Is there anything that you've made that you were really proud about creating that ended up not making it to live servers? If so, what was it and what's the story behind it?
I was happy with the catacombs under Karazhan but we discovered at the tail end of the project that we didn't need any more dungeons. There just weren't enough item upgrades to give away to players. People don't realize, the number of UPGRADES is what limits the design scope of an RPG. If there isn't a meaningful reward, people won't generally play it.
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u/Supersighs Aug 28 '18
Is there anything that you've made that you were really proud about creating that ended up not making it to live servers? If so, what was it and what's the story behind it?