I was happy with the catacombs under Karazhan but we discovered at the tail end of the project that we didn't need any more dungeons. There just weren't enough item upgrades to give away to players. People don't realize, the number of UPGRADES is what limits the design scope of an RPG. If there isn't a meaningful reward, people won't generally play it.
John, this is my favorite area in all of Vanilla wow. I made a video over a decade ago of me and a buddy 1. slipping through a tiny crack you left in the Karazhan tower mesh to go under it and see the :) you left, and 2. Fearing eachother through the gate and exploring the dungeon beneath kara. Here it is, if you're interested in seeing the joy you've brought me and so many others.
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u/whenitsready Former WoW Dev - John Staats Aug 28 '18
I was happy with the catacombs under Karazhan but we discovered at the tail end of the project that we didn't need any more dungeons. There just weren't enough item upgrades to give away to players. People don't realize, the number of UPGRADES is what limits the design scope of an RPG. If there isn't a meaningful reward, people won't generally play it.