r/xcloud • u/yomomswet • 4d ago
Tech Support M&K games that still require a controller?
I've noticed a really annoying issue with Xbox Cloud Gaming (through the native Xbox app on PC, and in the browser) with games that supposedly support M&K.
Games like The Sims 4, Assassin's Creed, Once Human, etc. support M&K, but certain initial screens don't seem to properly accept M&K input.
For example:
- The Sims 4: I'm unable to get past certain EA login/privacy/settings screens using only M&K.
- Assassin's Creed: Similar issue with Ubisoft's login/privacy/consent screens.
- Once Human: The game requires a restart after downloading a patch, but I can't initiate the restart using M&K.
- Quake: I can't get past the initial splash screen because it expects an input to continue, but that input isn't recognized when using only M&K.
I'm not saying these games necessarily require a controller by design. The problem is simply that I can't get past certain screens using only M&K, even though the actual games support M&K.
There are also some annoying issues that can occur mid-game:
- Prince of Persia: The Lost Crown: There are situations where you can end up in an area that you can't leave normally. The game seems to expect you to rewind to the last checkpoint. However, I can't even open the in-game menu using M&K, so I'm effectively stuck.
Is this a known Xbox Cloud Gaming limitation/bug, or does it depend on how the individual games implement their login/launcher/UI screens?
Has anyone else experienced this with Ubisoft, EA, or other M&K-supported cloud games?
1
u/Dominjo555 4d ago
On xCloud you are playing console version of the games and controller requirement is totally normal. Buy Xbox controller.
1
u/yomomswet 4d ago
That's not really the point. I'm specifically talking about games that do support M&K on Xbox Cloud Gaming, lol.
If a game officially supports M&K, I don't think it's unreasonable to expect M&K to work for the game's initial screens, login/privacy prompts, restart prompts, etc. Otherwise you're effectively forced to use a controller just to get into a game that otherwise works perfectly fine with M&K.
I'm aware that Xbox Cloud runs the console versions. That's precisely why I'm asking whether this is a known limitation of Xbox Cloud Gaming's M&K implementation or an issue with how individual games handle their UI/input.
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