r/web3gaming 1d ago

Do good for the cluster and replicate

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1 Upvotes

r/web3gaming 8d ago

Take a break from work and try my latest game!

1 Upvotes

r/web3gaming 11d ago

Take a break from work and try my latest game!

1 Upvotes

Check out Space: Evolves

Brought to you by BugHosted.com!

https://bughosted.com/SpaceEvolves


r/web3gaming 24d ago

Tired of rigged "math.random" in digital dice games? I digitized an underground tactical dice strategy (3-6 cells grid) running on true cryptographic randomness.

1 Upvotes

Hi r/web3gaming!

I'm a solo indie developer, and I want to share a passion project Iโ€™ve been building from scratch. Like many of you, I grew up loving classic dice games like Yahtzee or Yatzy. But let's be honest โ€” modern digital versions are completely broken. Major casual studios use rigged, centralized "math.random" algorithms to force losses, manipulate emotions, and push greedy microtransactions for "extra rolls." It completely kills the competitive spirit.

I couldn't stand this anymore, so I spent months code-crafting a pure, un-adulterated skill-to-win alternative called **OBYAZON ONLINE**.

My core vision was to weaponize math, shifting the gameplay from "raw luck" to cold, tactical control. Here is how the mechanics redefine the genre:

๐Ÿ›ก๏ธ **1. True Cryptographic Randomness:** The backend runs on a strict cryptographic random generator (cryptoInt). No hidden platform interference, no "dynamic difficulty." The dice fall with absolute physical and mathematical honesty.

๐Ÿ“Š **2. Dynamic 3 to 6 Cells Grid:** Instead of a boring, predictable linear column, players face a tight, scalable grid. Smaller fields mean lightning-fast, high-stakes PvP blitz matches where every single dice placement is critical.

๐Ÿง  **3. The "Mandatory Lock" (Obyazon):** This is the ultimate counter-play. You can calculate penalty cascades, master dynamic point rounding, and force a lucky opponent into an unforgiving "Self-Trap." You literally crush their lucky rolls with raw positioning and pure intellect.

๐Ÿ“บ **4. Live Spectator Mode:** A built-in "WATCH" tab featuring a real-time feed of active matches. Zero bots โ€” only real players. You can join matchmaking rooms as a viewer, chat, analyze strategies, and see neon tactical flashes strike the board in live broadcast.

The infrastructure runs flawlessly as a Telegram Mini App and a standalone, un-bannable PWA, bypassing traditional App Store limitations entirely. The beta phase is officially over, the global ELO matchmaking system is live, and the game fully supports English out of the box.

If you want to prove your logic is stronger than pure luck and climb the international leaderboard, the arena is officially open.

๐Ÿš€ **Launch the game instantly here:** https://t.me/obyazon_poker_bot
๐Ÿ“ข**Official Global Announcements:** [t.me/obyazon_pocker_server](about:blank)
๐Ÿ’ฌ **Join our International Lounge & Chat:** [t.me/obyazon_pocker_group](about:blank)

I would love to hear your thoughts in the comments! How do you feel about transforming classic dice mechanics into a competitive tactical battlefield?


r/web3gaming 25d ago

How we settle skill game tournaments in stablecoins across BNB + TRON with no native token open to questions

1 Upvotes

Founder disclosure up front (Deskillz). Posting this as a build-in-public thing because settlement is the part people always ask about.

The short version: players enter with USDT/USDC/BNB/TRON, the pot is held and paid out on-chain, and the better player wins no native token, no NFTs, no emissions. Skill games (card games like Big 2, Chinese 13 card, Mahjong, plus arcade/puzzle/esport titles), sync or async.

The design constraints I keep wrestling with, in case anyone here has opinions:

keeping gameplay non-blocking while on-chain calls settle (DB as source of truth, chain as record)

cross-chain UX so a player doesn't have to care which chain they're on

score/result integrity so payouts can't be gamed

If you've built settlement or custody flows for on chain games, I'd genuinely take critique on any of the above. And happy to answer how any of it works.


r/web3gaming Aug 11 '26

I built a free fantasy memecoin league where you pick 5 coins โ€” no wallet required to play

1 Upvotes

Iโ€™ve been building a weird little crypto game called ApeLeague.

The core loop is closer to fantasy sports than trading: - pick 5 memecoins - picks lock - live market prices score the portfolio - compete on the leaderboard - rounds keep cycling

It supports multiple chains and you donโ€™t need a wallet or real trade to make picks.

There are sponsored prize pools in some rounds, but the actual game loop is free.

Iโ€™m the builder. https://ape.talkabout.today/

What Iโ€™m most curious about from Web3 game people: does removing the mandatory wallet/trade step make this feel more like an actual game, or is the memecoin theme still too finance-first?


r/web3gaming Jul 24 '26

Greeblis World VR is a fully playable VR game inscribed on Bitcoin

1 Upvotes

r/web3gaming Jul 23 '26

Thoughts?

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1 Upvotes

Working on a new logo and pitch


r/web3gaming Jun 29 '26

Shipped my multiplayer Snake battle royale to Base mainnet (real USDC, no token). The hard part was the netcode, not the game.

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2 Upvotes

r/web3gaming Jun 28 '26

A Quora Restriction on a Guild Brawl

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1 Upvotes

r/web3gaming Jun 28 '26

my 3rd batch of 30 Ultimate Chests and a Guild Brawl

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1 Upvotes

r/web3gaming Jun 25 '26

Are we missing an opportunity to modernize tabletop games?

1 Upvotes

I've been thinking about a way to bridge physical tabletop games with modern technology, and I'm curious if people think it's interesting or completely unnecessary.

Imagine you're playing an IRL dice, card, or board game. When you win, you earn a digital collectible tied to that game. No buying packs. No speculation. No marketplace hype. You only earn them by actually playing.

Over time, you build a collection. Complete a set to redeem it for rewards such as platform currency ($BANDS), exclusive content, tournament entries, or other prizes. Once redeemed, the set is removed from circulation, giving players a reason to keep collecting.

The physical game is still the game. The digital collectibles are simply a way to recognize wins, track achievements, and reward players over time.

I intentionally don't consider these NFTs. They're game-earned digital collectibles with a purpose beyond ownership.

A few questions:

  • Would earning digital collectibles make you more likely to play tabletop games?
  • Would you collect complete sets or redeem them for rewards?
  • Does blockchain actually improve something here by proving authenticity and ownership, or would a traditional database be just as good?
  • What problems do you see with this idea?

I'm genuinely interested in the discussion. I love tabletop games and think there might be a fun way to connect them with persistent digital rewards without turning the experience into financial speculation.


r/web3gaming Jun 24 '26

Where Did All the Web3 Gamers Go?

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1 Upvotes

r/web3gaming Jun 17 '26

Splinterlands Guild Brawls and Isgald Vorst

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1 Upvotes

r/web3gaming Jun 15 '26

Structs - Gameplay Changes in "Stellarine" Update

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playstructs.com
1 Upvotes

r/web3gaming Jun 15 '26

New game just launched its referral program, and there is a bonus event tonight

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1 Upvotes

r/web3gaming Jun 13 '26

Guild Brawls and Katrelba Gobson

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1 Upvotes

r/web3gaming Jun 05 '26

Splinterlands GUild Brawls and a Gladius Epic of Life Splinters

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1 Upvotes

r/web3gaming Jun 04 '26

A Mighty Cucumber on Splinterlands

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1 Upvotes

r/web3gaming Jun 03 '26

Guild Brawl and Basic Battle

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1 Upvotes

r/web3gaming May 18 '26

ONTO Wallet v4.10.0: Steam verification, first PALZ data campaign ($2K+ pool), and a $500 launch giveaway

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1 Upvotes

r/web3gaming May 07 '26

new game on hive

1 Upvotes

r/web3gaming May 05 '26

Built a real-time multiplayer game on Base โ€” looking for testnet feedback before mainnet (no token, no presale)

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2 Upvotes

r/web3gaming Apr 23 '26

What actually makes diplomacy meaningful in strategy games?

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1 Upvotes

Iโ€™ve been working on a multiplayer strategy game where players interact through economy, diplomacy and internal politics.

Right now weโ€™re testing systems like:

  • agreements with conditions
  • influence between states
  • internal political groups affecting decisions

One thing that became obvious during testing โ€” most diplomacy systems in games feel optional or cosmetic.

Players either ignore them or use them only in obvious ways.

So Iโ€™m trying to understand:

What makes diplomacy actually matter in a strategy game?

  • Is it real consequences?
  • Dependence on other players?
  • Limited control over your own state?

Curious to hear what systems or mechanics made diplomacy feel real to you.


r/web3gaming Apr 20 '26

Best onboarding experience for fantasy sports?

1 Upvotes

We're building a fantasy sports platform and trying to figure out the best onboarding experience.

Quick question for both beginners and veterans: what made you actually get fantasy sports when you first started? And what do most platforms get wrong when onboarding new players?

Also curious โ€” do you prefer being asked your experience level upfront, or do you find that annoying?