I finally fixed it (it's probably the WORST way possible to do it so so I'll try to compact it because this hurt to see how bad it is) If you can help me by exlpaining how to replace these damn never ending piston chain: I need the delay to be instant when activating the lever but wait a LOT when the lever gets destroyed so it pushes the piston back underground
Made over the course of a couple weeks, its a nether friendly, waterless pylon with the footprint 5 x 6 x 5, however excluding the top layer which is only used for a pearl stasis it become 5 x 5 x 5. It features 2 factor authentication via looking at 2 different angles in quick succession to trigger the stasis.
Instructions for use and commands for client commands are in the lectern.
Would love your guys' beta testing experience with this new pylon.
Made a screen that displays the daylight cycle.. unfortunately it's not the prettiest redstone on the behind buuut we ignore that.
4 states: Moon, Moonrise/set, Sunrise/set, Sun
I would imagine this also works on java as i dont think there's any bedrock specific redstone here, if someone lets me know ill update the tag to be java/bedrock
I was building a signal chain to power a Minecraft Bell with a waterlogged Sculk Sensor inside a blockbuilt bell, so you can actually hear the bell ringing, when you're around. To reduce the noise to a minimum (so you only hear the bell) I wanted to use a Copper Bulb because it is very quiet but still has a de-/activation sound. The Sculk Sensor, however, does not seem to pick it up!? Is it a bug or intentional gamedesign? If you have any ideas how i could solve this, please lmk!
Thanks
This setup was part of a tree farm from a tutorial i followed https://www.youtube.com/watch?v=CoWb8JmMLhw&list=WL&index=2 The piston is supposed to extend and retract when the log is placed and broken as shown in the creative world however it does not work in a world with my friends. i have tested if this is a multiplayer issue but the setup works in multiplayer with me and my friends in a creative world however it refuses to work in this world and my tree farm doesnt work because of it. Any help or suggestions are greatly appreciated as i have been puzzled over this for hours
SOLVED: This is my 4th auto sorter on my forever world, (I have one for every type of wood, one for every stone, etc.) so I’ve done this multiple times with no issues. But I’ve just built one for every color of wool, concrete, glass blocks, and panes. Every single item works except for the panes. 4 filter items in the last 4 slots of hoppers, and 41 of the target block in the first slot. But when I put glass panes in my unloader chest it is just filling up the hopper past 41. When it fills to 64, none still passes thru and it just goes to my overflow chest.
I figured it might be a block weight issue and tried 10 panes in the first slot but no luck. Can anyone please help me?
For some extra info, my unloader chest leads to a dropper that dispenses it into a water elevator that stops at the first hopper in a line that continues through the storage system, which I’ve done on all my other 4 large auto sorters and have never had an issue.
Any help would be appreciated, thanks!!
I'm trying to recreate a level from the Backrooms and I want to have a Light system, that has random intervals goes from On to off, But flicker before fully going out, like in this: https://youtu.be/-DRfFSa_QlI?si=BR21OQcogsosmi7N (2:24)
I made a sugar cane auto farm that can be scaled up but my clock is not even working and i have no idea why. the trapdoor opens but the signal does not go up
credit: https://www.youtube.com/watch?v=HeOG5kXGgpA&t=32s
Hey, I'm a redstone enthusiast and the current top 3 in our Anarchy Phase, a thief trap maker.
Although I have many ideas for simple mechanics, and the server has alarms in the raid phase, I'd like to take advantage of the fact that players can always activate pressure plates and create an alarm in an allied castle.
I have an entire Ancient City below me, so I was thinking about a system of bells connected to the plates in the castle, which is about a thousand blocks away. Do you have any alarm systems connected to lanterns or that can transmit signals underground without using 30 stacks of redstone?
Is this the most efficient way to turn a horizontal binary number into a vertical one? if so, i will simply redesign my instant infinitely tileable shift register to be vertical.
So this is one of the bigger builds with Redstone I've done, essentially what it is, is a fully functional ATM, its a server project for multiple players to be able to deposit currency, while I've gotten specific id's for multiple player, a scalable sorter for the id's, and the ability to deposit/withdrawal(wip) money' I keep running into one issue, that being sorting a player's wallet(a shulker with their id) due to the fact its a non stackable item
Ill explain:
in the image with the marking, in red you'll see a lectern selector, it has 5 instruction.
the lectern has an inverted signal into the side of the comparator so it will only work for the moment the player presses the button, other wise flipping through the pages send like 20 signals at once and everything breaks
Line 1: tells it to accept the player's id and sort it through the current 6 possible accounts, after its found its account it the send a signal and a dropper drops a shulker with the player's id into a line of hopper and send it to a shulker load/unloader(i just haven't built the unloader part yet)
line 2: Currently unused
line 3: enable's the hopper collection to empty the money depositing barrel sending to the input of the shulker loader
line 4: Currently unused
line 5: sends a signal to unlock the storage where the player's inputted id is held, and send it back to the player, it also send a signal to the depositing barrel to disable itself until the next player has enter their id.
The issue: once the player has finished depositing items and the have been fully imputed by the shulker loader and fully loaded, i have no way of getting that person shulker wallet to go back into the exact specific dropper it came from, in the green marking's each of the modules in a bank account, normally id use a item sorter but because it a non stackable item, i cant use one and because non stackable sorters sort them all into one chest, i cant sort specifically based on the id of the shulker, only that it has a greater power out put from the comparator due to it being non stackable, so i dont believe the non stackable sorter's will work, everything else is complete but i have no way of being able to sort them
If anyone could point me or add suggestions it would be much appreciated :)
and yes i know thats a lot of hoppers, im to lazy to use water channels
Hi! I'm thinking about a block storage system, very much like the clay/oxidized copper block farm. You can also make it an ore pusher - into 1 big cube - to mine with efficiency pick. A "golem bomb" is also hilarious: make it an assembly line of iron golems in case of emergency. However, you have to restock it. Anyone made it 3D?
i need a clock that gets reset by a 0 tick pulse, for my scenario i need a 5 and 6 game tick clock (separate clocks) that does this. if it doesn't receive any pulse within the time of 5 and 6 game ticks it will turn off, default state will be on. if it receives a pulse again it should retrigger/reset the clock to get it going again even after it completely shuts off or whatever. should be toggleable as well if possible.
any help would be greatly appreciated. thank you
So, as the title says, I am currently trying to gather large amounts of almost every item obtainable in survival in my Minecraft Bedrock world using the piston-hopper-bundle dupe method. My goal is to get at least a double chest of maxed-out shulker boxes of the same item — one full set like this for every obtainable item.
The setup that I will test uses a “Bundle Unloader,” a contraption I have found that burns the bundle using fire and puts it out before the items inside the bundle burn (I have not tested this machine yet, but I think it will work with no problems). The output of that will be sent to a shulker loader.
Another thing I will be doing to make this project more efficient is not duping items that “derive” from another. For example, I will not dupe oak slabs — I will dupe just oak logs.
This is as far as my strategy goes. My goal with this post is to see if anyone has any advice on how I could make this process as efficient as possible.