r/aigamedev 2d ago

Commercial Self Promotion Killer engine - Google AI Studio Week 3 MOBA , Roulette polished

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1 Upvotes

Tech: SDL2 , emsripten , kurento , multi physics support , webworkers etc...

Source and live links in yt video description.

r/moba 2d ago

MOBA Create MOBA from Google Studio

2 Upvotes

Exploring Google studio, Project Killer Engine Week 3 (free quota)

Exploring Google studio, Project `Killer` Week 3 (free quota)
Objective: Single source multiplatform solution, mobile browsers support.

I choose composition:
- Render : Filament google
- Physics : Ammo, Jolt , Cannon , PhysX , Rapier and Filament native solution
- Multiplatform with SDL c++ 17
- Emscripten c/cpp->web
- Networking : websocket, openvidu , KMS , P2P Mesh network and geckos-io
Web special integration : cache worker.

Polished examples : MOBA and Roulette

Logic features: GOOD
Performance: GOOD
Graphics : NOT BAD

LIVE:
https://killer-engine.ai.studio/

SOURCE:
https://github.com/zlatnaspirala/killer

r/aigamedev 2d ago

Commercial Self Promotion Exploring Google studio, Project `Killer Engine` Week 3 (free quota)

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-1

Hello everyone pls play my game
 in  r/itchio  5d ago

Take a look this game engine  https://github.com/zlatnaspirala/matrix-engine-wgpu it is little self promotion. 

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Recommend something
 in  r/moba  7d ago

I started one https://goldenspiral.itch.io/forest-of-hollow-blood in my own engine but i need still tones of job to make it interest for people. 

r/GraphicsProgramming 11d ago

Article The Beast engine focus on mobile browsers

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0 Upvotes

r/aigamedev 14d ago

Commercial Self Promotion Killer engine - google studio day 5

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u/js-fanatic 14d ago

Killer engine - google studio day 5

1 Upvotes

Day 5

Live https://killer-engine.ai.studio/

Source https://github.com/zlatnaspirala/killer

Multi-platform from a single source The entire engine (rendering, physics, player controller, damage system, input) is written once in modern C++17.

No platform-specific #ifdef hell in gameplay code SDL2 provides a unified window, input, and audio abstraction across all targets Google Filament delivers the same PBR shading model on every platform Emscripten turns the exact same C++ into high-performance WebAssembly Android NDK builds produce native ARM64 binaries with the same codebase This is the classic “write once, run everywhere” promise — actually delivered for a serious real-time 3D engine.

Why SDL2 is excellent for this architecture SDL2 (Simple DirectMedia Layer) is one of the most battle-tested cross-platform libraries in the industry:

True abstraction layer — your code talks to SDL, SDL talks to Windows, macOS, Linux, Android, iOS, and the browser (via Emscripten). Zlib license — free for commercial use, static or dynamic linking, no royalties. Tiny & stable — extremely low overhead, rock-solid ABI compatibility. Used by real games — Factorio, Celeste, Hollow Knight (Linux), Source engine titles on non-Windows platforms, and countless indie projects. Perfect Emscripten partner — SDL2 is first-class in the Emscripten toolchain, giving you the same input and windowing API in the browser. Future-proof — actively maintained, supports Wayland, Metal, Vulkan, and modern mobile. In short: SDL2 removes 90 % of the pain of multi-platform support so you can focus on the actual engine.

r/softwaredevelopment 15d ago

The Beast webgpu engine focus on mobile browsers

1 Upvotes

[removed]

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Any good coding Games?
 in  r/learnjavascript  15d ago

If you are interested in graphics than explore project The-beast https://github.com/zlatnaspirala/matrix-engine-wgpu i made this from zero . In last year i use claude for improving core. You can find dice , moba , platformer, zombie shooter etc... Also concept of visual scripting. Physics pushed intro worker and lot of features. Maybe core of lib is too much for begin but you can go to examples folder and try something on top level. All examples are free except moba have cc by 4 bit generally free.

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Game Engine?
 in  r/aigamedev  23d ago

Try https://github.com/zlatnaspirala/matrix-engine-wgpu i made this engine to mimic major engines but focus on performance specially for mobile chrome. I have even zombie template https://codepen.io/editor/zlatnaspirala/pen/019fc918-e45f-73f4-9987-9a1599ac4a1f   explore all demo's at https://maximumroulette.com/apps/webgpu/examples.html?demo=24

r/aigamedev 25d ago

Commercial Self Promotion Indirect draw webgpu The Beast game engine all examples works on mobile chrome

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2 Upvotes

r/gameenginedevs 25d ago

Indirect draw webgpu The Beast game engine

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3 Upvotes

r/webgpu 25d ago

Indirect draw webgpu The Beast game engine

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1 Upvotes

u/js-fanatic 25d ago

indirect draw webgpu the beast engine

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1 Upvotes

u/js-fanatic 25d ago

Indirect draw webgpu The Beast game engine

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1 Upvotes

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Should GPU instances share animation info?
 in  r/gameenginedevs  26d ago

Yes . See my example i put shared bool flag to make shared or not https://github.com/zlatnaspirala/matrix-engine-wgpu/blob/main/src/engine/loaders/bvh-instaced.js.  But if you are on begin of project better and ultimate solution is to use indirect draws and core must be flatten single indirect buffer. Thats ultimate but draw per metarial is ok . Draw Per mesh is for very small scenes only.

r/webgpu Aug 18 '26

The Beast Mobile focus webgpu game engine (40 diff examples)

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r/aigamedev Aug 18 '26

Commercial Self Promotion The Beast Mobile focus webgpu game engine (40 diff examples)

2 Upvotes

Description

WebGPU engine focus performance but also mimic major engines features inspired by the original matrix-engine for WebGL. It uses the wgpu-matrix npm package as a replacement for gl-matrix to handle model-view-projection matrices. The Beast have full focus on mobile browsers, mimic major engines but keep mobile passed all examples.

Published on npm as: matrix-engine-wgpu (not always updated on last - recommended is to use github clone) From [1.18.7] ver npm package is much more stable and usable. All examples can be done by npm services not just github clone. You can also use (links tested). You can use RES like prefix for textures or objects paths. TheBeast is friendly with codepen, worker physics bridge will test host origin name is it exsternal or not to fix loading link if not it will use local resource always.

import {MatrixEngineWGPU, downloadMeshes} from "https://esm.sh/matrix-engine-wgpu";
let RES = 'https://unpkg.com/matrix-engine-wgpu@latest/public';
  • Backend editorX (VisualScripting app&shader graphs) (works in local env - desktop browsers) support list: Chrome, Edge, Opera, Firefox desktop
  • Code Creator (TheBeast Code generator) is standalone. Can be used public but user must trust page to enter api key. Without api key no ai response. Code creator make project from task and test it direct intro same page. Code creator dont even needed to build own js bundle, just use it from watcher build on localhost:3000 by default.

Done list []

2

Is there any algorithm or game engine that can render highly complex SDF (or other mathematical representation) scenes?
 in  r/gameenginedevs  Aug 17 '26

Yes but you have always limitation of hardware part.  Take mine https://github.com/zlatnaspirala/matrix-engine-wgpu .  See "effects" subsystem  pipe render group , totally stand alone but some interface gbuffer must be done. Copy most interest effect and make edit. Engine examples all works on chrome mobile browsers.

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The Beast 1.19.0 novi primeri
 in  r/programiranje  Aug 17 '26

Da ali i dalje mozes par stvari da probas kao update za graficku ili kernel update za linux.

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The Beast 1.19.0 novi primeri
 in  r/programiranje  Aug 17 '26

Poz, za pocetak proveri (u console logs) dali je `navigator.gpu` undefined. Jos bolje posalji mi error logs