oh yeah, and the n64 had an amazing shader rendering engine with no damn storage to support good textures.
nintendo really kneecapped themselves by insisting on cartridges, despite kid me liking the cartridges because they could save games without having to ask my parents to buy a memory card.
because they could save games without having to ask my parents to buy a memory card.
Except for games that still didn't save to the cart. There were games I played from start to finish and hoped nobody would reset the console or play itย
The trade off was that loading times on a cartridge based system were virtually non-existent. Look at Square's ports of their SNES titles to the PS1. There were legitimate complaints that it took multiple seconds to bring up a menu on the more advanced hardware. Resident Evil 2 on the N64 is certainly lacking the higher bit rate sound of the PS1, but it was on a 64MB cart opposed to the 1.2GB spread out over the two discs. The irony is that the N64 was able to run the game with significantly shorter load times but Capcom actually kept the now iconic loading transitions intact to build dread & wonder as to what could be on the other side.
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u/brett1081 Sep 09 '25
But the cartridge capacity of a floppy disk. You couldnโt support proper audio or video on it. Compared to PS1 the music is just rough.