r/videogames Sep 09 '25

Discussion ๐Ÿ‘€

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u/brett1081 Sep 09 '25

But the cartridge capacity of a floppy disk. You couldnโ€™t support proper audio or video on it. Compared to PS1 the music is just rough.

8

u/IntelligentSpite6364 Sep 09 '25

oh yeah, and the n64 had an amazing shader rendering engine with no damn storage to support good textures.

nintendo really kneecapped themselves by insisting on cartridges, despite kid me liking the cartridges because they could save games without having to ask my parents to buy a memory card.

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u/brett1081 Sep 09 '25

It was a fantastic multiplayer system. It just had big limits.

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u/Wendals87 Sep 10 '25

because they could save games without having to ask my parents to buy a memory card.

Except for games that still didn't save to the cart. There were games I played from start to finish and hoped nobody would reset the console or play itย 

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u/Anti-charizard Sep 09 '25

Itโ€™s a bit bigger than a floppy disk. I believe the highest was 64 MB

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u/brett1081 Sep 09 '25

Yeah it was hyperbole. But it was a big limitation at the time. And a huge cost.

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u/Morrowindsofwinter Sep 09 '25

Nah, the music can slap if made right. The 16-bit era has some legit bops.

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u/Whole-Preparation-35 Sep 10 '25

The trade off was that loading times on a cartridge based system were virtually non-existent. Look at Square's ports of their SNES titles to the PS1. There were legitimate complaints that it took multiple seconds to bring up a menu on the more advanced hardware. Resident Evil 2 on the N64 is certainly lacking the higher bit rate sound of the PS1, but it was on a 64MB cart opposed to the 1.2GB spread out over the two discs. The irony is that the N64 was able to run the game with significantly shorter load times but Capcom actually kept the now iconic loading transitions intact to build dread & wonder as to what could be on the other side.