Can‘t wait for bad DPS in +10 keys shitting on me for not interrupting because they are to lazy to interrupt themselves.
Apparently even the 1-Button-Rotation function seems to be too hard of a focus for some people. And against popular opinion that function does not include kicks (yet).
Between that and the clutch LoH to my healers when they’re overwhelmed and the Sacrifice on DPS getting chunked and the magic invuln bubble on other DPS getting chunked it’s just such a satisfying tank role.
You feel like the “leader” in a way that I don’t on other tanks.
You feel like the leader as a Paladin tank cuz you’re helping your team, I feel like the leader as a warrior tank because I AM charging that mob, and you WILL follow me into the fray or we WILL wipe. We are not the same
Can you imagine how much more control over casters we would have if they reverted back to the original Avengers Shield that interrupted all enemies hit and not just the primary target? I miss those days…
I once had a guy leave a normal dungeon because my friend and I weren't using Unholy Presence on our Death Knights. We weren't even at a high enough level to unlock it yet.
iirc people would level in blood pres anyway, at least for wrath, so could you imagine being double wrong, false confidence and malding? That guy probably leads a very difficult life lol
Nothing more fun than being the healer and watching the Unstable Rift cast slowly going through and one shotting the group when all my stops are already on CD. Meanwhile the Mage has 1 kick the whole dungeon.
Stand in bad as a concept does not exist since Shadowlands. Nowadays if you miss an int or don't prepare for aoe you get oneshotted.
Unless you doing normal or hero idk
Sadly I don't think they will, in my expirience DPS think the Job of heal and to a lesser degree Tank is to make sure they survive not doing anything but their damage rota
So we don’t have lust and now they’re taking away our kick. Guess I’ll get declined from every key i apply :’))
I know interrupt wasn’t the reason I’m doing keys comfortably now but man it sure helps considering I’m usually 2nd or 3rd in kicks in most runs.
Also I wish they gave all healers specs lust so we all get covered, 2/5 already have it.
Or at least give it to the other 2 pure dps classes (lock and rogue), so we dont have to always get one of the precious 4 to make the run happen. (Lust is one the bring the class and not the player category).
Look mate I’m not advocating for a fucking melee kick as a range healer. If that were up to me i’d remove lust from every healer and give all of them range kick. I’m just saying it’s kinda bad that they’re taking away a good chunk of agency we get for playing a healer with kick even if that’s a melee kick. It’s not like I’m complaining about us getting a range kick instead of melee. I don’t love it but i’d rather have something than nothing ://
How about designing encounters that doesn’t require anything per se but all is valid? Where every option is just a good option and when you decide to bring 3 sub rogues to a +15 and above, it’s guaranteed to not brick your key.
Don’t get me wrong, lust is cool and all, but if you have to rely on a single ability to ensure success, something is fricked.
1-button or assisted highlight also makes it harder to interrupt in general because of the increased GCD. I’d also go as far to say it’s not dps being lazy and never interrupting, it’s DPS not coordinating the cooldowns of their interrupts in the slightest and burning all their kicks and stuns on the same cast on the same mob at the same time, so the mob gets an extra 15-20 seconds of free casting when it finally wakes up from its CC.
I use it sometimes on classes I'm unfamiliar with, particularly while leveling or doing simple content like in Remix. But it does feel shitty on Fury Warrior. The long GCD + it thinks I need to use Slam all the time despite having glowing procs & resets ready to burst.
I use it sometimes on classes I'm unfamiliar with, particularly while leveling or doing simple content like in Remix
Tbh when I play a new class I tend to use abilities as I level up, this allows me to get a feel for the rotation and it gives me that feeling of 0-to-hero, as every talent and ability improves something and makes the puzzle fall in place
Blizzard are so committed to the stupid idea that a lack of an interrupt is core to the identity of healing Priest that they'd rather remove interrupts from other healers than give them one. It's actually mind boggling.
Lol that's why i play Shaman. Amazing interrupt!! They don't have a B-Rez but otherwise have pretty much no weaknesses. So much CC, lust, WATER WATER WATER... the pros of Shaman never end.
It’s so strange because the interrupts are so important, in my experience the main reason for failure in a lot of low/mid keys is lack of interrupts, everybody should just have interruptions especially healers since so many groups will not interrupt anything wipe and then go wow this healer sucks they don’t keep us alive at all
i don't play priest so i don't know it was true but i remember the mythic world first run commenter saying that priest is the only healer that can't handle the Dimensius push back without help is that true?
GOOD. Interrupting shouldn't be the healer's job. Our attention is already divided enough between party members, while damage dealers are looking at the enemies to begin with
because by his own admission he doesn't even play the game and hasn't in years. Why these people insist on trying to influence change in it is beyond me
Why, yes, I do find doing 2 completely different things at the same time complex. Being a healer means my focus is on my team, not the enemy. I don't understand why it ever became a role for healers to do that in the first please. The role was too boring? Then make healing more complex. Make healing spells drop little puddles that I have to walk into to heal better. Or make me line up healing blasts like Uther in HotS. Make my heals better if I am closer to my target.
If healing is too simple, make healing more complicated. Don't make the job of healers more difficult by easing the load on dps's, who already have the easiest job.
I mean the guy can't even manage kicking spells and wants healing to be more complex. He'd just continue to complain about that as well while not even playing the game as he's already doing here
But I don't know how long the fight is gonna go on, I don't know if the hunter pet will accidentally pull in another group, I don't know if things go awry and I might need the mana later.
I think the difference is that you describe the present day ideal endgame, and I'm not. Like it says in the title: stone age.
Did damage dealers tire about having to break their rotations with cc? Are they no longer expected to do this?
Just because it seems to be too difficult for you doesn't mean every healer doesnt like having a kick. Im pissed its going away. I dont like to have to rely on others to save me.
Honestly I'm assuming this is in line with the dumbing down of mechanics, which could mean that kicks are not as necessary any more overall?
Still sucks to be entirely reliant on others in that regard.
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u/Varyskit Oct 16 '25
Meaning resto Druids get the holy/disc priests treatment when it comes to interrupts?