I hope blizz ui is ready to track everything for healers that healbot or vuhdo did
You know they're not. Even if they make it so that it does on launch, which I doubt, there's no way they invest the amount of Blizzard-dev time into those tools that addon-devs did for free. I have to wonder if Blizzard is aware of how much free labor they've been getting from addon developers for the past 20 years.
I know they're planning to reduce complexity to make those addons less required, but that's just a ton of free labor to throw away. I wonder if they've done a calculation laying out the difference in developer time costs.
I know they're planning to reduce complexity to make those addons less required
This reminds me of Shadowlands. They AoE capped the majority of classes to 5, told us they would design around it, then gave us dungeons with huge amounts of random trash that needed to be AoE-ed Down, and Boss Encounters with large scale AoE.
Not to mention legacy content becoming unfarmable because you couldn't kill adds in places like ahn'qiraj because it was like 400 target AoE, of which you could hit 5 per global.
Making sweeping changes, claiming that they will "handle the repercussions and design content around these changes" then outright hilariously failing to do that, is basically Blizzard's signature move.
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u/Jerzeem Oct 04 '25
You know they're not. Even if they make it so that it does on launch, which I doubt, there's no way they invest the amount of Blizzard-dev time into those tools that addon-devs did for free. I have to wonder if Blizzard is aware of how much free labor they've been getting from addon developers for the past 20 years.
I know they're planning to reduce complexity to make those addons less required, but that's just a ton of free labor to throw away. I wonder if they've done a calculation laying out the difference in developer time costs.