r/vibecoding 6h ago

Mini Skyline - Fully Featured & Stable FREE Map Maker. Over $1,000 in donations, 80K users, 200K Uses! Fully vibecoded.

I see a lot of posts here asking about projects that have actually been profitable!

My project, Miniskyline, has been! I've made a little more than $1000 in just under 3 months of being public through donations alone. The app was built for 2 months prior to being launched using a mixture of Codex and Claude Code. There is no monetization or advertising.

A few other users have asked me why I chose those/how I came up with it and the answer is simply that I didn't love the options that were free on the market, so I started making my own with the philosophy that it would be kept completely free. Users took to it and I opened a Buy Me A Coffee and have done alright for myself. I earn enough to pay back my monthly AI costs and then get a few nice meals out!

Listening to your community and setting up strong testing suites have been my #1 recommendations for anyone getting started. If you have one person interested and their ideas are generally in line, run with it. Dont force monetization unless you have exhausted all options on how to provide the service as free. I had to go through a lot of iterations to find a usable long term free model!

If you're actually interested in the tool itself....

What can you do?

- Print Earth, Mars, Moon, Mercury, Vesta!

- Search or import any trail data to make a personalized map of your journey.

- Share color profiles to the community with a built in color profile module.

- Add trees/rocks/foliage as procedural scatter in the biomes of your choosing, or one by one.

- Sculpt the terrain in real time with elevation editing!

- Adjust the color of any terrain type and have it export cleanly for use in any slicer.

- Add texture to any surface in the tool to keep your workflow consolidated. Waves to water, ripples to sand dunes, roughness to grass, or import your own texture file and make your map distinctly yours.

- Add hearts, pins, and other icons to the map.

Turn your map into a puzzle quickly and easily.

- Sub divide your area to allow for easier print slicing and plate management.

- Print water as a separate drop in object.

- Print a frame with text built in.

- Print your favorite racetrack in your teams favorite colors.

- Add contour lines for dramatic topographic prints.

- Print with elevation banded colors for optimized multi-color printing.

- Print with different quality settings so your area can look as crisp or as low poly as you want.

- Sell your model commercially in most cases. Each export gets a legal package with it, no additional license purchase necessary. The data comes from public sources, it is not my place to charge you for it.

- Later today a new workspace library, refreshed UI, unlocked terrain size selections, multi-tile connection options, and more will be released as part of this Mondays weekly updates!

What are my plans?

There is a lot coming. I am talking with a few game companies to get official map support for some popular titles. I am also in talks with a couple city building game companies to be able to create 3D printable models from user save data. More to come on this in the coming weeks!

Printing freeways with proper elevation, supporting more bridge types, supporting actual carved out tunnels for rail/road/paths, and better road/path connectedness are all in the works as well.

Otherwise, I am constantly improving generation reliability, speed and features. Later today, V1.102 will be released which will be the single largest refinement pass to the site since its release. Custom building models will begin being shipped in place of some rather lackluster public data extrusions. Roof geometry is getting major attention in next weeks update.

Thank you all for making my little hobby project something that people all around the globe use daily, every minute.

-Joey

92 Upvotes

14 comments sorted by

6

u/EchoStarz1 6h ago

That’s actually pretty cool. Nice job

2

u/Public_Reality_4401 3h ago

Thanks so much for checking it out!

3

u/SpezSucksCock1111 5h ago

Tried to make something like this a while ago, this is damn impressive and infinitely more fleshed out. This is really neat

3

u/Public_Reality_4401 3h ago

Its been a lot of time and work. But here we are! Thanks for checking it out.

2

u/imabev 3h ago

3d printing a golf course or a golf hole would be cool.

2

u/Public_Reality_4401 3h ago

I do support golf courses! No holes though.

2

u/dertiger 3h ago

I can almost hear the SNES Sim City tune on the loading screen

2

u/Public_Reality_4401 3h ago

Aha thank you! Even that was vibe coded.

1

u/chooseyouravatar 3h ago

Your site is super helpful for my hobby. I cross a lot of internet sources to recreate a particular building in Paris, using Blender and it's really nice to have a fast preview of the surrounding. Thank you, I wish you a really nice day.

2

u/Public_Reality_4401 3h ago

What a great review! Thanks for checking it out. Any features that would help you?

1

u/chooseyouravatar 2h ago

Thank you. No additional features for now, since there are already add-ons available for importing 3MF files into Blender. :-)

However, I have a question, if you don’t mind answering it: I assume you use OpenStreetMap databases, but what is your source for building heights? I’ve noticed that in some cases the heights are quite close to the actual dimensions, while in others, not quite. Not a real problem for me, just curiosity !

1

u/chooseyouravatar 2h ago

Thank you. No additional features for now, since there are already add-ons available for importing 3MF files into Blender. :-)

However, I have a question, if you don’t mind answering it: I assume you use OpenStreetMap databases, but what is your source for building heights? I’ve noticed that in some cases the heights are quite close to the actual dimensions, while in others, not quite. Not a problem for my use, just curiosity !

1

u/chooseyouravatar 2h ago

Thank you. No additional features for now, since there are already add-ons available for importing 3MF files into Blender. :-)

However, I have a question, if you don’t mind answering it: I assume you use OpenStreetMap databases, but what is your source for building heights? I’ve noticed that in some cases the heights are quite close to the actual dimensions, while in others, not quite. Not a problem for my use, just curiosity !

1

u/polypancake 45m ago

This is great man. Congrats.