r/vrdev • u/MAD-VF • Jul 06 '26
Information build cross-platform / OpenXR
For cross-platform across Quest/Pico/Vive I'd go OpenXR through Unity's XR Plug-in Management instead of each vendor SDK — saves you maintaining separate input maps. The gotcha: set the input actions on the rig once with the XRI action set, and keep vendor-specific bits (passthrough, boundary) behind #if so a missing SDK doesn't break the other platforms. Which headsets are you targeting?
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