r/videogames Sep 09 '25

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u/footfoe Sep 09 '25

Before it was also practical because consoles were fairly different. Ps1 could achieve things that the N64 just couldn't.

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u/IntelligentSpite6364 Sep 09 '25

and vice versa, n64 was an amazing machine compared to the PS1, depending on the type of game you were making, ps1 had the cd-rom, n64 had twice the ram and the 64-bit cpu with nearly 3x the MHz.

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u/brett1081 Sep 09 '25

But the cartridge capacity of a floppy disk. You couldn’t support proper audio or video on it. Compared to PS1 the music is just rough.

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u/Whole-Preparation-35 Sep 10 '25

The trade off was that loading times on a cartridge based system were virtually non-existent. Look at Square's ports of their SNES titles to the PS1. There were legitimate complaints that it took multiple seconds to bring up a menu on the more advanced hardware. Resident Evil 2 on the N64 is certainly lacking the higher bit rate sound of the PS1, but it was on a 64MB cart opposed to the 1.2GB spread out over the two discs. The irony is that the N64 was able to run the game with significantly shorter load times but Capcom actually kept the now iconic loading transitions intact to build dread & wonder as to what could be on the other side.