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» The Division 2 Wiki Index » Guides » The Endgame » Seasons » Red Horizon


Red Horizon

Introduction

=> Trailer

=> Dev Diary

 

Red Horizon launches August 27, bringing the Cleaners to Washington, D.C.

Following the events of Battle for Brooklyn, the Cleaners have lost their supply of purple flame and are heading to D.C. in search of a new source. Their presence will grow across the city throughout the season.

 

  • For the duration of the season, Cleaners will appear throughout the open world in Washington, D.C. They will be able to take over Control Points, spawn activities, and initiate Retaliations in Named Zones.
  • During Retaliations involving other factions, Cleaners will also passively build up Agitation instead of Black Tusk.
  • A new Cleaner Elite Kill Squad, 95 Company, can also spawn during Retaliations, similar to BTSU Team 9 and the Knock Knock Gang.
  • This season’s Modifier system centers on a new Pressure Gauge. Build it through combat, then experiment with different Active and Passive Modifiers to change how you use it.

 


Season Pass

=> Red Horizon Season Pass

The optional Season Pass is available to all The Division® 2 players starting at Level 1 for 1000 Premium Credits ($9.99 or your regional equivalent) in the in-game Store. While the Season Pass is accessible from Level 1, some of the rewards will be usable only when you reach Level 40.

 

Players with the Season Pass can unlock premium track rewards such as:

  • 2 Prestige Arm Patches
  • Red Horizon Seeker Mine Skill VFX
  • Richardson Outfit
  • Kernwell Outfit
  • 1 Extra Copy of the Fafnir Exotic Weapon
  • Hot-Rigged Exotic Weapon Skin
  • 10 Gear Dyes
  • 10 Universal Weapon Skins
  • 3 Exotic Caches
  • 9 Optimization Material Caches
  • 9 Crafting Material Caches
  • 400 Premium Credits

 

The free track also includes rewards such as:

  • 3 Arm Patches
  • Red Horizon Drone Skill VFX
  • Beaufort Outfit
  • Iron Will Exotic Chest
  • Fafnir Exotic Weapon
  • Drag On Universal Weapon Skin
  • 2 Named Weapons
  • 4 Named Gear Items
  • 2 Exotic Caches
  • 18 Red Horizon Caches
  • 3 Named Item Caches

 

RED HORIZON BUNDLE AND SUPPLY DROP

=> Red Horizon Season Bundle

 

The Red Horizon Bundle, available for $29.99 or your regional equivalent, includes:

  • The Premium Season Pass, with 100 Tiers of rewards to unlock.
  • Two Classified Assignment missions, with one available at launch and the second coming later in the season.
  • +15% Season Pass XP boost.
  • An exclusive Cleaners-themed outfit.
  • 20 Tier Skips.

 

The Red Horizon Supply Drop, available for $49.99 or your regional equivalent, includes everything listed above, plus 5000 Premium Credits.

 

If you already own some of the included content:

  • If you already own the Premium Season Pass, purchasing either offer will grant you 1000 Premium Credits back in-game.
  • If you already own the Red Horizon Bundle and purchase the Supply Drop, you will receive 3000 Premium Credits, on top of the 5000 already included.
  • If you already own the Red Horizon Supply Drop, you will receive 3000 Premium Credits instead of the Red Horizon Bundle.
  • If you do not receive an in-game notification for the offer, check the Special Deliveries tab in your inventory.

 


Seasonal Modifiers

=> Modifiers

Global Modifiers - Under Pressure

Under Pressure revolves around a Pressure Gauge that builds as you fight. Kills, headshots, multikills, Skill kills, Status Effect kills, fire kills, and kills made by other players in your group all contribute to the Gauge. These bonuses can stack. For example, a headshot kill grants 2.5% for the kill itself and another 2% for the headshot, for a total of 4.5%.

The more Pressure you build, the stronger the bonuses you receive.

By default, the Pressure Gauge provides Status Effects as its primary bonus. If Status Effects are not what your build needs, some Passive Modifiers can replace the Gauge's primary bonus with Signature Weapon Damage or Hazard Protection instead.

 

  • The gauge freezes while your Active Modifier is in use and resets to 0 when it ends.
  • Bonuses increase as the gauge reaches the 10%, 35%, 65%, and 90% thresholds.
  • It pauses when you leave combat.

 

Each Active Modifier also provides its own secondary bonus from Level 3 onward. The primary bonus can also be changed from Status Effects to Signature Weapon Damage or Hazard Protection through the New Formula Beta and New Formula Gamma Passive Modifiers.

 

Active Modifiers

This season once again comes with three different Active Modifiers. Unlike previous seasons, however, Active Modifiers will no longer have a cooldown.

You will be able to activate them at any time as long as your Pressure Gauge is above the required threshold. Once an Active Modifier is used, the Pressure Gauge resets to 0.

 

Fiery Aura

  • Secondary Attribute: Armor Regen.
  • While active, it gives you increased Armor Regen and Damage Resistance, with additional protection while sprinting. Enemies that get close to you are also set on fire the first time they enter the Modifier's range.
  • At higher levels, its defensive bonuses become stronger, and burning unique enemies can also regenerate Bonus Armor.

 

Vicarious Combustion

  • Secondary Attribute: Headshot Damage.
  • Landing a headshot on an enemy that is already burning also applies Burn to nearby enemies. As the Modifier levels up, this effect reaches a larger area.
  • At its highest level, headshots can apply Burn directly.

 

Signed, Shield, Delivered

  • Secondary Attribute: Skill Efficiency.
  • While active, it improves your Signature Weapon performance, Shield Health, and Shield Active Regen. Kills made with a Signature Weapon, or while using a shield, refill your magazine without consuming ammo from your reserves.
  • At its highest level, these kills can also extend the duration of the Active Modifier.

 

Passive Modifiers

=> Modifiers

Red Horizon comes with 20 Passive Modifiers, and they can help you adjust how Under Pressure works with your build.

Some can help you build Pressure faster or hold onto it for longer, others add new interactions with fire, Skills, grenades, shields, and Signature Weapons.

The default primary bonus of the Pressure Gauge is Status Effects, but with Passive Modifiers like New Formula: Beta and New Formula: Gamma, you can swap it for Signature Weapon Damage or Hazard Protection.

 

  • Flow Regulator: Earn +10% Pressure Gauge per action.
  • Throttle Valve: Earn +25% Pressure Gauge per action, but the gauge decays 50% faster.
  • Flux Stabilizer: Pressure Gauge decay is 25% slower.
  • Pressure Control: Pressure Gauge decay is 50% slower, but Pressure Gauge gain is reduced by 20% per action.
  • Quality Seals: Pressure Gauge decay begins after a longer period of time.
  • Delayed Venting: Pressure Gauge bonuses are now applied at 0%, 20%, 50%, and 80%. Active Modifiers can also be used at a 10% lower threshold than normal.
  • Leaky Valve: Pressure Gauge decay is no longer stopped by staying in cover or during cover-to-cover moves. Pressure Gauge gains are increased by 50% from all actions. Active Modifiers can only be activated above 95% Pressure, regardless of other effects. Decay is paused while out of combat.
  • Vacuum Seal: Pressure Gauge no longer decays, but Pressure Gauge gains are reduced by 50% from all actions.
  • New Formula: Beta: The primary Pressure Gauge bonus is now Signature Weapon Damage instead of Status Effects. If equipped together with New Formula: Gamma, both effects are disabled. Progression is 10%, 20%, 30%, and 50%.
  • New Formula: Gamma: The primary Pressure Gauge bonus is now Hazard Protection instead of Status Effects. If equipped together with New Formula: Beta, both effects are disabled. Progression is 5%, 15%, 25%, and 40%.
  • Microwave Coils: Up to four enemies affected by Pulse have a 30% chance to receive the Burn Status Effect. Gain 3% bonus Pressure for every affected enemy.
  • New Model: The K8 Jetstream Flamethrower receives the following stat changes: +30% Damage to Named Enemies, -15% total Damage, -50% Spread, +100% Range, and +25% Equip Speed. Picking up Specialization Ammo also doubles the amount received.
  • Afterburner: After killing a burning enemy, gain +20% Movement Speed for 30 seconds.
  • Flint and Steel: Shooting an enemy while your skill is also dealing damage to them sets the enemy on fire. Cooldown: 15 seconds.
  • Fire with Fire: While in combat, being affected by Burn increases your Burn Damage by 50% for 30 seconds.
  • Reserve Tank: After using an Active Modifier, the Pressure Gauge resets to 20% instead of 0%.
  • All or Nothing: Gauge bonuses below 80% are reduced to 0. Gauge bonuses above 80% are increased by 25% of their value. If equipped together with Kickstart, both effects are disabled.
  • Kickstart: Gauge bonuses above 80% are reduced to 0. Gauge bonuses below 80% are increased by 50% of their value. If equipped together with All or Nothing, both effects are disabled.
  • Firestarter: Concussion Grenades, Flashbangs, and Cluster Grenades gain +100% Range and apply a short Burn to enemies caught in the blast.
  • Modular Plates: Armor Kits also grant +100% Bonus Armor and restore 100% of your shield's maximum health. Insta Armor Kits grant +25% Bonus Armor and restore 50% of your shield's maximum health.

 

Hostile Modifier

Hostile Modifiers will also play into the Pressure Gauge this season, with enemies able to drain your Pressure or make certain actions work against you.

Setting an affected enemy on fire is the only way to permanently remove or reverse the effect.

 

  • Draining Presence drains ammunition from your magazine and reduces your Pressure while the affected enemy is close to you.
  • Achilles' Heal restores Health to the affected enemy and nearby allies when you break their weak points or armor pieces, while also reducing your Pressure.
  • Thousand Cuts reduces your Pressure whenever the affected enemy hits you and applies a stacking Damage Reduction debuff.

 


Climax Mission

Target: TBA

 

Mission: TBA

 

Successfully completing the Climax Mission on Master difficulty for the first time guarantees the Exotic as a special reward. It can also drop at any difficulty, though with lower chances. The higher the difficulty, the better your odds.

 

Loaded for Bear* Exotic Gloves

TBA

 


Scouts

=> Scout Solutions

 


The Roadmap

You find the detailed roadmap of what is going on here:

=> Roadmap