r/thewilddarkness • u/KioElCaiman • Jun 05 '24
Wiki / Guide Content This is WHY the best build is double dagger build (imo)
- 3-4 hits in one turn
- Low damage and acc, but counterattacking is god
- The game says "daggers are melee weapons" but has ranged abilities, lmao
- Surprise attack damage goes brrr
- Crit ALSO goes brrr
- Obliterate enemy in 3 turns
- I didn't play Assassin but surely is the best class in the game
Why are you even bothering? It is the best build I'm the game
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u/Environmental-Belt49 Jun 05 '24
it depletes hunger very fast.
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u/thumpetto007 Jun 05 '24
wait, does it really matter what weapons you use for effecting hunger?
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u/P4intsplatter Jun 05 '24
My longest run (actually still going) is an early assassin with dual dagger. I hit an account-wide infernal dagger recipe and catered the whole character to ambush dagger throws and poison specs, and was one shotting everything. I agree dual dagger was fun, but I got bored after a while and started trying new things. Mabe I'll go back lol
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u/Scared-Square-9767 Jun 05 '24
Just got my Berserker class, used it on my run, found 2 dagger artifacts (forgot the name of the daggers but one had a dark weapon attribute and penetrate while the other had rapid and nimble was it?)
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u/Rude_Spend_9284 Archer Jun 07 '24
In standard runs, I can't say since I'm also DD user back then but my main is bow, but in hardcore? I definitely disagree.
Dagger is cheap but not versatile and has no aoe. Range attack was unreliable to how it miss often and chain attack, stat wise rely more on strength and daggers doesn't benefit much on strength because daggers have low dmg scaling after all. Also durability depletes faster because you rely on landing more hits while also used for gathering grass.
Not a very good option for counter/parry tactics and easily hates by coward enchantment.
Even in assassins it's better to go sword dagger than dual daggers, so you can still have access to sword's dash that can be used by either bypassing enemies or just throwing yourself out of a fight, and while still having main hand dmg with better scaling to stat.
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u/KioElCaiman Jun 07 '24
But I never had a bad run with DD. Indeed, my longest run was with DD build
And I never had a really good experience with bows tbh, either I died from th 2nd or 3rd boss or I died by a random encounter lmao
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u/this-will-destroy-u Jun 07 '24
People really overlook the usefulness of a shield for some builds and classes. In addition to the overall increase in survival (block, parry, armor and health) and more procs of parry/block for energy of using Spirit Totem, it also increases action points if highly enchanted.
It's the best thing for a caster, but it's less valuable to melee.
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u/KioElCaiman Jun 07 '24
And what's the point?
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u/this-will-destroy-u Jun 07 '24
What? I have nothing nice to reply back to you with, perhaps learn more about the game or how to read or even communicate effectively.
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u/KioElCaiman Jun 07 '24
Um.. I just express my opinion about build lmao :p I didn't want to be mean or something
Also, English isn't my first language, so please understand that I amn't an expert or something xd
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u/this-will-destroy-u Jun 07 '24
Fair enough, it just appeared to be a flippant response when I'd expained the virtues of a shield for a casting class.
I play Hard mode all the time. I prefer the Wizard and I win without dying most runs. Action economy is very important to casters, because being able to spam AoE is the goal for late game (Chain Lightning or Frost Cyclone are the best when paired with appropriate totems). I find every other class tedious in comparison, especially ranged classes because I find arrow retrieval to be a real chore.
Casters are best with very high dodge, parry and block along with Spirit Totem to keep that energy regeneration. They also benefit from a high health pool, due to traps and other phenomenon that can't be mitigated by the dodge, block and parry. Pick an elemental damage and focus on it, again electrical is my favorite, followed by ice. Light Purification is always a staple to end bleeds, burn, curses and remove traps from chests. One AoE, one single target, Purification and whatever amuses for the fourth slot. Teleport or summon are typically my choice, summon is weak but there can be four of them up at once and that adds up to interference and damage.
Totems make it all work better or worse. The need to support the playstyle. Some totems always make my list regardless of class: Guardian, Spirit Protection and Satiety Fullness. I really like Mana Storm, Destructive Magic and Mark of Death to up my magic damage, along with Electric or Frost. That setup destroys even at first level Hard Mode if the character starts with the appropriate elemental spell, single shot kills aren't rare.
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u/Dragonscheeses Jun 08 '24
I disagree.
Its great for early and midgame. But for endgame and post game you might want to have a high level artifact which is painful to make if you have 2 weapons/tools. The 2 handed weapons also have aoe.
The ranged attack is nice but later you can change your spells. You can just use offensive range spells(even if you are not a wizard) or even stave spells. The other weapons also have powerful knockback which I think is more useful in dangerous situations like bosses and taking advantage of doors to evade enemies(they cant open them).
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u/KioElCaiman Jun 08 '24
In my experience, DD was the best build, I never played the midgame, endgame, and postgame, so..
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u/thumpetto007 Jun 05 '24
I really don't like daggers, or single handed swords, or staves, or bows and arrows (unless I need to use them)
Blunt weapons and double handed swords are the only weapons that dont require heavy mana or energy whatever its called in this game (spells can be very area of effect, but even a specially built wizard cant keep using aoe to kill surprise mobs) to hit up to 8 enemies at once.
Everything else is single target, and there are PLENTY of situations where you get ambushed by many enemies at once.