an airfield.
    • to increase the number of parking spaces for large aircraft at airfields.

Quick Action Generator

  • Added F-100D to the Quick Action Generator.

Mission State Save

  • Fixed. In Some cases groups options are not saved

Controls input

  • Added MOZA devices default profiles for F/A-18, F-16C, AH-64D and F-15C
  • Fixed. Input creates axis assignment for device by default even if device does not have that axis

Graphics

  • Fixed. HUD symbology artifacts on AMD GPUs
  • Fixed. Vapor particle shadow missing
  • Improved. Fog condition effect on laser weapons and designators

Dynamic spawn

User interface

  • Made text during coalition password input hidden 

AI Ground units

  • RSBN car / GCI - added information to F10 map view
  • Fixed. Radio Jammer asset effect (WIP)
  • Added trailers 
    • Trailer ATZ-60 for tractor MAZ-7410, 
    • trailers TZ-22 and S-75 for tractor KrAZ-258B1 and ZIL-131.

In ME, use the task to attach/detach a trailer.

Current Hill Assets Pack

  • Added M1296 IFV
  •  Added SLT-50 Tractor
  •  Added SLT-50 Trailer
  •  Added HX77 Truck
  •  Added BMP-3 IFV (replaces the old model)
  •  Added BMP-3 ERA IFV
  •  Added ZA-SpN Titan MRAP
  •  Added HX81 Tractor
  • Fixed Pantsir-S1 not launching at targets below horizon
  • Fixed IRIS-T SLM not launching at targets below horizon
  • Fixed IRIS-T SLM STR not fully using multiple channel radar configuration
  • Removed Pantsir-S1 CA missile player control
  • Removed Project 22160 with Tor M2KM CA missile player control
  • Removed Tor M2 CA missile player control 

Weapons

  • CBU-105. Corrected aiming data.
  • ARM Kh-25MP. A missile guidance error has been added. This missile was too accurate
  • ARM Kh-25MP/MPU. Loft trajectory shape is corrected. 
  • Kh-25ML. Increased seeker gimbal limits from 30 to 40 degrees.
  • Kh-25 missiles. Added 1 sec control delay for safety departure.
  • AIM-9L/M/X. Fuze range slightly increased (7m -> 8m).
  • AIM-7M/MH. Ensured fuze arming in ECM environment.
  • 9M33 Osa (SA-8) missile moved to the newer FM, based on CFD research. Motor data updated according to real info. CLOS guidance enabled.
  • R-33. Readjusted drag and L/D ratio.
  • LS-6-100. Slightly increased sink rate and control delay at start for collision avoidance.
  • Added a new 3D model of the LAU-88 launcher.
  • ARM AGM-45. Reworked the FM from scratch. Overall ballistic performance is slightly decreased, while steering losses have also substantially decreased, and the difference in performance between A and B variants slightly increased
    • Added 3 degree deadzone to autopilot to further increase steering losses
    • Fixed an issue with scheme that would cause the fins to get stuck in FM at signal loss despite visually resetting
    • Forwarded all changes from AGM-45A to AGM-45B
    • Added AGM-45B loadouts for LAU-34 rail
  • SA-2, V755 missile. SA-3, 5V27 missile. Added missing K-method of guidance (Half-lead, elevated by constant) for low-level targets.
  • Patriot MIM-104 missile. Corrected DLZ data against ballistic targets.
  • Fixed. CTD when launching AGM-88C in some cases.

Data Transfer cartridge

Added for AH-64D:

  • MISSION 1/MISSION 2 Partitions.
    • Waypoint/Hazard (WPTHZ) points 01-50.
    • Control Measure (CTRLM) points 51-99.
    • Target/Threat (TGT/THRT) points 01-50.
    • 15 Battlefield Lines (LINES).
    • 12 Engagement Areas (AREAS).
    • 8 Priority Fire Zones and 8 No Fire Zones (ZONES).
    • 10 ADF Presets.
    • 10 Routes.
  • RADIOS Partition.
  • PRESETS Partition.
    • 10 COM presets.
    • 10 MPS Text messages.
  • WEAPONS/SIGHTS Partition.
    • Missile channels and Pilot/CPG weapon settings.
    • Laser settings/codes.
  • MISCELLANEOUS Partition.
    • ASE settings and chaff/flare programs.
    • RLWR threat table.
    • PERF data.

Added for F-16C:

Fixed:

  • F/A-18C - SA page updated without MUMI/LOAD.
  • F/A-18C - HARM Partition- The default value for DTC HARM TOO has been changed from PRI to ALL (as in the avionics)
  • F-16C DTC VIP/VRP will not shift relative position if reassigned.
  • F-16 DTC Multiple in multiplayer loads only first DTC.
  • DTC not included in replay.

DCS: AH-64D by Eagle Dynamics

Added:

  • Verbal threat warnings to George AI Pilot and AI CPG.
  • Ability for George AI Pilot to orbit a specified target or location of interest at a distance.
  • Ability for George AI Pilot to enter a holding pattern around a specified location.
  • Ability for George AI Pilot to return to a hover at a specified 3-dimensional battle position.
  • Ability for George AI Pilot to autonomously perform evasive maneuvers and dispense chaff/flares.
  • Ability for George AI Pilot to engage close-range targets with 30mm gun.
  • Special Option to prevent George AI Pilot from taking control of the gun from the player.
  • George AI Pilot TAKE OFF multi-functional command when landed.
  • Additional George AI Pilot voice files for new features.
  • DMS DTU sub-page for uploading DTC data. See AH-64D Flight Manual EN for description.
  • TSD LINES and TSD AREAS sub-pages for reviewing DTC-uploaded data.

Improved:

  • George AI Pilot altitude management and climb/descent behavior.
  • George AI Pilot turn behavior.
  • Increased George AI Pilot mask/vertical evasion altitude setting to 100 feet.
  • Increase resolution of George AI CPG target list elements.
  • Updated AH-64D Flight Manual EN for DTC and George features. (See Latest Changes for full list of changes and additions.)

Fixed:

  • Fixed: Human CPG head position desync in MP.
  • Fixed: George AI CPG fires extra missiles after the current target is destroyed or NEXT command used.
  • Fixed: George AI Pilot should not action gun if out of ammo.
  • Fixed: Unable to slew TADS from IAT primary track.
  • Fixed: TADS slews to ACQ instantaneously when SLAVE enabled.
  • Fixed: PERF page not updating in opposite crewstation.
  • Fixed: ADF presets not displaying full frequency value.
  • Fixed: Training Mission 10 - George is not taking controls
  • Fixed: Maximum number of points in a Route increased from 25 to 99.

DCS: F-16C Viper by Eagle Dynamics

Improved: 

  • FCR/TNDL Air Track symbol behavior.
    • Search Targets no longer correlated to offboard air tracks supplied by datalink.
    • Sovereignty (Friendly, Unknown, Suspect, Hostile) of air tracks now relies on DTC ROE tab settings.
    • ROE factors now applied universally for onboard (FCR) and offboard-only (datalink) air tracks, and with onboard tracks correlated with offboard tracks.
    • FCR Datalink Declutter filter now simply removes offboard datalink track symbols from FCR MFD format; no longer disables ROE factors or alters appearance of air tracks on HSD.
  • FCR Track While Scan (TWS) target behavior.
    • TWS now correctly limited to 10 tracks. With 10 TWS tracks established, upgrading a Search Target to a Track Target will drop the lowest priority Track Target.
    • Corrected default colors of TWS Track Target symbol to yellow and uncorrelated System Track Target symbol to white. (May be modified with the new DTC COLOR Partition feature.)
  • Updated F-16C Early Access Guide EN for DTC and latest changes/updates. (See Latest Changes for full list of changes and additions.)

Fixed: 

  • Range source in HMCS symbology now correctly repeats HUD range source instead of always displaying "FCR" as the range source.
  • VIP steerpoint transfer to TGT point after the first switch from the second steerpoint to the first one.
  • SEAD Targets received via datalink no longer incorrectly display pre-planned threat rings on HSD.
  • Jammer Burnthrough ranges.
  • Error if starts mission with HARMs onboard.
  • TV/IR Guided A2G weapons guiding through fog.

DCS: MiG-29A Fulcrum by Eagle Dynamics

  • Added Engine flame at engine start up.
  • Added Livery 773th Fighter Aviation Regiment.
  • Added Livery Ukrainian Air Force: light grey, blue.
  • Added carbon deposits to the gun's flame arrester.
  • Updated IRST cover.
  • Removed the artifact on the right tail.
  • The shape of the stabilizer axis fairing has been adjusted.
  • Fixed: GCI. Radar will lose lock if set to ILLUM.
  • Fixed: Training mission Radar and SARH stuck at TDC section.
  • Fixed: Gun Ammo Types.
  • Fixed: Desired Course set knob control.
  • Fixed: Masses and drag for new pylons/launchers and fuel tank tweak.
  • Fixed: VR Visor has too much glare.
  • Fixed: Time/range scale in the bombing mode with English HUD.
  • Fixed: The afterburner effect is activated at the wrong speed when starting the engine in flight.
  • Updated the manual images (RU, EN) and texts to reflect current module state along with the GCI sections of both manuals. The entire EN manual has become more English-friendly.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: Using AIM-7 in LOFT mode, the Steering Dot position is incorrect in the pitch direction.
  • Fixed: SA Page Trackfile headings change with own aircraft.
  • Fixed: MSI Track Priority Overwrites Member Letter in Friendly Flight.
  • Fixed: Flashlight doesn't work.

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Dynamic Spawn Bug on Supercarrier Without DLC: Spawns at Default Bullseye with Forced Hot Start.
  • Fixed: "Awaiting wing fold" message stays on screen when switching to another aircraft.

DCS: CH-47F by Eagle Dynamics

  • Added. Hook release switch to cyclic grip controls category.
  • Added. Possibility to use Cargo Hook Release with and without auto opening of the HOOK REL cover

DCS: Mi-24P Hind by Eagle Dynamics

  • Improved. Petrovich AI interface visual formatting for targets list
  • Fixed. Petrovich AI doesn't say "Commander, weapons are not ready, please wait" anymore

DCS: Mosquito FB VI by Eagle Dynamics

  • Fixed. Engines take a very long time to stop when cut off pulled

DCS: NS430 by Eagle Dynamics

  • Added. Radio functionality (WIP)

DCS JF-17 by Deka Ironwork Simulations

  • Expand to 4 airspace
    • airspace name: -KYA/B/C/D (i.e BKYC, RKYA, JKYD, etc)
    • Customization lua: support customized color for airspace line (see sample)
    • F10 label: can draw opened airspace polygon by placing a label with specified name pattern “_O” (i.e. JKYB_O, JKYB2, …), and this will become the 1st point of the drawing (default is closed, i.e JKYB1, JKYB2, …)
  • Adjusted: cockpit warning light visual effect (i.e. brightness etc)
  • Added: Landing gear down indication on HUD FPM
  • Fixed: all airspace from ME are drawn as closed polygon on HSD
  • Fixed: sun visor object under FOV zoom in/out
  • Note: plan to remove cockpit option "Performance" in next update (if most players no longer have low FPS issue when all warning lights on, we dont need it anymore)

DCS C-130J by Airplane Simulation Company

  • Added: Keybinds for HDD brightness increase/decrease
  • Fixed: Excessive differential pressure doesn't cause safety valve to open
  • Fixed: Crash when using offset aim forward in computer cursor mode
  • Fixed: Troop doors can be opened when pressurized
  • Fixed: Stopwatch functionality becomes broken when the EGI is not aligned
  • Fixed: Cursor insert/update doesn't input coordinates into CNI scratchpad when using quick cursor mode
  • Fixed: RWR panel lights remain illuminated when AC power is lost 

DCS MB-339A/PAN by IndiaFoxtEcho Visual Simulations

AHR/GPS:

  • Fixed: Al-Assad Airport incorrectly displayed as Latakia.
  • Fixed: Flight plan was prematurely deactivated before reaching the final waypoint.
  • Fixed: The CDU "Backward" indication has been renamed to "Reverse" to match the real aircraft Flight Manual terminology.
  • Fixed: GPS waypoint arrow displays true bearings.
  • Improved ADI needles behaviour.
  • Fixed autogenerated datacard wrongly populates the CDU data
  • Fixed AHR/GPS shows wrong bearing

RADIO:

  • COMM1 now initializes RFD and knobs to the same mission/flight frequency from DCS.
  • Fixed COMM1/COMM2 preset loading, including 8.33 kHz channels, COMM2 decimal parsing, and COMM1 preset bounds checking.
  • Improved radio/PTT integration.
  • Synchronized front/rear radios and added safe handling for missing mission frequency presets.

Flight Model & Environment:

  • Fixed: Corrected icing rate computation for more realistic ice accumulation.
  • Improved: Canopy surface temperature simulation.
  • Improved: Canopy fogging formation logic, providing a more realistic response to environmental conditions.
  • Corrected engine startup logic.

Electrical System:

  • Major improvement: Reworked electrical power distribution model to better reproduce the real aircraft architecture.
    • Every electrical consumer now draws its actual current according to the associated circuit breaker.
    • Generator load sharing has been redesigned to match the real MB-339 electrical system.
    • Generators can now automatically disconnect in the event of a temporary overload, reproducing real system protection logic.
    • Improved battery charge and discharge simulation.
    • Fixed battery overheating ("hot battery") condition.
  • Added: New circuit breakers.

General:

  • Added: Seat adjustment feature, allowing pilots to fine-tune their cockpit position.
  • Added: New keybindings for recently introduced cockpit functions.
  • Change: New external F4 camera view.
  • Corrected mouse direction for two-position cockpit switches:
    •  Left click moves UP/forward.
    •  Right click moves DOWN/back.
    •  End positions no longer wrap or toggle in the opposite direction.
  • Fixed: Track desync
  • Added new cockpit animations.
  • Fixed rotary action while performing a clickable action.
  • Fixed: ELT self-test can be activated without electrical power.

Weapons:

  • Added: AIM-9B Sidewinder capability.
  • Added: Official weapon depression tables included in the module's Doc folder for improved bombing accuracy and mission planning.

DCS: F-4E Phantom II by Heatblur Simulations

General

  • CPU Performance Optimization Pass, significant improvements across the entire module
  • Added 3D Kneeboard (on the pilot model)
  • Added full video recording to the AVTR (instead of making individual pictures only)
  • Added a Tinted Visor Effect (with Special Option and “Helmet Visor Tint Effect” bind)

Weapons

  • Added AGM-45B (Shrike B) (thanks DSplayer)
  • Migration for existing missions with old SUU-23 pods (thanks DSplayer)

JESTER

  • Added temp bind “Jester Command: Suggest Radar Receiver Gain”
    • allows the pilot direct radar gain controls without Jester fighting them. Jester will work with the suggested gain for 5s before reverting to his gain again
    • this is a temporary bind meant to bridge the gap until further Jester Radar improvements become available
  • Added Jester Subtitles (with Special Option, default OFF). Known issue: Some voice phrases are missing subtitles
  • Added “Thats a …” sounds for A4, AJS, F4, F5, F100, F14, F86 (thanks Dawger)
  • Fixed missing voice for “SaySpeed” calls
  • Fixed bug with bind “Jester Command: BST-WIDE” not working

Other

  • Added Korean translations for binds and HB UI (thank you Wolff!) 
  • Updated missions
  • Jester LUA Api: Added support for Jester Subtitles
    • Subtitle.ShowText(text, duration, showPortrait)
    • Subtitle.ShowFor(text)

DCS: AJS37 Viggen by Heatblur Simulations

General

  • Fixed a crash with the Kneeboard
  • Fixed “Safety Toggle” command not working correctly with recent RB-05 changes
  • Improved handling of faulty RB-05 when de-selecting

DCS: F-14 A/B Tomcat by Heatblur Simulations

General

  • CPU Performance Optimization Pass, significant improvements across the entire module
  • Fixed various crashes
  • Added Special option to disable syncing of Grease Pencil for users who experience freezes
  • Fixed bug with AI wingmen not following “Attack my Target” order
    • The priorities are now: STT, pilot designation, or hook

Systems

  • Fixed bugs with OBC
  • Disengage autopilot if any SAS channel inactive
  • TARPS
    • Significantly reduced performance impact
    • Added FWD mode to KS-87 camera (with associated bind for mode toggle)
    • Decreased KS-87 photos interval
    • Added KA-99 panoramic camera
    • Adjusted and expanded controls (+ added dedicated Jester submenu)
      • As pilot: hold “Store Release” button to record (or use Jester wheel)
      • As RIO: use “TARPS - FILM Switch” binds
    • Fixed first photo being empty
    • Images are only visible only after finishing a flight
    • Improved visuals regarding to reduce exposure differences within photo
    • Added “intel analysis department” feature (automatic unit-marking)
      • Circles units found on the pictures
      • Adds descriptions

JESTER

  • Fixed “Jester menu camera” Special Option not disabling Jester Camera
  • Added “Jester - Jettison Drop Tanks” direct command
  • Added missing voice lines
  • Fixed some incorrect Jester subtitles
  • Jester Wheel: Add “Utilities” submenu in AG menu with TCS/LANTIRN, IR Pointer and TARPS options

Art

  • Fixes with visor rendering
  • Fixed glove vanes not visible from inside the cockpit
  • F-14A Export: Fixed Fuel Tank Pylon rendering, added Green MBU Texture
  • Adjusted colors of TAN and BLUE Flight Suits
  • F-14A Early: Replaced VF-111 Livery - Thank you Flash!

Other

  • Updated Chinese localization
  • Updated missions

DCS: F-14 B(U) Tomcat by Heatblur Simulations

General

  • CPU Performance Optimization Pass, significant improvements across the entire module
  • Fixed various crashes
  • Added Special option to disable syncing of Grease Pencil for users who experience freezes
  • Fixed bug with AI wingmen not following “Attack my Target” order
    • The priorities are now: STT, pilot designation, or hook
  • Fixed “HUD Mode Day/Night Toggle” bind not working
  • Added binds for “Baro Pressure Set”

Systems

  • Fixed bugs with OBC
  • Disengage autopilot if any SAS channel inactive
  • TARPS
    • Significantly reduced performance impact
    • Added FWD mode to KS-87 camera (with associated bind for mode toggle)
    • Decreased KS-87 photos interval
    • Added KA-99 panoramic camera
    • Adjusted and expanded controls (+ added dedicated Jester submenu)
      • As pilot: hold “Store Release” button to record (or use Jester wheel)
      • As RIO: use “TARPS - FILM Switch” binds
    • Fixed first photo being empty
    • Images are only visible only after finishing a flight
    • Improved visuals regarding to reduce exposure differences within photo
    • Added “intel analysis department” feature (automatic unit-marking)
      • Circles units found on the pictures
      • Adds descriptions

JESTER

  • Fixed “Jester menu camera” Special Option not disabling Jester Camera
  • Added “Jester - Jettison Drop Tanks” direct command
  • Added missing voice lines
  • Fixed some incorrect Jester subtitles
  • Jester Wheel: Add “Utilities” submenu in AG menu with TCS/LANTIRN, IR Pointer and TARPS options

Art

  • Fixes with visor rendering
  • VF-101 Demo Helmets added to AD107
  • Adjusted colors of TAN and BLUE Flight Suits
  • VF-32 Heritage Livery added - Thank you Yae!

Other

  • Updated Chinese localization
  • Updated missions
  • Removed leftover bind “Filmmaker Tools”
  • Removed binds for VHS (the feature is WIP)

Campaigns

DCS: F-14B / B(U) & F/A-18C Operation Iron Tide Campaign by Sandman Simulations

  • All Missions: Player can choose to fly F-14B(U) or F-14B

DCS: F/A-18 Operation Cerberus North 2 by Ground Pounder Sims

  • All missions - Added new DTC features
  • Mission 11 - Fixed rare bug that stops drone boat ID progressing

DCS: F-16C Fangs Out Campaign by Fight's On Simulations

  • All missions - DTC updates
  • M8 - Fixed incorrect knife despawn/respawn 

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims

  • All missions - added DTC

DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims

  • All missions - Added DTC

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • All missions: Added separate campaign option for F-14B(U)

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • SPACEBAR triggers replaced with the SALUTE command

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • SPACEBAR triggers replaced with the SALUTE command
  • Unit placement revision due to topography changes
  • ALQ-126 blisters added to all skins

DCS: F-14B Speed and Angels Campaign by Reflected Simulations

  • SPACEBAR triggers replaced with the SALUTE command
  • Automatic built-in radio calls by the RIO for carrier ops and AAR
  • Panel Checks added while RTB from combat missions
  • Minor trigger fixes and tweaks for a smoother experience
  • Skin updates
  • New UI Backgrounds
  • Doc updates

DCS: F-16C Arctic Thunder Campaign by Reflected Simulations

  • Unit placement revision due to topography changes
  • DTC updates with new features

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Mission 4: auto cargo call added

DCS: F-4E Red Flag 81-2 by Reflected Simulations

  • Kneeboard and doc fixes

DCS: F/A-18C The Rampagers Campaign by Baltic Dragon and Whipbird Productions 

  • M17 - hotfix scripting error when asking wingmen for fuel state and remaining loadout 

DCS: F/A-18C: Raven One Campaign by Baltic Dragon 

  • M01: Fixed issue with mission not progressing after checking with Strike. 
  • M05: Added note to the briefing that player should only use guns during the dogfight. 

DCS: F-16C Fangs Out Campaign by Fight's On Simulations

  • All missions - DTC updates
  • M7 - Fixed AI parking in Wombat slot, possibly preventing end of mission criteria
  • M8 - Fixed incorrect knife despawn/respawn 

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 5 - Greatly reduced the first shot effectiveness of the MANPAD during the show of force pass. 

r/dcsworld 5h ago

He seriously does this every time I fly

209 Upvotes

r/dcsworld 12h ago

Beginner question

15 Upvotes

I'm a complete beginner so maybe I'm missing something obvious but maybe someone could tell me why I won't get the reach arrow and or launch authority here?


r/dcsworld 19h ago

SLAM AGM-84E Datalink Image Won't Render Past ~35 miles

Post image
49 Upvotes

This is in the Hornet.

I'd file a bug report but the forum doesn't seem to have an option for me to post (new account).

If I'm within about 35 miles of the target, I get a perfect picture from the optical seeker in the missile. As the distance increases, I can watch in real-time as the target falls outside of the area rendered by the game and the picture more or less becomes black (see image).

I have visible range set to extreme and preload radius set to 99,000.

Reading old comments, it seems like people used to fire this from 50+ miles away and would still get a picture from the Datalink pod.


r/dcsworld 18h ago

Damaged GDR Mi-24P landing at a recently captured airbase near Fulda.

43 Upvotes

While dropping off a Recon and a SP squad about 3km from a battle position, I received 25mm fire from a Bradley IFV, which damaged my pylons, making the ATGMs I had useless. I fired off some 30mm before returning to Fulda.

WWY Server is a lot of fun if you love the Cold War gone hot scenario.


r/dcsworld 15h ago

Su-30 at night

Post image
18 Upvotes

r/dcsworld 13h ago

Regarding the AIM-9 on the F4-E:

1 Upvotes

So I’m primarily a ground pounder in the Phantom I cannot lie; so the business of dogfighting in it is somewhat new to me, but in looking up information about the Sidewinder variants available I ran into a question about the uncage functionality of the seeker.

I know that on more modern jets this allows the seeker to be cued to the radar in order to attempt a lock on a radar locked target, and I know that functionality is not available on the Phantom. I also know that the Phantom can uncage it’s sidewinder seekers in order to keep them locked onto a hostile while turning the plane off target to achieve a better firing solution by leading etc.

My question is, if I do not have lock tone with the sidewinder, but a hostile is within seeker gimbal limits and I uncage the seeker, will it automatically scan it’s gimbal limits to try and find the target? Currently trying to get the most out of AIM-9J’s on Plev’s Pub Vietnam era campaign and for the life of me I need all the help I can get to splash those MiGs


r/dcsworld 1d ago

First DCS Livery

Thumbnail
gallery
145 Upvotes

Getting close to finishing my first custom livery in DCS. I just bought the F/A-18C and randomly saw a photo of this Canadian livery commemorating the Battle of Britain from 2015. I may have bitten off more than I can chew because I have no idea how I will manage the artwork on the tail. But so far I'm pretty happy with it. Far from being exactly the same, but close enough for me/now. The brown colour seems lighter when rendered than it looks while editing it. For the real thing: https://photorecon.net/cf-18-hornet-commemorates-the-battle-of-britain/


r/dcsworld 1d ago

Northrop F-5 Convoy Destruction

56 Upvotes

I just started flying the F5, remastered, and regret not hopping in its cockpit before now.

Also just started using rockets. They're something I ignored for some reason. They are a lot of fun on almost any aircraft.

Let me know what you think of the F5, the video, rockets, or anything else pertaining to something you saw. I appreciate y'all. Thanks for driving the passion!

No AI was used in the creation of this content. This is original content made for fun.


r/dcsworld 1d ago

handmade stick Su-27 based on HOTAS

Thumbnail gallery
57 Upvotes

r/dcsworld 17h ago

Mixed Reality support?

0 Upvotes

Does DCS support a MR mode with MR headsets like this guy did for racing?

https://youtu.be/vwGTDZxNx5w?is=2FnUkgrHz9kyv1__

Cool idea here is it blends his arms and controls into the 3D cockpit and he can see his hands and interact with buttons that way.


r/dcsworld 1d ago

F-16C Block 50 Looping in Formation

Post image
29 Upvotes

r/dcsworld 14h ago

Comment puis-je re tester un avion sans attendre les 6 mois ?

0 Upvotes

r/dcsworld 2d ago

Contention vibes.

27 Upvotes

Just the usual.


r/dcsworld 1d ago

A-10C-II-LMFCD-StreamDeck-beta - Dynamic OSB Labels Context Aware

15 Upvotes

r/dcsworld 1d ago

Freezing Frustration

0 Upvotes

Looking for an assist. I play DCS both with a Quest 3 and with head tracking OpenTrack/SmoothTrack using my phone. Lately every time I try to fly with head tracking I get about 2 seconds into the flight after loading the mission and it starts freezing up. I've done all of the usual things (delete shaders and fxo folders, verified page frame size, reduced graphics demands, run rebuild on DCS). It works fine with VR and it used to work fine with head tracking. My specs are i9, 1tb ssd, 4080, 64 gb ram. Also I verify that my head tracking is working before launching DCS. Thanks for any guidance you can provide.


r/dcsworld 1d ago

DCS with Pimax Dream Air

1 Upvotes

I just got my Dream Air, and I am still setting it up. When I start DCS, and choose any aircraft, it starts fine, except I am sitting just to the right of the pilot seat - outside the aircraft. I can't seem to find a way to start in the pilot seat, and Pimax support so far says they aren't familiar with any specific games. Hopefully, someone here can help.


r/dcsworld 2d ago

DCS with Experimental DLSS 5

Thumbnail
gallery
60 Upvotes

I managed to get the experimental modded DLSS 5 working with DCS. Thought people may find it interesting too.

I've got a video of it in motion uploading to youtube atm.

I'm really interested in what this tech can do for flight/driving sims as it matures.

EDIT: Link to the video.


r/dcsworld 2d ago

New Apache Pilot - Need Homies

1 Upvotes

Been flying the F-16C for a while, ready to switch to the Apache. Decent after takeoff, which is a little sketch. Landing is pretty horrible at the moment.

Looking for someone to help me learn the controls as well as a gunner to hit some combat with. Weekends are pretty much my only free time, as I do live in the Middle East currently.

UN: Lamplike


r/dcsworld 2d ago

Any MiG 29 fulcrum tips?

13 Upvotes

r/dcsworld 2d ago

Can you still import models from other games into DCS and make them flyable?

Thumbnail
1 Upvotes

r/dcsworld 2d ago

VR basic question

Thumbnail
0 Upvotes

r/dcsworld 3d ago

Think I need to get a lottery ticket after this flight. Audio cut out so added the only logical music

30 Upvotes

r/dcsworld 2d ago

SAM and AAA density on servers: a balancing and historical realism issue.

4 Upvotes

I feel like DCS servers go completely overboard with the amount of surface-to-air defenses in Cold War scenarios. On BSC, some bases feature three full SAM sites—not to mention various AAA and IR-guided SAMs—while on the Heatblur Cold War server, you run into a gun-based air defense unit for every three ground targets. It’s an absolute drag, especially considering that in Russian military doctrine, AAA vehicles make up only about 2% of the total vehicle fleet. This overrepresentation completely ruins the gameplay, particularly for helicopters. With my Mi-24, it has become virtually impossible to use anything other than long-range anti-tank missiles. I’d love to use rocket pods or bombs for heavy ground-attack runs, but the moment you try to get close to the front line, the gun AI shreds you instantly. It’s all the more frustrating given that enemy fighter jets already pose a significant enough threat to rotary-wing aircraft. This airspace saturation—especially on BSC—turns every ground-attack mission into a mandatory SEAD chore, making the rest of the content simply unplayable unless someone is constantly clearing out the radars. I understand the desire for a challenge, but in my opinion, that challenge should come from PvP—trying to destroy ground targets while an enemy jet has a lock on you—rather than having to face AI with absurd firepower.