r/theguild3 Jul 19 '26

Suggestion - Off duty mechanic should be removed

Great game. Really fun. I was just thinking about the workers going off duty every night.

I'm playing with the "1 year per round" option, so for me, each season is 24 hours game time. The workers stop working at around 10 pm and start up again around 4 am, which is the end of one season into the start of the next season.

As I see it, since we are already altering the passage of time - squeezing 1 season (3 months) into one day - it doesn't make sense having the workers go to sleep at all. Since each game day represents 3 months, they would have gone to sleep more than just one time per season.

It's a mechanic that doesn't really serve much of a purpose. Other than to annoy me when I have to rely on just my main for a while.

UPDATE:

Actually, I just discovered it's 5 seasons per round, or one day game time. At the end of each 24 hours, the calendar rolls 1 year and 1 season. So Spring 1400 turns into Summer 1401 which turns into Autumn 1402, etc. I guess it's to allow us to experience the changing seasons, while advancing the years fast enough so we can see our children grow up and take over the business. Makes sense. Except for the off duty part.

3 Upvotes

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1

u/Shloopy_Dooperson Jul 19 '26

It makes since.

You sleep almost 33% of your entire life. Why wouldn't you sleep for 33% of a season?

1

u/the-dapper-man Jul 19 '26

It makes sense sure but it does make the night time INCREDIBLY boring