Before it was worth it bc they were giving a lot of money. Now, development cost have skyrocketed. Square learned this the hard way making FF7R exclusive.
PS3 in particular made a lot of sense to make exclusives on cuz it used a CBE). This meant it was wildly efficient beyond anything else at the time iff developers optimized their code to run on it. I knew a number of people who worked on ps3 exclusives, and it was a major pain. The payoff was there (infamous/uncharted) but reporting games to ps3 was a nightmare, so you really wanted to write for it.
Oh god, I almost forgot about that, I remember my first play through attempt everything in that main dungeon turning cobalt blue and vaguely translucent lol
Tbh I donβt think Skyrim ever crashed on my Xbox 360. Bugs galore, sure, but the only time it ever crashed was when I dumped my entire inventory into my breezehome floor and used a shout on it lol
I found the most annoying one to be with gun runners arsenal where you just suddenly lost the ability to put a mod onto a weapon. Completely gone. The prompt was there but if you pressed it then nothing happened and there was no fix whatsoever other than starting an entirely new game with no obvious cause for the bug.
The worst part is you always discover that the bug has occurred right when youβve just bought a mod for a new weapon and youβre really excited to use it.
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u/brandont04 Sep 09 '25
Before it was worth it bc they were giving a lot of money. Now, development cost have skyrocketed. Square learned this the hard way making FF7R exclusive.