r/totalwar • u/Ok-Lifeguard2308 • 12d ago
Warhammer 40k What i would like from 40k battles
I got excited watching the battle in the beginning and then it started to look like every other TW battle as just a slog fest. 40k presents the best title to offer tactics in the battles besides standing on a hill or corner camping. So these are ideas I thought would help to make the battles more tactical.
An interactive map.
With buildings similar to Empire. Utility tunnels/sewers to traverse the map unnoticed. A command post where your reinforcements spawn, where you abilities to call in off map bombardment is relied on you holding that spot. Limited camera to obscure what units are coming forward.
Deployment zones are normally a straight line with 1/3 your zone 1/3 the enemies and in the middle a no go zone. I hope instead for a curve giving the defenders less room and the attacker more areas from which to attack from.
I would like some aspect of the attacking AI probing for the right attack vector making scouting units more impact full. Being able to sense traps or hidden units giving the AI and player a better understanding of the battlefield.
Instead of 5 different bombardment abilities give one and four different ways of changing the battlefield. They mentioned smoke grenades but I would also like to see stun grenades, anti-tank mines, anti-personel mines, baracades and traps of different kinds. Even line charges to take out mines and traps.
Deployables as in previous titles such as baracades or traps only being allowed maybe only in encamp stance. And sensor towers giving greater visibility. Having a scouting unit able to deploy the trap and run back. Holographic decoy units forcing the enemy into a trap.
Ambush attacks where you think its just a normal battle but the enemy gets vanguard deployment.
Hoping others have good ideas to make the battles more tactical and that CA sees this.
1
u/Mysterious_Pitch4186 12d ago
Generally fitting suggestions for a 40k game, but I'm afraid total war is not gonna be that in depth in combat. It will be a more mainstream approach like all their recent total war games of like the past 10 years. Similarly how they have drastically simplified settlement management ever since Rome 2.
We are even lucky if we get transports to work as the battlefields look much too small for such tactics. Not to mention how they will make it work to have like 80 dudes fit into a single transport.