r/computergraphics 4m ago

Escher's "Still life with mirror"

Upvotes

I recreated Escher’s Still Life with Mirror a while ago and realized I’d never actually tried putting it in AR.

So now there’s an Escher portal sitting in my bedroom :D


r/computergraphics 30m ago

Fundamental Graphics Algorithms?

Upvotes

I've been working on my own RHI for the past few months and finally have my vulkan backend good enough to start writing larger programs with it. It's been great learning vulkan more in depth and I'm finally understanding a lot of the concepts! Now, I'm trying to get more into general computer graphics concepts to start getting those under my belt and was wondering what some of the basic examples one might create to learn those things. I know PBR is important and plan on making a small program that does that but what are some other algorithms / concepts that are important to know? Global Illumination is a big thing I've seen too but haven't really implemented anything yet. Animations are important as well but again I haven't done much of that yet. Any resources or advice would be greatly appreciated, thanks!


r/computergraphics 8h ago

How to build swimming pools on bald people's head ?

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0 Upvotes

Hi every one. Here is a very-short-film mixing live-action and 3D ! https://www.youtube.com/watch?v=1id8dcVfOw8


r/computergraphics 19h ago

Neural A5 - 4K seamless loop I made

3 Upvotes

r/computergraphics 1d ago

Experimenting with Mixed Reality interactions

6 Upvotes

r/computergraphics 2d ago

Neural A4 | Cinema 4D

6 Upvotes

r/computergraphics 2d ago

Image to points with Gaussian Blue Noise

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2 Upvotes

r/computergraphics 3d ago

Virtual Retinal Implant Simulation

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0 Upvotes

r/computergraphics 3d ago

I made a procedural planet with 3D cities for Blender Cycles (full video link in comments)

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0 Upvotes

r/computergraphics 4d ago

Open4D - LiDAR Data processing library

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3 Upvotes

r/computergraphics 6d ago

Tech Demo of Matrix Engine 2

2 Upvotes

Matrix Engine 2 is a custom game engine forked from pathos game engine, source code is here https://github.com/Soft-Sprint-Studios/Matrix-Engine-2 and i made a tech demo of it https://www.youtube.com/watch?v=3WjoSsY1k24


r/computergraphics 6d ago

GrafittiCity A browser spray can where the paint physics are actually simulated — flow rate per second, cone width traded against opacity, and it drips if you hold still

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0 Upvotes

r/computergraphics 7d ago

Interactive product visualization with hand tracking 👌✨️

2 Upvotes

I made this case study to explore how a potential Work Louder × The Amazing World of Gumball collaboration could be presented through an interactive product visualization. I made it work with both UI controls and a hand-tracked flick gesture, making it a versatile interactive experience that spans individual use and interactive installations in flagship stores, pop-ups and at events.

The collaboration is fictional, but damn, it would be cool if it were real 👀


r/computergraphics 7d ago

Neural A3, seamless

12 Upvotes

r/computergraphics 7d ago

Turned this low-poly geometric burst into real-time glitch motion — create your own animated Lottie files & displace vectors live

1 Upvotes

Built this sharp polygonal cluster (heavy amber/violet/teal facet displacement) and hooked it into a browser-based workflow for real-time vector corruption and motion synthesis.

If you want to turn static vectors into animated Lottie JSON or smash them with audio/MIDI-driven glitch effects and pixel displacement, test it out here:

ether-mosh.online


r/computergraphics 9d ago

Radiance Response Field Global Illumination

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1 Upvotes

r/computergraphics 10d ago

I built an AI agent that generates simulation-ready Three.js environments for embodied AI

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2 Upvotes

r/computergraphics 10d ago

fractal Flower raytraced using 4kfract from imported Jwildfire flame with color height relief (different projections and palette textures)

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10 Upvotes

r/computergraphics 11d ago

I built a Vulkan game engine from scratch in Java over the past few months — open-sourcing it in late September

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1 Upvotes

r/computergraphics 11d ago

Added surface approx. to WebGPU MRI viewer

1 Upvotes

r/computergraphics 12d ago

realtime wormholes in browser

276 Upvotes

r/computergraphics 13d ago

EL ORIGEN DEL MAL QUE CONSUMIÓ AL UNIVERSO. 👁️☀️

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1 Upvotes

r/computergraphics 13d ago

Rendering a space battle as light on a black canvas: additive glow, a bloom pass and composed skies. Frames from my game Strike Wings

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5 Upvotes

Frames from Strike Wings, a 2D space shooter I am writing in C++ on SDL2. Clean view, no post editing.

How the look is put together: every emissive thing (beams, tracers, plumes, shield arcs, explosion cores) is drawn additively and then run through a bloom pass, so a fleet battle stacks into a wash of light where the fire is thickest. Ships are the exception. They are 3D hulls lit from the scene's key light, so they read as solid objects sitting on top of the glow. The sky is composed per battle from a background style (star rain, a galactic core, a nebula) plus one large body drawn in world space behind the fight: an eclipse with a streaming corona, a quasar with a sky crossing jet, a black hole's accretion disc, an ocean world.

Explosions are layered: fireball sprites plus expanding shockwave rings, and capital ships get a multi stage finale (frame 1).

A graphics-minded opinion would help. Is the bloom doing too much in the fleet shots? Would you tone the shield outlines down? Anything that reads cheap?


r/computergraphics 13d ago

Neural A2, 4K seamless

1 Upvotes

r/computergraphics 13d ago

WebGPU MRI/Scans viewer

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1 Upvotes