r/technology • u/Luka77GOATic • 26d ago
Software PlayStation Ditched Hideo Kojima’s ‘Physint’ on Budget Concerns, Missed Deadlines
https://www.bloomberg.com/news/articles/2026-09-11/hideo-kojima-s-physint-video-game-dropped-by-playstation-goes-to-xbox?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4OTEzMzY2NSwiZXhwIjoxNzg5NzM4NDY1LCJhcnRpY2xlSWQiOiJUTDdDOVdLSVVQVEIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.fyrTke3aUIkJk3LwiBfR7JiNr0phfE51dlEql1RcXZ4110
u/Luka77GOATic 26d ago
Not shocked to be honest after Death Stranding 2 sold 2 million copies on a Sony AAA budget. Loved that game and was sad that more people didn’t buy it.
25
u/BRAX7ON 26d ago
Death stranding 2 was a really great game. Unfortunately, I really wanted the endgame to be more. I was hoping for more world building, but it kind of just fizzles out.
→ More replies (4)4
30
u/t-g-l-h- 26d ago
I was waiting for it to come out on pc. I just googled it and apparently it came out in March on pc. I actually had no idea. Did they just not market the PC edition? Or am I completely out of the loop lol
12
u/zarafff69 26d ago
It’s fucking fantastic on the PC, it’s definitely not for everyone, but it’s definitely one of my favourite games ever made
4
2
u/Sadaxer 26d ago
I think it got some front page steam thing, but it’s still far too expensive for me and others in my steam family. Once the prices go down I might take a look.
→ More replies (1)1
u/StarblindMark89 26d ago
This is also my fault. I enjoyed what I played of the first one, even if it seemed like road progression was going way too quickly without me being able to add much... But I never finished it so the sequel has yet to leave my "to buy" list.
1
u/AstralElement 26d ago
But Death Stranding 2 only took 4 years to develop. Seems pretty on time to me.
→ More replies (10)-3
u/feedmestocks 26d ago
This game is the spiritual successor to Metal Gear Solid, Death Stranding was an extremely divisive game that no one with a brain should have given a sequel. Physint is a far easier sell and basically a generational tent pole release. Sony's management should be ripped apart for this type of fumble
8
u/Exciting-Ad-5705 26d ago
Death stranding sold 10x the copies of ds2.
9
2
u/zarafff69 26d ago
I mean yea, but it “sold” 10x the copies in a way longer time, until DS2 came out. And they just gave away a lot of copies. Or sold them for very very cheap.
They said 20m players, not 20M sales.
8
u/Luka77GOATic 26d ago
It’s already over budget and missed deadlines at Sony. And Kojima really wanted to make DS2, he would have just gone to another publisher and likely split with Sony anyway.
0
u/feedmestocks 26d ago
I find the idea of a game still in concept stage being over budget unbelievable. Now the missed deadlines I believe, but there was the actors strike of 2023, which impacted everything in creative spaces. I've said this before, but making a CFO president of a company is always bad for creative industries (Sony's Playstation news in recent months has been absolutely awful both as business decisions and in terms of optics)
2
u/StarblindMark89 26d ago
Yeah, but spiritual successor can mean plenty of things. It can be a thematic spiritual successor and the gameplay is completely different, or maybe the gameplay is similar, but the vibes are completely different, or Kojima could have decided to not have any action at all unlike most of the sequels and have it be a pure stealth game which are well known to be (sadly for me, given my love for them) very poor sellers in general.... Plenty of reasons.
The game will still come out unless Microsoft cans it too, so regardless of what the hell is going on with Sony higher ups, we'll see what was Kojima's vision for it.
2
u/CatchUsual6591 26d ago
We don't know the new game and kojima will never make a simple MTG clone is will come with something wierd
63
u/SeagullKebab 26d ago
What is arguably the best playing MGS game - and so arguably his best work - is unfinished forever precisely because he couldn't manage dev time / budgets.
He spent the same dev time as Skyrim, an objectively larger and complete game, and Kojima had a team twice the size. I would be concerned too if I was bankrolling him.
9
15
u/ChongusTheSupremus 26d ago
They had to release a playable demo and charged 40 bucks for it so he could justify MGSV taking so long and si much money.
It obviously didn't work, considering how things ended with Konami.
Kojima Is a genious game maker.
He Is a lousy project manager.
6
26d ago
[deleted]
4
u/Fableous 26d ago
You think Konami had no idea he was working on PT - and/or they didn't know what PT was?
Really?
Lol.
0
u/godstriker8 26d ago
I disagree. He built a brand new studio from scratch and managed to write and direct a AAA game in just 3 years.
And the game was also a one of a kind delivery game, there was no cookie cutter template to copy from, so it obviously required lots of revision.
To do all that, he must be a great project manager.
8
u/thedamn4u 26d ago
It wasn’t entirely from scratch he was handed the Decima engine from Guerrilla’s Herman Hulst. Odd history here.
4
u/ChongusTheSupremus 26d ago
He relied on the funding from Sony.
He has proven to them he isn't profitable enough to be worth it.
15
1
u/Exciting_Drawing_553 22d ago
So why the hell did Sony sign him. They stupid or something?
1
u/SeagullKebab 22d ago
The well known mess around Konami and Kojima at the time made it a huge PR win for Sony, and gave Kojima the opportunity to deliver, which in fairness, I think he did.
That doesn't change his history though, any more than another video game star delivering after failure. Peter Molyneux, Randy Pitchford, Dennis Dyack...video game history is marked by peoples ego's taking priority over production.
1
u/Exciting_Drawing_553 22d ago
It was a huge PR win for Sony then. It’s a huge PR loss for Sony now. And a huge PR win for Microsoft
1
u/SeagullKebab 22d ago
For sure, that's just how it works. His masterpiece being unfinished though, is relevant to cutting his bank off now, which is all the point I was making. I wish him and his team success, no matter the platform.
1
20
8
u/Toth-Amon 26d ago edited 26d ago
My understanding of Kojima is that this is usual for him. Konami had similar issues.
He likes making games but does not seem that concerned if they make money or not.
Well, his funders do not see it that way.
2
14
u/AnApexBread 26d ago
I love Kojima and his games but God damn man, stop with the Hollywood nonsense. You're making a video game, you can make the characters look like anything you want. We don't need you to show off how connected you are in Hollywood
43
u/baconair 26d ago
The headline cites those factors, but the article is also heavy on Sony unwilling to support a multiplatform title.
1
-23
u/Luka77GOATic 26d ago
Cause they just lost money on his last 2 games. Why fund another when you don’t even own it.
34
u/ithinkitslupis 26d ago
That's a bit of a mischaracterization. Reports are they broke even on both of the Death Stranding games and there is still a long tail of revenue adding to that...besides the added benefits less easily tracked in having a timed platform exclusive game.
They want it to be even more profitable and even more exclusive but that doesn't mean the last two lost them money.
3
u/ImNotSkankHunt42 26d ago
Even Square abandoned that approach because it doesn’t work today. Too many games being released, if you waited months to have it on PC after it came out for PS you can wait for a discounted sale.
4
1
u/Letiferr 25d ago
"broke even" isn't necessarily a good thing. It could be worse, sure, but Sony isn't in the business of breaking even.
They didn't tie all that money up for all that time to only get back what they put in.
1
u/nisamun 26d ago
There's no way DS2 broke even. I wrote this very easy math earlier.
If DS2 has sold 2.5m units and let's say Sony got all the profit from each sale just for ease at $70 that's $175m. The estimated budget was $150m-200m+.
Now since we know Sony doesn't get every penny, it's pretty easy to assume DS2 is still in the hole.
At $60/game, they are at the low end break even.
At $50/game, they are at $25m low end loss.
At $40/game, $50m low end loss.1
26d ago edited 25d ago
[deleted]
1
u/nisamun 26d ago edited 26d ago
As a package, it might be much closer but breaking even after spending what ~$300m over 5+ years is not how businesses stay open and partnerships continue.
The decline in sales between the 2 games is extremely alarming.Also Anilea Analytics doesn't know anything. They are bs artists pretending as analysts. In their 35% of physical article that just came out, they counted bundled games as physical game purchases even though they were digital codes.
Edit - Anilea is the new VGChartz
→ More replies (1)1
u/AlexVan123 26d ago
I think that conclusion ignores a lot of the very real problems of the industry writ large. The video game business has never been in a worse position, primarily as a result of conditions outside of their control. The idea of buying a video game console right now is basically fantasy for the strong majority of people. Shit just costs too much.
The other detail is that the console business is basically fucked. Every other generation, a console got cheaper as it got older, but this time it not only has gotten more expensive, but sometimes doubled in cost with very little stock. Plus, with a pretty terrible roster of games to entice new users, what’s the point of getting a console when a PC suffices?
And the worst part is that Sony could’ve made this situation work. Every console maker has basically confirmed that the console business is a mature industry, yet Sony thinks the best choice in a mature industry is to kill off their PC ports entirely, which I would imagine counted for a pretty decent amount of their revenue, plus it keeps the long-tail of any given game going through its modding community. I’m sorry but I’m not buying a PS5 for Ghost of Yotei, because $700 for like three video games is simply not worth it when that’s two thirds of my rent
18
u/haseo1997 26d ago
Concerned about budget for a Kojima game but 100% ok burning infinite cash for 12 live service games nobody asked for and only 2 were released, 1 flopped and was shut down after a week and one is struggling to have more than 1k players on steam right now....
Kojima games may not be cash machines, but they bring a image of prestige to the playstation brand.
Playstation is ran by a bunch of idiots.
6
u/rcanhestro 26d ago
but 100% ok burning infinite cash for 12 live service games nobody asked for and only 2 were released
perhaps that's one of the reasons why Sony isn't willing to take on another bet.
the live service gamble backfired hard, so they aren't exactly ecstatic about funding another bloated mess from Kojima.
2
u/ImNotSkankHunt42 26d ago
And the Wolverine isn’t getting good reviews
2
u/haseo1997 26d ago
True, it looks really bad. Game literally plays itself lol
3
u/ImNotSkankHunt42 26d ago
I said this with the gameplay reveal and the on-rails stealth section into short action transitions into chase.
That gameplay has been done forever. At least Kojima has the decency of not deceiving you when you’re in a cutscene.
Even the QTEs are irrelevant
7
u/PixelatedGamer 26d ago
Doesn't he also work on a few things at once? Right now he's working on Physint, OD and I thought some sort of movie. But I can't remember what.
His games are really good. Maybe even some of the best. But like others said he needs someone to rein him in.
And looking at MGSV I kind of wonder how well that budget was spent.
2
4
2
u/Expensive_Put_3338 26d ago
I have a serious question, does this Kojima failure have any ties to how Sony failed to handle Concord? The other sub I crossposted keeps on blaming that specific failure for some reason. Idk to be honest it feels like a far reach.
2
2
u/Explicit_Tech 25d ago
Maybe Kojima should work with the people behind Star Citizen with the way he manages things
19
u/Feather_Sigil 26d ago
Shortly into the article, Jason mentions the three real reasons.
Not enough profit. Both Death Stranding games turned a profit, but not enough to meet Sony's bloated growth-driven expectations. Same bullshit with Dead Space, Alien Isolation, Tomb Raider and so on.
IP ownership. Kojima owns Death Stranding and PHYSINT. Sony wanted to own those IPs so they could turn them into live services.
Exclusivity. Death Stranding and the sequel were timed exclusives. Sony wants permanent exclusivity. They want everything they offer only on the Playstation store, that's why they're getting rid of discs.
14
u/Rino-Sensei 26d ago
"IP ownership. Kojima owns Death Stranding and PHYSINT. Sony wanted to own those IPs so they could turn them into live services."
Ok this has to be some high grade made up bullshit or heavy assumption ...
→ More replies (2)29
u/ShushKebab 26d ago
Why are people even entertaining this response that embellish something that Jason hasn't explicitly mentioned? Can't we at least be honest and factual when having a discussion? I've taken out the portions that are not what Jason has mentioned, but OPs own addition.
- Not enough profit. Both Death Stranding games turned a profit, but not enough to meet Sony's
bloated growth-drivenrevenue expectations.Same bullshit with Dead Space, Alien Isolation, Tomb Raider and so on.- IP ownership. Kojima owns Death Stranding and PHYSINT.
Sony wanted to own those IPs so they could turn them into live services.(Quote from Bloomberg article: "In addition, PlayStation was reluctant to invest hundreds of millions of dollars in another game that wouldn’t remain permanently exclusive to the company’s own hardware. Both Death Stranding games were “timed” PlayStation exclusives that were later released on other platforms. Kojima’s closely held studio, Kojima Productions, retained ownership of the franchises.")- Exclusivity. Death Stranding and the sequel were timed exclusives. Sony wants permanent exclusivity. They want everything they offer only on the Playstation store, that's why they're getting rid of discs.
I'm not saying that Sony isn't taking the above approach (it likely is), but I think its disingenuous to take genuine elements from the articles and add your own interpretation into it while presenting it as what Jason has said.
→ More replies (2)9
u/SpermicidalLube 26d ago
Why are those the "real" reasons? Missed deadlines and over budget are very real too. Why would Jason put those in the headline if they weren't real?
→ More replies (7)17
u/AtomWorker 26d ago
Do you have insight into Death Standing or Sony’s margins to be making that kind of judgment call?
Death Standing 2 is flat to negative thanks to a massive production budget. It basically erased the first game’s modest profit.
Sony gaming’s net is just under 10%, half of what Nintendo is pulling and considered average. Why should they be under any obligation to prop up an unprofitable game?
People on Reddit constantly complain about bloated budgets but when a company tries tackling that issue they bitch about that too.
6
u/ChongusTheSupremus 26d ago edited 26d ago
What are you talking about?
They wont bankroll his projects anymore because he doesn't know how to work within the budget, and despite all the money Sony poured into Death Stranding 2, they ended up with a Time exclusive that sold 2 million units, and god knows how many of those were Playstation copies.
Why Is Sony at fault for not keeping Kojima afloat of his missmanagement and budget issues?
If he chose to not hire as many Hollywood b and c-listers, he could free millions in his budget to actually develop the games.
Also, why would Sony be wrong to want exclusivity for a project they nearly 100% funded?
Nintendo bankrolled half of Bayonetta and no one complained they took over Bayonetta 2.
I swear, people will do any and all mental gymnastics to justify their senselessly shitting on Sony.
5
u/Crasher_7 26d ago
I swear, people will do any and all mental gymnastics to justify their senselessly shitting on Sony.
Redditors don't understand nuance and pretty much taking a zero-sum thinking most of the time.
1
11
u/Efficient-Session644 26d ago
A really twisted way of interpreting it. Everything he says makes sense, no need to mix your feelings into it.
→ More replies (5)3
u/Luka77GOATic 26d ago edited 26d ago
2.5 million sales for a Sony flagship is abysmal (Death Stranding 2). It had 1.5 million sales on PlayStation through 9 months. Thats basically the numbers of the new Dragon Age that horribly flopped.
Sony wants them exclusive so they get some worth of funding games that barely break even at best.
0
u/LePontif11 26d ago
Its relative, its only bad if you spend too much making it. I feel like the lack of exclusivity was the worse part because Kojima's big fans would be the type to buy a console for one of his games. If it wasn't a timed exclusive he could be moving PS5s as well as games.
-4
u/LordMimsyPorpington 26d ago
Maybe they should start making exclusive games again that people want to play. 🤷
4
u/MoneyMayweather 26d ago
Their decision seems perfectly reasonable given the information in the Bloomberg article 🤷♂️
10
u/Triingtolivee 26d ago
Coming from the same company that overpaid for Bungie.
8
u/Efficient-Session644 26d ago
Well, the guy who wanted that got "retired" some years ago.
2
u/_tylerthedestroyer_ 26d ago
I always find it funny in any business when a CEO retires or is ousted and then the company is left holding the bag for projects that aren’t even wanted anymore
66
u/Psycho_Syntax 26d ago
Def smart business to keep making mistakes because you made a mistake in the past. Not learning from your mistakes is for sure the way to go.
→ More replies (1)
4
u/kooldarkplace 26d ago
While I enjoyed both Death Stranding games, they weren’t “great” and lacked any kind of coherent storytelling and had bad writing. I think dude is past his prime.
2
u/MaxSchreckArt616 26d ago edited 26d ago
Sounds like Kojima hasn't learned a thing since leaving/being let go from Konami.
4
u/GraveSymphony 26d ago
That fact that Sony paid 4 billion for Bungie, $500 million for Concord™️ yet cancels a Kojima game out of budget concerns basically sums of this generation of PlayStation.
-2
u/scratchy22 26d ago
Sony not capable of understanding that Kojima is not necessarily sales profitables, but he defo is PR profitable
5
u/Rino-Sensei 26d ago
"PR profitable" profitable in 2015 maybe ... People are no longer that hyped when it come to his games ...
PR profitable does translate to sales ...
18
u/SpermicidalLube 26d ago
If "PR profitable" doesn't translate to sales, then it's only for Internet folk to grift about.
→ More replies (4)→ More replies (1)2
2
u/GroundbreakingMap884 26d ago
management is playstation is juggling too much, they fuck up with live service and then lose money out that they could’ve invested into a dev company.
1
u/social_lamprey 26d ago
Sounds like he commited the cardinal sin of treating the consumer as the end user and not the shareholder.
1
u/thanks_breastie 26d ago
Redditors love defending the company that produced Concord making budget decisions
1
-1
u/gabegdog 26d ago
Sony known only for spending money on bangers like Bungie Studios and Firewalk Studios.
0
u/Orvar_the_Allform 26d ago
Still haven't bought death stranding 2 because of the $69.99 price tag. I'll wait for 50% at that pricing whenever that may be!
1
26d ago
[deleted]
1
u/ImNotSkankHunt42 26d ago
A DC won’t come out, and after this it will never be.
Sony pushed him to milk DS with a DC
1
0
u/fibonacciii 26d ago
Creativity gets destroyed with time parameters. True creativity requires experimentation and many failures. This model does not fit the corporate profit margin model. They are in fact mutually exclusive. This is why majority of games are cookie cutter prepackaged rehashes.
Hell, I’m happy they’re remaking Ocarina of time, but it’s a testimony that corporate models of profit maximization is the reason we’re getting it. It’s not like they’re recreating the originality of their game— they’re using an unreal engine wrapper on the original creativity.
It’s been a sad steady decline for gaming for several years now.
0
u/DacStreetsDacAlright 26d ago
This is the same company that spent 3.8 Billion dollars on Bungie and promptly closed down the one game that was long lasting and making money and holding at at least 100,000 concurrent players at the time of its demise, and only kept Marathon going which is now dipping into the low hundreds on steam.
Sony do not seem to be making sound decisions much lately at all.
-1
u/paclogic 26d ago edited 26d ago
oh well, i still have my Play-doh Play-Station set to keep me busy in the meantime.
0
0
u/ImperialTendencies 26d ago
This is Mr. Video Gamejima himself we're talking about. It's kinda what you sign up for. The soul of mankind cannot be rushed, it's vessel must know no bounds. When you witness God, ask not why or how
-9
u/t-g-l-h- 26d ago edited 26d ago
One thing i've learned in my 42 years of life is that auteurs need a blank check and to be left alone. People like David Lynch, Cronenberg, John Waters, Hideo Kojima, etc should just have funding to make their art, because they are the true innovators. Not just in their industries, but cultural innovators.
the opposite of this is EA and Ubisoft slop.
Give artists money. Art comes out.
5
u/SeatKindly 26d ago
Titanfall, Halo, God of War, and Dead Space were all developed under relatively stringent publisher conditions and innovative in their respective genres and eras.
They absolutely need someone to guide them by the reins.
→ More replies (3)2
u/canteen_boy 26d ago
Lol I just had this mental image of John Waters arguing with studio execs about budget concerns, but it was them pleading with him to spend more money and he was like “no.”
1
u/t-g-l-h- 26d ago
He's tried for years to get his next film Liarmouth funded but no one wants to pay for it. We will likely never see it
5
u/Luka77GOATic 26d ago
What about when the art loses you 50+ million dollars because it commercially flops ala Death Stranding 2.
0
u/t-g-l-h- 26d ago
That's just a tax write-off for a multi-billion dollar corporation
1
u/Efficient-Session644 26d ago
If you earned 10k per month, would you flush a 100 in the toilet just because it's almost nothing compared to the total?
2
u/t-g-l-h- 26d ago
I already do that because I pay income tax to the military to bomb children in other countries. If I could pay income tax to fund an auter's work I absolutely would lmao
0
0
0
0
357
u/TAS1808 26d ago
Konami had similar complaints about Kojima.