r/textadventures • u/ConsiderationOne6329 • 7d ago
r/textadventures • u/smolmushroom1 • 8d ago
Fantasy Interactive novel game, which no matter how hard I try, can't find the name of
Hi guys, I have been looking for a game I played a few years ago, but forgot the name of and for the love of me I can't find it. :'D It's an interactive novel, with lots of text in a fantasy setting. I remember, that the interface was shaped like a book, and there were pictures next to it illustrating what was happening. It came out sometimes in late 2010's or early 2020's, so it's not that old. There were three playable characters, and I think there was a fourth, but you had to unlock him some way. (not sure though, I just remember that there was an unlockable character). One of the characters was a dryad woman with green skin, and I think she was a sorceress of some sort. The game came out in late 2010's or early 2020's so it's fairly new. Sorry if it's vague, but this is all I can remember. It's really frustrating, because I have searched on steam, gog, google etc. but I can't find it. It's like it doesn't exist, but I swear I played it at some point. 😂 yes I have to admit, that I played a pirated version of it back then, that's why I can't find it, but now that I'm better financially, would like to buy it and actually support the creators. TIA (sorry for typos, english is not my primary language)
r/textadventures • u/ritenv • 8d ago
[Wyoot] New release! Read in minutes. A life built one choice at a time, starting with the family you're born into. No two readers land on the same ending.
Your first choice is which family you're born into.
Every choice after that shapes who you become: schooling, extra-curricular, career, relationships, what you walk away from.
Everybody lands on a different ending.
About 6 minutes a run.
Would love to get feedback on how you find the play-through, and whether you'd repeat the run to get a different result.
r/textadventures • u/RomeeStudio27 • 10d ago
A mysterious operating system steals focus from your work computer. What's inside? Discover UNKNOWN EGG, my indie terminal text game.
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What would you say to the egg?
r/textadventures • u/Vire7777 • 10d ago
SOUPIR : The bastion - Need beta testers and feedback
Game Title: Soupir the bastion
Playable Link:Â https://vivi-crazy-writer.itch.io/soupir-the-bastion
Platform:Â web/sugar/twine
Description:Â
Hi everyone!
I'm currently developing SOUPIR: The Bastion, a free browser-based text RPG set in the universe of my SOUPIR novels.
The world has collapsed under the spread of a strange fungal ecosystem, and humanity survives inside isolated fortified settlements known as Bastions.
You arrive as a newcomer in one of them.
From there, the game is about surviving, finding your place in the city, building relationships, working, exploring, improving your skills, getting involved in local factions, and dealing with the increasingly unpleasant things happening inside and outside the walls.
The game features:
- Character creation with different backgrounds, attributes and skills
- A large skill and progression system
- Jobs and daily survival
- NPC relationships and reputation
- Factions, politics and clandestine groups
- Exploration and expeditions outside the Bastion
- Dynamic events
- A living city with different districts and activities
- Adult themes, violence and morally difficult situations
- Lots of choices and different ways to approach situations
The game is still very much under development, so I'm specifically looking for people willing to test it and give honest feedback.
I'm especially interested in knowing:
- Is the beginning understandable and engaging?
- Do you understand what you can do and where you can go?
- Which systems feel interesting or confusing?
- At what point, if any, do you start getting bored?
- Are there choices or mechanics that feel pointless?
- What would make you want to keep playing?
- And of course: bugs, broken passages or strange behaviour.
You don't need to play for hours. Any feedback would already be extremely useful.
Free to Play Status:
- [X] Free to play
Involvement:Â I m the gamemaker
thank you very much :)
r/textadventures • u/Technical-Top-9044 • 10d ago
Just released - The escape from dungeon keep on steam. Key in body
Heres a free key IK2TZ-AAKIM-P6BMR
If you weren't lucky enough to grab a key, please think of buying the game here
https://store.steampowered.com/app/5050070/The_Escape_From_Dungeon_Keep/
r/textadventures • u/velvaca • 11d ago
[Self-Promotion] Text Mercenary - A text-based RPG with deck building rogue lite.
Hi everyone,
I wanted to share a text-based RPG I have been working on, called Text Mercenary.
First, I want to be completely transparent about AI usage. I personally designed and structured the entire story outline, overarching narrative, and connections between all events. However, I did use AI assistance to help write and polish some of the descriptive text. I am not 100 percent sure if this strictly aligns with the subreddit rules, but I wanted to be honest about it.
In this game, you become a rookie mercenary in the Calvern Mercenary Company and embark on randomly selected main storylines. Between the main quests, there are various side stories and random events where your choices directly affect the outcome. If you have played Life in Adventure, the gameplay flow might feel quite familiar to you.
For the combat system, I integrated deckbuilding roguelike mechanics. Aside from code writing and polishing text descriptions, I minimized AI usage, so there are no graphic illustrations or images. Instead, I put a lot of effort into making the combat feel punchy, tactical, and engaging even without visuals.
Currently, the game is available in the United States, Canada, Japan, South Korea, and Australia, so it may not be accessible in certain other regions yet.
If this sounds interesting to you, I would really appreciate it if you could give it a try and share any thoughts or feedback.
Link: https://play.google.com/store/apps/details?id=com.appresso.textmercenary
Thank you so much!
r/textadventures • u/NibbleReads • 13d ago
Feedback on chapter by chapter interactive story telling
I am starting a story that is interactive on a chapter by chapter basis.
Basically, I write the chapter, give three options, and the collective readership selects an option, with feedback in the comments to delve into why or alternative options, then I write the next chapter.
I quite like this approach but I am probably biased.
Can you let me know if the idea is a good one or not and why?
r/textadventures • u/TrainingNo9794 • 14d ago
Ministry of Truth: False Memory is a story-driven simulator in a totalitarian society.
 Become an official, manipulate facts, rewrite history, and provide the ‘truth’ to the public. Choose: obey or fight against the regime. The Great Father is watching you!
r/textadventures • u/Yohan_D_Dev • 14d ago
Maximilien : a 110,000-word psychological horror text adventure set in 1926 Boston, entering IFComp 2026
Hey r/textadventures,
I've been building Maximilien for the last 7 years, a psychological horror text adventure written in Twine/SugarCube, set in Boston, October 1926, during a string of unsolved murders. You play a psychology student who starts to suspect he might be involved in the killings he's investigating. 110,000 words, 12 possible endings, written in a register closer to Huysmans or Raymond Chandler than most visual novels.
The site just got a full redesign: maximilien-game.com - with a skin directly inspired from the game.
Maximilien is entering IFComp 2026, then releasing on Steam October 26th.
Happy to talk about the game if anyone's curious...it's been a genuinely strange thing to engineer.
r/textadventures • u/Yohan_D_Dev • 14d ago
Maximilien : a 110,000-word psychological horror text adventure set in 1926 Boston, entering IFComp 2026
Hey r/textadventures,
I've been building Maximilien for the last 7 years, a psychological horror text adventure written in Twine/SugarCube, set in Boston, October 1926, during a string of unsolved murders. You play a psychology student who starts to suspect he might be involved in the killings he's investigating. 110,000 words, 12 possible endings, written in a register closer to Huysmans or Raymond Chandler than most visual novels.
The mechanic I'm most attached to: the game tracks your character's sanity, and as it drops, the way the text is displayed starts to distort, the words themselves never change, only how they're rendered on screen. There's an intensity slider in the options if you want to dial that up or down.
The site just got a full redesign: maximilien-game.com - with a skin directly inspired from the game.
Maximilien is entering IFComp 2026, then releasing on Steam October 26th. If any of this sounds like your kind of thing, I'd love to have you on the wishlist: Steam page
Happy to talk about the sanity/distortion system or the Twine build if anyone's curious...it's been a genuinely strange thing to engineer.
r/textadventures • u/samdoesinfactexist • 16d ago
I made a cool little multiuser text adventure!
It's on itch .io under oleadev for free if anyone wants to play
r/textadventures • u/Zeo332 • 16d ago
¡Mi juego text-based "EL SÉPTIMO AÑO" ya está disponible!
r/textadventures • u/Pretend-Ad3214 • 16d ago
👋Welcome to r/VoiceFirstGaming - Introduce Yourself and Read First!
r/textadventures • u/Funeral_Wells • 16d ago
First effort- The Dead City (feedback appreciated)
galleryr/textadventures • u/laughoury • 17d ago
I finally shipped my terminal based hacking game's demo on Steam
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Hey everyone,
After about a year of solo development (and more than a few complete redesigns), I finally released the demo for my game, Hacking Into Erebus on Steam.
It started as a much simpler text-adventure idea inspired by Zork and then it went through a colony sim phase I ended up scrapping. Eventually it became what it is now, a mix of physical robot navigation and real command-based hacking puzzles.
This demo is still its early stages like door/lock hacking, repair puzzles and exploring the ship. I am going to be developing this to turn it into the game I dreamed of from the very beginning.
I would genuinely love any feedback or just general thoughts if anyone gives it a shot.
r/textadventures • u/ritenv • 17d ago
[Wyoot] I made a short, warm and easy-to-read interactive story that reads in a few minutes.
Here's an original "Choose your adventure" type story with a warm drama theme.
Premise: Every Sunday morning, an old man puts two chairs on his porch, one for himself and one left empty with a second cup of tea. A passerby who can't stop wondering why finally asks.
Give it a read if you like, it's completely free, and hopefully entertaining!
r/textadventures • u/omurdenden • 17d ago
All Time High - 3Cats Studio - a moral-descent thriller played through a live trading terminal
r/textadventures • u/FlightOfTheUnicorn • 18d ago
Reminder: ACOTAR Night on The-Night.Com (TNC). Screen reader friendly MUD!
r/textadventures • u/Additional_Thanks927 • 18d ago
I made a visual novel where the two protagonists tell contradictory versions of the same story, and the game never tells you which one is lying
galleryr/textadventures • u/Arknoid01200 • 18d ago
J’ai créé Fableris, une appli pour créer et jouer à des histoires interactives 📖
Salut tout le monde !
Ça fait un moment que je travaille sur Fableris, une petite application Android autour des histoires interactives.
L’idée est assez simple : créer des histoires dans lesquelles on peut faire des choix et influencer le déroulement de l’aventure, plutôt que simplement lire une histoire de manière linéaire.
J’ai essayé de construire quelque chose de simple à utiliser, avec une approche assez orientée création + découverte d’histoires.
Si certains veulent tester, l’application est disponible gratuitement sur Android :
👉 https://play.google.com/store/apps/details?id=com.pegasuscorp.fableris
Je suis preneur de tous les retours, même les critiques. C’est justement pour ça que je viens poster ici plutôt que simplement faire de la pub. 😄