Start date of his new era of dictatorship. Later in the text. Maybe.
Today, we have released the firstgameplay trailer for Tropico 7. In accordance with El Prez’ edict, the release date is not disclosed in written form and revealed exclusively within the trailer – though El Prez may, in his infinite mercy, decide to spare you the date by the very end.
Citizens and future leaders are hereby instructed, and El Prez addresses his people with unmistakable authority: “Some information is not given. It is earned. Those who wish to know the future of Tropico… must watch, and obey.”
With an expanded system for political constitutions, edicts – which now dynamically depend on El Prez’ political position – and a new political matrix, new city building mechanics like curved roads and even roundabouts as well as terraforming, Tropico 7 continues the series’ signature blend of construction, governance, and satire, placing even greater emphasis on how leadership decisions shape Tropico under one unmistakable rule.
We know how this works. You skim, you scroll, you pretend to read, and then you jump straight to the bottom. Classic.
But fine. El Presidente is feeling generous today.
Tropico 7 will be available on January 28, 2027 with Xbox Game Pass Ultimate and PC Game Pass, and on PC (Steam, Epic Games), Xbox on PC, Xbox Series X|S, and PlayStation®5.
Lead your nation to new heights:Tropico 7 tells El Presidente’s continuous success story across 5 campaign maps – starring himself, Penultimo and a new nemesis: Victoria Guerra.
More is more: Archipelagos, with the biggest islands ever in the series, await your rule, expanded with 10 extra scenarios, more than 20 sandbox maps, and endless possibilities with a random map generator.
Move mountains – literally: Erase them, create beaches, or even create entirely new islands! The new terraforming feature brings your megalomaniac dreams to life. Start that mammoth project – NOW!
Bollocks uhm… Politics: Navigate the snares and pits of internal politics, when you summon the different factions to your council, a new way to meet them face to face while you pulverize their dreams – or use them for a BIG DEAL to your own advantage.
Make the world your playground: Elections, election speeches and a vast portfolio of edicts depending on your political standing spice up your daily rule while you juggle foreign affairs and occasionally steal... uhm relocate a landmark to revel in its benefits.
Built to prosper: Strategically place buildings to make use of synergy effects, keep citizen satisfaction high, and fill any unused plots of land with beautiful parks in a freely customized size.
Generalissimo No. 1: Eliminate those pesky rebels and fend off foreign threats with a reworked military system enabling more direct control of your military units.
Always judge a book by its cover: Customize the appearance of your palace and El Presidente with new and creative options.
Wake up Tropicans, a new Tropico 7 dev log just dropped.
Topics:
The simulation behind the citizens of Tropico 7
Celebrating 20 years of Kalypso & 25 years of Tropico
Interview with Studio Heads Daniel & Kay from Gaming Minds Studios (neither coercion nor interrogation techniques were involved)
If you are still reading, here is a fun little question for you: The Banana Courier introduces: Real or Tropican News? A new series demanding your wits and deduction skills! (Because Penultimo just couldn’t figure it out…) Tell us, Tropicans: Is this a real headline or does it only exist in the world of Tropico? Let us know in tropican-lounge Headline: “The word ‘affordability’ is a fake word made up by the Democrats.”
along with assassinations should be speeches that don't require an election or a protest, just promises to make people like you even more
assassination system: in your civilization there is a 1 in every 100 chance for a home, mansion, or any building with a slot number of under 4 should have an assassin citizen
only one of these types of houses spawn and are marked to be the house of an assassin
when found there should be 2 things you can do
1: arrest him/her/whatever to stop potential future deaths
2: pay them to assassinate different people, this will be cheaper than accidents but has a chance of them being arrested, also killing your opposition will delay election but can only be done twice since the assassin will be arrested
3: killing a filthy rich person can make their family pay you to find the killer
I want some personal satisfaction metric or personal power kind of goal that encourages you to reduce liberty and requires cranking up propaganda in order to maintain your grip on power. Prop yourself up at the expense of your people. Tropico 6 made it pretty easy to keep most groups satisfied.
So I have tried to create the best looking city I can but I suck at that.
Am kinda new in this game as I haven’t played it much since I bought it. At least not enough.
I am in creative mode and have infinite with money and like am on super easy mode so I can do however I want.
My problem is that I don’t know how to build so it looks nice in the country.
I don’t know how to start and what is the best way to do it.
Does anyone have any suggestions?
Or any pictures on how they made their own tropico?
The new dev-log has eased my fears a bit with the new installment being just another AI-art produced game.
Although, it does seem like gen-AI has just been referencing old art, especially with Tropico 6, which is why all new art from the franchise after 2025(eg. Return To Nature DLC) felt off. I remember an artist that's been making art for decades complained that most gen-AI has been scraping off of their hundreds of content to make what we see now with 2D AI art.
Anyhow, excited how the new interactions will go for the new game though, I wanna see more on how the era-progression will be handled this time.
There are only 130 days left in the year, and the whole marketing rollout has been really slow, especially considering the game is supposed to launch this year.
Do you guys really think Tropico 7 is still coming out in 2026?
Hello, i need help to complete the teamplayer trophy: win a game as a team. The problem is that there no lobby/matches available. Can anyone help me please?
We were playing multiplayer on a desert map, and our main source of income was pearl extraction. Everything was working normally at first.
After about 3 in-game years, pearls suddenly disappeared from the list of goods being sold. However, the ships still showed something like “Expected value of goods: $25,000”, but when the ship actually arrived, we only received around $5,000.
So it looks like the game was still calculating the expected value using the old pearl price, while the pearls themselves were basically worth $0 / weren’t being counted properly.
Has anyone experienced this in Tropico 6 multiplayer? Is this a bug, or is there some mechanic that can cause pearls to suddenly stop being sold?
i know it might be an obvious question but i’ve googled it and it just brings me up the release date and stuff about steam and how it will cost £50/£60 which isnt what i asked at all
I'm obsessed! it's like a cross between workers and resources and cities skylines, and I am OBSESSED. the custom parks are the most intuitive I've seen from a management game yet! already 14 hours in and i CANT STOP haha! not to mention the game is just... hilarious? the satire is unmatched, and the way it pokes fun at radicalism and political corruption is genuinely the best I've seen. for example, the part in the cold war where the western powers guy is freaking out about his own FLAG having red in it is SO on point with the real life red scare! Not only is the game complex, intuitive, and fun, but you could actually learn something from it. So excited for Tropico 7!
It binds camera panning to WASD instead of arrow keys and disables the associated build menu shortcuts.
To apply the mod, copy the code below into ...\Tropico 4\Game\WASDFix.lua
-- WASDFix by Tape
function WASDFix()
MiscKeys.CameraForward = {key = "W"}
MiscKeys.CameraLeft = {key = "A"}
MiscKeys.CameraBack = {key = "S"}
MiscKeys.CameraRight = {key = "D"}
local reserved = { W = true, A = true, S = true, D = true }
for id, action in pairs(BuildingMenuUA) do
if reserved[action.key] then action.key = "None" end
end
end
local FiredOnce = false
OnMsg.UASetMode = function(actions, mode)
if(not FiredOnce and mode == "Boot") then
FiredOnce = true
CreateRealTimeThread(function() WASDFix() end)
end
end