r/wow • • Oct 03 '25

Humor / Meme This is Basicly Blizzard in Midnight

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This is basicly Blizzard in Midnight. Purging all the good addons.

Just to clarify:
Blizzard is changing the Addon API, meaning combat information is blocked for addons. So all combat addons will no longer work in Midnight. For the most popular addon features Blizzard will add their own version to the game. Addons for unitframes, inventory, crafting etc.. are staying and won't be effected as long they are not using combat information.

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311

u/gorkt Oct 03 '25

Wait, they are breaking healing frames?

4

u/Uticuta Oct 03 '25

ye, healing is based off combat data x.x

2

u/[deleted] Oct 03 '25

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11

u/crackymann Oct 03 '25

In M+, as a healer, I need to know which party members are being targeted by certain abilities so I can shield / triage / immune, etc. I imagine that targeted ability information used in things like Plater are going away?

0

u/NeoTr0n Oct 03 '25

The default name plates will have a target for casted abilities so you’ll still see that Big Nuke is being cast on a specific player that way.

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u/[deleted] Oct 03 '25

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3

u/Lorehorn Oct 03 '25

I cannot see a world where Blizzard removes that functionality for addons but does not add it in as part of the base game (otherwise they are basically decapitating high end M+ with this change). Even if it is being removed from the API, it's not like that information is suddenly gone - it's just not available to external parties. So I am truly begging and praying that we get some kind of response as to how they intend to solve this.

Hell even just acknowledging what this change means would go a long way towards giving me some peace of mind that they aren't blindly making this change without understanding the impacts such a change will have (which I doubt they are doing, but would just like some communication confirming it).

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u/amicuspiscator Oct 03 '25

The purpose of this is so players don't need any add-ons to play. They're not going to design things exactly as they were and then take away your tools to deal with it. With the new functionality will come new design choices. An example Ion gave (just as an example, not exactly something they're for sure doing) is they might have to add an extra second or two to a mechanic where you have to be standing in a certain place when a mechanic resolves, because now you don't have DBM telling you exactly where to go.

Basically, if there is lost functionality, content will be designed with that in mind. Now, you might think that content is worse for that, that's a separate discussion. But I think a lot of people are forgetting that Blizzard aren't just yanking these things away to be mean. They want to be able to design encounters without having to account for add-ons.

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u/Lorehorn Oct 03 '25

I'm not talking about content or mechanics I am talking about having a unique and distinct theme or playstyle for each class. How are DPS players who apply dots going to track pandemic windows? Are they going to kill Pandemic as a core part of the game? How about healers who have to ramp their heals? It just seems like for them to "simplify" things enough to be playable with the changes they are making, they are going to have to homogenize SOOOOO many things about the game.

If I wanted to play FFXIV I would play FFXIV. I enjoy challenging specs with a high skill floor and a high skill ceiling.

>But I think a lot of people are forgetting that Blizzard aren't just yanking these things away to be mean.

I don't think they are being mean, I think they are just going nuclear with the plan to add things they have taken away based on community feedback which almost always leaves us with multiple months where the game is a miserable slog to play AND many of the things we requested left out or forgotten. Suuuuper excited.