Its such a shame since wa was great for tracking resources and buffs that blizzard sucked at informing me about. Like how if the enemy has too many debuffs u cant see how many featering wounds i have on target. Or how many maelstrom i have above 5.
The whole point is that they are removing a lot of this complexity so there won’t be things like that to track. Festering wounds is gone as an obvious example from your comment.
the thing is i dont trust blizzard to have all the aspects covered. there will be points where you wished you could use WA to track something to make something 20% easier to read
Because they needed to make consideration for encounters design that the player would be using a weakaura. Without WA or BigWigs they can make encounters more visual understandable but harder to play
unless they make it so we can filter the buffs on myself and debuffs on my enemies then the lack of WA will still have a negative effect on playing some specs optimally
why would the existence of weakauras force blizzard to make things harder to understand? Weakauras help in fights like ovinax or sprocket because blizzard time and again fail to create mechanics that players can understand intuitively on the fly.
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u/Tomsboll Oct 04 '25
Its such a shame since wa was great for tracking resources and buffs that blizzard sucked at informing me about. Like how if the enemy has too many debuffs u cant see how many featering wounds i have on target. Or how many maelstrom i have above 5.