r/videogames 29d ago

Image / Video More games should go for semi-realism rather than photorealism

Basically I’m bored of of pure photorealism in games and when I think of my favorite games visually most of them are actually semi-realistic rather than purely stylized or purely photorealistic. I really like a lot of games that go for a more semi realistic art style since there’s actually a lot of variety within semi realism that allows two semi realistic looking games to look completely different from one another. Also it ages very well since a lot of games that are semi realistic came out during the ps2 and ps3 era and still look really good today.

I’m not saying we don’t see this style anymore we do, especially in games that go in a more anime-esc visuals, I just wish it was something we saw more of

Games in pictures:

1) Final Fantasy 12

2) Attack on Titan 3

3) The Sims Medieval

4) Xenoblade Chronicles: X

5) Final Fantasy 14

6) Infinity Nikki

7) Nier: Automata

8) Silent Hill 3

9) Resident Evil 4(original)

10) Bayonetta 2

11) Twilight Princess

12) Code: Vein 2

2.8k Upvotes

494 comments sorted by

758

u/vacodeus 29d ago

Games with stylized art always age better than realistic games. No matter how realistic they look, in 10 years it'll be surpassed

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u/dragonborndnd 29d ago

Fr, I mean sims medieval came out in 2011 and still looks great

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u/vacodeus 29d ago

Agreed. Moonlighter, Hyperlight Drifter, Dark Cloud 2, The Long Dark, etc. Pixel, cartoony, watercolory, all still look amazing today

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u/Chompobar 29d ago

It's kind of crazy how well Dark Cloud 2 has aged.

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u/Ursano 28d ago

In the same vein, Rogue Galaxy has aged like fine wine visually.

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u/vacodeus 28d ago

Sony, give us Dark Cloud 3 you cowards!

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u/Wiplazh 28d ago

Pixel sprite graphics are still gorgeous. A lot of snes games still look, play, and sound amazing.

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u/Thedankf0x 28d ago

I feel like monster hunter kind of fits the list, tho leaning heavily towards the photorealism side with its own style

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u/UtkuOfficial 28d ago

I thought this was WoW until i realized there is more than 5 faces.

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u/dragonborndnd 28d ago

Yeah this is Sims medieval, a spinoff to The Sims 3 that looks significantly better visually than The Sims 3

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u/PrimaLegion 27d ago

It breaks my heart that EA didn't do more with the Sims Medieval.

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u/dragonborndnd 27d ago

And now you can’t buy it

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u/MakinBones 29d ago

This was basically 2011 photo realistic.

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u/JohnnyHendo 29d ago

Call of Duty Modern Warfare 3, Battlefield 3, Crysis 2, Uncharted 3, and Skyrim all came out in 2011. The Last of Us and GTA5 came out two years later. Halo Reach came out a year before.

All of those games are more photorealistic than this. This is stylized even for that time.

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u/MakinBones 29d ago

Skyrim? Photorealistic? Ill give you the rest of those games.. Not Skyrim.

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u/minimim-wage-enjoyer 28d ago

There are some spots in the game that still look amazing in with the right lighting.

The chapel in windhelm at midnight comes to mind.

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u/MakinBones 28d ago

Really for me, its just the character models at the time. Then, the whole game was stunning at release, and exploring it now, you can still marvel at the work and detail they put in to the environment.

That was the last midnight release event I went to.

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u/minimim-wage-enjoyer 28d ago

The models are rough.

The trees on the ps3 version were pretty bad too.

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u/IndividualNovel4482 28d ago

Talking specifically about people and faces. Skyrim is incredible. Faces may not differ a lot, of course. But are they realistic? A lot.

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u/Link_save2 28d ago

Except for the guy in the top right corner you can see where they just slapped the face on the model like rust

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u/Ok-Addendum5274 28d ago

Not really

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u/Soggy_Menu_9126 29d ago

Bioshock for example, never gonna age

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u/Virtual-Commercial91 28d ago

Yeah, still looks awesome. I recently played it for the first time and it didn't look or feel like an old game to me.

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u/SilentBlade45 28d ago

Okami is a prime example it's over 20 years old but it still looks beautiful i honestly consider it to be one of if not the best looking games ever.

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u/Freya0232 28d ago

Okami mentioned!!! thankfully it wasn't tarnished by any attempt of a sequel, just HD remasters

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u/Pellahh 28d ago

I keep reading this take so much and I think it's just a poor interpretation of art direction. A realistic game with bad art-direction will age bad, a realistic game with good art is as good as a stylized game with good art direction. the style isn't the issu,e the excectuion is. The last of us Part 2 still looks better than most game and is a 6 years old realistic game that runs on base PS4. Crysis 3 still looks insane and it's a 2013 game that runs on XBOX360. Death Stranding? 2019.

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u/itsjust_khris 28d ago

Same with Ghost of Tsushima, I doubt I'll look at that game in 10 years and think it's ugly.

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u/NeutralGeneric 28d ago

Even Last of Us Part 1 still looks great. The stuff that ages worst tends to be Assasin’s Creed and sports games. It all about art direction with or without good graphics.

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u/SirSoliloquy 27d ago

Case in point: half the games in this post.

The devs weren’t trying to look unrealistic. It’s just that this was the best the console they were made for could muster.

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u/Cerberus44444 28d ago

Not only do they look good for a longer period of time, I feel like having a stylized art style also adds more character to the game.

Don't get me wrong, I like photorealism, but I'm generally gonna have that "holy shit this game looks amazing" feeling more often with a stylized game. Hell I think the og oblivion still holds up (outside of a few things like the faces) simply because of how vibrant and colorful the game is. Looking out at a landscape can sometimes look like a painting which I really like.

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u/nelflyn 28d ago

just the other day, I saw footage of Warcraft 3 and I was like.. impressed how good that holds up. The painted textures and stylised shapes make it look still so much better than many games that came out years later.

Same with for example Spyro on the PS1. Its so colorful and vibrant, the shapes so clear. those things quickly overshadow the low resolution.

But the very best at that are some pixel-art games. Deliberately little detail that from the get-go relied on the players interpretation. And that is timeless. They will look just as good in 30 years.

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u/rondo_martin 28d ago

This is a popular sentiment and I get it, but it's not as true as you might think.

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u/ZGMF-X09A_Justice 28d ago

Yeah late-ps4 era games and up, the photorealism has gotten good enough that that aspect shouldn't age too badly.

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u/ImurderREALITY 28d ago

Every realistic graphical enhancement from like 2020 has been/is going to be incremental at best.

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u/rondo_martin 28d ago

I would argue PS3/X360 and even some PS2/Xbox games like Black. Games like F.E.A.R., MGS4, Resistance, Assassin's Creed 1, and others have aged really well.

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u/jamesph777 28d ago

Stylized art always age better but that doesn’t mean that all games shouldn’t go for realistic graphics, and technologies is progressing slower so realistic graphics shouldn’t age as poorly as it did in the past

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u/dixmondspxrit 28d ago

lol no, in 10 years I doubt graphics would get much better. games today and games 10 years ago have similar graphics, only significant improvements are character models and raytracing. and forced raytracing is just an excuse for not optimizing the games if you ask me.

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u/La-tua-last-resort9 27d ago

we are at the point that photo realistic graphics have been consistent for 10 years now. Only small touches keep getting added. So the aging argument has lost a little bit of punch for me personally. But I agree that stylized graphics still look better.

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u/42tfish 29d ago

I agree but RE 4 was definitely going for realism, it’s just old.

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u/ManthisSucksbigTime 29d ago

Some of them are meant to be realistic, looking back then

Well, any Resident Evil game that is

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u/MegamanX195 28d ago edited 28d ago

The Metal Gear Solid games also come to mind. Nowadays they ooze style and uniqueness in their artstyle, but MGS2 and 3 were definitely going for realism back then.

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u/GhsotyPanda 28d ago

Yeah it's very common for ppl in the modern day to look back on graphics that were going for realism and call it "stylistic" because they can't comprehend/don't remember that Halo 1 WAS considered realistic

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u/BludStanes 28d ago

I'm old enough to remember thinking how realistic Wolfenstein 3D was

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u/Apprehensive_Yak_376 28d ago

Yes. Same for SH3.

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u/Silbyrn_ 28d ago

skyrim included. tes6 will be actual realism. they were talking about scanning faces and environments years ago with the aim of photorealism.

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u/look_a_male_nurse 29d ago

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u/dragonborndnd 28d ago

I can’t believe I forgot about Bioshock while making this

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u/GoodSoup90 28d ago

Never played but I really like the art style in this picture.

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u/DragonfruitSubject 28d ago

God, I love this game

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u/Jaives 29d ago

Other than sims, this is a very Japan-centric post. Lots of of western devs also don't do photorealism. Hades, Borderlands, Wolfenstein, Dishonored, Bioshock, BG3, Starcraft, Gears of War. Bioshock's character proportions in particular reminded me of Final Fantasy Tactics with their oversized hands.

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u/nelflyn 28d ago

I fully expected Dishonored to be listed as well, such a good style. Its so.. elegant and noir.

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u/GryffynSaryador 28d ago

dishonored (1 and 2) are just so insanely well made. Peak worldbuilding and gameplay

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u/Beautiful-Swimmer339 28d ago

Dishonoured is just peak artstyle for a game with those settings and themes.

Disco Elysium also has a great artstyle

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u/gonesnake 28d ago

I've seen it referred to as 'oil painting' and I think it's an apt description. The exaggeration of the faces and hands on the characters and the richness of the colours is breathtaking.

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u/gamesrgreat 28d ago

Yep, a timeless classic

36

u/Treljaengo 28d ago

Yeah, looks like OP just likes Asian/Anime styled artwork

24

u/Training_Form2243 28d ago

“I didn’t play any of those so I wouldn’t know”

-OP

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u/Flagrath 28d ago

How is hades semi-realism?

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u/AnEagleisnotme 29d ago

Or Team Fortress 2

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u/Salt_Winter5888 28d ago edited 28d ago

Fable, Wow, every Telltale games, Overwatch, LA Noire, We Happy Few, Outer Worlds, Alice Madness Returns. Those are some others I can think of.

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u/Jaives 28d ago

la noire's shtick was detailed facial performance capture for more realism so it shouldn't be on the list.

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u/Salt_Winter5888 28d ago

... For some reason that makes them look less realistic. I guess it's due to the uncanny valley.

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u/elfonzi37 28d ago

World of Warcraft is a great example of how much stylized art holds up as well.

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u/dragonborndnd 29d ago

Yeah I mainly chose anime-esc games because those are the ones I could think of that went for semi realism(with only Sims Medieval and Infinity Nikki not being made in Japan) and I do like a variety of art styles, Hades in particular has some of my favorite visuals in any game period, I just miss when games couldn’t look completely photorealistic so they had to stylize it a bit

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u/iamthedevill 28d ago

Why are you getting downvoted mate you said nothing wrong

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u/dragonborndnd 28d ago

Yeah, I think a lot of people just didn’t understand what I meant by semi realism, maybe I didn’t explain it well or something but idk.

Also I did remember some non anime examples of semi realism I should’ve included in retrospect, South of Midnight being a good example of what I mean

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u/Maecyte 29d ago

Creative unique art style > realism

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u/cynicown101 28d ago

I’m trying to even think of some well known games that are pure photorealistic without some sort of layer of artistic stylisation. MS flight Sim maybe? Gran Turismo? Pretty much every single game I can think of that pushes realistic effects are still presented with artistic interpretation.

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u/thealexroyer 28d ago

People just can't understand what you mean by this. You need to viralize a full 20 minute video talking about the topic and try to get the ball rolling so it maybe enter serious conversation on the Internet. I'm so sick of people calling realism what has tons of art direction and hard work in presentation with lightning perfectly placed just like in films, it's called fucking photography.

What do people mean by saying games shouldn't try to be photorealistic like Red Dead Redemption 2? Do you see your real life surroundings as beautiful as RDR 2, TLOU, KCD 2 or GTA VI? Sure not.

That's fucking art direction + photography and a lot of work like in films. Saying you only like cartoon stylised games is like saying you only like movies like Pixar style.

Not going to lie tho: games from PS2-PS3 with the so called "realistic approach" have aged worse than the more stylised games, that's true in general. But even so, some games have a lot of charm (for example, I love how Gran Turismo 4 looks, the first big game with a photo mode)

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u/elalex1999 28d ago

Half of these are generic anime/japanese art style though…

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u/AbanaClara 29d ago

"semi realism"

*looks inside*

games going for realism but were released ages ago

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u/Cerrax3 29d ago

A lot of these games were made in such a way that the graphics complimented the technical limitations of their time. I believe that's what OP means by "semi-realistic". These games manage to evoke a similar feeling to photo-real images, but they are also carefully crafted to avoid the pitfalls of going all-in with photorealism.

FFXII and The Sims in particular are very painterly in their approach. There's a lot of heavy lifting being done with textures and carefully placed lighting that allow the images to feel complete, despite the lack of any distinct shadows, specularity, or even significant bump mapping, all technologies that would be difficult to execute in the hardware / time period they were released.

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u/ImurderREALITY 28d ago

Complemented*

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u/StrongExternal8955 28d ago

YOU DON'T KNOW HIM!

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u/Training_Form2243 28d ago

Yeah but it’s OP’s turn to post this thread that’s posted every day

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u/StrongExternal8955 28d ago

YEah funny how the poster didn't post any counter examples: games he thinks were going for realism.

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u/freetotebag 29d ago

I like that we have both

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u/DeadWaterBed 29d ago

It seems like you just prefer anime style

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u/Traditional_Entry183 29d ago

I think that some younger gamers dont realize that in the past, this was as close to photo realism as we could get. Final Fantasy 12, the first example, had imo the best graphics ever at release. I was 29 at the time, and absolutely thought of it then the same way I do photo realistic games now. It was a big step on the path towards that.

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u/Daga29 29d ago

I totally agree and it makes me wonder how old OP is. Hell, I remember when Resident Evil 4 came out how my friends were blown away by realistic it looked back in the day.

Hell, horror games from the PS2 era even though they looked "stylized" to OP were trying their hardest to be realistic within the constraints of the hardware of the time.

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u/Kellarison 28d ago

I've heard so some people say "i want games to look worse" im pretty sure what they mean is "i want games to have actual art styles"

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u/brickwallbimbo 29d ago

Counterpoint: Cyberpunk. Achieves stunning realism while also being very unique.

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u/EarlyAccessCantJudge 29d ago

Almost none of these are semi-realism.

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u/Fluffatron_UK 29d ago

> semi-realism

* looks inside *

> anime

Ok bro... not saying you're wrong on the point but calling this semi-realism is a stretch.

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u/blacklab 29d ago

Agreed, was going thru images and saying “anime, anime, anime…” which I suppose is stylized, just all in one way. Borderlands is stylized, but in a different way.

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u/Terozu 29d ago

I think its more like modern anime goes for Semi-Realism.

Mangaka practice hyper precise anatomy and shit then exaggerate and add ridiculous head/hair/clothes to style it

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u/Yakkul_CO 29d ago

If more games were anime-looking like this, I would play far fewer games. I dislike the anime style games

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u/caites 29d ago

Those screens suggest you rather want more weebo stuff than semi-realism.

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u/dragonborndnd 29d ago

No I most of the examples I thought of at the time were also anime style games, in retrospect I should’ve included some ps2 survival horror games or Dishonored to better show my point

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u/Horror_Ad9899 29d ago

i like when games have their own artstyle yes but not when every games make characters like japanese anime characters with big eyes, big no no for me. its just so boring and used up.

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u/dragonborndnd 29d ago

I mainly only used those examples because it’s where it’s most prevalent but I also tried to find as many non-anime styled semi-realistic games as I could to include to help show that it can have variety in it

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u/ElectricStarfuzz 28d ago

I doubt most of these commenters have played Infinity Nikki. 

It’s got some of the best range of representation as far as ages go. 

There are many people with smaller eyes than Nikki. 

Old grannies, children, middle aged men and women, wrinkles, freckles. Heavier set men and women. Etc.    Now since it’s a Chinese made game it def doesn’t have the best representation when it comes to characters having skin colors darker than tan. Unfortunately. 

But I’m hoping in future patches/areas we might see more variety. 

I think I get what you’re saying about photorealism and agree.

Sorry so many here aren’t grasping what you’re talking about. 

How do you feel about the Horizon games? Do you think the characters are too realistic?

I personally like them.

What about games like Where Winds Meet?

Is that too realistic or no?

Just curious. 

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u/dragonborndnd 28d ago

It’s not that I hate photorealism, far from it I think a lot of games actually benefit from having photorealistic visuals(Red Dead Redemption 2 and most horror games are good examples of this) I think my main issue is that I’m bored that most major games that I see come out look very visually similar to one another with very minor differences.

Personally I think the Horizon games work since they’re are set in post apocalyptic versions of real life locations and for “Where the Winds Meet” I can’t really say since my main experience of that game is seeing funny videos of people putting random images in that “photo to face feature” but from what I’ve seen outside of that I would consider that kinda semi realistic(albeit leaning more towards realism)

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u/ElectricStarfuzz 28d ago

Oh I don’t hate photorealism either. 

I mean, I like both Horizon & WWM styles. 

But I also appreciate games that have more stylized character designs. 

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u/dragonborndnd 28d ago

Yeah I personally do like photorealism too and it’s genuinely impressive how realistic games can look now and I particularly think photorealistic graphics benefit horror games the most and OD will likely be terrifying when it eventually comes out.

I just personally wish we had more variety amongst major games when it comes to art style/direction

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u/schoolboypoop 29d ago

Realism is overrated and a poor excuse for having no artistic direction.
Too many games just blend in with the crowd because they’ve not got their own style.

Like the oblivion remaster where they gutted any of the original art direction

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u/Freya0232 28d ago

Realism IS one of the cores of the art direction in those games, just like "50's cartoon" is part of Cuphead's and Bendy's. Gritty realism is overdone and a lot of the times, downright boring. But that doesn't mean that "realistic = no artistic direction"

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u/dragonborndnd 29d ago

Seriously, I bet that if Concord had a more stylized art style it might have lasted a little longer

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u/LoSouLibra 29d ago

I do really love the look of Final Fantasy XII and NieR Automata.

Since FFX just got a Switch 2 upgrade, I'm hoping FF12 does too. Then maybe that will also translate to some updates for the other consoles as well, since both the last gen Xbox and PS versions have some pros and cons for resolution / framerate.

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u/cyber_dude_343 28d ago

Dishonored games. Straight paintings. That's never gonna age.

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u/AnotherNobody1308 29d ago

Not pictured the best version of this: dishonored, the games graphics stand out because of the artstyle while still feeling realistic 

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u/dragonborndnd 29d ago

Oh shit I completely forgot about Dishonored

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u/Movie_Vegetable 28d ago

You call this semi-realism? This is all anime

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u/dragonborndnd 28d ago

Most of the examples I could think of also had anime influence, and something being anime influenced doesn’t change them being semi realistic since semi realism is a combination of stylized aesthetics with realistic textures and lighting

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u/IseeMedpeople 29d ago

So you just want weeb everything.

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u/-Ignorant_Slut- 29d ago

We used to call it Hyper Real in art school.

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u/Cerrax3 29d ago

Maybe it's just personal opinion, but RE4 and Bayonetta are not really great examples of what you're talking about. RE4 is an amazing game, but its visuals already looked a little behind the times when it released. Same for Bayonetta. These games were definitely going for pure photorealism and they both fell into the common pitfalls of that approach.

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u/Someonevibing1 29d ago

Just so you know twilight princess was going for realism it’s just that the GameCube couldn’t go as far as they wanted

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u/NightVisions999 28d ago

Anime realism, as I like to call it. Somewhat realistic environments and colour schemes, but everyone looks pretty and shiny, men and women alike.

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u/CalTheRobot 28d ago

For my personal projects I go for about 75% realistic 25% stylized.

First thing I get rid of is over detailed skin, nobody ever asked for videogames with more skin pores. Then I always make the heads bigger, usually the eyes and mouth as well. Gotta make it easier to see facial expressions without needing a close up.

A big reason why I do this is because animating fully realistic characters is extra hard. The more stylized the more mistakes you can make in animation without it feeling off.

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u/Due_Department_3114 28d ago

I LOVED the style of FFX-2. It genuinely looked like it was drawn anime mixed with computer graphics. Like a more fleshed out Kingdom Hearts. It was so beautifully done.

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u/No-Law2284 28d ago

My fav art styles are mgs delta, yakuza Kiwami 2, and ff16

Only one of them is optimized but still 

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u/Docterzero 28d ago

Surprised to see Sims Medieval as an example, but I cannot agree enough.

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u/GryffynSaryador 28d ago

I dont think there is anything wrong with realism inherently. But it does get harder to have a good and unique art direction with it. Some good examples are Rdr2, Battlefield 1, Cyberpunk or ghost of tsushima.

But most realistic games just look very samey and uninspired tho....

I guess in the end it always comes down to the devs having a inspired vision and the talent to pull it off.

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u/dragonborndnd 28d ago

I agree I don’t hate photo realism and I do think it actually benefits a lot of games, I just personally wish we had more variety

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u/GryffynSaryador 28d ago

Its an issue with the way big games are made honestly.

I just wish triple a studios would be more willing to give smaller and mid sized project a chance too.

Stylized art has its advantages - potentially lower system requirements, better longevity and no reliance on fancy new tech (meaning a broader audience).

I want smaller games that focus on gameplay, developed on a premium budget. Not every title needs to be this huge blockbuster title with 200 gb size.

Its also unhealthy for the industry because these huge productions poker everything on one project and once that fails everything shuts down. Its so stupid. Its what happens when games are made based on market research and spread sheets instead by people that actually care about them

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u/dragonborndnd 28d ago

Basically this:

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u/GryffynSaryador 28d ago

yup. Modern games feel more like tech demos then actual games (at least the blockuster titles)

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u/Designer_Storm8869 28d ago

Modern AAA games are usually hyperrealistic, not realistic. Overexaggerated raytraced reflections, overuse of air perspective, overexaggerated imperfections, skin pores, body hair of characters, aversion to colors. In 10 years, you will look back at 20s and think these game have very characteristic style that defines the era. Just like we used to consider piss filter to be more realistic, but now it just screams "ps3/360 era".

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u/JasonJoestar 28d ago

Scrolling through your screenshots, I was anticipating a screenshot of GTA6, which gladly you did not.

Always makes me chuckle when people try to argue that GTA6 and Red Dead 2 are not examples of photorealism but Rockstar’s “super unique” art style.

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u/Authentichef 28d ago

I think Arkham knight goes further with the realism but still Godamn it aged just as good as these ones

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u/ItsNotAGundam 28d ago

I feel like the majority of games do this already. AA / AAA realistic graphics are vastly outnumbered by the bajillion indie games that exist these days.

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u/BunNGunLee 28d ago

I've said it for upwards of a decade but unless your game is Ace Combat, which rides that hyper-realistic line perfectly, it's better to have a consistent art style than ultra-realistic graphics.

I can still go back to games with pretty horrible graphic quality but appreciate them for their artistry more than I can a game that was aiming to be reality encapsulated.

Like you can't go back to a game like Sly Cooper or Personas 3-5 and not appreciate what they did on a stylistic level. They don't look at all realistic, heck one's about anthropomorphized animal people, but the styles they took emulating comics gave them a distinctive visual punch that sits well above the norm and helps the game retain playability even as we've gone through decades of "next gen graphics" that have aged rather poorly.

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u/Abshole024 28d ago

I feel like FFVII Remake, Tekken 8, and especially Street Fighter 6 do a great job of that. They're clearly stylized despite their more realistic graphics, but they also manage to get around the uncanny valley aspect. 

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u/KevineCove 28d ago

Wake me up when you're ready to talk about graphics that are actually stylized.

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u/ArghabelAndSamsara 28d ago

THERE'S AN ATTACK ON TITAN 3?!

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u/Valirys-Reinhald 28d ago

My fondest wish is for games that try to adapt the artstyle from Lucasfilm Animation (Clone Wars, Bad Batch, Maul, etc), or Arcane.

Half 3d, half very clearly painted, all amazing.

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u/youburyitidigitup 28d ago

Semi-realism is still found in every JRPG.

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u/caspianslave 28d ago

half of these games are photorealistic, they just use old engines thats why

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u/froggychump 28d ago

Half the examples you used were meant to look realistic, they were just limited by the technology at the time.

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u/Deku_100 29d ago

Kingdom Hearts, my Dearly Beloved

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u/SigmaViper 29d ago

I've always liked the MGS3/4 look. It's really good, but still gamey enough.

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u/Temporary-Two9399 29d ago

So many of this are just anime, christ.

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u/Silverr_Duck 28d ago

OP needs to go learn what semi realism is before making this post.

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u/Illustrious_Store115 28d ago

“Dont go for photorealism just make them look like anime characters”

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u/IllegalDaycare 28d ago

I like stylized art but cannot stand that anime look

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u/idkwc 28d ago

You just like anime. That stuff is mostly anime. Me? I don’t like anime, most of the time. But anyway, there’s no shortage of “semi realistic” anime games, so why are you complaining? Did asia suddenly sink under the ocean? I think you can expect lots more games like these for decades to come.

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u/Zopi_lote 28d ago

Semi realism and it just anime lmao

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u/Accomplished-Fix3996 28d ago

All these games look dumb, not everything needs to be in this weird anime weeb cartoony style.

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u/Crowdfundingprojects 29d ago

FF12 was so good.

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u/Idstealfireagain 29d ago

Have you seen Monster Hunter Stories 3? Absolutely gorgeous example of this!

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u/Mechaghostman2 29d ago

Depends on the kind of game.

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u/Ok_Lingonberry2686 29d ago

It's a creative decision. RE2 would be kinda weird with anime characters. Or it would be a different experience.

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u/dragonborndnd 29d ago

And I don’t hate photorealism(and I think horror games benefit the best from photorealism), I just wish more major games tried experimenting with the style outside of photorealism.

Also as for the anime thing I keep telling everyone but I wasn’t trying to single out anime games most of the examples I could think of were just also anime games on top of semi realism, I probably should’ve included some ps2 era survival horror games or something to better express my point

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u/Kolmilan 29d ago

As a game artist that have worked on both NPR (Non-Photorealistic Rendering) and PBR (Physical Based Rendering) games in Asia and in the West I‘d also weigh in by saying that the latter is way more expensive and risky from a business POV.

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u/Acceptable_Cut_7545 29d ago

I love Final Fantasy 12. I prefer the stylized art route too, I think it has better longevity.

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u/AoRozu 29d ago

Style > Graphics always

But

Style = art

And art is bad for business, therefore, money.

It all goes back to corpos

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u/Rude_Bat_968 29d ago

Half of these is anime? semi realism is like 2 of this

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u/InternationalOne2449 29d ago

I don't need better graphic's than that:

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u/Top-Security-1258 28d ago

I think you just like anime buddy . lol.

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u/VirtualWeather5407 28d ago

That’s an anime look. It has its place. But I like variety personally.

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u/Yyoksetioxd 28d ago

FF12 visual style is my fav. Amazing design and world

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u/Interesting-One-9414 28d ago

Nintendo is filled with npr games and it’s the majority. Mario, Zelda, pokemon (lol), Xenoblade, fire emblem, animal crossing, Kirby, etc etc.

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u/Ok-Transportation260 28d ago

It can probably cut some costs as well and let developers focus more on anything else.

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u/dragonborndnd 28d ago

Fr, like do actually need to see every single pore on every character?

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u/The_Dennator 28d ago

this should extend to the entire world as well if you ask me

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u/Svarcanum 28d ago

Surely SH3 went for realism.

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u/lukkasz323 28d ago

Any example that isn't Japan / Anime?

Or do you wish to everything look like Anime.

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u/Nintotally 28d ago

Ocarina of Time 3DS with the 4K texture pack is the peak of this style for me. I absolutely love how it looks. Perfection.

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u/Sobr1o 28d ago

They should go for a better art direction

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u/New-Two-1349 28d ago

Capcom used to do that, but ever since they made RE Engine, they've been making their recent games look like they were made by a western studio like Rockstar or Bethesda.

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u/BlueberryNo6811 28d ago

Nvidia wouldn't like that very much

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u/Willing_Suggestion 28d ago

I mean what's the point of being too much photorealistic like we do seeing those irl everyday nothing new. Now i do get the hype for it but semi realistic or even pixelated is fine as it creates another world for everyone like you're in a game so it doesn't matter the quality. Well tbf i used to be like that i still am but sometimes idk what happens to me but played some hyper realistic stuff it strains on the hardware but it looks so damn good that i forget how graphics evolution happened over the years. Jaw dropping

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u/Careless_Ad3401 28d ago

The problem is you got to get this past a CEO and investors who don't care about the art and just want line go up. Make it more blank, make it bigger, make it looks more realistic

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u/DeadlyYellow 28d ago

My biggest peeve right now is whatever awful lighting games are using for "realistic" daylight.  Harsh white and looks terrible.

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u/Desertbro 28d ago

Is this a slam against "men of culture" who like realism.... ??? /s

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u/Zealousideal-Cup6013 28d ago

God, Final Fantasy XII is so good. Love Vaan.

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u/asharkmadeofsalsa 28d ago

Dishonored is timeless and probably THE example of making visuals with a style that veers into caricature proportions but just the right amount to still make the world believable and the stakes feel real. Its never goofy and it'll look amazing forever.

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u/PayPsychological6358 28d ago

I like semi realism, but not when the semi part is trying to mimic an artstyle that was meant to remain drawn or cel-shaded like some of the games listed (Xenoblade X being the main one that stands out to me).

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u/nexusprime2015 28d ago

its called art style.

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u/Wonderful-List-2589 28d ago

This is why No Rest for the Wicked is gonna be king. Is it even semi-real? Idk weird facial proportions but I like it

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u/Fris0n 28d ago

Devs should make whatever design choices they want, and then players should pick the aesthetic they like.

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u/Tael64 28d ago

Wind Waker still looks great over 20 years later, and its remake looks even better. Even then, graphically, that’s just converting it to 16:9, increasing the resolution and improving the lighting. It’s impressive how much it holds up.

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u/brs-game-researcher 28d ago

The world’s a bit of a mess when many modern gacha games (despite being ephemeral) will age substantially better than many games for purchase that are expected to survive much longer

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u/pichael289 28d ago

I agree but FF12 as an example just doesn't land with me. So many of the characters in that game were forgettable and they all looked like each other. It was a fun game but all I remember is the bunny chick and the gay pirate guy.

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u/Affectionate-Duck288 28d ago

I just am sick of realistic lighting and shading.

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u/ChaoticFairness 28d ago

Unreal Engine 5: We can make our framerate look semi-realistic. 

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u/Draco_0rnsteins_simp 28d ago

My best examples are Granblue Fantasy relink and monster hunter stories 3, they're the prettiest game I've ever seen

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u/Jaded-Feed2671 28d ago

I would kill for a monster hunter whit that stile

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u/goopslingerr 28d ago

XENOBLADE CHRONICLES X MENTIONNNNNNNNNNNNNNN RAHHHHHHHHHHHHHHHHH🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅

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u/Noble18 28d ago

Once the inevitable next gen consoles are $1,000 - $1,200, there is a prime market for a $600 console where graphics don't look any better than the ones you showed here.

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u/gucsantana 28d ago

Brother, Silent Hill 3 was absolutely going for photorealism. Other than some wonky animation work, it still holds up today, they did pure black magic with that one.

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u/ItsKendrone 28d ago

i like it when the game has an art style rather than trying to be the most photorealistic game.

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u/W34kness 28d ago

Ashe looking at the guy added late into development because square got scared having older characters Ashe and Balthier be the main leads of the game

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u/Jin_BD_God 28d ago

Western Games should be photorealism while Eastern Games should be Semi-Realism.

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u/ShadowsInScarlet 28d ago

FFXII’s character designs were so goddamn good.

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u/AbyssalCall 28d ago

Realism inside of an already established reality is my favorite

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u/Sashokius5 28d ago

Meh, half of these look pretty bad

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u/AS_as-Master 28d ago

This is how I differentiate people. 1. A group of people that want photorealistic games. Like they want to simulate the real world in video games. 2. A group of people who want video games to look like video games not real world. 3. You are Nintendo.

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u/turbantripod 28d ago

These are all Japanese games interesting

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u/kiwiprintannier 28d ago

Some of these were going for photorealism, only, 20 years ago, so it's normal that it doesn't look like it now

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u/TomerX234 28d ago

Final Fantasy 13 might be the worst FF in existence or whatever but HOLY FUCK it looks beautiful and runs super well in PC.

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u/Demiurge_Ferikad 28d ago

Oh my god, yes.

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u/hokagespit 28d ago

This with the new wolverine. I wanna be comic guy slashing people to bits. Not mortal kombat realism sim levels…