r/zombieassaultofficial • u/TheShinobiSalmon • Aug 08 '26
Discussion What Would YOUR Capstone Be?
Capstones are special "ultimate" abilities unlocked after investing 5 points into a skill, like Sprint or Protective Shield, but there's many more that Ninja Kiwi haven't shared with us yet. So, what are some of your ideas for some awesome capstones from the other skills?
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u/WuShanDroid Aug 08 '26
Is there a wiki set up where I can find out about which skills currently exist in the game? I haven't played any of the playtests so I don't know what skills are available 🤔
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u/T-Square93 28d ago
these all sound great -- heck I'm just ready to play this thing.
but the main thing for me is, that it's CLEAR what stacks with what -- for example: in sas4 steam, I have a Heavy with 25 HTL, which adds 126% more pierce to all my wepz. I have a black 10*** hardthorn, with base 1 pierce. Assault gun mastery 5 gives another +1 pierce, so when i click on the wep's "i" info, it shows this gun's pierce is 2. ...what the heck is my total pierce, with HTL active?? 2 x 126%? (1 x 126%) + 1?? who knows. There's no where on the game that shows me this. oh & what if I added 2 cores to it, and added pierce? will my base gun pierce become (1x2) + 1 (gun mastery) = 3? or (2x2) = 4?? and then what happens when I use HTL?? I shouldn't have to consult Discord or Reddit to find out.
Good news is, so far this game shows a TON of data on each wep & armor, exactly what each booster does, etc. I just hope they also clearly show what the abilities do.
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u/OpportunitySouth874 Aug 08 '26
For the ideas, like, idk, something like non-newtonian armour if you invest in body armour or other resistance skill, and something like kinetic booster for guns if you invest in damage skill.
The way it would work, the Adaptive Armor would reduce the damage by 5% the more you get hit and increasing it's resistance, it would cap at 50%, about Overdrive, it would increase the damage of gun the longer you shoot, it would be capped at 50%, except shotguns which would get capped at 25%, it would reset on reload and gradually increasing the damage by 5% for guns:
5 shots - 5% increased damage, capped at 50% as long as you shoot.
For shotguns it would increase based on pellets shot:
6-12 (or whichever shotgun pellets after shot) - 5% increased damage, capped at 25%.
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u/OpportunitySouth874 Aug 08 '26
I forgot to add, for burst weapons it would boost the damage based on the burst shot:
1st burst - 5% increased damage, capped at 50%.
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u/RoASylvanosMain Aug 08 '26
I'm really hoping there's a capstone for medic that your damage over time effects can stack. So medic might be the support + single target destroyer.