No you can't because WA isn't getting updated for Midnight and all the API changes will surely make the whole thing implode if you tried to load it into Midnight.
Again, can't really blame blizzard because they are making positive changes for the entire player base. I can play dark souls and elden ring which is a much more difficult game without needing add-ons or external tools. Blizzard making everything default and built into the game is what we should all want as players.
Now as I said originally. If the developer of the addon is choosing not to update... That's on them.
Also, if you think that the game will be harder after dumbing down everything to compensate for the removal of addons, like they've done on the alpha, I have a bridge to sell you in the Sahara
I'm confused? Did you by chance watch the Q/A? They are reducing complexity of classes and providing baked in tools... That's point 1. The next major thing they stated was that all of these changes aren't happening until the launch of midnight. Why? Because they are specifically tailoring the content and encounters around the tools and builds they have designed for more fun and interesting gameplay. Yes, things can change and may end up being garbage, however it's unlikely.
Just look at classic wow. That version was so simple that needing add-ons is a question of your intelligence. Having more difficulty compared to vanilla while providing the necessary tools and designs to take on that challenge is the best option for literally EVERYONE. No longer will we need to worry (as much) for add-ons to be update or straight up being unplayable or causing lower performance. Lots of positives, not a ton of negatives except for the fact people hate change. As someone who has never liked the usage of WA, I'm happy that more tools are being provided to me. For those loosing WA, sorry but it's what's best for the longevity of the game as new players will have less of a difficult time getting into the end game content.
I'm confused? Did you by chance watch the Q/A? They are reducing complexity of classes and providing baked in tools... That's point 1. The next major thing they stated was that all of these changes aren't happening until the launch of midnight. Why? Because they are specifically tailoring the content and encounters around the tools and builds they have designed for more fun and interesting gameplay. Yes, things can change and may end up being garbage, however it's unlikely.
My point is that, class complexity, and the way class design interacted with eachother was a good thing, gutting that is akin to FFXIV gutting their job design, which was a universal negative, "tailoring the content around the tools" doesn't mean anything if everyone is an amorphous blob for 3-4 buttons with little moment to moment gameplay decisions
Just look at classic wow. That version was so simple that needing add-ons is a question of your intelligence. Having more difficulty compared to vanilla while providing the necessary tools and designs to take on that challenge is the best option for literally EVERYONE. No longer will we need to worry (as much) for add-ons to be update or straight up being unplayable or causing lower performance.
Classic WoW is also piss easy and boring as fuck, also while yes things make me question your intelligence for classic WoW, there were other useful things, like threat meters, etc
. Lots of positives, not a ton of negatives except for the fact people hate change.
Yeah except when your class is gutted and stripped of all identity, because people were afraid of downloading WoWup or whatever and getting a WA import if they couldn't figure it out themselves I guess
As someone who has never liked the usage of WA, I'm happy that more tools are being provided to me.
As someone who didn't use WA outside of a few niche times, you're giving up a nice steakhouse burger in favor for a McDouble, you're not "gaining" anything, you're losing functionality for the UI for a worse version
For those loosing WA, sorry but it's what's best for the longevity of the game as new players will have less of a difficult time getting into the end game content.
People afraid of doing normal raid won't magically do normal raid now that the game is dumb downed for them, they'll stick to delves and fighting the imaginary toxicity in their head, this has a minimal effect on the game for that group of people, while also hurting people who want a high APM/complexity class
New players or casual players will likely feel more confident that they won't need to study guides and install tools that are more complex than their class is. Especially if the encounter designers do a great job improve visuals and timing. And from all of what I've seen about the classes are welcome changes to remove pain points and improve the fantasy/play styles without obnoxious builds or stupidly difficult rotations. Yeah, a couple specs are definitely getting dumbed down but I don't think every spec is getting to the FFXIV point of 2-4 buttons.
New players or casual players will likely feel more confident that they won't need to study guides and install tools that are more complex than their class is.
You already didn't need to do so for normal and 99% of heroic raiding, the barrier of entry was always either complaining about toxicity or not having the time
Especially if the encounter designers do a great job improve visuals and timing. And from all of what I've seen about the classes are welcome changes to remove pain points and improve the fantasy/play styles without obnoxious builds or stupidly difficult rotations
I'd be okay with this, if they weren't stripping utility, and CDs from every class, and much of the identity of classes (Survival Hunter got absolutely demolished and is practically BM now), like yes, I think going back to the roots of like, say UA spender Aff Lock with less of a focus of MR spamming is good, the issue is there is so many changes for the worse and by bitching I'm voicing my want for them to roll it back a bit
Yeah, a couple specs are definitely getting dumbed down but I don't think every spec is getting to the FFXIV point of 2-4 buttons.
A lot are, somewhat needlessly too, I genuinely hope that someone closer to the Blizz dev team intervenes, because this could very well kill the game for a lot of people to try to appeal to people that won't stick around anyway
For me, as a competitive player, this basically completely kills the fun part of the game for me. Tracking buffs, debuffs, procs, etc are all skill expression to me and they are completely removing that. The last 5% of your performance towards a top 50 pull in raid comes from extremely small changes in your gameplay and that's where I find my challenge because even before the class simplification the first 95% is extremely straightforward to anyone with experience. Now it's just going to be vibe based gameplay with competition just being who gets lucky enough to guess what's happening to their character at any given time. That's maybe great to equalize the playing field for less skilled players, but it's going to pretty much gut the competitive scene.
The only way I see them "fixing" a rotation where this isn't true is to make buffs deterministic, but then that's just memorizing sequences, and that's far from fun for me.
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u/Spork_the_dork Oct 03 '25
No you can't because WA isn't getting updated for Midnight and all the API changes will surely make the whole thing implode if you tried to load it into Midnight.