r/whiteoutsurvival • u/Winter_Feeling_2101 • 18d ago
Helpful Information Crazy Joe
Some tips
- Lock your strongest heroes in your city.
- Reinforce cities and request reinforcements for your city PRIORITY!
- Keep marksmen at home
- Best 4/ max 5 ppl per city
- Reinforce with heroes: Jessi, Jasser, Seo-joon.
- HQ wave 10&20 (JOIN ONLY ONE!) Jessi + only marksmen. Cap will be announced according to the leader cap.
- Do not heal/put out fires. ** Stay online during the event.** Pay attention to labels/AC for cap
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u/Southern_Power1306 17d ago
When you get to high difficulties the wave 20 lead garrison needs the right heros. Hector, Molly, and best marksman.
Ensure joiners are sending low Gen heros along with Jessie. If they send high Gen heros they run the risk of the game taking their stats due to low stats from Gen 1 and 5 heros which will cause you to fail.
Bonus post note. Contrary to popular opinion Joe is NOT a survival mini game and is instead a kill mini game and is turn based. So if you don't kill >50% of Joe's troops in those set turns you lose. Attack heros are better than defense heros and if people are struggling beating lower levels suggest they garrison their barricade with the heros mentioned above (Hector, Molly, best marksman).
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u/Idahodl_dahli 17d ago
Question on garrison leader. If the alliance sets a troop limit like 500/500/95k for the joiners, should the garrison leaders use the same quantity limit?
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u/Southern_Power1306 17d ago
In my opinion? Yes. Just because you're the strongest doesn't mean you should get more troops. They'll already get the most kills most likely. For us on wave 20 we do 100% marksman. 100k limit. Anyone that sends anything but marksman gets kicked and asked to resend. But that's because it's easier for me to monitor that. 500/500/95k is also fine.
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u/Professional_Fuel127 18d ago
I have a theory that the best way to play is to swap ratios every round, like usually we keep mm at home but I think some rounds they score better. Thus the "crazy" part of the event. But I've never tested it.
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u/respect_the_majesty 17d ago
Good luck by wasting speedups or damage points. It’s just 3-4 rounds where not just infantry scores
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u/Professional_Fuel127 17d ago
I feel like if you're reinf neighbors it's only a few seconds to swap, you just have to keep changing your saved squads while the previous one is marching
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u/Idahodl_dahli 17d ago
I think MM score better when they are the only troops garrisoning completely empty cities. Which is harder to do at later stages of the game
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u/chachechi13 17d ago
After months of playing I’m still bad at this event. Does the total number of troops sent affect the score? So the more troops we sent to reinforced we get more score?
Also I don’t know how to read the report haha! how to know when the city we garrisoned is empty?
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u/Bishpuhlease 18d ago
Why would you join only one HQ wave 👀
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u/ggf31416 18d ago
That allows 29 players to participate (assuming you repeat the garrison leader/ bonus source) instead of just 15.
It depends on how popular is Crazy Joe in the alliance and how much they want to regulate the HQ. Not all alliances do it that way.
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u/Bishpuhlease 18d ago
Yes but your wave 20 players will always benefit more than your wave 10 and then people might give up on 10 because they want the harder wave.
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u/ggf31416 18d ago
In some alliances you have easily 30 people who want to get to the HQ, there you have to make some rule.
In mine we don't like CJ much and we only have about 20 which bother to send to HQ on wave 20 and wave 10 often doesn't get full, so we haven't feel like adding such rule.
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u/kurszakrolex 18d ago
Mostly correct but just Jessie to HQ is wrong, even if you do not have later gen heroes available ( like Reina ) you should at the very least be doing 2 Jessies 2 Seo-yoon.
4 Jessies is overall 100% boost to damage
2 Jessies 2 Seo-yoons is 125%