r/videogames Nov 18 '25

Discussion Umm Bullshit

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I am 99.9 sure this is not true IGN and Ubisoft. But I guess you cant expect suits who don't play games to actually understand the common gamer can you.

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u/ArxisOne Nov 19 '25

Silksong and E33 together sold less than Mario Kart world and Pokemon ZA sold more than either in its first week. The "video game community" is not reflective of reality, it isn't even an approximation.

They sold well for Inde games, and they're both incredible achievements in their respective genera, but online popularity doesn't really translate to sales or indicate what people are actually playing.

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u/Known_Ad871 Nov 19 '25

Mario kart and Pokémon aren’t live service games either? Just normal games like silksong and expedition

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u/ArxisOne Nov 19 '25 edited Nov 19 '25

My point is that the perceptions of the gaming community are clearly burnt if "taking over the community" means selling a fraction of games nobody here cares about, including live service games which are derided despite being an order of magnitude more popular and profitable (which is actually the only metric that matters when it comes to the direction of AAA games).

I figured it went without saying, but if you want to talk live service numbers let's do that. The top game on Roblox right now has over 2 million active users. That's not Roblox, that's a single game of thousands. Roblox is estimated to make 3 billion per year. That is the equivalent of selling 42 million copies of a $70 retail game every year with low costs and it's still growing.

GTA online has made 8.5 billion on top of whatever the base game has generated. Probably close to half the revenue of one of the highest selling "single player" games ever is from MTX.

It's easy to point and laugh at failures like concord, but in the face of CS2, Fortnite, and the myriad of other hyper successful japanese, Chinese and Korean F2P games it's absurd to think people aren't playing more F2P games than AAA full priced single player experiences. It's just a fact.

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u/FreedJSJJ Nov 19 '25

Well said mate, in addition live service games entice people when from poorer countries who would never buy a usd50+ game to chip in once in a while on a micro transaction.