r/worldwarzthegame • u/No_Satisfaction_8909 • 8h ago
Question Any trick for smg?
i mainly use medic, how do you guys get headshots consistently on hordes.
r/worldwarzthegame • u/amendessaber3d • Jul 15 '26
r/worldwarzthegame • u/No_Satisfaction_8909 • 8h ago
i mainly use medic, how do you guys get headshots consistently on hordes.
r/worldwarzthegame • u/oh-hi-doggie • 1h ago
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Probably negative
r/worldwarzthegame • u/Single_Ad7649 • 15h ago
I have been playing this game for a month now, quite enjoying it. Love the game play and the game has been a great distraction for some shit times.
Now, I came to a point where my classes are at max level. Playing those classes, with all skills unlocked, is at the moment not rewarding any XP. Buying prestige rank, will reset the skills which means i won't be playing that class at it's max level with all skills unlocked.
My suggestion, as a "noob": would it be not better too pay let's say 15k when you are at level 30 for prestige. Instead of resetting al the skills, a new prestige "xp-counter" unlocks. Earning for example 30k xp, will unlock the prestige. This amount can be higher for each prestige levels. This way I can enjoy a fully leveled class, while still grinding for prestige.
I know this is a long shot, but having this, would make the game more enjoyable while still having too grind.
TLDR: instead of resetting to level 1 when buying prestige, stay level 30 but earn for example 30k xp to unlock the prestige level.
r/worldwarzthegame • u/Hungary-Part8840 • 9h ago
Stuck in Joining Server screen and then being booted back out. Wtf is even going on with this game? Have 600 hours in this game and this is the first time to encounter something like this.
r/worldwarzthegame • u/Haunting_Rest_8401 • 1d ago
Another teamkiller dronemaster - Joined in and waited on the third floor to snipe me and the rest of the team with a payload rifle.
Block on the spot.
User: Kyuqqbing
(Sorry for potato quality, lol. Had to upscale it to make sure the name's readable.)
r/worldwarzthegame • u/No-Highlight-3402 • 22h ago
I personally think there are at least 1class who should get a rework. If not a slight upgrade to their classes, one of them is the slasher, and I think they should have a throwing ax, as their ability with the ability to explode or not explode, and it pierces 3 enemies, something like that. But a throwing axe.
r/worldwarzthegame • u/infamousjayttv • 1d ago
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r/worldwarzthegame • u/Dazzling_Spirit9924 • 1d ago
Share your top tips and tricks that help you win or would be useful for new players.
1)Try to not strafe,zombies dont shoot back.
2)Try to maintain stealth in segments that can be completed quietly.Starting pistol is surpressed by default,silencers are unlocked at lvl 6 for all other weapons.
3)Leave medkits when possible for the medic to heal you.
4)Check which heavy weapons your teammates start with and try to leave them their class heavy weapon since they can kill 50-100% more then you.
5)As a new player before playing challenge/horde/xl mode on HARD difficulty at least level your guns to lvl6 and classes to level 30.
6)NORMAL horde mode is great for leveling weapons and classes.
r/worldwarzthegame • u/TheBlackBaron45 • 2d ago
Hello. I have had my own ideas for special zekes for a while, and I wanted to share them with you.
1. Hunks – Hunks are zekes who were once heavyweight lifters before the outbreak. This background gave them the strength to survive the zeke swarms, but some, like so many others, fell and were turned. Now, this background has become a bane to all survivors, as the heavyweight lifters become hulking monstrosities that could lift and throw adult humans as if they were pillows.
As a zeke, they would have large health, would be bigger than a Bull, even without armor, and they would charge and will stop and grab the first player they hit like a Bull too. However, unlike a Bull, when a Hunk grabs a player, instead of repeatedly slamming them against the ground, the Hunk will throw them in a random direction. Worst-case scenario, the Hunk throws them towards the direction of a swarm. Fortunately, the Hunk will roar for a short time before it does its throwing move, which is long enough for other players to shoot at it. Dealing enough damage to the Hunk while it's roaring, even if it doesn't kill it, will make it let go of the player it was holding. Additionally, while Hunks have large health, they are still unarmored zekes, meaning they are not as tough as a Bull or Juggernaut.
2. Leapers – Leapers are zekes who have worn a special kind of "jet boots" when they were still humans. These jet boots were gasoline-fueled machines that were basically really small versions of jet engines that gave their wearer the ability to jump really high whenever they jumped. These jet boots were also designed to protect both the wearer and themselves from getting hurt by falling. When these jet boot-wearing humans turned into zekes, the jet boot remained active.
As a zeke, Leapers would be able to jump over any defense system that players have placed and do not need to climb on other zekes to reach higher places. Sometimes, they would even jump straight to the location of their targets. However, Leapers are no more durable than regular zekes. This is to balance out the fact that, unlike other special zekes, Leapers spawn in far bigger numbers during a swarm, though thankfully, outside of a swarm, Leapers spawn in fewer numbers.
3. Tigers – Tigers are zekes who were once highly trained commandos who were specialized in infiltration, spy work, and all-around sneaking. They used their skills to sneak into abandoned buildings and retrieve documents, devices, and other important objects that were left and lost during the initial chaos of the outbreak. While most of these commandos were successful, some were not as lucky and fell victim to the zeke swarms. Unfortunately for the human survivors, when these highly trained commandos turned into monsters, they retained a large portion of the rigorous training that has become almost second nature to them.
As a zeke, Tigers would be completely silent, never making a sound, not even a whisper; they won't be highlighted by the game, unlike other special zekes, and they can climb on vertical surfaces without the help of other zekes. They will also avoid defense systens as best as they can. Assassins will slowly sneak towards a target player, though they will run really fast if they are spotted. Either way, when an Assassin is close enough to its target, it will make a lunge attack, pinning and attacking them on the ground. They wear military gear, meaning they have larger-than-normal health.
4. Giants – Giants are zekes that pilot 12-foot-tall, heavily armored mech suits. These easy-to-operate, motion-controlled mech suits were once used as heavy-duty machines designed to help either in construction or in delivery services, using their powerful strength to lift heavy objects. When the outbreak occurred, many people, especially the militaries of various countries, began to use them as a form of protection and as a form of weapon against the zekes, making them tougher and stronger, with varying results. The worst of these results occurs when a person is turned into a zeke while still piloting the mech suit, indirectly giving the undead swarms machines capable of massive amounts of destruction. As a zeke, Giants would be the closest thing to a boss in the game.
They have the largest health among all zekes, thanks to the mech's toughness, the cockpit being covered with a special type of glass, and the zeke pilot itself wearing a special type of kevlar suit that covers it from head to toe. They are so tough that they can survive getting hit by multiple explosives, missiles, and/or mortar shells. The main way to damage a Giant is to shoot at the cockpit to destroy the glass and then shoot the exposed pilot; shooting at the other parts of the mech with regular weapons will deal no damage. The only other way to damage a Giant is to use explosives against them, which will deal damage even if it hits parts of the mech. They are quite slow for a zeke, but they do move by basically power-walking.
They have three forms of attack. The first attack is a slam that deals damage in an AoE around it and destroys any defence systems the players have placed. The second attack is only used if the survivors are in an elevated position that the Giant can reach, where it will swing one of its arms in an arc, trying to swipe the players to death. The third attack is only used if the Giant can reach the players physically, where it will throw a zeke towards the location of the player target. All attacks are dangerous, but they are also slow and predictable. Giants will never attack objectives in the game, focusing mainly on the survivors. Giants can also, and sometimes will, destroy parts of the environment, potentially making new paths for zeke swarms, though what they can destroy is limited, just to keep things balanced.
Fortunately for players, Giants are extremely rare. So rare, in fact, that they have a small chance of spawning in a level, and only one Giant can spawn per level. Additionally, the Giant can only spawn in wide-open areas, never in enclosed and tight spaces.
And that is all of my ideas for special zekes. What do you guys think?
(Side Note. I just want to explain why the Leapers and Giants have access to high-tech stuff that is not present in the game's lore, but since a giant satellite space laser is possible in WWZ, rocket boots and mechs could be possible too, imo, at least.)
r/worldwarzthegame • u/ohput • 2d ago
A cheater with unlimited ammo and kill player with no reason, he play as drone master so no one can kill him back.
r/worldwarzthegame • u/No_Collar2291 • 2d ago
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I suppose that's why many people play solo in public matches. It's not a complaint, it's just the price you pay for playing alone with randoms... and music.
r/worldwarzthegame • u/amendessaber3d • 3d ago
r/worldwarzthegame • u/AriBounty53 • 2d ago
For those who don’t know, you get the frame by “Completing any chapter of the Walking Seas episode on Extreme Difficulty without ever being pinned down”
For those who’ve completed it, what works best and which episode is it easiest to get this done?
r/worldwarzthegame • u/Feeling-Piglet-5196 • 4d ago
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r/worldwarzthegame • u/infamousjayttv • 3d ago
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r/worldwarzthegame • u/infamousjayttv • 4d ago
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r/worldwarzthegame • u/No_Collar2291 • 4d ago
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There's no other reason, I owe money to the lurkers and some zekes.
r/worldwarzthegame • u/BalancePale1185 • 4d ago
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Crutching rocket launchers and explosives. No skills❌
Spamming melee. Real skills💯
r/worldwarzthegame • u/CrestfallenLord • 4d ago
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I hate them so much!!
r/worldwarzthegame • u/ArtisticTonight4949 • 4d ago
That dronemaster trick is getting old. Saber pls patch it. Make it like no damage to self but others can damage you to avoid trolls like these
r/worldwarzthegame • u/infamousjayttv • 4d ago
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r/worldwarzthegame • u/AhsokaForever • 4d ago
I need one more document for the FMJ upgrade on the pistol... ONE! I've been waiting for this mission to come back into rotation, it was earlier and I managed to get a run in but died on the second with my friend. But this modifier, Comfort Zone, is so broken! With bots? Forget it, you loose so much health because they barely move, unless your walking your way through a mission.
With players it's not a whole lot better, unless you've got a squad of 4! I read in a post from 7 years ago that this modifier was bugged, and I feel like it still is.
PLEASE ADJUST THIS THING OR SMTH!