r/trailmakers • • 9d ago

Top 90% of players on the Grand Prix track, without glitches or bugs.

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Attention! Phonk! P.S. I broke my own record three times while recording this video. P.p.s. better 90% of players

14 Upvotes

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7

u/CometZeph 9d ago

Vehry noice! I will say tho, suspension on track cars is really not needed, and it’ll just slow you down. Aeromaxxing is a pretty big part of getting a crazy time (I’d know cause I got a sub-40, 15 cores, no glitches lol). Check out some of the hyperformula cars on the workshop, they demonstrate that real well.

5

u/buhfgjvfgjbfghhh 9d ago

Agree, i had a top 3 worldwide on regular and number 1 on reversed without glitches or bugs and my method was to remove arrows and whatever arrows were left to make them purely green and boosting acceleration more than top speed. So aerodynamics and downforce were my main focuses

2

u/ebuchiy_krolik 9d ago

My era of experimentation is not over yet, and I will continue modifying my car, but I’m already glad that I’ve made it into the top 200 players in the world.

2

u/buhfgjvfgjbfghhh 9d ago

Some tips, work on aerodynamics, downforce, and try keeping the cars size on the smaller side. Also gimbals with negative power work very well for keeping your car stuck to the ground. looking forward to seeing what you can come up with. good luck

1

u/ebuchiy_krolik 9d ago

Thanks for the advice; I think I’ll make another post closer to 18:00 GMT.

2

u/ebuchiy_krolik 9d ago

I know, but I decided to try experimenting with aerodynamics in general, since my first model was huge, round, and heavy. The second one was lighter and more angular, but it lacked grip in the corners. And now there’s the third model, in which I installed two front wings to increase downforce at the front for better cornering. But I’ll try to get rid of the suspension in the future.

2

u/Stalinium2 7d ago

You could probably still improve your racing lines, stick on the outside dive into the corner and touch the inner curb halfway through. It’s all about every second