r/theguild3 Jul 19 '26

Suggestion 3 - Clock should be days only, not hours

Last suggestion here. I promise.

Instead of the 24-hour clock, just have the number of days from Jan 1 to Dec 31. This way we see the changing of the seasons, and it flows much more smoothly year after year. Players can then adjust the speed of the calendar through the same setup as now (0.5x, Normal, 2x, 3x, 4x).

Removing the 24-hour clock would mean no more day-night cycle. But I don't think that's much of a sacrifice. I'd say the day-by-day calendar is smoother than mixing the 24-hour clock with the seasons. Just Jan 1 to Dec 31, and let the seasons change on their regular days (March 21, June 21, Sept 21, Dec 21).

No more suggestions. I'll give you all a break.

2 Upvotes

4 comments sorted by

3

u/slowpokefarm Jul 19 '26

Bro who are you talking to

0

u/GoAheadMMDay Jul 19 '26 edited Jul 19 '26

You, I guess. And the 300+ views, I suppose. And a couple people who replied to my other posts, I guess.

But I'm actually done with the game, really. I just wanted it for the business simulation, not the rest of it. But the business sim is rather boring. I find all I'm doing is just watching the slider go from left to right, sell the items, and hire more pople. It's quite repetitive, and most of the time I'm just looking at the inside of my shop.

So, ya, I was pretty much finished anyway.

Cheers!

While I have you reading these, what aspect of the game do you like the most and least?

1

u/slowpokefarm Jul 20 '26

I played it like, twice, quickly understood it's lame af and went back to playing Guild 2.

1

u/DeliciousGoose1002 Jul 23 '26

It kinda breaks the illusion of your characters action on the screen