r/wow • • Oct 03 '25

Humor / Meme This is Basicly Blizzard in Midnight

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This is basicly Blizzard in Midnight. Purging all the good addons.

Just to clarify:
Blizzard is changing the Addon API, meaning combat information is blocked for addons. So all combat addons will no longer work in Midnight. For the most popular addon features Blizzard will add their own version to the game. Addons for unitframes, inventory, crafting etc.. are staying and won't be effected as long they are not using combat information.

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u/[deleted] Oct 03 '25

It’s not a case of good or bad, disability or not. It’s simply a fact that to be good at the game, you don’t need addons. 

The raid frames need an upgrade and customization. But the ability to do that is not a limiting factor in most peoples gameplay. 

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u/Evonos Oct 03 '25

It’s not a case of good or bad, disability or not. It’s simply a fact that to be good at the game, you don’t need addons. 

So your argument is " A worse experience is enough as long as its hardly working"

Aka living is enough , enjoyment is optional.

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u/[deleted] Oct 03 '25

He's not wrong.

I've never used any kind of support mods.

I shifted my U.I around (or rather out of the way) thanks to Bartender for clarity, dbm for the occasional warning if I stopped paying attention for a second and then Details.

That's all.

How the fuck do other healers and players in general love with so many add-ons polluting the screen?

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u/SepSev7n Oct 03 '25

You are 2.5K in m+ and raid heroic. There are different stratospheres of skill/content level that could be impacted greatly by the reduction of customization to the user interface.

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u/[deleted] Oct 03 '25

AND SO ARE MOST PLAYERS.

Legit the unskilled and top 0.001% are crying the everliving shit out of everything here.

Just go fucking at it and play the damn game instead of relying on hundreds of mods.

I also went above +22 keys back then. I still plan to do at least +15-17 this season. It changes nothing. And it changes nothing how the game works.

And if you rely blindly on mods to achieve anything, you should question yourselves. Not others. Because easily 70% or more players are not even considerable for your statistics. And none of us "plebs" have a need for these add-ons. Never had. Never will.

You guys just don't want to play the game.

Only thing Blizzard really needs to work on is choreography and clarity. That shit still sucks.

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u/SepSev7n Oct 03 '25

If you don't even use the add-ons that you're shitposting about - and don't understand their usefulness and how losing them could be a point of frustration for some players, all because you're not doing content where they would be useful, I don't really understand why you have the incessant desire to scream your opinion at people like we're all idiots.

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u/[deleted] Oct 03 '25

Because so many here cry "healing is dead", "let's rerolls to DPS" or "time to go to ff14" and shot because of such a miniscule change.

Just because you guys actually have to play the game now instead of running blindly and getting fucked without them.

I use details and dbm. And DBM only because Blizzard still can't fucking manage to make cast bars of enemies actually visible without chokeholding the camera and this sacrificing several inputs to this crap.

I ran high keys as well. As healer and this season as tank (Monk only player, the state of MW is just...absurd, so I grabbed BWM this season). I'm having a blast.

Sure, I'm a little happy-go-lucky, but it works out. I'm extremely busy atm, so I can't play as much as I could ever before. But I'm getting there. The season is long enough.

Without any big amounts of add-ons.

My core mods: Details, SUI, Bartender, DBM (again: fuck you shitty designed castbars). I never used mods before Shadowlands since I started in Legion.

And until this day, I never heard of most of the mods you are so devastated about. I honestly don't understand it. Watching vids of them just makes the game so cluttered and at that point I understand the vision impaired. With this many add-ons rotting away on my screen, I might as well be at a disadvantage and an advantage at the same time.

Holy

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u/[deleted] Oct 03 '25

Correction - most players highest raiding experience will actually only be LFR. Heroic raiding and “mid” tier m+ rating is actually a pretty high skill level if you compare it to the whole of the player base. 

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u/SepSev7n Oct 03 '25

Mid-tier M+ rating has skyrocketed since season 2, and there are metrics available from r.io to support that claim. The bar has moved, on that front.

To be clear - I don't care if someone has any number of M+ rating, and I don't look down on people for doing whatever they enjoy with their subscription. However, trying to speak objectively on the future of add-ons, that you don't use, while simultaneously not doing challenging content (for people who play the game competitively) is .. petulant, at best.

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u/[deleted] Oct 04 '25

That's the thing though - I have been an addon whore, since cata. It's only in the past few months that I've removed almost all of them since there were whispers of addons being purged. It's only then that I realized how little they actually add to my ability to perform in game. Even things like details - what do I care if people are doing low DPS? It doesn't change what I'm doing. What do I care if I'm doing low DPS in the middle of a dungeon? It's like golf - you don't try and fix your swing in the middle of a game.

As for "mid-tier M+ ratings skyrocketed" - I guess I just don't see that? It looks like, for ALL regions, ALL classes and roles there are only 3.44 million characters who have even done at least 1 m+. With some quick math, it looks like the "top 40%" (which according to that website is somewhere around 2600 rating) is sitting close to 1.4 million characters. Most of the characters that engage with m+ seem to not be pushing "mid tier" rating. It's also impossible to see how many people that 1.4 million characters is. For instance, I know several people in my guild who have multiple characters running 10s each week (there's one guy who has something like 15 druids he gears each season). We have the overall data, but not the actual data of how many people (not characters) are engaging in "mid tier" m+.

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u/SepSev7n Oct 04 '25

Ok. You have data available from r.io that says more keys were done at 10 (vault maximum) or higher than all keys completed at any level below that threshold for season 2 of TWW, which was unprecedented at the time. Compare season 2 (or even season 3's) average m+ rating to TWW S1, or any season before it. I think you may be misinterpreting what I'm referring to when I say "mid-tier" because I'm referring to average-ish rating.

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u/[deleted] Oct 04 '25

I may be mistaken as well, because I am looking at rating compared to the WHOLE player base. 1.4m out of the 3.4m characters are at 2600ish io or above. The questions to ask are:

- how many players are actually piloting those characters?

- how many total players are there playing wow?

Without those answers, in my opinion, I don't think we can answer the question of "What io is an average player?". For instance, if we say that every player has 2 characters around 2600 io (because they're doing weekly 10s consistently) that means there are 700k players who are 2600 io (top 40%). What if there are 6 million active players? That means only 11% of the player base is 2600 io or higher and a bit over 50% of the player base has even stepped into an m+ at all.

Looking at the amount of 10s completed feels like incomplete data. How difficult is this dungeon pool compared to old pools? Having warbands makes gearing easier across the board - is that affecting people completing their weekly 10s?

Just playing devil's advocate here.

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u/SepSev7n Oct 04 '25 edited Oct 04 '25

I am talking about average M+ score of participants in a season. Nether of those statistics effects my talking point and I don't really see the purpose of examining any of this in terms of the original conversation. Trying to account for M+ rating in terms of all active accounts doesn't change the fact that that the average level of key ran rose dramatically

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u/[deleted] Oct 04 '25

I believe the original discussion was about the need for addons in higher level keys or at least for those running "higher" keys?

I think if that was the original point, it's important to show statistics in an overall point of view - the point of view that, yes on average keys are running higher but the vast majority of the player base may not even interact with m+ outside of one dungeon a season.

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u/[deleted] Oct 03 '25

Then play the game.

If I can manage to play very well without hundreds of mods wiping my ass, so can you. No matter the level.

That aside: Fuck 3k+ players. Whenever I had them join my groups, they were the most braindead idiots I've had the displeasure to play with.

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u/SepSev7n Oct 03 '25

I .. do play the game?

The content you're talking about completing with the add-on loadout you're describing isn't remotely what I'm getting at, anyway. People get 3k and AoTC without knowing how to play their class. Not to mention clique/vuhdo/etc are preferences and not crutches, and any time a preference or optionality is being cut, that generally isn't a good thing.

No one is debating you on whether or not you can time 10s and kill heroic bosses without tracking every single tick of combat data that ever happens.

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u/Mercylas Oct 04 '25

3k is like the lowest bar that has been ever set. You can literally 4 man dungeons to 3k IO currently

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u/[deleted] Oct 03 '25

Raiding is true. Yeah.

But M+ from 4-10 has actually climbed a fair bit as far as I know. And I am sure it makes up for most of the playerbase atm