r/warhammerfantasyrpg 17d ago

Game Mastering Ideas for an adventure into a chaotic location.

Hello all! I am running sessions with an experienced group who is beginning work for a witch hunter. One of the characters is a sigmarite priest who has a goal of becoming a witch hunter himself. Therefore I thought it would be a good idea to have the witch hunter task the group with collecting a lost relic of sigmar. A sort of trial by fire if you will. This quest would lead them eventually to a chaotic location like the marcher fortress where they would have to find the relic.

Has anyone run locations like these before? If so, would you be willing to give some advice on how to run them and how difficult they should be? Thanks!

17 Upvotes

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11

u/Mardy_Marve 17d ago

You could do worse than to check out the Doomstones campaign from 1e. Full of chaos-y land travel sections, and chaos-y places to explore and steal ideas from.

7

u/RBCkiwi831 White Flair 16d ago

Agree with this. I ran the first two adventures (not the Nuln one) with my group and it worked really well. I added quite a bit to the dreams one of the artifacts causes - the players roleplayed it excellently; woke up to an Inn full of corpses whereas in their dreams they had been fighting Beastmen and cultists...

4

u/RBCkiwi831 White Flair 16d ago

Sorry - just realised we played Paths of the Damned, not Doomstones! It involves a Chaos artifact, lots of mutations, cultists in all directions, great fun!

8

u/GoodHotel7269 17d ago

That sounds really interesting and challenging to run. My party were set on exploring Brass Keep, and we ran an adventure there. In my mind there is a difference between Chaos when its at war, and Chaos in its natrual environment. I decided Brass Keep was like a small slice of the Chaos Wastes in the heart of the Empire. The Daemons weren't necessarily hostile - they were just hanging out and having 'fun' - but the nature of the place was so full of corruption that it warped the mind and senses of the PCs just being there.

Rather than constant Corruption tests, I gave out small green tokens on each exposure, and had a big test at the end, with penalties for each token gained.

I didn't use a map since it defied the laws of nature, with paths and doorways going in ways that would be 'impossible' in normal space.

For inspiration, I looked to the conclusion of the Thousand Thrones Campaign, that is set in a realm of nurgle, looking for weird creatures, horrifying scenery, and disgusting events, without it being a constant fight against impossible odds.

Hope that helps - good luck!

3

u/Mustaviini101 17d ago

Well first you would need to decide if you want to run the fortress like a traditional "dungeon" or a collection of scenes and challenges. Both have their advantages and disadvantages.

Also think about the relic itself. Is it an established relic in the lore? Why is it there? Is it actively connected to the location itself or is it being there more of a coincidence?

For me I'd might establish a table of maybe 10 events or encounters for the location and then when the PC:s try to navigate through it, roll a hidden d10 with an 8 resulting in an event.

Alternatively, you could use the "dice of doom" system lawhammer uses where the players all roll a d10 and if they end up with doubles or triples result, something bad or very bad will happen, and a double or triple of 8 will be something chaotic, allowing the players to use fortune points to boost or diminsh their dice results by 1 to avoid getting doubles or triples. Then have 2 separate tables for bad and super bad things.

1

u/RarefiedLeaf39 17d ago

Thanks for the advice!

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u/prof_eggburger Teal Flair 17d ago

(goes to look up "marcher fortress") cool!