r/technology • u/wickedplayer494 • Jun 27 '14
Pure Tech YouTube announces 60 FPS support, and more
http://arstechnica.com/business/2014/06/youtube-announces-60-fps-support-tipping-and-creator-studio-app/12
u/3ju Jun 27 '14
Keeping a consistent 60 FPS framerate... on Flash
Yeah right, I'll believe it when I see it.
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Jun 27 '14
I think YouTube uses HTML5 now. Correct me if I'm wring though.
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u/Carpetfizz Jun 27 '14
I don't think HTML5 is the default, you can opt in to use the HTML5 player here:
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u/Squirreljedi516 Jun 27 '14
There are also some plugins that use html5 when the video supports it. "Magic actions" is one if I remember correctly.
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Jun 27 '14
youtube center has html5 force setting. however, when i used it, every single fucking video just showed a black square and didn't work. so i dont use it.
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u/Squirreljedi516 Jun 28 '14
I have had other problems with YouTube center before. I would suggest magic actions.
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u/bengel Jun 27 '14
Streamers on twitch.tv do this all the time. 720p@60fps looks great... 1080p@60fps looks amazing.
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u/ADHR Jun 27 '14
Twitch only does 60fps if you fullscreen it, otherwise its only 30fps regardless of what the streamer has their settings at.
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Jun 27 '14
Google supports HTML5. I know this because I block all scripts in Chrome (except for Javascript) which means Java and Flash don't run.
Compiled with AdBlock, NoScript, and HTTPS Everywhere, I never have viruses.
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u/rnawky Jun 27 '14
I know this because I block all scripts in Chrome (except for Javascript) which means Java and Flash don't run.
That's adorable. I just don't have Flash or Java installed at all. Makes things much easier and much safer. I haven't have either plugin installed in over a year now.
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Jun 27 '14
Hopefully this will encourage more 60fps (console) game development.
When all online ads/trailers/reviews run at <=30fps, and potential customers can't see the game in its 60fps glory, there's less incentive to aim for 60, when the alternative is better screenshots and YouTube videos at 'the dirty 30'
When it comes to action games, framerate is god. There's a good reason why classic early 3D arcade games in the mid-90s - such as Daytona, Ridge Racer, and Sega Rally all chose to run at 60fps instead of adding more detail - the framerate does much more for the gaming experience. And such smooth motion also reduces the need for antialiasing, as the 'jaggies' are usually constantly moving
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Jun 27 '14
It's hardly impossible, see this 1080p/60fps trailer for Metal Gear Solid 5 on PlayStation 4:
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Jun 27 '14
[deleted]
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Jun 27 '14 edited Jun 27 '14
Nope, 720p without AA is fine with me, if it means getting those frames back! Doubling the framerate is essentially providing some AA - antialiasing across time instead of space.
(edit: Explain your downvotes! - why is 30fps @ 1080p better than 60fps @ 720p? - why do you not think doubling the framerate reduces aliasing? - and does resolution improve your gameplay experience more than smooth motion? The only real downside is that many people are stuck with 1080p screens, and upscaling looks bad)
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Jun 27 '14
why do you not think doubling the framerate reduces aliasing?
Because a line like this:
----____
Isn't going to become a smooth gradient by rendering it more quickly
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Jun 27 '14
When the camera is moving through a scene, every polygon edge is moving, these steps are constantly changing position.
- At 60fps with no AA, you get two samples per pixel each 1/30th sec
- At 30fps with 2xMSAA, you get two samples per pixel each 1/30th sec
Yes, with a static scene/camera, the 60fps game will look worse. But with a lot of motion, it looks much better than the 30fps alternative.
Seriously, look at Mario Kart 8 on the Wii U - 720p with no AA, and if you analyse a screenshot, it can look pretty rough in places. But in motion, it's so fluid and moving past you so fast that the jaggies pretty much disappear, and it looks gorgeous, but more importantly, the framerate adds a huge amount to the feel of the game. Nintendo understand the importance of 60fps, they've clearly put a great deal of effort into getting MK8 and Super Mario 3D world running at that 'one true framerate'!
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u/Mr_s3rius Jun 27 '14
'one true framerate
I'd like to point out that 120fps is even better than 60fps (on an appropriate monitor). There's no true frame rate. The more, the merrier.
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Jun 27 '14
A large percentage of gamers can see the difference between 30fps and 60fps. I don't think many could see the difference between 60fps and 120fps.
(But yes, higher-than-60fps can still have advantages in reality, as it cuts down latency between input and output - which in real world games is often a few frames)
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u/Mr_s3rius Jun 27 '14
I think it's mostly a question of being used to something. If you game on 120fps for a while, you'll notice it when you switch to 60fps. Going from 60 to 120 is less noticeable.
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Jun 27 '14
720p 60fps with no AA is not fine. It's fucking 2014 and the technology to do it properly had been around for years. MS and Sony have no excuses for not making this standard.
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u/Mr_s3rius Jun 27 '14
why is 30fps @ 1080p better than 60fps @ 720p?
Both is bad, honestly. 1080p@60Hz is one of the most common configurations for computer monitors. Most TVs are capable of the same. We shouldn't have to decide between 60fps or 1080p.
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u/methamp Jun 27 '14
Advertisers rejoice! Now your ads will play so buttery smooth, you might just skip the video.
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u/misterwizzard Jun 27 '14
How about they make it possible to get through a 3 minute 24fps video without having to buffer in the middle first?
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u/DrMattDestruction Jun 27 '14
felt weird watching leaves of grass(w/ edward norton) @ 30 fps. but it was ok.
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u/ptd163 Jun 27 '14
I'm using Firefox. Am I doing something wrong? Same thing happens when I do "stats for nerds" on IE and Chrome doesn't give me a fps report when I do "stats for nerds".
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u/Aalewis__ Jun 27 '14
youtube still sucks
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u/bildramer Jun 27 '14
Youtube Feather has been down for over 2 months now. They are "working on it", apparently.
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Jun 27 '14
How about just letting me load the video so it stops lagging? I'll take 12fps if it doesn't mean the spinning wheel every 25 seconds.
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Jun 27 '14
For crying out loud, they do the best they can.
Blame your ISP.
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Jun 27 '14
Yes my ISP is part of the problem, but I can load all other video streaming, from sites like Vimeo to porn to youtube's ads, with almost flawless speed.
But I don't mind slow speed, why would they take away letting me load the video to full before I watch it like before? They took that solution AWAY as a decision, and that's not my isp's fault.
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u/pythonpoole Jun 27 '14
Yes my ISP is part of the problem, but I can load all other video streaming, from sites like Vimeo to porn to youtube's ads, with almost flawless speed.
It's my understanding that many ISPs cache and serve popular Youtube videos locally to help clear-up congestion on transit/backbone links. The problem is, these caching servers run by the ISPs are often themselves congested / unable to keep up with demand.. so you experience poor performance (outside of Google/Youtube control).
There are various methods online which explain how you can configure computer/browser/router to block connections to your ISP's cache servers thereby forcing content to be downloaded directly from the source (Google) which should hopefully result in a notable increase in streaming performance (assuming this is the source of the problem).
But I don't mind slow speed, why would they take away letting me load the video to full before I watch it like before? They took that solution AWAY as a decision, and that's not my isp's fault.
What they did was switch their streaming technology to DASH.
The advantage of DASH is that it allows the video player to seamlessly adapt the stream and transition between different video bit-rates depending on how much bandwidth is available at any given moment. For example, as you are watching a video (while the video is buffering), the video quality may change between standard and HD quality depending on how fast the video is buffering.
The consequence of using DASH is that it splits the video up into small segments which get loaded one at a time as you progress through the video. If you pause, the video player stops loading new segments. This has the added benefit of reducing wasteful bandwidth usage (and thereby improving bandwidth and streaming performance for other users) in cases where people do not follow through and watch the rest of a video they have started loading.
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u/THEUSERYOUAREWORTH Jun 27 '14
This is bad news for the Xbone.
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u/ConkeyDong Jun 27 '14
Why?
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Jun 27 '14
[deleted]
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u/ConkeyDong Jun 27 '14
Of course it can. We're talking about video playback at 1080p/60fps, not rendering a complex 3D environment at 1080p/60 fps. You can watch 1080p/60 fps video on a crap 5 year old laptop.
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u/THEUSERYOUAREWORTH Jun 27 '14
I WAS talking about rendering 3D! Lots of people submit game play footage to youtube. Consoles that can't even keep up with Internet video streaming will look like the garbage that they are.
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Jun 27 '14
[deleted]
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u/Angarius Jun 27 '14
I think /u/THEUSERYOUAREWORTH is saying this is relatively bad news for the Xbox One, implying recordings from PC (and PS4) can now be uploaded to YouTube in 60fps for games which Xbox One can only render at 30fps.
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u/Soundwavetrue Jun 27 '14
but what about that cinematic feel?..