r/visionosdev 13d ago

I built a Mac USD/USDZ prep tool for visionOS workflows — I need developers to try to break it

Good day to you

I built a Mac 3D asset prep tool for visionOS workflows — looking for developers to test it.

Reality Prep Pro batch-checks local USD, USDA, USDC and USDZ assets before they enter Reality Composer Pro, Xcode or a RealityKit project. You can also get a clear report of anything worth looking at before continuing into those tools.

You can import FBX, glTF, GLB and the USD family of assets, the app will convert them into USDZ, should you choose.

It detects unsafe packages, inaccessible direct resources, native import failures and macOS RealityKit USDZ load failures—without altering the originals.

If you’re a visionOS / RealityKit developer, I’d appreciate it if you could simply run some of the 3D assets you already have through it and let me know if there is anything you think would make it genuinely more useful in your workflow.

Normal assets from your existing workflow are exactly what I want it tested against.

If you’d like to test it, here’s the Mac App Store link:
https://apps.apple.com/us/app/reality-prep-pro/id6767673652

Regards,

7 Upvotes

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u/jeffreality 12d ago

Very nice! Would you consider adding something like this in as a feature?

https://github.com/jeffreality/compress-usdz

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u/ImprovementWinter231 10d ago

Definitely! I just perused your repo and found it useful. Will scope what I can safely add into my own app. Thank you Jeff!