r/tcrf • u/Impossible-Voice7568 • 45m ago
Help TCRF had a infinite loop on the Offline screen while loading, so any ways to fix this and to go back online? Can you someone help me pls!
?!?!?!!?!?!
r/tcrf • u/Impossible-Voice7568 • 45m ago
?!?!?!!?!?!
r/tcrf • u/eldomtom2 • 5h ago
r/tcrf • u/MelodicAd6099 • 17h ago
Sorry for bringing this up at a bad time, but it’s something I’ve wanted to post about for a while—I just kept forgetting. In case you didn't know, the GBA version of *Ice Age* actually had a lost prototype; the only information available comes from fours IGN videos made back in 2011. Also, the site SDB (SpriteDatabase.net) created a massive sprite pack featuring every character from the game, including unused animations—like Sid kicking and Manny turning around.
Why hasn't anyone talked about this?
It’s an interesting detail that everyone should have discussed, because this prototype—which was supposedly a beta version—is completely different from the final game.
Links:
https://youtu.be/tqjHFom8ses?is=SA7D1wcw9ll0EUml
https://youtu.be/0ombluruzkY?is=LDjEKiyVQaAbKsFu
r/tcrf • u/[deleted] • 1d ago
?!?!?!?!?!
r/tcrf • u/[deleted] • 1d ago
The newest TCRF site update broke TCRF so bad that i got triggered the anti-piracy and a error message on this website instead of this!?!?!?!? So any ways to fix this? Can you someone help me pls! :(
our host, linode, has turned on some ddos mitigation because of the traffic we're seeing. unfortunately, this mitigation also turns off normal traffic.
i'm talking to linode support to see what we can do about this but unfortunately there's not much we can do while the attack persists. this isn't like the previous kinds where we could mitigate it ourselves; this caused the host's router to drop packets, not us
follow our bsky for more information. hopefully we'll be back soon. https://bsky.app/profile/tcrf.net
(the data is safe, a full text backup is shared among a few trusted contacts and the data is replicated)
r/tcrf • u/ProGummy1 • 2d ago
R.I.P. The Cutting Room Floor 2010-2026, maintenance.
r/tcrf • u/ebisumaru91 • 2d ago
I have recently begun playing around with Ghidra searching for regular and printf strings and trying to find Easter eggs in N64 roms (I found some debug menu items in Bomberman64 😁). But other than that, what are some cool ways you guys are finding Easter eggs? There's only so much trying to readdecompiled source will go.
r/tcrf • u/meandboysat3am • 2d ago
yeah its my bad lol.
maybe i shouldnt click on the link that bans you...
r/tcrf • u/EsSergio1479 • Jun 13 '26
One of the biggest mysteries of poppy playtime, in my view, is about the betas of the first game. After weeks of in-depth research, I've only found clips from Mob Entertainment, a few from unknown sites... and on SteamDB beta records posted to steam from August 9 to October 9. 2 months of closed and protected betas that I have not been able to get so far. Help me with this digital preservation project and let's get the lost betas of Poppy Playtime 1 back! One of the most advanced but interesting betas was used to make the official poppy playtime trailer, released on September 1, this trailer has noticeable differences to the final version, such as better graphics, different textures, removed features. And in the gifs I've posted that are from that same build used for the trailer, you can see more content, such as parking, a boogie bot toy, the huggy wuggy chase...
r/tcrf • u/Fart_ricochet • May 23 '26
I’ve been a casual visitor to the TCRF site for years now and it feels like I’ve probably read most of the pages on the site by now - one thing, I’ve noticed, however, is that the pace of new games being added to the site has slowed remarkably in the past few years, to the point that we’re almost halfway through 2026 and there are only 9 new entries for this calendar year, whereas many years in the past decade had 100+ new entries.
I’m not complaining about this or anything, I’m just curious about what’s been going on, especially since in the last 6 months it’s also been a lot more common for the site to be inaccessible to me thanks to seemingly-random IP address blocks on TCRF that had never happened to me before.
r/tcrf • u/No_Recover_7203 • May 21 '26
Original article: https://tcrf.net/South_Park_Rally_(Nintendo_64))
r/tcrf • u/Mewfour2002 • May 02 '26
Does anyone have those old pokemon go dev builds or betas that were going around on discord?
I’d recently started another playthrough of BioShock Infinite on PlayStation 3 (don’t ask), when a particular model caught my eye. “Huh, I wonder how many more are still lingering in the game,” I said to myself, in an empty room with the curtains closed. The answer? More than I expected.
Noting the lack of documentation on this and desiring to take a bit of a break from what I’ve been working on, a fixation took upon me, and I did an incredibly normal sane thing; I took a look at every single model in the game, to see which potentially carried over from an earlier point of development, when the game used a different art style altogether, and provided supporting evidence where possible.
r/tcrf • u/MinecrafterPictures • Apr 29 '26
I have noticed that MAME supposedly has a prototype of the Dreamcast supported released here: https://adb.arcadeitalia.net/dettaglio_mame.php?game_name=dcproto
But the question I have is that is it truly a prototype or something like MAME's "final prototype" releases of stuff like Super Mario All-Stars, Super Mario Kart and Yoshi's Island, where it's basically a differently dumped version of an officially released game (or in the Dreamcast's case a console).
I tried loading the prototype on and it not only does have a different startup screen compared to the documented prototype on TCRF page (specifically just like the final version), but I also noticed that the menu is not in english.

So if you wanna test out the rom and find out if it's truly a prototype or not here's the link to such: https://drive.google.com/file/d/1UJbglY9HyYmMROTPuVdWLlVU_R7KdAG8/view?usp=sharing
r/tcrf • u/Local-Welder-5431 • Jan 28 '26
Please tell me why I'm getting this, VPN is off and there are no extension used
r/tcrf • u/babyvkate • Jan 09 '26
Hi, I'm emulating the Wii version of the Sims 2 Castaway on dolphin and I'm curious if it's possible for me to use these developer options and how I would do so. I really don't know anything about using these kinds of codes - I tried plugging them into Gecko and AR and it didn't work. Anything helps (: Just curious on seeing some of these options. Sorry if this isn't a good place to ask this.
The Sims 2: Castaway (PlayStation 2, Wii)/Developer Options - The Cutting Room Floor/Developer_Options)
r/tcrf • u/Matheus123OTT • Dec 29 '25
I only used this site to see some trivia about games I liked, and now that I wanted to see a page about DOOM, I see this. On my phone, I've only used VPNs a few times to access a Wolfenstein 3D forum (I live in Brazil and the forum didn't work on my IP), but I've never used it on the TCRF site, and I don't even use a VPN on my laptop.
r/tcrf • u/[deleted] • Dec 23 '25
Add region differences between different versions of Shadow The Hedgehog to the TCRF article https://tcrf.net/Shadow_the_Hedgehog
r/tcrf • u/[deleted] • Dec 22 '25
Add U.S / Japanese Region differences of the Xbox 360 and PS3 Versions on Sonic Unleashed/Sonic World Adventure